US20140113705A1 - Quick-resume gaming - Google Patents
Quick-resume gaming Download PDFInfo
- Publication number
- US20140113705A1 US20140113705A1 US13/655,510 US201213655510A US2014113705A1 US 20140113705 A1 US20140113705 A1 US 20140113705A1 US 201213655510 A US201213655510 A US 201213655510A US 2014113705 A1 US2014113705 A1 US 2014113705A1
- Authority
- US
- United States
- Prior art keywords
- game
- recited
- gaming
- game device
- display frame
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 238000000034 method Methods 0.000 claims abstract description 25
- 230000000977 initiatory effect Effects 0.000 claims abstract description 8
- 230000015654 memory Effects 0.000 claims description 17
- 238000009877 rendering Methods 0.000 claims description 15
- 230000009471 action Effects 0.000 claims description 7
- 238000010586 diagram Methods 0.000 description 8
- 230000007787 long-term memory Effects 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 238000012545 processing Methods 0.000 description 3
- 239000000725 suspension Substances 0.000 description 3
- 238000013459 approach Methods 0.000 description 2
- 238000004883 computer application Methods 0.000 description 2
- 230000004913 activation Effects 0.000 description 1
- 238000007792 addition Methods 0.000 description 1
- 238000012217 deletion Methods 0.000 description 1
- 230000037430 deletion Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Definitions
- This application is directed, in general, to computer gaming and, more specifically, to a quick-resume gaming system and a method of quick-resume gaming.
- Video gaming played on a local gaming device (such as a personal computer), is a rapidly growing commercial field that is receiving a great deal of attention due to its universal interest and appeal. Many times, users play these games to certain places in the game and decide that they have reached a point where they want to quit playing the game and resume it later. Some games do have a “saved games” feature, which allows a player to resume playing the game from different locations inside the game. However, users have to start the game, wait for it to load, wait through menus, then select the saved game to restore, and wait for the game to finally load.
- Embodiments of the present disclosure provide a quick-resume gaming system and a method of quick-resume gaming.
- the quick-resume gaming system includes a game device configured to support playing a video game by a user.
- the quick-resume gaming system also includes a gaming control module coupled to the game device and configured to suspend and resume playing of the video game at a current display frame based on user initiated suspend and resume control commands, respectively.
- the method of quick-resume gaming includes playing a video game on a game device by a user.
- the method of quick-resume gaming also includes suspending the playing of the video game on the game device at a current display frame based on the user initiating a suspend control command and resuming the playing of the video game on the game device at the current display frame based on the user initiating a resume control command.
- FIG. 1 illustrates a block diagram of an embodiment of a quick-resume gaming system constructed according to the principles of the present disclosure
- FIGS. 2A and 2B illustrate examples of a frame of a local monitor with a video game suspended and with the video game resumed, respectively;
- FIG. 3 illustrates a diagram of an embodiment of an Internet gaming arrangement constructed according to the principles of the present disclosure
- FIG. 4 illustrates a diagram of an embodiment of a cloud gaming arrangement constructed according to the principles of the present disclosure.
- FIG. 5 illustrates a flow diagram of an embodiment of a method of quick-resume gaming carried out according to the principles of the present disclosure.
- FIG. 1 illustrates a block diagram of an embodiment of a quick-resume gaming system, generally designated 100 , constructed according to the principles of the present disclosure.
- the quick-resume gaming system 100 includes a game device employing a general purpose computer 105 with a computer keyboard 115 , a computer mouse 120 serving as a computer pointing device, a specialized game board or pad 125 and a local monitor 130 .
- the game device is employed as a standalone gaming system, which provides needed display rendering information.
- the general purpose computer 105 includes a system central processing unit (CPU) 106 , a system memory 107 , a graphics processing unit (GPU) 108 and a frame memory 109 .
- the general purpose computer 105 also includes a gaming control module 110 .
- the system CPU 106 is coupled to the system memory 107 and the GPU 108 and provides general computing processes and control of operations for the local computer 105 .
- the system memory 107 includes long term memory storage (e.g., a hard drive) for computer applications and random access memory (RAM) to facilitate computation by the system CPU 106 .
- the GPU 108 is further coupled to the frame memory 109 and provides monitor display and frame control of the local monitor 130 .
- the gaming control module 110 is generally indicated in the local computer 105 , and in one embodiment is a software module that corresponds to software included with a video game or software that is independent of the video game.
- the gaming control module 110 may operationally reside in the system memory 107 , the frame memory 109 or in portions of both.
- the gaming control module 110 is coupled within the general purpose computer 105 to suspend and resume playing of the video game at a current display frame (e.g., the display frame indicated on the local monitor 130 ) based on user initiated suspend and subsequent resume control commands, respectively. That is, a player of the video game can suspend and later resume the video game at an exact point in time inside the video game, thereby allowing the player to skip past all startup screens, menus, and saved game selection processes.
- a current display frame e.g., the display frame indicated on the local monitor 130
- a player of the video game can suspend and later resume the video game at an exact point in time inside the video game, thereby allowing the player to skip past all startup screens, menus, and saved game selection processes.
