US20080313436A1 - Handling of extra contexts for shader constants - Google Patents
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- US20080313436A1 US20080313436A1 US11/808,887 US80888707A US2008313436A1 US 20080313436 A1 US20080313436 A1 US 20080313436A1 US 80888707 A US80888707 A US 80888707A US 2008313436 A1 US2008313436 A1 US 2008313436A1
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/30—Arrangements for executing machine instructions, e.g. instruction decode
- G06F9/38—Concurrent instruction execution, e.g. pipeline or look ahead
- G06F9/3877—Concurrent instruction execution, e.g. pipeline or look ahead using a slave processor, e.g. coprocessor
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- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
Definitions
- the present invention is generally directed to computing operations performed in computer systems.
- a graphics processing unit is a complex integrated circuit that is specially designed to perform graphics processing tasks.
- a GPU may, for example, execute graphics processing tasks required by an end-user application, such as a video game application.
- the end-user application communicates with an application programming interface (API).
- API application programming interface
- An API allows the end-user application to output graphics data and commands in a standardized format, rather than in a format that is dependent on the GPU.
- Several types of APIs are commercially available, including DirectX® developed by Microsoft Corp. and OpenGL® developed by Silicon Graphics, Inc.
- the API communicates with a driver.
- the driver translates standard code received from the API into a native format of instructions understood by the GPU.
- the driver is typically written by the manufacturer of the GPU.
- the GPU then executes the instructions from the driver.
- Pipelining enables a GPU to work on different steps of an instruction at the same time, and thereby take advantage of parallelism that exists among the steps needed to execute the instruction. As a result, a GPU can execute more instructions in a shorter period of time.
- the video data output by the graphics pipeline are dependent on state packages—i.e., context-specific constants (such as texture handles, shader constants, transform matrices, etc.) that are locally stored by the graphics pipeline. Because the context-specific constants are locally maintained, they can be quickly accessed by the graphics pipeline.
- the number of state packages maintained by the graphics pipeline depends on the API to which the GPU is coupled.
- the state packages associated with conventional APIs can be stored in a relatively small number of registers, such as eight registers.
- newer APIs such as DirectX® 10
- the number of state packages associated with these frequent context switches cannot be supported by the relatively small number of registers maintained by conventional graphics pipelines.
- the present invention provides a system for handling extra contexts for shader constants, and applications thereof.
- a computer-based method for executing a series of compute packets in an execution pipeline includes a first plurality of registers configured to store state-updates of a first type and a second plurality of registers configured to store state-updates of a second type.
- a first number of state-updates of the first type and a second number of state-updates of the second type are respectively identified and stored in the first and second plurality of registers.
- a compute packet is sent to the execution pipeline responsive to the first number and the second number. Then, the compute packet is executed by the execution pipeline.
- a computer readable medium containing instructions for generating a processor which when executed are adapted to create the processor.
- the processor comprises an execution pipeline that includes a first plurality of registers configured to store state-updates of a first type and a second plurality of registers configured to store state-updates of a second type.
- the processor is adapted to identify a first number of state-updates of the first type and a second number of state-updates of the second type respectively stored in the first and second plurality of registers. Responsive to the first number and the second number, a compute packet is sent to the execution pipeline. Then, the compute packet is executed by the execution pipeline.
- a processor for executing a series of compute packets.
- the processor comprises an execution pipeline and a scheduler.
- the execution pipeline includes a first plurality of registers configured to store state-updates of a first type and a second plurality of registers configured to store state-updates of a second type. Based on the state-updates stored in the first and second plurality of registers, the execution pipeline is configured to execute compute packets.
- the scheduler is configured (i) to identify a first number of state-updates of the first type and a second number of state-updates of the second type respectively stored in the first plurality of registers and the second plurality of registers and (ii) to send compute packets to the execution pipeline responsive to the first and second numbers.
- FIG. 1 depicts a block diagram illustrating an example computer system in accordance with an embodiment of the present invention.
- FIG. 2 depicts a block diagram illustrating a GPU in accordance with an embodiment of the present invention.
- FIG. 3 illustrates additional detail of the GPU of FIG. 2 .
