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US20180050239A1 - Sports Balls with tracker - Google Patents

Sports Balls with tracker Download PDF

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Publication number
US20180050239A1
US20180050239A1 US15/242,790 US201615242790A US2018050239A1 US 20180050239 A1 US20180050239 A1 US 20180050239A1 US 201615242790 A US201615242790 A US 201615242790A US 2018050239 A1 US2018050239 A1 US 2018050239A1
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United States
Prior art keywords
ball
recited
sensors
player
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US15/242,790
Inventor
Gabriel Holmes
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Individual
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Individual
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Publication date
Application filed by Individual filed Critical Individual
Priority to US15/242,790 priority Critical patent/US20180050239A1/en
Publication of US20180050239A1 publication Critical patent/US20180050239A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B43/00Balls with special arrangements
    • A63B43/004Balls with special arrangements electrically conductive, e.g. for automatic arbitration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B37/00Solid balls; Rigid hollow balls; Marbles
    • A63B37/0003Golf balls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B41/00Hollow inflatable balls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B43/00Balls with special arrangements
    • A63B43/002Balls with special arrangements with special configuration, e.g. non-spherical
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0605Decision makers and devices using detection means facilitating arbitration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0021Tracking a path or terminating locations
    • A63B2024/0028Tracking the path of an object, e.g. a ball inside a soccer pitch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0658Position or arrangement of display
    • A63B2071/0661Position or arrangement of display arranged on the user
    • A63B2071/0663Position or arrangement of display arranged on the user worn on the wrist, e.g. wrist bands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/18Baseball, rounders or similar games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/24Ice hockey
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/10Positions
    • A63B2220/12Absolute positions, e.g. by using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/833Sensors arranged on the exercise apparatus or sports implement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/836Sensors arranged on the body of the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0025Football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0037Basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0066Rugby; American football
    • A63B2243/007American football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2243/00Specific ball sports not provided for in A63B2102/00 - A63B2102/38
    • A63B2243/0095Volleyball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0669Score-keepers or score display devices
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • G09B19/0038Sports