- FIGS. 2A and 2B This process is illustrated in FIGS. 2A and 2B , where FIG. 2A shows an example of a frame of the local monitor 130 with the video game suspended, and FIG. 2B shows the same frame of the local monitor 130 in FIG. 1 , immediately following resumption of the video game.
- Embodiments of the present disclosure allow a user to employ a keyboard stroke of the keyboard 115 to act as the suspend and resume control commands.
- the same or different keys and keyboard strokes may be employed to suspend and resume the video game at the current display frame.
- successive clicks of the computer mouse 120 may be employed to accomplish the suspending and resuming of the video game at the same computer display frame.
- the user may employ the specialized game board 125 to suspend and resume the computer display frame. If the game device is a laptop or notebook computer having general purpose computing capabilities, the suspend and resume control commands may correspond to closing and opening the laptop or notebook computer, respectively.
- the suspend control command causes the contents of memory locations controlling the current game display frame to be stored in the long term memory portion of the system memory 107 .
- a regular display frame (employed during suspension of the current game display frame) may correspond to a normal wallpaper view. Alternately, the regular display frame may be another view associated with a computer application being employed by the user.
- the stored content of the memory locations (that were originally controlling the game display frame) is restored to its previous locations thereby restoring the game display frame to its previous condition just prior to its suspension, as indicated in FIG. 2B .
- FIG. 3 illustrates a diagram of an embodiment of an Internet gaming arrangement, generally designated 300 , constructed according to the principles of the present disclosure.
- the Internet gaming arrangement 300 includes first and second Internet gaming systems 305 , 315 , an Internet communications network 320 and an Internet server 325 .
- the first and second Internet gaming systems 305 , 315 and the Internet server 325 are linked to one another through the Internet communications network 320 , as shown.
- the first Internet gaming system 305 includes a first game device 306 having a first gaming control module 307 and a first Internet token module 308 .
- the second Internet gaming system 315 includes a second game device 316 having a second gaming control module 317 and a second Internet token module 318 .
- each of the first and second game devices 306 , 316 is configured to support playing a video game by a user.
- each of the first and second gaming control modules 307 , 317 is coupled to its respective game device and is configured to suspend and resume playing of the video game at a current display frame based on respective user initiated suspend and resume control commands.
- each of the first and second Internet token modules 308 , 318 is configured to store an Internet token in its respective game device 306 , 316 corresponding to the Internet server 325 , wherein the Internet token facilitates suspending and resuming the current display frame for the Internet server 325 .
- Each of the first and second Internet tokens are generally computer files that store data specific to their respective first or second Internet gaming systems 305 , 315 and the Internet server 325 and depend on the gaming environment.
- the first and second game devices 306 , 316 may employ standalone computer systems corresponding to the one discussed with respect to FIG. 1 . These would include desktop, laptop or notebook computer systems having the capabilities previously discussed. As such, the first and second game devices 306 , 316 operate as thick clients connected to the Internet server 325 through the Internet communications network 320 . Additionally, the first and second game devices 306 , 316 provide their own local display rendering information, as before.
- the Internet server 325 serves as a gaming server in this embodiment and maintains specific data about a game world (environment) being played as well as data corresponding to the first and second gaming computers 305 , 315 .
- a game world environment
- more than two gaming computers and multiple gaming servers may be employed in this gaming environment.
- the Internet gaming arrangement 300 allows online game playing between the first and second Internet gaming systems 305 , 315 .
- the first and second Internet token modules 308 , 318 serve to respectively store first and second Internet tokens that correspond to the Internet server 325 .
- Each of the first and second Internet tokens is employed by the Internet server 325 and respectively indicates suspending and resuming current gaming display frames in the first and second game devices 306 , 316 .
- the first and second Internet tokens are computer files that are configured to store data that is specific to their respective first and second game devices 306 , 316 and the Internet server 325 . These Internet tokens allow the Internet server 325 to keep track of game information for the first and second Internet gaming systems 305 , 315 , especially during a period when one of them is employed to suspend or resume playing a game.
- the first Internet gaming system 305 has just suspended playing the game, and the first Internet token allows the Internet server 325 to recognize this condition or state. Then, the suspended game state of the first gaming computer 305 may be indicated to the second Internet gaming system 315 by the Internet server 325 , thereby allowing its user to take appropriate action.
- FIG. 4 illustrates a diagram of an embodiment of a cloud gaming arrangement, generally designated 400 , constructed according to the principles of the present disclosure.
- the cloud gaming arrangement 400 includes first and second cloud gaming systems 405 , 415 and a cloud network 420 employing a cloud server 425 .
- the first and second cloud gaming systems 405 , 415 employ respective game devices that are thin clients having gaming control modules, as discussed previously. Additionally, they include first and second cloud token modules 407 , 417 , as shown.
- the first and second cloud token modules 407 , 417 store respective cloud tokens corresponding to the cloud server 425 , wherein the cloud tokens facilitate suspending and resuming respective current display frames for the cloud server 425 .
- a thin client is a dedicated device (in this case, a game device) that depends heavily on a server to assist in or fulfill its traditional roles.
- the thin client may employ a computer having limited capabilities (compared to a standalone computer) and one that accommodates only a reduced set of essential applications.