- FIG. 4 depicts a flowchart illustrating an example method for processing a state update in accordance with an embodiment of the present invention.
- FIG. 5 depicts a flowchart illustrating an example method for processing a draw call in accordance with an embodiment of the present invention.
- the present invention provides a system for handling extra contexts for shader constants, and applications thereof.
- references to “one embodiment”, “an embodiment”, “an example embodiment”, etc. indicate that the embodiment described may include a particular feature, structure, or characteristic, but every embodiment may not necessarily include the particular feature, structure, or characteristic. Moreover, such phrases are not necessarily referring to the same embodiment. Further, when a particular feature, structure, or characteristic is described in connection with an embodiment, it is submitted that it is within the knowledge of one skilled in the art to affect such feature, structure, or characteristic in connection with other embodiments whether or not explicitly described.
- a scheduler is configured to support state packages of a first type (“mini-packages”) and state packages of a second type (“standard packages”).
- Mini-packages are stored in registers of an execution pipeline that hold a relatively small amount of data. These mini-packages comprise frequently accessed or updated data, such as shader constants and texture handles.
- the execution pipeline includes sixty-four registers that store mini-packages.
- the standard packages are stored in registers of the execution pipeline that hold a relatively large amount of data. These standard packages comprise infrequently accessed data.
- the execution pipeline includes eight registers that store standard packages.
- the scheduler decides whether to use a mini-package or a standard package for each context switch.
- the scheduler identifies a state package as a mini-package or a standard package based on a register address of the state package.
- processors such as central processing units and coprocessors, that divide input into alternating streams of state-updates and compute packets. These other types of processors are contemplated within the spirit and scope of the present invention.
- a GPU typically receives streams of input of the following form:
- the streams of state-updates to a graphics pipeline are stored in state registers of a GPU. Of the hundreds of state, registers in the GPU, a select few are updated much more often than any others.
- the scheduler which receives this input, maintains two sets of state pointers-one for mini-states (which are stored in mini-state registers) and one for standard states (which are stored in standard state registers). Whenever the “update-state” package writes a mini-state register, the mini-state pointer is incremented and a new mini-state is allocated. The standard-state pointer is only incremented if a standard state register is touched. When a draw call is received, it is tagged with the two state pointers.
- these two pointers indicate which standard and/or mini state registers should be used for this draw.
- the state packages allocated to that draw are deallocated from the registers (standard, mini or both). If an update-state arrives at the scheduler and there are no more standard or mini state registers free, the scheduler stalls until earlier draw calls finish and deallocate a state register.
- FIG. 1 is a block diagram of a computer system 100 according to an embodiment.
- System 100 includes a central processing unit (CPU) 102 , a graphics processing unit (GPU) 110 , and may optionally include a coprocessor 112 .
- computer system 100 includes a system memory 104 that may be accessed by CPU 102 , GPU 110 , and coprocessor 112 .
- GPU 110 and coprocessor 112 communicate with CPU 102 and the system memory over a bus 114 .
- Bus 114 may be any type of bus used in computer systems, including a peripheral component interface (PCI) bus, an accelerated graphics port (AGP) bus, and a PCI Express (PCIE) bus.
- PCI peripheral component interface
- AGP accelerated graphics port
- PCIE PCI Express
- GPU 110 and coprocessor 112 assist CPU 102 by performing certain special functions, usually faster than CPU 102 could perform them in software.
- Coprocessor 112 may comprise, but is not limited to, a floating point coprocessor, a GPU, a networking coprocessor, and other types of coprocessors and processors as would be apparent to a person skilled in the relevant art(s).
- the GPU may be integrated into a chipset and/or CPU.
- System 100 further includes local memory 106 and local memory 108 .
- Local memory 106 is coupled to GPU 110 and also coupled to bus 114 .
- Local memory 108 is coupled to coprocessor 112 and also coupled to bus 114 .
- Local memories 106 and 108 are available to GPU 110 and coprocessor 112 respectively in order to provide faster access to certain data (such as data that is frequently used) than would be possible if the data were stored in system memory 104 .
- GPU 110 and coprocessor 112 decode instructions in parallel with CPU 102 and execute only those instructions intended for them.
- CPU 102 sends instructions intended for GPU 110 and coprocessor 112 to respective command buffers.