Definitions

  • the invention relates to a sports ball device in particular, a ball that can be used to track a sporting events.
  • Sports franchising in the US is a large and regularly growing industry with over 860 businesses or franchises active in the industry each year. These franchises or businesses consist of those that are in major league baseball, the NFL, the NBA, as well as minor-league teams, which support these larger industries.
  • the present invention is a device and system for a new type of sport ball or gadget ball that turns various basketballs or other athletic balls into smart products.
  • the objective is to have a ball with internal mechanisms that are digital in nature and will help translate information about the ball and/or its position in space to referees or officials.
  • Another objective is to improve team accuracy as well as game officiating.
  • the current invention is a ball that can be used in team play and multiple game modes for recording play by play actions between players and teams. This includes steals, turnovers, time of possession and score. These stats can be recorded using the ball and one or more sensors like wristband/fingerband that can be attached to each player. These statistics can be shared on all social network platforms.
  • the current invention is more efficient, effective, accurate and functional than the current art.
  • FIG. 1 shows the current invention and its main components
  • FIG. 2 shows sensors on a playing field
  • FIG. 3 displays sensors on a player's wrist
  • FIG. 4 shows a flowchart of the start of a game
  • FIG. 5 displays a flowchart of the application tracking a game.
  • the present invention is a device and system for a new type of sport ball or gadget ball that turns various basketballs or other athletic balls into smart products.
  • the device as shown if FIG. 1 , is a sports ball with a electronic tracking and signing unit 5 that is within the ball 10 .
  • Any type of sports ball can be used, such as a basketball, football, soccer ball, volley ball or even a golf ball.
  • the system would even work well with a hockey puck.
  • the smart ball's design features are that it is has a node the uses long lasting battery support and low energy components for maximum longevity and has wireless connectivity such as a bluetooth which allows it to contact to the sensors 50 as well as a smartphone 30 or computer device 40 . It would have a durable rubberized outer shell with inner cage for support for an inflated ball like a basketball or football. It is design to be the proper certified game size and weight, regulation standard for basketball.
  • the object will have internal mechanisms that are digital in nature and will help translate information about the ball 10 and/or its position in space. This information can go to a computering device such as a smartphone 30 or computer 40 and to referees or officials. The object then of the ball is to improve team accuracy as well as game officiating.
  • the smart ball 10 can be used in team play and multiple game modes for recording play by actions between players and teams. Statistics such as steals, turnovers, time of possession, score—these stats can be recorded using the cyber-ball/gadget ball/smart ball and one or more sensors 50 . These sensors 50 can be placed on or worn by the players 60 and would be place around the field or court (depending on the sport being played) in a grid pattern as shown in FIG. 2 for a football field. The sensors 50 can be worn by the players 60 like wristband or fingerbands that can be attached to each player 60 or even woven into a player's uniform as shown in FIG. 3 . Each player 60 would have a unique identifier assigned to their node 10 so that the player 60 can be easily identified by the system. The players' sensors and wristbands can even display their stats for the players to review.
  • the ball 10 and the sensor 60 will send out signals to a receiving device 70 .
  • the receiving device 70 can be a computering device such as a computer 40 or smartphone 30 .
  • the is stored in non-transitory memory and run on the computing device information about the game can be received and computed using the location of the ball 10 and the players 60 as well as programmed information about the rules of the game that is being played.
  • the sensors 50 can placed on the rim of the basketball court to measure if a shot goes in and whether or not it is a three point shot by measuring the distance the shot was from the basket and the trajectory of the ball as it was shot.
  • the system could tell if someone crosses the goal line even if that person cannot be seen by instance replay using sensors at the goal line.
  • it can tell if a player is offsides by seeing if the attacker is in front of the ball and the defenders.
  • the system can call strikes and balls with properly placed sensors.
  • the user would hit or start bouncing the ball 10 to activate the Bluetooth censor. It would sync up with the sensors 50 and with the computering device to track the game and the ball 10 movements. It would compile the statistics based on the game being played, its rules and the actions of the ball 10 . It would go into suspend mode or turn itself off after a set time of inactivity.
  • the program computer application stored in non-transitory memory is started 110 .
  • the type of game is selected 120 and whether or not it is a team game 130 , 140 .
  • the rules of the game are loaded into the system and the names of the players are stored with their unique sensors.
  • the game is started.
  • the application keeps track of the game's play-by-play.
  • the games' statistics are available for display while the game is ongoing and after it ends. The application ends when the game is over.
  • FIG. 5 displays a sample process for a game.
  • it is a solo basketball game to the score of 32 points. It starts 200 and sees if the player has the ball 210 based on the unit 5 and the unique sensor 50 assigned to the player 60 . Does the player 60 turns the ball over 210 or shoot the ball 215 . If the player 50 turns the ball over, the player's time of possession is recorded 220 , the play is recorded as a turnover 221 and as a steal 222 . The data is stored 240 . If it is a shot 215 , the time of possession is recorded 217 . If it goes in 216 it records the score for either 2 points or 3 points 230 and the data is stored 240 .
  • the application will check to see if either player has reached a score of thirty-two 250 . If yes, 252 then the games ends 260 . If no 251 , then it sees if the player 60 has the ball 205 .
  • the invention allows stats that can be viewed using the application and shared across social networks.
  • the system is more affordable than similar products in the market. It can keep score and other valuable stats that can be used strategically and can track a game with a Live feed, displaying in words play-by-play what is going on.
  • the information provided by the system and ball can provide useful information to help referees in a game, such as determining who last touched the ball in hard to determine situations or if a player was offsides in football or soccer. It even allows players in pick-up games or games with no referees or stat keepers track their own stats in the gym and keeps games accurate.

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  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Professional, Industrial, Or Sporting Protective Garments (AREA)

Abstract

The present invention is a device and system for a new type of sport ball or gadget ball that turns various basketballs or other athletic balls into smart products. The ball will have internal mechanisms that are digital in nature and will help translate information about the ball and/or its position in space to referees or officials. The current invention is a ball that can be used in team play and multiple game modes for recording play by play actions between players and teams.