- the thin client computer system is devoid of optical drives (CD-ROM or DVD drives), for example.
- the thin client depends on a central processing server, such as the cloud server 425 , to function operationally.
- the first and second cloud gaming systems 405 , 415 employ game devices that are respectively a cell phone and a computer tablet (i.e., a tablet) having touch sensitive screens, which are employed by a user to provide user initiated suspend and resume control commands.
- game devices that are respectively a cell phone and a computer tablet (i.e., a tablet) having touch sensitive screens, which are employed by a user to provide user initiated suspend and resume control commands.
- Other applicable thin clients include television sets, cable TV control boxes and netbooks, for example.
- other embodiments may employ standalone computers systems (i.e., thick clients) although they are generally not required.
- the cloud server 425 serves as a gaming server in this embodiment and maintains specific data about a game world environment being played as well as data corresponding to the first and second cloud gaming systems 405 , 415 . As before, more than two cloud gaming systems and multiple gaming servers may be employed in this gaming environment.
- the cloud server 425 provides a cloud gaming environment wherein a cloud gaming graphic processor is employed in the cloud server 425 .
- the operating system in the cloud server 425 senses when one of the thin clients connects to it and starts or includes the thin client in a game that is rendered on the cloud gaming graphics processor. This display rendering information is then encoded as a compressed video stream and sent to the thin client for display.
- the cloud gaming arrangement 400 provides another approach to online game playing between the first and second cloud gaming systems 405 , 415 .
- the first and second cloud token modules 407 , 417 serve to respectively store first and second cloud tokens that correspond to the cloud server 425 in the first and second game devices of the first and second cloud gaming systems 405 , 415 .
- Each of the first and second cloud tokens is employed by the cloud server 425 and respectively indicates suspending and resuming current gaming display frames in the first and second cloud gaming systems 405 , 415 .
- the first and second cloud tokens are computer files that store data specific to their respective first or second cloud gaming systems 405 , 415 and the cloud server 425 . These cloud tokens allow the cloud server 425 to track game information for the first and second cloud gaming systems 405 , 415 , especially during a period when one of them suspends or resumes playing a game.
- the first cloud gaming system 405 has just suspended playing a game, and the first cloud token allows the cloud server 425 to recognize this condition or state. Then, the suspended game state of the first cloud gaming system 405 may be indicated to the second cloud gaming system 415 by the cloud server 425 , thereby allowing its user to take appropriate action.
- display rendering information for the current display frame is processed and provided by the cloud server 425 and streamed to each of the first and second game devices (i.e., the cell phone and the computer tablet).
- the display rendering information is sent to the first and second cloud gaming systems 405 , 415 employing a compressed video stream.
- the first and second cloud tokens are stored in a memory portion of a corresponding system memory, as indicated before. Resumption of the game reverses this action thereby making the stored game display frame and the cloud token active again.
- FIG. 5 illustrates a flow diagram of an embodiment of a method of quick-resume gaming, generally designated 500 , carried out according to the principles of the present disclosure.
- the method 500 starts in a step 505 , and a video game is played on a game device by a user, in a step 510 . Then, the playing of the video game is suspended on the game device at a current display frame based on the user initiating a suspend control command, in a step 515 . The playing of the video game is resumed on the game device at the current display frame based on the user initiating a resume control command, in a step 520 .
- An Internet token is stored in the game device corresponding to an Internet server, wherein the Internet token facilitates suspending and resuming the current display frame for Internet gaming, in a step 525 .
- a cloud token is stored in the game device corresponding to a cloud server, wherein the cloud token facilitates suspending and resuming the current display frame for cloud gaming, in a step 530 .
- display rendering information for the current display frame is stored in and retrieved from a memory contained in the game device.
- a software module controls suspending and resuming the playing of the video game at the current display frame.
- the software module corresponds to software included with the video game or software that is independent of the video game.
- the suspend and resume control commands correspond to actions employing at least one selected from the group consisting of a keyboard, a pointing device, a touch sensitive screen and a specialized game board.
- the game device is a laptop or a notebook computer and the suspend and resume control commands correspond to closing and opening the laptop or notebook computer, respectively.
- the game device is a thin client and display rendering information for the current display frame is provided by the cloud server. Additionally, the display rendering information is provided to the thin client employing a compressed video stream. The method 500 ends in a step 535 .
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
A quick-resume gaming system includes a game device configured to support playing a video game by a user. The quick-resume gaming system also includes a gaming control module coupled to the game device and configured to suspend and resume playing of the video game at a current display frame based on user initiated suspend and resume control commands, respectively. In another aspect, a method of quick-resume gaming includes playing a video game on a game device by a user. The method of quick-resume gaming also includes suspending the playing of the video game on the game device at a current display frame based on the user initiating a suspend control command and resuming the playing of the video game on the game device at the current display frame based on the user initiating a resume control command.
Description
- This application is directed, in general, to computer gaming and, more specifically, to a quick-resume gaming system and a method of quick-resume gaming.