- FIG. 2 depicts a block diagram illustrating an embodiment in which CPU 102 sends instructions intended for GPU 110 to a command buffer 202 .
- Command buffer 202 may be located, for example, in system memory 104 or may be a separate memory coupled to bus 114 .
- GPU 110 includes a scheduler 204 and a graphics pipeline 206 .
- Scheduler 204 retrieves instructions from command buffer 202 .
- Scheduler 204 forwards the instructions to graphics pipeline 206 responsive to the number of state registers available to be written, as described in more detail below.
- FIG. 3 depicts a block diagram illustrating additional features included in command buffer 202 , scheduler 204 , and graphics pipeline 206 .
- command buffer 202 temporarily stores the stream of commands that comprise input to GPU 110 .
- the stream of commands may include, for example, draw call packets and state update packets.
- draw call packet is a command that causes graphics pipeline 206 to execute processes on video data to be output for display.
- state update packet is a constant or a collection of constants that update the state of graphics pipeline 206 .
- a state update packet may, for example, update colors that are to be blended during execution of a draw command.
- FIG. 3 illustrates five commands that are included in the command stream—(1) a first draw call, (2) a first update state, (3) a second update state, (4) a second draw call, and (5) a third update state.
- the second draw call is dependent on the first and second state updates because these are the state updates that were retrieved since the first draw call.
- the state update packets are identified as belonging to one of two different classes-such as mini updates packets and standard updates packets.
- Scheduler 204 includes logic 320 , a mini counter 322 , and a standard counter 324 .
- Logic 320 is configured to identify the state update packets as either mini update packets or standard update packets.
- the update packets comprise a register address that is to be written.
- logic 320 identifies whether a state update packet is a mini update packet or a standard update packet based on whether the register address of the state update packet is within a given address range.
- the state update is identified as a mini state update; whereas if the register address is not within the address range specified by A and B, then the state update is identified as a standard update.
- Mini counter 322 keeps track of the number of mini state updates and standard counter 324 keeps track of the number of standard updates respectively written to graphics pipeline 206 .
- the number of mini state updates written cannot exceed a first predetermined number (such as sixty-four) and the number of standard updates cannot exceed a second predetermined number (such as eight).
- Graphics pipeline 206 includes a plurality of stages, such as stage A 330 a through stage N 330 n, that execute varies aspects of a draw call, as is well-known to a person skilled in the relevant art(s).
- the execution of the draw call is dependent on the mini states and standard states respectively stored in mini registers 332 and standard registers 334 .
- the number of mini registers 332 is greater than the number of standard registers 334 .
- mini states can be updated more frequently than standard states.
- there are sixty-four mini registers 332 and eight standard registers 334 thereby allowing mini states to be updated eight times as often as standard states.
- scheduler 204 retrieves state updates and draw commands from command buffer 202 , and then sends them to graphics processor 206 .
- An example manner in which state updates and draw commands are processed is described below with reference to FIGS. 4 and 5 , respectively.
- FIG. 4 depicts a flowchart illustrating an example method 400 for writing state updates in accordance with an embodiment of the present invention. As shown in FIG. 4 , method 400 begins at a step 410 in which scheduler 204 retrieves a state update from command buffer 202 .
- logic 320 determines whether the state update is a mini state or a standard state. As mentioned above, this determination may be based on whether the register address of the state update is within a given address range.
- step 414 scheduler 204 determines whether standard counter 324 is less than the number of standard registers 334 (maxi) included in graphics pipeline 206 . If it is, standard counter 324 is incremented, as illustrated in step 418 , and the state update is written to one of standard registers 334 , as illustrated in step 420 .
- scheduler 204 determines that standard counter 324 is not less than the number of standard registers 334 in step 414 . If method 400 stalls, scheduler 204 must wait until an earlier issued draw command finishes and deallocates a standard state, as described in more detail with reference to FIG. 5 .
- step 412 logic 320 determines that the state update is a mini state
- method 400 proceeds to a step 424 .
- step 424 scheduler 204 determines whether mini counter 332 is less than the number of mini registers 332 (max 2 ) included in graphics pipeline 206 . If it is, mini counter 322 is incremented, as illustrated in step 428 , and the state update is written to one of mini registers 332 , as illustrated in step 430 .