Description

    CROSS-REFERENCES TO RELATED APPLICATIONS (IF ANY)
  • None
  • BACKGROUND 1. Field of the Invention
  • The invention relates to a sports ball device in particular, a ball that can be used to track a sporting events.
  • 2. Description of Prior Art
  • Sports are very big in the United States, from little league all the way to the pros. Since the beginning, people have been looking for better ways to train for and keep track of a game, some way to automatically track the ball being used.
  • Sports franchising in the US is a large and regularly growing industry with over 860 businesses or franchises active in the industry each year. These franchises or businesses consist of those that are in major league baseball, the NFL, the NBA, as well as minor-league teams, which support these larger industries.
  • The keeping of statistics and reporting them as well as assistance in officiating is still needed in sports. Especially give the large amount of sports participation.
  • There is still room for improvement in the art.
  • SUMMARY OF THE INVENTION
  • The present invention is a device and system for a new type of sport ball or gadget ball that turns various basketballs or other athletic balls into smart products.
  • The objective is to have a ball with internal mechanisms that are digital in nature and will help translate information about the ball and/or its position in space to referees or officials.
  • Another objective is to improve team accuracy as well as game officiating.
  • The current invention is a ball that can be used in team play and multiple game modes for recording play by play actions between players and teams. This includes steals, turnovers, time of possession and score. These stats can be recorded using the ball and one or more sensors like wristband/fingerband that can be attached to each player. These statistics can be shared on all social network platforms.
  • The current invention is more efficient, effective, accurate and functional than the current art.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Without restricting the full scope of this invention, the preferred form of this invention is illustrated in the following drawings:
  • FIG. 1 shows the current invention and its main components;
  • FIG. 2 shows sensors on a playing field;
  • FIG. 3 displays sensors on a player's wrist;
  • FIG. 4 shows a flowchart of the start of a game; and
  • FIG. 5 displays a flowchart of the application tracking a game.
  • DESCRIPTION OF THE PREFERRED EMBODIMENT
  • There are a number of significant design features and improvements incorporated within the invention.
  • The present invention is a device and system for a new type of sport ball or gadget ball that turns various basketballs or other athletic balls into smart products. The device, as shown if FIG. 1, is a sports ball with a electronic tracking and signing unit 5 that is within the ball 10. Any type of sports ball can be used, such as a basketball, football, soccer ball, volley ball or even a golf ball. The system would even work well with a hockey puck.
  • The smart ball's design features are that it is has a node the uses long lasting battery support and low energy components for maximum longevity and has wireless connectivity such as a bluetooth which allows it to contact to the sensors 50 as well as a smartphone 30 or computer device 40. It would have a durable rubberized outer shell with inner cage for support for an inflated ball like a basketball or football. It is design to be the proper certified game size and weight, regulation standard for basketball.
  • The object will have internal mechanisms that are digital in nature and will help translate information about the ball 10 and/or its position in space. This information can go to a computering device such as a smartphone 30 or computer 40 and to referees or officials. The object then of the ball is to improve team accuracy as well as game officiating.
  • The smart ball 10 can be used in team play and multiple game modes for recording play by actions between players and teams. Statistics such as steals, turnovers, time of possession, score—these stats can be recorded using the cyber-ball/gadget ball/smart ball and one or more sensors 50. These sensors 50 can be placed on or worn by the players 60 and would be place around the field or court (depending on the sport being played) in a grid pattern as shown in FIG. 2 for a football field. The sensors 50 can be worn by the players 60 like wristband or fingerbands that can be attached to each player 60 or even woven into a player's uniform as shown in FIG. 3. Each player 60 would have a unique identifier assigned to their node 10 so that the player 60 can be easily identified by the system. The players' sensors and wristbands can even display their stats for the players to review.
  • The ball 10 and the sensor 60 will send out signals to a receiving device 70. The receiving device 70 can be a computering device such as a computer 40 or smartphone 30. Using a programming application the is stored in non-transitory memory and run on the computing device information about the game can be received and computed using the location of the ball 10 and the players 60 as well as programmed information about the rules of the game that is being played.
  • For example, the sensors 50 can placed on the rim of the basketball court to measure if a shot goes in and whether or not it is a three point shot by measuring the distance the shot was from the basket and the trajectory of the ball as it was shot. In football, the system could tell if someone crosses the goal line even if that person cannot be seen by instance replay using sensors at the goal line. In soccer, it can tell if a player is offsides by seeing if the attacker is in front of the ball and the defenders. In baseball, the system can call strikes and balls with properly placed sensors.
  • They system will calculate and keeps teams and players' stats which can be available in real time.
  • Operations:
  • In the preferred embodiment, the user would hit or start bouncing the ball 10 to activate the Bluetooth censor. It would sync up with the sensors 50 and with the computering device to track the game and the ball 10 movements. It would compile the statistics based on the game being played, its rules and the actions of the ball 10. It would go into suspend mode or turn itself off after a set time of inactivity.
  • As shown in FIG. 4, the program computer application (app) stored in non-transitory memory is started 110. Next the type of game is selected 120 and whether or not it is a team game 130, 140. The rules of the game are loaded into the system and the names of the players are stored with their unique sensors. The game is started. The application keeps track of the game's play-by-play. The games' statistics are available for display while the game is ongoing and after it ends. The application ends when the game is over.
  • FIG. 5 displays a sample process for a game. In this example, it is a solo basketball game to the score of 32 points. It starts 200 and sees if the player has the ball 210 based on the unit 5 and the unique sensor 50 assigned to the player 60. Does the player 60 turns the ball over 210 or shoot the ball 215. If the player 50 turns the ball over, the player's time of possession is recorded 220, the play is recorded as a turnover 221 and as a steal 222. The data is stored 240. If it is a shot 215, the time of possession is recorded 217. If it goes in 216 it records the score for either 2 points or 3 points 230 and the data is stored 240. If it doesn't go in 218 the player 60 misses the shot 235 and it goes back to start 200. After the data is stored 240, the application will check to see if either player has reached a score of thirty-two 250. If yes, 252 then the games ends 260. If no 251, then it sees if the player 60 has the ball 205.
  • Advantages
  • The invention allows stats that can be viewed using the application and shared across social networks. The system is more affordable than similar products in the market. It can keep score and other valuable stats that can be used strategically and can track a game with a Live feed, displaying in words play-by-play what is going on. The information provided by the system and ball can provide useful information to help referees in a game, such as determining who last touched the ball in hard to determine situations or if a player was offsides in football or soccer. It even allows players in pick-up games or games with no referees or stat keepers track their own stats in the gym and keeps games accurate.
  • Although the present invention has been described in considerable detail with reference to certain preferred versions thereof, other versions are possible. Therefore, the point and scope of the appended claims should not be limited to the description of the preferred versions contained herein.
  • As to a further discussion of the manner of usage and operation of the present invention, the same should be apparent from the above description. Accordingly, no further discussion relating to the manner of usage and operation will be provided. With respect to the above description, it is to be realized that the optimum dimensional relationships for the parts of the invention, to include variations in size, materials, shape, form, function and manner of operation, assembly and use, are deemed readily apparent and obvious to one skilled in the art, and all equivalent relationships to those illustrated in the drawings and described in the specification are intended to be encompassed by the present invention.
  • Therefore, the foregoing is considered as illustrative only of the principles of the invention. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation shown and described, and accordingly, all suitable modifications and equivalents may be resorted to, falling within the scope of the invention.