- Video gaming, played on a local gaming device (such as a personal computer), is a rapidly growing commercial field that is receiving a great deal of attention due to its universal interest and appeal. Many times, users play these games to certain places in the game and decide that they have reached a point where they want to quit playing the game and resume it later. Some games do have a “saved games” feature, which allows a player to resume playing the game from different locations inside the game. However, users have to start the game, wait for it to load, wait through menus, then select the saved game to restore, and wait for the game to finally load.
- Embodiments of the present disclosure provide a quick-resume gaming system and a method of quick-resume gaming.
- In one embodiment, the quick-resume gaming system includes a game device configured to support playing a video game by a user. The quick-resume gaming system also includes a gaming control module coupled to the game device and configured to suspend and resume playing of the video game at a current display frame based on user initiated suspend and resume control commands, respectively.
- In another aspect, the method of quick-resume gaming includes playing a video game on a game device by a user. The method of quick-resume gaming also includes suspending the playing of the video game on the game device at a current display frame based on the user initiating a suspend control command and resuming the playing of the video game on the game device at the current display frame based on the user initiating a resume control command.
- The foregoing has outlined preferred and alternative features of the present disclosure so that those skilled in the art may better understand the detailed description of the disclosure that follows. Additional features of the disclosure will be described hereinafter that form the subject of the claims of the disclosure. Those skilled in the art will appreciate that they can readily use the disclosed conception and specific embodiment as a basis for designing or modifying other structures for carrying out the same purposes of the present disclosure.
- Reference is now made to the following descriptions taken in conjunction with the accompanying drawings, in which:
-
FIG. 1 illustrates a block diagram of an embodiment of a quick-resume gaming system constructed according to the principles of the present disclosure; -
FIGS. 2A and 2B illustrate examples of a frame of a local monitor with a video game suspended and with the video game resumed, respectively; -
FIG. 3 illustrates a diagram of an embodiment of an Internet gaming arrangement constructed according to the principles of the present disclosure; -
FIG. 4 illustrates a diagram of an embodiment of a cloud gaming arrangement constructed according to the principles of the present disclosure; and -
FIG. 5 illustrates a flow diagram of an embodiment of a method of quick-resume gaming carried out according to the principles of the present disclosure. -
FIG. 1 illustrates a block diagram of an embodiment of a quick-resume gaming system, generally designated 100, constructed according to the principles of the present disclosure. The quick-resume gaming system 100 includes a game device employing ageneral purpose computer 105 with acomputer keyboard 115, acomputer mouse 120 serving as a computer pointing device, a specialized game board orpad 125 and alocal monitor 130. Here, the game device is employed as a standalone gaming system, which provides needed display rendering information. - In the illustrated embodiment, the
general purpose computer 105 includes a system central processing unit (CPU) 106, asystem memory 107, a graphics processing unit (GPU) 108 and aframe memory 109. Thegeneral purpose computer 105 also includes agaming control module 110. Thesystem CPU 106 is coupled to thesystem memory 107 and theGPU 108 and provides general computing processes and control of operations for thelocal computer 105. Thesystem memory 107 includes long term memory storage (e.g., a hard drive) for computer applications and random access memory (RAM) to facilitate computation by thesystem CPU 106. TheGPU 108 is further coupled to theframe memory 109 and provides monitor display and frame control of thelocal monitor 130. - The
gaming control module 110 is generally indicated in thelocal computer 105, and in one embodiment is a software module that corresponds to software included with a video game or software that is independent of the video game. Thegaming control module 110 may operationally reside in thesystem memory 107, theframe memory 109 or in portions of both. - The
gaming control module 110 is coupled within thegeneral purpose computer 105 to suspend and resume playing of the video game at a current display frame (e.g., the display frame indicated on the local monitor 130) based on user initiated suspend and subsequent resume control commands, respectively. That is, a player of the video game can suspend and later resume the video game at an exact point in time inside the video game, thereby allowing the player to skip past all startup screens, menus, and saved game selection processes. - This process is illustrated in
FIGS. 2A and 2B , whereFIG. 2A shows an example of a frame of thelocal monitor 130 with the video game suspended, andFIG. 2B shows the same frame of thelocal monitor 130 inFIG. 1 , immediately following resumption of the video game. - Embodiments of the present disclosure allow a user to employ a keyboard stroke of the
keyboard 115 to act as the suspend and resume control commands. Of course, the same or different keys and keyboard strokes may be employed to suspend and resume the video game at the current display frame. Correspondingly, successive clicks of thecomputer mouse 120 may be employed to accomplish the suspending and resuming of the video game at the same computer display frame. Additionally, the user may employ thespecialized game board 125 to suspend and resume the computer display frame. If the game device is a laptop or notebook computer having general purpose computing capabilities, the suspend and resume control commands may correspond to closing and opening the laptop or notebook computer, respectively. - In the standalone, quick-
resume gaming system 100, the suspend control command causes the contents of memory locations controlling the current game display frame to be stored in the long term memory portion of thesystem memory 107. As illustrated inFIG. 2A , a regular display frame (employed during suspension of the current game display frame) may correspond to a normal wallpaper view. Alternately, the regular display frame may be another view associated with a computer application being employed by the user. Upon activation of the resume control command, the stored content of the memory locations (that were originally controlling the game display frame) is restored to its previous locations thereby restoring the game display frame to its previous condition just prior to its suspension, as indicated inFIG. 2B . -
FIG. 3 illustrates a diagram of an embodiment of an Internet gaming arrangement, generally designated 300, constructed according to the principles of the present disclosure. TheInternet gaming arrangement 300 includes first and secondInternet gaming systems Internet communications network 320 and anInternet server 325. The first and secondInternet gaming systems Internet server 325 are linked to one another through theInternet communications network 320, as shown. The firstInternet gaming system 305 includes afirst game device 306 having a first gaming control module 307 and a firstInternet token module 308. Similarly, the secondInternet gaming system 315 includes asecond game device 316 having a secondgaming control module 317 and a second Internet token module 318. - As before, each of the first and