- scheduler 204 determines that mini counter 322 is not less than the number of mini registers 332 in step 424 . If method 400 stalls, scheduler 204 must wait until an earlier issued draw command finishes and deallocates a mini state, as described in more detail with reference to FIG. 5 .
- FIG. 5 depicts a flowchart illustrating an example method 500 for executing a draw call in accordance with an embodiment of the present invention. As shown in FIG. 5 , method 500 begins at a step 510 in which scheduler 204 retrieves a draw call from command buffer 202 .
- the draw call is tagged with state pointers corresponding to all state updates—both mini updates and standard updates—that were retrieved since the previous draw call was retrieved. Then, in a step 530 , the draw call is sent through graphics pipeline 206 . Throughout stages 330 of graphics pipeline 206 , the state pointers indicate which mini registers 332 and/or standard registers 334 should be used during the execution of the draw call.
- the state packages allocated to the draw call are deallocated, as illustrated in 540 .
- mini counter 322 and/or standard counter 324 are decremented in accordance with the number of mini state packages and standard state packages that are deallocated.
- GPUs may also be embodied in software disposed, for example, in a computer usable (e.g., readable) medium configured to store the software (e.g., a computer readable program code).
- the program code causes the enablement of embodiments of the present invention, including the following embodiments: (i) the functions of the systems and techniques disclosed herein (such as writing state updates as described with reference to FIG. 4 and/or executing draw commands as described with reference to FIG. 5 ); (ii) the fabrication of the systems and techniques disclosed herein (such as the fabrication of GPU 110 ); or (iii) a combination of the functions and fabrication of the systems and techniques disclosed herein.
- the program code can be disposed in any known computer usable medium including semiconductor, magnetic disk, optical disk (such as CD-ROM, DVD-ROM) and as a computer data signal embodied in a computer usable (e.g., readable) transmission medium (such as a carrier wave or any other medium including digital, optical, or analog-based medium).
- a computer usable (e.g., readable) transmission medium such as a carrier wave or any other medium including digital, optical, or analog-based medium.
- the code can be transmitted over communication networks including the Internet and internets.
- a core such as a GPU core
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Abstract
Description
- 1. Field of the Invention
- The present invention is generally directed to computing operations performed in computer systems.
- 2. Background Art
- A graphics processing unit (GPU) is a complex integrated circuit that is specially designed to perform graphics processing tasks. A GPU may, for example, execute graphics processing tasks required by an end-user application, such as a video game application. In such an example, there are several layers of software between the end-user application and the GPU. The end-user application communicates with an application programming interface (API). An API allows the end-user application to output graphics data and commands in a standardized format, rather than in a format that is dependent on the GPU. Several types of APIs are commercially available, including DirectX® developed by Microsoft Corp. and OpenGL® developed by Silicon Graphics, Inc. The API communicates with a driver. The driver translates standard code received from the API into a native format of instructions understood by the GPU. The driver is typically written by the manufacturer of the GPU. The GPU then executes the instructions from the driver.
- Many GPUs use a technique known as pipelining to execute the instructions. Pipelining enables a GPU to work on different steps of an instruction at the same time, and thereby take advantage of parallelism that exists among the steps needed to execute the instruction. As a result, a GPU can execute more instructions in a shorter period of time. The video data output by the graphics pipeline are dependent on state packages—i.e., context-specific constants (such as texture handles, shader constants, transform matrices, etc.) that are locally stored by the graphics pipeline. Because the context-specific constants are locally maintained, they can be quickly accessed by the graphics pipeline.
- The number of state packages maintained by the graphics pipeline depends on the API to which the GPU is coupled. The state packages associated with conventional APIs can be stored in a relatively small number of registers, such as eight registers. Unlike conventional APIs, newer APIs, such as DirectX® 10, require a relatively large number of frequent context switches with respect to certain aspects of the pipeline. The number of state packages associated with these frequent context switches cannot be supported by the relatively small number of registers maintained by conventional graphics pipelines.