Claims (19)

That which is claimed is:
1. A device comprising:
a ball with a node with a communication function.
2. The device as recited in claim 1, further comprising:
where the communication function is bluetooth.
3. The device as recited in claim 1, further comprising:
where the ball communicates with a plurality of sensors.
4. The device as recited in claim 3, further comprising:
where a plurality of sensors are worn by a player.
5. The device as recited in claim 4, further comprising:
where each player has a plurality of sensors.
6. The device as recited in claim 4, further comprising:
where the sensors are unique to that player.
7. The device as recited in claim 5, further comprising:
where the sensors are unique to each player.
8. The device as recited in claim 1, further comprising:
where the ball communicates data to a computer device.
9. The device as recited in claim 8, further comprising:
where the data is the location of the ball.
10. The device as recited in claim 8, further comprising:
where the data about the game.
11. The device as recited in claim 8, further comprising:
where computering device communicates with a plurality of sensors.
12. The device as recited in claim 8, further comprising:
where computering device has data in non-transitory memory about the rules of the game.
13. The device as recited in claim 12, further comprising:
comparing the rules of the game against the movement and location of the ball and sensors.
14. The device as recited in claim 13, further comprising:
calculating statistics and scores based on the data received.
15. The device as recited in claim 1, further comprising:
having the ball be one of a set of a basketball, football, soccer ball, volley ball, golf ball or hockey puck.
16. A device comprising:
a ball with a node with a communication function where the communication function is bluetooth where the ball communicates with a plurality of sensors.
17. The device as recited in claim 16, further comprising:
where a plurality of sensors are worn by a player.
18. The device as recited in claim 17, further comprising:
where the sensors are unique to that player.
19. The device as recited in claim 1, further comprising:
where the ball communicates data to a computer device.
US15/242,790 2016-08-22 2016-08-22 Sports Balls with tracker Abandoned US20180050239A1 (en)

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US15/242,790 US20180050239A1 (en) 2016-08-22 2016-08-22 Sports Balls with tracker

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