second game devices gaming control modules 307, 317 is coupled to its respective game device and is configured to suspend and resume playing of the video game at a current display frame based on respective user initiated suspend and resume control commands. Additionally, each of the first and secondInternet token modules 308, 318 is configured to store an Internet token in itsrespective game device Internet server 325, wherein the Internet token facilitates suspending and resuming the current display frame for theInternet server 325. Each of the first and second Internet tokens are generally computer files that store data specific to their respective first or secondInternet gaming systems Internet server 325 and depend on the gaming environment. - The first and
second game devices FIG. 1 . These would include desktop, laptop or notebook computer systems having the capabilities previously discussed. As such, the first andsecond game devices Internet server 325 through theInternet communications network 320. Additionally, the first andsecond game devices - The
Internet server 325 serves as a gaming server in this embodiment and maintains specific data about a game world (environment) being played as well as data corresponding to the first andsecond gaming computers - The
Internet gaming arrangement 300 allows online game playing between the first and secondInternet gaming systems Internet token modules 308, 318 serve to respectively store first and second Internet tokens that correspond to theInternet server 325. Each of the first and second Internet tokens is employed by theInternet server 325 and respectively indicates suspending and resuming current gaming display frames in the first andsecond game devices - As indicated, the first and second Internet tokens are computer files that are configured to store data that is specific to their respective first and
second game devices Internet server 325. These Internet tokens allow theInternet server 325 to keep track of game information for the first and secondInternet gaming systems FIG. 3 , the firstInternet gaming system 305 has just suspended playing the game, and the first Internet token allows theInternet server 325 to recognize this condition or state. Then, the suspended game state of thefirst gaming computer 305 may be indicated to the secondInternet gaming system 315 by theInternet server 325, thereby allowing its user to take appropriate action. - Additionally, when either of the first and second
Internet gaming systems -
FIG. 4 illustrates a diagram of an embodiment of a cloud gaming arrangement, generally designated 400, constructed according to the principles of the present disclosure. Thecloud gaming arrangement 400 includes first and secondcloud gaming systems cloud network 420 employing acloud server 425. The first and secondcloud gaming systems token modules token modules cloud server 425, wherein the cloud tokens facilitate suspending and resuming respective current display frames for thecloud server 425. - Generally, a thin client is a dedicated device (in this case, a game device) that depends heavily on a server to assist in or fulfill its traditional roles. The thin client may employ a computer having limited capabilities (compared to a standalone computer) and one that accommodates only a reduced set of essential applications. Typically, the thin client computer system is devoid of optical drives (CD-ROM or DVD drives), for example. The thin client depends on a central processing server, such as the
cloud server 425, to function operationally. In the illustrated example of thecloud gaming arrangement 400, the first and secondcloud gaming systems - The
cloud server 425 serves as a gaming server in this embodiment and maintains specific data about a game world environment being played as well as data corresponding to the first and secondcloud gaming systems cloud server 425 provides a cloud gaming environment wherein a cloud gaming graphic processor is employed in thecloud server 425. The operating system in thecloud server 425 senses when one of the thin clients connects to it and starts or includes the thin client in a game that is rendered on the cloud gaming graphics processor. This display rendering information is then encoded as a compressed video stream and sent to the thin client for display. - The
cloud gaming arrangement 400 provides another approach to online game playing between the first and secondcloud gaming systems token modules cloud server 425 in the first and second game devices of the first and secondcloud gaming systems cloud server 425 and respectively indicates suspending and resuming current gaming display frames in the first and secondcloud gaming systems - The first and second cloud tokens are computer files that store data specific to their respective first or second
cloud gaming systems cloud server 425. These cloud tokens allow thecloud server 425 to track game information for the first and secondcloud gaming systems FIG. 4 , the firstcloud gaming system 405 has just suspended playing a game, and the first cloud token allows thecloud server 425 to recognize this condition or state. Then, the suspended game state of the firstcloud gaming system 405 may be indicated to the secondcloud gaming system 415 by thecloud server 425, thereby allowing its user to take appropriate action. - In the illustrated embodiment of
FIG. 4 , display rendering information for the current display frame is processed and provided by thecloud server 425 and streamed to each of the first and second game devices (i.e., the cell phone and the computer tablet). As noted, the display rendering information is sent to the first and secondcloud gaming systems -
FIG. 5 illustrates a flow diagram of an embodiment of a method of quick-resume gaming, generally designated 500, carried out according to the principles of the present disclosure. Themethod 500 starts in astep 505, and a video game is played on a game device by a user, in astep 510. Then, the playing of the video game is suspended on the game device at a current display frame based on the user initiating a suspend control command, in astep 515. The playing of the video game is resumed on the game device at the current display frame based on the user initiating a resume control command, in astep 520. - An Internet token is stored in the game device corresponding to an Internet server, wherein the Internet token facilitates suspending and resuming the current display frame for Internet gaming, in a
step 525. A cloud token is stored in the game device corresponding to a cloud server, wherein the cloud token facilitates suspending and resuming the current display frame for cloud gaming, in astep 530. - In one embodiment, display rendering information for the current display frame is stored in and retrieved from a memory contained in the game device. In another embodiment, a software module controls suspending and resuming the playing of the video game at the current display frame. Correspondingly, the software module corresponds to software included with the video game or software that is independent of the video game.