- An obvious solution for handling the larger number of state packages associated with newer APIs is to simply increase the number of state packages supported by the graphics pipeline. However, this solution would significantly increase die area because additional registers would be required to handle the additional state packages. In addition, this solution could create timing issues because the graphics pipeline would stall if the number of state packages exceeds the storage capacity of the pipeline. Another obvious solution would be to attempt to compensate for the increased number of state packages using software. For example, the driver or the end-user application could attempt to re-order work sent to the GPU to reduce the number of state changes (increase work sent per state change). This solution, however, has at least two drawbacks. First, this solution will only work with some workloads (some inherently have too many state changes). Second, it significantly increases the workload of the CPU to search and sort input transactions.
- Given the foregoing, what is needed is a system, and applications thereof, that efficiently handle extra contexts for shader constants.
- The present invention provides a system for handling extra contexts for shader constants, and applications thereof. In an embodiment there is provided a computer-based method for executing a series of compute packets in an execution pipeline. The execution pipeline includes a first plurality of registers configured to store state-updates of a first type and a second plurality of registers configured to store state-updates of a second type. A first number of state-updates of the first type and a second number of state-updates of the second type are respectively identified and stored in the first and second plurality of registers. A compute packet is sent to the execution pipeline responsive to the first number and the second number. Then, the compute packet is executed by the execution pipeline.
- In accordance with another embodiment of the present invention there is provided a computer readable medium containing instructions for generating a processor which when executed are adapted to create the processor. The processor comprises an execution pipeline that includes a first plurality of registers configured to store state-updates of a first type and a second plurality of registers configured to store state-updates of a second type. The processor is adapted to identify a first number of state-updates of the first type and a second number of state-updates of the second type respectively stored in the first and second plurality of registers. Responsive to the first number and the second number, a compute packet is sent to the execution pipeline. Then, the compute packet is executed by the execution pipeline.
- In accordance with a further embodiment of the present invention there is provided a processor for executing a series of compute packets. The processor comprises an execution pipeline and a scheduler. The execution pipeline includes a first plurality of registers configured to store state-updates of a first type and a second plurality of registers configured to store state-updates of a second type. Based on the state-updates stored in the first and second plurality of registers, the execution pipeline is configured to execute compute packets. The scheduler is configured (i) to identify a first number of state-updates of the first type and a second number of state-updates of the second type respectively stored in the first plurality of registers and the second plurality of registers and (ii) to send compute packets to the execution pipeline responsive to the first and second numbers.
- Further features and advantages of the invention, as well as the structure and operation of various embodiments of the invention, are described in detail below with reference to the accompanying drawings. It is noted that the invention is not limited to the specific embodiments described herein. Such embodiments are presented herein for illustrative purposes only. Additional embodiments will be apparent to persons skilled in the relevant art(s) based on the teachings contained herein.
- The accompanying drawings, which are incorporated herein and form part of the specification, illustrate the present invention and, together with the description, further serve to explain the principles of the invention and to enable a person skilled in the relevant art(s) to make and use the invention.
-
FIG. 1 depicts a block diagram illustrating an example computer system in accordance with an embodiment of the present invention. -
FIG. 2 depicts a block diagram illustrating a GPU in accordance with an embodiment of the present invention. -
FIG. 3 illustrates additional detail of the GPU ofFIG. 2 . -
FIG. 4 depicts a flowchart illustrating an example method for processing a state update in accordance with an embodiment of the present invention. -
FIG. 5 depicts a flowchart illustrating an example method for processing a draw call in accordance with an embodiment of the present invention. - The features and advantages of the present invention will become more apparent from the detailed description set forth below when taken in conjunction with the drawings, in which like reference characters identify corresponding elements throughout. In the drawings, like reference numbers generally indicate identical, functionally similar, and/or structurally similar elements. The drawing in which an element first appears is indicated by the leftmost digit(s) in the corresponding reference number.
- The present invention provides a system for handling extra contexts for shader constants, and applications thereof. In the detailed description that follows, references to “one embodiment”, “an embodiment”, “an example embodiment”, etc., indicate that the embodiment described may include a particular feature, structure, or characteristic, but every embodiment may not necessarily include the particular feature, structure, or characteristic. Moreover, such phrases are not necessarily referring to the same embodiment. Further, when a particular feature, structure, or characteristic is described in connection with an embodiment, it is submitted that it is within the knowledge of one skilled in the art to affect such feature, structure, or characteristic in connection with other embodiments whether or not explicitly described.