- In yet another embodiment, the suspend and resume control commands correspond to actions employing at least one selected from the group consisting of a keyboard, a pointing device, a touch sensitive screen and a specialized game board. In still another embodiment, the game device is a laptop or a notebook computer and the suspend and resume control commands correspond to closing and opening the laptop or notebook computer, respectively. In a further embodiment, the game device is a thin client and display rendering information for the current display frame is provided by the cloud server. Additionally, the display rendering information is provided to the thin client employing a compressed video stream. The
method 500 ends in astep 535. - While the method disclosed herein has been described and shown with reference to particular steps performed in a particular order, it will be understood that these steps may be combined, subdivided, or reordered to form an equivalent method without departing from the teachings of the present disclosure. Accordingly, unless specifically indicated herein, the order or the grouping of the steps is not a limitation of the present disclosure.
- Those skilled in the art to which this application relates will appreciate that other and further additions, deletions, substitutions and modifications may be made to the described embodiments.
Claims (20)
1. A quick-resume gaming system, comprising:
a game device configured to support playing a video game by a user; and
a gaming control module coupled to the game device and configured to suspend and resume playing of the video game at a current display frame based on user initiated suspend and resume control commands, respectively.
2. The gaming system as recited in claim 1 wherein display rendering information for the current display frame is stored in and retrieved from a memory contained in the game device.
3. The gaming system as recited in claim 1 wherein the gaming control module is a software module.
4. The gaming system as recited in claim 3 wherein the software module corresponds to software included with the video game or software that is independent of the video game.
5. The gaming system as recited in claim 1 wherein the user initiated suspend and resume control commands correspond to actions employing at least one selected from the group consisting of:
a keyboard;
a pointing device;
a touch sensitive screen; and
a specialized game board.
6. The gaming system as recited in claim 1 wherein the game device is a laptop or notebook computer and the user initiated suspend and resume control commands correspond to closing and opening the laptop or notebook computer, respectively.
7. The gaming system as recited in claim 1 further comprising and Internet token module configured to store an Internet token in the game device corresponding to an Internet server, wherein the Internet token facilitates suspending and resuming the current display frame for the Internet server.
8. The gaming system as recited in claim 1 further comprising a cloud token module configured to store a cloud token in the game device corresponding to a cloud server, wherein the cloud token facilitates suspending and resuming the current display frame for the cloud server.
9. The gaming system as recited in claim 8 wherein the game device is a thin client and display rendering information for the current display frame is provided by the cloud server.
10. The gaming system as recited in claim 9 wherein the display rendering information is provided to the thin client employing a compressed video stream.
11. A method of quick-resume gaming, comprising:
playing a video game on a game device by a user;
suspending the playing of the video game on the game device at a current display frame based on the user initiating a suspend control command; and
resuming the playing of the video game on the game device at the current display frame based on the user initiating a resume control command.
12. The method as recited in claim 11 wherein display rendering information for the current display frame is stored in and retrieved from a memory contained in the game device.
13. The method as recited in claim 11 wherein a software module controls suspending and resuming the playing of the video game at the current display frame.
14. The method as recited in claim 13 wherein the software module corresponds to software included with the video game or software that is independent of the video game.
15. The method as recited in claim 11 wherein the suspend and resume control commands correspond to actions employing at least one selected from the group consisting of:
a keyboard;
a pointing device;
a touch sensitive screen; and
a specialized game board.
16. The method as recited in claim 11 wherein the game device is a laptop or notebook computer and the suspend and resume control commands correspond to closing and opening the laptop or notebook computer, respectively.
17. The method as recited in claim 11 further comprising storing an Internet token in the game device corresponding to an Internet server, wherein the Internet token facilitates suspending and resuming the current display frame for Internet gaming.
18. The method as recited in claim 11 further comprising storing a cloud token in the game device corresponding to a cloud server, wherein the cloud token facilitates suspending and resuming the current display frame for cloud gaming.
19. The method as recited in claim 18 wherein the game device is a thin client and display rendering information for the current display frame is provided by the cloud server.