- In accordance with an embodiment of the present invention, a scheduler is configured to support state packages of a first type (“mini-packages”) and state packages of a second type (“standard packages”). Mini-packages are stored in registers of an execution pipeline that hold a relatively small amount of data. These mini-packages comprise frequently accessed or updated data, such as shader constants and texture handles. In an embodiment, the execution pipeline includes sixty-four registers that store mini-packages. The standard packages are stored in registers of the execution pipeline that hold a relatively large amount of data. These standard packages comprise infrequently accessed data. In an embodiment, the execution pipeline includes eight registers that store standard packages. The scheduler decides whether to use a mini-package or a standard package for each context switch. In an embodiment, the scheduler identifies a state package as a mini-package or a standard package based on a register address of the state package.
- For illustrative purposes only, and not limitation, the present invention will be described herein in terms of a GPU. A person skill in the relevant art(s) will appreciate, however, that the present invention may be applied to other types of processors, such as central processing units and coprocessors, that divide input into alternating streams of state-updates and compute packets. These other types of processors are contemplated within the spirit and scope of the present invention.
- A GPU typically receives streams of input of the following form:
- update state
- draw call
- update state
- draw call
- . . .
The state-updates specify contents of the graphics pipeline to be updated. For example, a state-update may update the number of colors to be blended by a color buffer of the graphics pipeline. The draw call causes the graphics pipeline to execute a draw. The execution of the draw may include Boolean operations, integer operations, floating point operations, and other operations as would be apparent to a person skilled in the relevant art(s). The execution of the draw call depends on the state of the graphics pipeline. - The streams of state-updates to a graphics pipeline are stored in state registers of a GPU. Of the hundreds of state, registers in the GPU, a select few are updated much more often than any others. In accordance with an embodiment of the present invention, the scheduler, which receives this input, maintains two sets of state pointers-one for mini-states (which are stored in mini-state registers) and one for standard states (which are stored in standard state registers). Whenever the “update-state” package writes a mini-state register, the mini-state pointer is incremented and a new mini-state is allocated. The standard-state pointer is only incremented if a standard state register is touched. When a draw call is received, it is tagged with the two state pointers. Throughout the pipe, these two pointers indicate which standard and/or mini state registers should be used for this draw. In an embodiment, there are sixty-four mini-state registers and eight standard state registers, allowing mini states to be updated eight times as often as the standard states, with little extra area and trivial extra bookkeeping.
- When the draw completes, the state packages allocated to that draw are deallocated from the registers (standard, mini or both). If an update-state arrives at the scheduler and there are no more standard or mini state registers free, the scheduler stalls until earlier draw calls finish and deallocate a state register.
- A person skilled in the relevant art will appreciate that the embodiments described herein can be extended to more than two classes of state updates.