20. The method as recited in claim 19 wherein the display rendering information is provided to the thin client employing a compressed video stream.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/655,510 US20140113705A1 (en) | 2012-10-19 | 2012-10-19 | Quick-resume gaming |
US16/530,512 US11541309B2 (en) | 2012-10-19 | 2019-08-02 | Quickly suspending and resuming applications running on a cloud server |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/655,510 US20140113705A1 (en) | 2012-10-19 | 2012-10-19 | Quick-resume gaming |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US16/530,512 Continuation US11541309B2 (en) | 2012-10-19 | 2019-08-02 | Quickly suspending and resuming applications running on a cloud server |
Publications (1)
Publication Number | Publication Date |
---|---|
US20140113705A1 true US20140113705A1 (en) | 2014-04-24 |
Family
ID=50485813
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/655,510 Abandoned US20140113705A1 (en) | 2012-10-19 | 2012-10-19 | Quick-resume gaming |
US16/530,512 Active 2033-03-10 US11541309B2 (en) | 2012-10-19 | 2019-08-02 | Quickly suspending and resuming applications running on a cloud server |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US16/530,512 Active 2033-03-10 US11541309B2 (en) | 2012-10-19 | 2019-08-02 | Quickly suspending and resuming applications running on a cloud server |
Country Status (1)
Country | Link |
---|---|
US (2) | US20140113705A1 (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20160184712A1 (en) * | 2014-12-31 | 2016-06-30 | Sony Computer Entertainment America Llc | Game State Save, Transfer and Resume for Cloud Gaming |
US9917791B1 (en) * | 2014-09-26 | 2018-03-13 | Netflix, Inc. | Systems and methods for suspended playback |
US20190099672A1 (en) * | 2017-09-29 | 2019-04-04 | Universal Entertainment Corporation | Server, game system, non-transitory computer-readable medium, game control method, and information processor |
US11103780B2 (en) | 2019-11-06 | 2021-08-31 | Microsoft Technology Licensing, Llc | Saving and restoring virtual machine states and hardware states for application content |
US11516284B2 (en) * | 2014-03-24 | 2022-11-29 | Square Enix Co., Ltd. | Interactive system, terminal apparatus, server apparatus, control method, program, and recording medium |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111245680B (en) * | 2020-01-10 | 2021-10-08 | 腾讯科技(深圳)有限公司 | Method, device, system, terminal and server for detecting cloud game response delay |
CN111770052B (en) * | 2020-05-21 | 2021-10-15 | 中清龙图计算机科技(上海)有限公司 | Cloud game payment method, device, equipment and medium |
CN111786948B (en) * | 2020-05-21 | 2022-01-28 | 中清龙图计算机科技(上海)有限公司 | Cloud game control method, device, system, equipment and medium |
Family Cites Families (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4948138A (en) | 1982-12-06 | 1990-08-14 | Igt | Device for maintaining game state audit trail upon instantaneous power failure |
US20020055381A1 (en) | 1999-04-23 | 2002-05-09 | Tarantino Elia Rocco | Multi-player game and gaming system |
US6592457B1 (en) | 1999-05-26 | 2003-07-15 | Wms Gaming Inc. | Gaming machine with player selected events |
US6758757B2 (en) | 2000-12-20 | 2004-07-06 | Sierra Design Group | Method and apparatus for maintaining game state |
US6811486B1 (en) | 2000-12-20 | 2004-11-02 | Sierra Design Group | Method and apparatus for enhancing game play through savable game play state |
US7979740B2 (en) | 2001-05-21 | 2011-07-12 | Mudalla Technology, Inc. | Gaming machine having game play suspension and resumption features using biometrically-based authentication and method of operating same |
US9138644B2 (en) * | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
US20110122063A1 (en) * | 2002-12-10 | 2011-05-26 | Onlive, Inc. | System and method for remote-hosted video effects |
CN1780669B (en) | 2003-04-29 | 2010-06-16 | 皇家飞利浦电子股份有限公司 | Method, system and appratus for interacting with user |
US7549924B2 (en) * | 2003-05-09 | 2009-06-23 | Microsoft Corporation | Instant messaging embedded games |
US7682239B2 (en) | 2003-12-12 | 2010-03-23 | Olympian Gaming Llc | Video games adapted for wagering |
US20060068870A1 (en) | 2004-09-13 | 2006-03-30 | Pokertek, Inc. | Electronic card table and method with host console |
JP4529612B2 (en) | 2004-09-21 | 2010-08-25 | 株式会社セガ | Method for reducing communication charges when using application programs on mobile devices |
JP2008011940A (en) | 2006-07-03 | 2008-01-24 | Sony Computer Entertainment Inc | Game control program, game control method and game device |
US8437844B2 (en) * | 2006-08-21 | 2013-05-07 | Holland Bloorview Kids Rehabilitation Hospital | Method, system and apparatus for real-time classification of muscle signals from self-selected intentional movements |
EP2130190A1 (en) * | 2006-10-27 | 2009-12-09 | Cecure Gaming Limited | Online gaming system |
US20100285878A1 (en) | 2009-05-06 | 2010-11-11 | Elia Rocco Tarantino | Gaming machine with game freeze feature |
US9098970B2 (en) | 2011-06-17 | 2015-08-04 | Wms Gaming Inc. | Wagering game machine hibernation |
ES2439803B1 (en) | 2012-04-19 | 2014-10-29 | Universitat Politècnica De Catalunya | Procedure, system and piece of executable code to control the use of hardware resources of a computer system |