-
FIG. 1 is a block diagram of acomputer system 100 according to an embodiment.System 100 includes a central processing unit (CPU) 102, a graphics processing unit (GPU) 110, and may optionally include acoprocessor 112. In addition,computer system 100 includes asystem memory 104 that may be accessed byCPU 102,GPU 110, andcoprocessor 112.GPU 110 andcoprocessor 112 communicate withCPU 102 and the system memory over abus 114.Bus 114 may be any type of bus used in computer systems, including a peripheral component interface (PCI) bus, an accelerated graphics port (AGP) bus, and a PCI Express (PCIE) bus.GPU 110 andcoprocessor 112assist CPU 102 by performing certain special functions, usually faster thanCPU 102 could perform them in software.Coprocessor 112 may comprise, but is not limited to, a floating point coprocessor, a GPU, a networking coprocessor, and other types of coprocessors and processors as would be apparent to a person skilled in the relevant art(s). In alternative embodiments, the GPU may be integrated into a chipset and/or CPU. -
System 100 further includeslocal memory 106 andlocal memory 108.Local memory 106 is coupled toGPU 110 and also coupled tobus 114.Local memory 108 is coupled tocoprocessor 112 and also coupled tobus 114.Local memories GPU 110 andcoprocessor 112 respectively in order to provide faster access to certain data (such as data that is frequently used) than would be possible if the data were stored insystem memory 104. - In an embodiment,
GPU 110 andcoprocessor 112 decode instructions in parallel withCPU 102 and execute only those instructions intended for them. In another embodiment,CPU 102 sends instructions intended forGPU 110 andcoprocessor 112 to respective command buffers. - For example,
FIG. 2 depicts a block diagram illustrating an embodiment in whichCPU 102 sends instructions intended forGPU 110 to acommand buffer 202.Command buffer 202 may be located, for example, insystem memory 104 or may be a separate memory coupled tobus 114. As illustrated inFIG. 2 ,GPU 110 includes ascheduler 204 and agraphics pipeline 206.Scheduler 204 retrieves instructions fromcommand buffer 202.Scheduler 204 forwards the instructions tographics pipeline 206 responsive to the number of state registers available to be written, as described in more detail below. -
FIG. 3 depicts a block diagram illustrating additional features included incommand buffer 202,scheduler 204, andgraphics pipeline 206. As shown inFIG. 3 ,command buffer 202 temporarily stores the stream of commands that comprise input toGPU 110. The stream of commands may include, for example, draw call packets and state update packets. However, the invention is not so limited. Other commands may be included in the stream of commands as would be apparent to a person skilled in the relevant art(s). A draw call packet is a command that causesgraphics pipeline 206 to execute processes on video data to be output for display. A state update packet is a constant or a collection of constants that update the state ofgraphics pipeline 206. A state update packet may, for example, update colors that are to be blended during execution of a draw command. - The execution of a draw call is dependent on all the state updates that were retrieved since a previous draw call. For example,
FIG. 3 illustrates five commands that are included in the command stream—(1) a first draw call, (2) a first update state, (3) a second update state, (4) a second draw call, and (5) a third update state. The second draw call is dependent on the first and second state updates because these are the state updates that were retrieved since the first draw call. As described in more detail below, the state update packets are identified as belonging to one of two different classes-such as mini updates packets and standard updates packets. -
Scheduler 204 includeslogic 320, amini counter 322, and astandard counter 324.Logic 320 is configured to identify the state update packets as either mini update packets or standard update packets. In an embodiment, the update packets comprise a register address that is to be written. In this embodiment,logic 320 identifies whether a state update packet is a mini update packet or a standard update packet based on whether the register address of the state update packet is within a given address range. For example, if the register address of a state update is less than a first predetermined address A and greater than or equal to a second predetermined address B, then the state update is identified as a mini state update; whereas if the register address is not within the address range specified by A and B, then the state update is identified as a standard update. This example is summarized as follows: - It is to be appreciated, however, that other schemes for parsing state updates can be used without deviating from the spirit and scope of the present invention.
-
Mini counter 322 keeps track of the number of mini state updates andstandard counter 324 keeps track of the number of standard updates respectively written tographics pipeline 206. As described in more detail below, the number of mini state updates written cannot exceed a first predetermined number (such as sixty-four) and the number of standard updates cannot exceed a second predetermined number (such as eight). -
Graphics pipeline 206 includes a plurality of stages, such asstage A 330 a throughstage N 330 n, that execute varies aspects of a draw call, as is well-known to a person skilled in the relevant art(s). The execution of the draw call is dependent on the mini states and standard states respectively stored inmini registers 332 andstandard registers 334. In accordance with an embodiment of the present invention, the number ofmini registers 332 is greater than the number ofstandard registers 334. As a result, mini states can be updated more frequently than standard states. In an embodiment, there are sixty-fourmini registers 332 and eightstandard registers 334, thereby allowing mini states to be updated eight times as often as standard states. - As mentioned above,
scheduler 204 retrieves state updates and draw commands fromcommand buffer 202, and then sends them tographics processor 206. An example manner in which state updates and draw commands are processed is described below with reference toFIGS. 4 and 5 , respectively. -
FIG. 4 depicts a flowchart illustrating anexample method 400 for writing state updates in accordance with an embodiment of the present invention. As shown inFIG. 4 ,method 400 begins at astep 410 in which scheduler 204 retrieves a state update fromcommand buffer 202. - In a
step 412,logic 320 determines whether the state update is a mini state or a standard state. As mentioned above, this determination may be based on whether the register address of the state update is within a given address range. - If
logic 320 determines that the state update is not a mini state, thenmethod 400 proceeds to astep 414. Instep 414,scheduler 204 determines whetherstandard counter 324 is less than the number of standard registers 334 (maxi) included ingraphics pipeline 206. If it is,standard counter 324 is incremented, as illustrated instep 418, and the state update is written to one ofstandard registers 334, as illustrated instep 420. - If, however,
scheduler 204 determines thatstandard counter 324 is not less than the number ofstandard registers 334 instep 414, thenmethod 400 stalls as illustrated instep 416. Ifmethod 400 stalls,scheduler 204 must wait until an earlier issued draw command finishes and deallocates a standard state, as described in more detail with reference toFIG. 5 . - If, in
step 412,logic 320 determines that the state update is a mini state, thenmethod 400 proceeds to astep 424. Instep 424,scheduler 204 determines whethermini counter 332 is less than the number of mini registers 332 (max2) included ingraphics pipeline 206. If it is,mini counter 322 is incremented, as illustrated instep 428, and the state update is written to one ofmini registers 332, as illustrated instep 430. - If, however,
scheduler 204 determines thatmini counter 322 is not less than the number ofmini registers 332 instep 424, thenmethod 400 stalls as illustrated instep 426. Ifmethod 400 stalls,scheduler 204 must wait until an earlier issued draw command finishes and deallocates a mini state, as described in more detail with reference toFIG. 5 . -
FIG. 5 depicts a flowchart illustrating anexample method 500 for executing a draw call in accordance with an embodiment of the present invention. As shown inFIG. 5 ,method 500 begins at astep 510 in which scheduler 204 retrieves a draw call fromcommand buffer 202. - In a
step 520, the draw call is tagged with state pointers corresponding to all state updates—both mini updates and standard updates—that were retrieved since the previous draw call was retrieved. Then, in astep 530, the draw call is sent throughgraphics pipeline 206. Throughout stages 330 ofgraphics pipeline 206, the state pointers indicate whichmini registers 332 and/orstandard registers 334 should be used during the execution of the draw call. - Upon completion of the draw call, the state packages allocated to the draw call are deallocated, as illustrated in 540. In addition,
mini counter 322 and/orstandard counter 324 are decremented in accordance with the number of mini state packages and standard state packages that are deallocated. - In addition to hardware implementations of
GPU 110, such GPUs may also be embodied in software disposed, for example, in a computer usable (e.g., readable) medium configured to store the software (e.g., a computer readable program code). The program code causes the enablement of embodiments of the present invention, including the following embodiments: (i) the functions of the systems and techniques disclosed herein (such as writing state updates as described with reference toFIG. 4 and/or executing draw commands as described with reference toFIG. 5 ); (ii) the fabrication of the systems and techniques disclosed herein (such as the fabrication of GPU 110); or (iii) a combination of the functions and fabrication of the systems and techniques disclosed herein. - For example, this can be accomplished through the use of general programming languages (such as C or C++), hardware description languages (HDL) including Verilog HDL, VHDL, Altera HDL (AHDL) and so on, or other available programming and/or schematic capture tools (such as circuit capture tools). The program code can be disposed in any known computer usable medium including semiconductor, magnetic disk, optical disk (such as CD-ROM, DVD-ROM) and as a computer data signal embodied in a computer usable (e.g., readable) transmission medium (such as a carrier wave or any other medium including digital, optical, or analog-based medium). As such, the code can be transmitted over communication networks including the Internet and internets. It is understood that the functions accomplished and/or structure provided by the systems and techniques described above can be represented in a core (such as a GPU core) that is embodied in program code and may be transformed to hardware as part of the production of integrated circuits.
- It is to be appreciated that the Detailed Description section, and not the Summary and Abstract sections, is intended to be used to interpret the claims. The Summary and Abstract sections may set forth one or more but not all exemplary embodiments of the present invention as contemplated by the inventor(s), and thus, are not intended to limit the present invention and the appended claims in any way.
Claims (22)
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