US9795879B2 (en) * | 2014-12-31 | 2017-10-24 | Sony Interactive Entertainment America Llc | Game state save, transfer and resume for cloud gaming |
-
2012
- 2012-10-19 US US13/655,510 patent/US20140113705A1/en not_active Abandoned
-
2019
- 2019-08-02 US US16/530,512 patent/US11541309B2/en active Active
Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11516284B2 (en) * | 2014-03-24 | 2022-11-29 | Square Enix Co., Ltd. | Interactive system, terminal apparatus, server apparatus, control method, program, and recording medium |
US9917791B1 (en) * | 2014-09-26 | 2018-03-13 | Netflix, Inc. | Systems and methods for suspended playback |
US10263912B2 (en) | 2014-09-26 | 2019-04-16 | Netflix, Inc. | Systems and methods for suspended playback |
US20160184712A1 (en) * | 2014-12-31 | 2016-06-30 | Sony Computer Entertainment America Llc | Game State Save, Transfer and Resume for Cloud Gaming |
US9795879B2 (en) * | 2014-12-31 | 2017-10-24 | Sony Interactive Entertainment America Llc | Game state save, transfer and resume for cloud gaming |
US20180043256A1 (en) * | 2014-12-31 | 2018-02-15 | Sony Interactive Entertainment America Llc | Game State Save, Transfer and Resume for Cloud Gaming |
US10512841B2 (en) * | 2014-12-31 | 2019-12-24 | Sony Interactive Entertainment America Llc | Game state save, transfer and resume for cloud gaming |
US20210339136A1 (en) * | 2014-12-31 | 2021-11-04 | Sony Interactive Entertainment LLC | Game state save, transfer and resume for cloud gaming |
US11612814B2 (en) * | 2014-12-31 | 2023-03-28 | Sony Interactive Entertainment LLC | Game state save, transfer and resume for cloud gaming |
US20190099672A1 (en) * | 2017-09-29 | 2019-04-04 | Universal Entertainment Corporation | Server, game system, non-transitory computer-readable medium, game control method, and information processor |
US10806999B2 (en) * | 2017-09-29 | 2020-10-20 | Universal Entertainment Corporation | Server, system, method, and information processor for identifying a plurality of screens to improve user interface |
US11103780B2 (en) | 2019-11-06 | 2021-08-31 | Microsoft Technology Licensing, Llc | Saving and restoring virtual machine states and hardware states for application content |
Also Published As
Publication number | Publication date |
---|---|
US11541309B2 (en) | 2023-01-03 |
US20190351321A1 (en) | 2019-11-21 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11541309B2 (en) | Quickly suspending and resuming applications running on a cloud server | |
US10503371B2 (en) | Virtual tabs supporting web content suspension | |
CN109196464B (en) | Context-based user agent | |
US10143924B2 (en) | Enhancing user experience by presenting past application usage | |
JP6189738B2 (en) | Friction-free social sharing with cloud-based game slice generation and instant playback | |
US9772889B2 (en) | Expedited processing and handling of events | |
US20150095758A1 (en) | Web content suspension compatibility and suspended web content lifetime | |
US9635073B1 (en) | Interactive applications implemented in video streams | |
KR102706760B1 (en) | Techniques for inducing high input latency in multiplayer programs | |
CN106657257A (en) | Interactive applications implemented in video streams | |
US9079106B2 (en) | Server and method for providing a video game | |
WO2024124670A1 (en) | Video playing method and apparatus, computer device and computer-readable storage medium | |
US10514959B2 (en) | Distributed virtual local operating system stored in cloud and its method | |
CN111726666A (en) | Video display control method and device | |
US11140216B2 (en) | Dynamically providing host input control for streaming applications | |
US20150293888A1 (en) | Expandable Application Representation, Milestones, and Storylines | |
CN116720911A (en) | Game asset display method, game asset display device, electronic equipment and readable storage medium | |
WO2023246166A1 (en) | Method and apparatus for adjusting video progress, and computer device and storage medium | |
US8972479B2 (en) | Methods and apparatus for online program application execution between servers | |
CN114146406A (en) | Method and device for allocating operation resources, electronic equipment and storage medium | |
CN115605278A (en) | Level change in a game streaming system | |
CN113360343B (en) | Method and device for analyzing memory occupation condition, storage medium and computer equipment | |
EP4424393A1 (en) | Method and system to reduce latency in cloud gaming | |
US20150120810A1 (en) | Server and method for displaying animated image on client terminal | |
CN115531876A (en) | Picture rendering method and device, storage medium and electronic equipment |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: NVIDIA CORPORATION, CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:FEAR, ANDREW;REEL/FRAME:029156/0398 Effective date: 20121018 |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: NON FINAL ACTION MAILED |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: RESPONSE TO NON-FINAL OFFICE ACTION ENTERED AND FORWARDED TO EXAMINER |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: FINAL REJECTION MAILED |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |