US20080284099A1 - Wagering game - Google Patents
Wagering game Download PDFInfo
- Publication number
- US20080284099A1 US20080284099A1 US12/154,008 US15400808A US2008284099A1 US 20080284099 A1 US20080284099 A1 US 20080284099A1 US 15400808 A US15400808 A US 15400808A US 2008284099 A1 US2008284099 A1 US 2008284099A1
- Authority
- US
- United States
- Prior art keywords
- tokens
- primary side
- wagering game
- areas
- token
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 230000001747 exhibiting effect Effects 0.000 claims abstract 4
- 238000005266 casting Methods 0.000 claims abstract 3
- 238000000034 method Methods 0.000 claims description 5
- 238000004088 simulation Methods 0.000 claims 1
- 239000011159 matrix material Substances 0.000 description 5
- 208000001613 Gambling Diseases 0.000 description 3
- 240000005926 Hamelia patens Species 0.000 description 2
- 230000001105 regulatory effect Effects 0.000 description 1
- 238000009987 spinning Methods 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00157—Casino or betting games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/007—Design of classical playing pieces, e.g. classical chess, draughts or go
- A63F2003/00703—Tokens or chips
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
- A63F2003/00943—Box or container for board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0002—Dispensing or collecting devices for tokens or chips
- A63F2011/0006—Dispensing or collecting devices for tokens or chips adapted for chips
Definitions
- This invention relates to casino wagering games, and more particularly casino wagering games that may be adopted to board games or to machines.
- wagering games used for gambling. Such games should be exciting to arouse players' interest and uncomplicated to be understood easily by a large number of players. Ideally, the games should include multiple opportunities for player skill during the course of the game, yet be able to be played rapidly to wager-resolving outcomes. Exciting play also provides the player with frequent small pay-outs and the opportunity for large jackpot wins.
- Wagering games particularly those intended primarily for play in casinos, should provide players with a sense of participation and control, the opportunity to make decisions, and reasonable odds of winning, even though the odds favor the house.
- a casino will never act as a bank for a game in which the average player has the advantage over the house.
- the game must also meet the requirements of the regulatory agencies.
- slot machines select symbols and determine pay-outs based on the combinations of symbols selected. Many slot machines have only one pay line and, therefore, only one primary set of symbols.
- slot machines display nine symbols in a three-by-three matrix like a tic-tac-toe board. Some of these slot machines have three pay lines forming three primary sets in the horizontal directions but not shared secondary sets.
- a slot machine disclosed in U.S. Pat. No. 4,715,604 selects five symbols by spinning three slot wheels as depicted in FIG. 1 .
- the left and right wheels select two symbols, one located above the center and another located below the center while the middle wheel selects one symbol for the center.
- This device contains two primary sets of symbols and a common shared secondary set of symbols. However, because the upper left and lower left symbols are on the same wheel, they have a conditional probability of one. Selection of one of the symbols in a particular location on the wheel guarantees selection of the other symbol on the wheel as well. Whenever multiple symbols are selected from the same wheel, the second symbol will always have a conditional probability of one.
- Described herein is a gambling board game that comprises the flipping of a multiplicity of tokens, each token having a primary side and a secondary side, and bets placed and paid on the basis of occurrence of the primary sides being face up.
- FIG. 1 describes the tokens of the invention.
- FIG. 2 describes a first embodiment of the game of the invention.
- FIG. 3 describes a first portion of a second embodiment of the game of the invention.
- FIG. 3 a describes a second portion of the second embodiment of the game of the invention.
- FIG. 3 b describes a third portion of the second embodiment of the game.
- FIG. 4 describes an enlarged betting area of the game.
- FIG. 5 describes a slot machine embodiment of the game of the invention.
- FIG. 1 depicts the tokens of the invention.
- Each token has a primary side and a secondary side, and the aggregate tokens are either of two sets of characteristics.
- the invention in the terms of a coin having a primary side being a head, and a secondary side being a tail, and the set of characteristics being two, either a green coin or a red coin.
- the primary side or the secondary side any choice of words or symbols will do as long as they may be differentiated.
- there are no restrictions on the number of tokens as long as there is a method for determining the difference between the sets of tokens.
- there is no restriction on the numbers of sets of characteristics meaning there could be three or more.
- FIG. 1 shows 4 rows of coins, 10 - 16 .
- Row 10 shows 4 green coins, head side up.
- Row 12 shows 4 green coins, tail side up.
- Row 14 shows 3 red coins, head side up, and row 16 shows 3 red coins, tail side up.
- FIG. 2 discloses the board 17 describing the game, with the game name 18 prominently set forth at the top of the board.
- Proof area 22 shows four green areas designated, 1 Head, 2 Heads, 3 Heads, and 4 Heads, respectively.
- Proof areas 23 shows four green areas designated, 1 Tail, 2 Tails, 3 Tails, and 4 Tails, respectively.
- Proof area 24 shows three red areas designated, 1 Head, 2 Heads, and 3 Heads, respectively.
- Proof areas 26 shows three red areas designated, 1 Tail, 2 Tails, and 3 Tails, respectively.
- Betting area 28 is a sequence of eight areas designating the possibilities of outcome of the primary side up (Heads) results, 0-7. Each of the eight areas of betting area 28 displays the odds associated with the “Heads” up possibility. For example, the payout for 4 Heads pays 3:1.
- Betting area 30 is a sequence of five green areas designating the possibilities of occurrence of primary side up (Heads) results of the green coins, 0-4, and betting area 32 is a sequence of four red areas designating the possibilities of occurrence of primary side up (Heads) results of the red coins, 0-3. Each of the betting areas displays the odds associated with the occurrence of each event of primary side up (Heads).
- Betting area 34 is a sequence of combination areas in the form of a matrix, having a selected number of possibilities. The combinations are combinations of green and red primary sides up, for example, one combination might be 4 green Heads and 1 red Head. Again, the odds associated with each possibility are included.
- a selected number of tokens in this case seven coins, are placed in a cup, shaken, and distributed, or cast, on the surface of the board at a location specified as coin box 20 .
- the coins are then distributed to their respective proof circles, for example, if there are 3 green coins showing primary side up, they are slid over to proof area 22 , and if there are 2 red coins showing primary side up, they are slid over to proof area 24 .
- the coins showing secondary side up are slid over to their respective proof areas 23 and 26 .
- the dealer then pays out to the bettors based on the total number of primary sides up of the tokens, the number of green primary sides up, and the number of red primary sides up, and the combination.
- the board is cleared, new bets placed, and the tokens again shaken and cast.
- FIGS. 3 , 3 a and 3 b disclose the board 35 describing the game, with the game name 36 prominently set forth at the top of the board.
- Proof area 38 shows four green areas designated, “1 Head, 2 Heads, 3 Heads, and 4 Heads,” respectively.
- Proof areas 40 shows four green areas designated, “1 Tail, 2 Tails, 3 Tails, and 4 Tails,” respectively.
- Proof area 42 shows three red areas designated, “1 Head, 2 Heads, and 3 Heads,” respectively.
- Proof areas 44 shows three red areas designated, “1 Tail, 2 Tails, and 3 Tails,” respectively.
- the betting areas are larger, and the betting options are increased.
- there were one betting area 28 in this embodiment, there are two betting areas 46 L and 46 R, each a sequence of eight areas designating the possibilities of occurrence of the primary side up (Heads) results, 0-7.
- Each of the eight areas of betting areas 46 L and 46 R display odds associated with the “Heads” up possibility.
- betting area 30 there are two equivalents to betting area 30 , betting areas 48 L and 48 R, each a sequence of five green areas designating the possibilities of occurrence of primary side up (Heads) results of the green coins, 0-4, and there are two equivalents to betting area 32 , betting areas 50 L and 50 R, sequences of four red areas designating the possibilities of occurrence of primary side up (Heads) results of the red coins, 0-3.
- betting areas displays the odds associated with the occurrence of each event of primary side up.
- Betting area 34 has been replaced with a betting area 54 , a sequence of combination areas in the form of a matrix, having a larger selected number of possibilities.
- FIG. 4 is an enlargement of betting area 54 .
- the matrix maximizes the possibilities of occurrence between the green and red primary sides up. Again, the odds associated with each possibility are included. The operation of the game is the same.
- FIG. 5 describes the operation of the game in a slot machine.
- Betting area 58 is a sequence of eight areas designating the possibilities of outcome of the primary side up (Heads) results, 0-7. Each of the eight areas of betting area 28 displays odds associated with the “Heads” up possibility.
- Betting area 60 is a sequence of five green areas designating the possibilities of occurrence of primary side up (Heads) results of the green coins, 0-4, and betting area 62 is a sequence of four red areas designating the possibilities of occurrence of primary side up (Heads) results of the red coins, 0-3.
- Each of the betting areas displays the odds associated with the occurrence of each event of primary side up (Heads).
- Betting area 64 is a sequence of combination areas in the form of a matrix, having a selected number of possibilities. The combinations are combinations of green and red primary sides up, for example, one combination might be 4 green Heads and 1 red Head. Again, the odds associated with each possibility are included.
- Each of the betting areas is touch sensitive, creating a signal to be sent to the machine when touched.
- a legend 66 is prominently displayed with instructs the player, “Touch One Circle or One Square,” in order to select the bet.
- Box 70 is also touch sensitive, with the legend, “How to Play,” causing an instruction set to be displayed explaining the operation of the game. Another touch sensitive area designated, “Flip Coins,” initiates the game once the bet has been placed.
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
A casino wagering game which consists of a board, a plurality of tokens, each token having a primary side and a secondary side, each token having one of at least two characteristics, and wherein there is a means for shaking the tokens, casting the tokens such that the tokens land with either their primary side up or their secondary side up; and, and wherein the payout is determined by the number of tokens exhibiting their primary side up. The payout is determined by the number of tokens of each characteristic that lands primary side up.
Description
- This invention relates to casino wagering games, and more particularly casino wagering games that may be adopted to board games or to machines.
- There are many wagering games used for gambling. Such games should be exciting to arouse players' interest and uncomplicated to be understood easily by a large number of players. Ideally, the games should include multiple opportunities for player skill during the course of the game, yet be able to be played rapidly to wager-resolving outcomes. Exciting play also provides the player with frequent small pay-outs and the opportunity for large jackpot wins.
- Wagering games, particularly those intended primarily for play in casinos, should provide players with a sense of participation and control, the opportunity to make decisions, and reasonable odds of winning, even though the odds favor the house. A casino will never act as a bank for a game in which the average player has the advantage over the house. The game must also meet the requirements of the regulatory agencies.
- One common apparatus used for gambling is a slot machine. Slot machines select symbols and determine pay-outs based on the combinations of symbols selected. Many slot machines have only one pay line and, therefore, only one primary set of symbols.
- Other slot machines display nine symbols in a three-by-three matrix like a tic-tac-toe board. Some of these slot machines have three pay lines forming three primary sets in the horizontal directions but not shared secondary sets.
- A slot machine disclosed in U.S. Pat. No. 4,715,604 selects five symbols by spinning three slot wheels as depicted in
FIG. 1 . The left and right wheels select two symbols, one located above the center and another located below the center while the middle wheel selects one symbol for the center. Players win based on pay-out combinations in the two diagonal directions. This device contains two primary sets of symbols and a common shared secondary set of symbols. However, because the upper left and lower left symbols are on the same wheel, they have a conditional probability of one. Selection of one of the symbols in a particular location on the wheel guarantees selection of the other symbol on the wheel as well. Whenever multiple symbols are selected from the same wheel, the second symbol will always have a conditional probability of one. - Described herein is a gambling board game that comprises the flipping of a multiplicity of tokens, each token having a primary side and a secondary side, and bets placed and paid on the basis of occurrence of the primary sides being face up.
-
FIG. 1 describes the tokens of the invention. -
FIG. 2 describes a first embodiment of the game of the invention. -
FIG. 3 describes a first portion of a second embodiment of the game of the invention. -
FIG. 3 a describes a second portion of the second embodiment of the game of the invention. -
FIG. 3 b describes a third portion of the second embodiment of the game. -
FIG. 4 describes an enlarged betting area of the game. -
FIG. 5 describes a slot machine embodiment of the game of the invention. -
FIG. 1 depicts the tokens of the invention. Each token has a primary side and a secondary side, and the aggregate tokens are either of two sets of characteristics. In the preferred embodiment we shall discuss the invention in the terms of a coin having a primary side being a head, and a secondary side being a tail, and the set of characteristics being two, either a green coin or a red coin. There are no restrictions to the designation for the primary side or the secondary side, any choice of words or symbols will do as long as they may be differentiated. Concomitantly, there are no restrictions on the number of tokens, as long as there is a method for determining the difference between the sets of tokens. Also, there is no restriction on the numbers of sets of characteristics, meaning there could be three or more. In this preferred embodiment, there are seven coins, 4 of green characteristic, and 3 of red characteristic, each coin having a head and a tail.FIG. 1 shows 4 rows of coins, 10-16.Row 10 shows 4 green coins, head side up.Row 12 shows 4 green coins, tail side up.Row 14 shows 3 red coins, head side up, androw 16 shows 3 red coins, tail side up. -
FIG. 2 discloses theboard 17 describing the game, with thegame name 18 prominently set forth at the top of the board.Proof area 22 shows four green areas designated, 1 Head, 2 Heads, 3 Heads, and 4 Heads, respectively.Proof areas 23 shows four green areas designated, 1 Tail, 2 Tails, 3 Tails, and 4 Tails, respectively.Proof area 24 shows three red areas designated, 1 Head, 2 Heads, and 3 Heads, respectively.Proof areas 26 shows three red areas designated, 1 Tail, 2 Tails, and 3 Tails, respectively. -
Betting area 28 is a sequence of eight areas designating the possibilities of outcome of the primary side up (Heads) results, 0-7. Each of the eight areas ofbetting area 28 displays the odds associated with the “Heads” up possibility. For example, the payout for 4 Heads pays 3:1. -
Betting area 30 is a sequence of five green areas designating the possibilities of occurrence of primary side up (Heads) results of the green coins, 0-4, andbetting area 32 is a sequence of four red areas designating the possibilities of occurrence of primary side up (Heads) results of the red coins, 0-3. Each of the betting areas displays the odds associated with the occurrence of each event of primary side up (Heads).Betting area 34 is a sequence of combination areas in the form of a matrix, having a selected number of possibilities. The combinations are combinations of green and red primary sides up, for example, one combination might be 4 green Heads and 1 red Head. Again, the odds associated with each possibility are included. - In the operation of the game, and after all bets have been laid on the board, a selected number of tokens, in this case seven coins, are placed in a cup, shaken, and distributed, or cast, on the surface of the board at a location specified as
coin box 20. When shaken and cast oncoin box 20, there is a random distribution of sides shown primary face up (Heads) oncoin box 20. The coins are then distributed to their respective proof circles, for example, if there are 3 green coins showing primary side up, they are slid over toproof area 22, and if there are 2 red coins showing primary side up, they are slid over toproof area 24. The coins showing secondary side up are slid over to theirrespective proof areas -
FIGS. 3 , 3 a and 3 b disclose theboard 35 describing the game, with thegame name 36 prominently set forth at the top of the board.Proof area 38 shows four green areas designated, “1 Head, 2 Heads, 3 Heads, and 4 Heads,” respectively.Proof areas 40 shows four green areas designated, “1 Tail, 2 Tails, 3 Tails, and 4 Tails,” respectively.Proof area 42 shows three red areas designated, “1 Head, 2 Heads, and 3 Heads,” respectively.Proof areas 44 shows three red areas designated, “1 Tail, 2 Tails, and 3 Tails,” respectively. - In this embodiment, the betting areas are larger, and the betting options are increased. Whereas in the first embodiment, there was one betting
area 28, in this embodiment, there are two bettingareas areas - Similarly, there are two equivalents to betting
area 30, bettingareas area 32, bettingareas areas area 34 has been replaced with a bettingarea 54, a sequence of combination areas in the form of a matrix, having a larger selected number of possibilities.FIG. 4 is an enlargement of bettingarea 54. In this embodiment, the matrix maximizes the possibilities of occurrence between the green and red primary sides up. Again, the odds associated with each possibility are included. The operation of the game is the same. -
FIG. 5 describes the operation of the game in a slot machine. In a slot machine, there is no proof areas for the tokens, as the tokens will be displayed by the slot machine. Betting area 58 is a sequence of eight areas designating the possibilities of outcome of the primary side up (Heads) results, 0-7. Each of the eight areas of bettingarea 28 displays odds associated with the “Heads” up possibility. - Betting
area 60 is a sequence of five green areas designating the possibilities of occurrence of primary side up (Heads) results of the green coins, 0-4, and bettingarea 62 is a sequence of four red areas designating the possibilities of occurrence of primary side up (Heads) results of the red coins, 0-3. Each of the betting areas displays the odds associated with the occurrence of each event of primary side up (Heads). Bettingarea 64 is a sequence of combination areas in the form of a matrix, having a selected number of possibilities. The combinations are combinations of green and red primary sides up, for example, one combination might be 4 green Heads and 1 red Head. Again, the odds associated with each possibility are included. Each of the betting areas is touch sensitive, creating a signal to be sent to the machine when touched. Alegend 66 is prominently displayed with instructs the player, “Touch One Circle or One Square,” in order to select the bet. -
Box 70 is also touch sensitive, with the legend, “How to Play,” causing an instruction set to be displayed explaining the operation of the game. Another touch sensitive area designated, “Flip Coins,” initiates the game once the bet has been placed.
Claims (15)
1. A casino wagering game, comprising:
a plurality of tokens, each token having a primary side and a secondary side, each token having one of at least two characteristics;
a means for shaking the tokens;
casting the tokens such that the tokens land with either their primary side up or their secondary side up; and;
wherein the payout is determined by the number of tokens exhibiting their primary side up.
2. The casino wagering game of claim 1 wherein the payout is determined by the number of tokens of each characteristic that lands primary side up.
3. The casino wagering game of claim 1 wherein the means for shaking the tokens comprises placing the tokens in a receptacle and shaking the tokens.
4. The casino wagering game of claim 1 wherein the token is a coin and the primary side is a head and the secondary side is a tail.
5. The casino wagering game of claim 1 wherein one characteristic is green.
6. The casino wagering game of claim 1 wherein one characteristic is red.
7. A casino wagering game, comprising:
a plurality of tokens, each token having a primary side and a secondary side, each token having one of at least two characteristics;
a means for shaking the tokens;
casting the tokens such that the tokens land with either their primary side up or with their secondary side up; and;
wherein the payout is determined by the number of tokens of each characteristic that lands primary side up.
8. The casino wagering game of claim 7 wherein the payout is determined by the number of tokens exhibiting their primary side up.
9. The casino wagering game of claim 7 wherein the means for shaking the tokens comprises placing the tokens in a receptacle and shaking the tokens.
10. The casino wagering game of claim 7 wherein the token is a coin and the primary side is a head and the secondary side is a tail.
11. The casino wagering game of claim 7 wherein one characteristic is green.
12. The casino wagering game of claim 7 wherein one characteristic is red.
13. A method of operating a gaming device, said method comprising, comprising:
causing the simulation of a plurality of tokens, each token having a primary side and a secondary side, each token having one of at least two characteristics, the tokens being shaken such that the tokens are displayed as landing on either their primary side up or their secondary side up; and;
wherein the payout is determined by the number of tokens of each characteristic that lands primary side up.
14. The method of claim 13 wherein the payout is determined by the number of tokens exhibiting their primary side up.
15. The method of claim 13 wherein the token is a coin and the primary side is a head and the secondary side is a tail.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/154,008 US20080284099A1 (en) | 2008-05-20 | 2008-05-20 | Wagering game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/154,008 US20080284099A1 (en) | 2008-05-20 | 2008-05-20 | Wagering game |
Publications (1)
Publication Number | Publication Date |
---|---|
US20080284099A1 true US20080284099A1 (en) | 2008-11-20 |
Family
ID=40026732
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/154,008 Abandoned US20080284099A1 (en) | 2008-05-20 | 2008-05-20 | Wagering game |
Country Status (1)
Country | Link |
---|---|
US (1) | US20080284099A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140141874A1 (en) * | 2012-11-19 | 2014-05-22 | Cfph, Llc | Amusement devices and games involving progressive jackpots |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5480150A (en) * | 1994-12-05 | 1996-01-02 | Weyand; Rudi | System for generating random outcomes using discs |
US5662325A (en) * | 1994-12-05 | 1997-09-02 | Weyand; Rudi | System for generating random outcomes using discs |
US5941526A (en) * | 1997-09-22 | 1999-08-24 | Martens; Dudley | Method of playing an educational game |
US6273423B1 (en) * | 1999-09-08 | 2001-08-14 | Rocco R. Promutico | Game of chance using six dice |
US6488282B1 (en) * | 2001-04-30 | 2002-12-03 | Maria Teresa Portela | Game of chance comprising a cup and five flat round pieces, all marked on one side with the plus(+) symbol and with the minus (−) symbol on the other side |
US6565085B1 (en) * | 2000-09-27 | 2003-05-20 | Stanley Edward Kornafel | Parlor game of chance apparatus |
-
2008
- 2008-05-20 US US12/154,008 patent/US20080284099A1/en not_active Abandoned
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5480150A (en) * | 1994-12-05 | 1996-01-02 | Weyand; Rudi | System for generating random outcomes using discs |
US5662325A (en) * | 1994-12-05 | 1997-09-02 | Weyand; Rudi | System for generating random outcomes using discs |
US5941526A (en) * | 1997-09-22 | 1999-08-24 | Martens; Dudley | Method of playing an educational game |
US6273423B1 (en) * | 1999-09-08 | 2001-08-14 | Rocco R. Promutico | Game of chance using six dice |
US6565085B1 (en) * | 2000-09-27 | 2003-05-20 | Stanley Edward Kornafel | Parlor game of chance apparatus |
US6488282B1 (en) * | 2001-04-30 | 2002-12-03 | Maria Teresa Portela | Game of chance comprising a cup and five flat round pieces, all marked on one side with the plus(+) symbol and with the minus (−) symbol on the other side |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20140141874A1 (en) * | 2012-11-19 | 2014-05-22 | Cfph, Llc | Amusement devices and games involving progressive jackpots |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8011663B2 (en) | Game of chance | |
US20190347900A1 (en) | Pokerlette | |
US7867080B2 (en) | Interactive streak game | |
JP4426319B2 (en) | Game system | |
US8408988B2 (en) | Hiding card information | |
US10769892B2 (en) | Wheel bonus system for table games | |
US20110074107A1 (en) | Games and gaming devices utilizing game cards with bonus symbols | |
US20070057452A1 (en) | Roulette and dice game with poker hands | |
US20120104694A1 (en) | Dice Game and Apparatus | |
US20090102119A1 (en) | Lucky numbers roulette | |
US20100009744A1 (en) | Method and System for a Casino Game Providing a Repetitive Event Wager | |
US20100164173A1 (en) | Method for playing a dice game | |
US20160175699A1 (en) | Advanced roulette format | |
JP2003534888A (en) | Betting game equipment | |
US8900047B1 (en) | Dice-based gaming system | |
US7549641B2 (en) | Method and device for playing a game using a grid | |
US11562620B2 (en) | Bonus bet system and method | |
US20050146092A1 (en) | Apparatus for and method of playing a game | |
US20100252991A1 (en) | Dice Game | |
US20080284099A1 (en) | Wagering game | |
KR102233988B1 (en) | Display device of multi-game console | |
KR20210004798A (en) | A game machine equipped with a bet amount change indicator | |
US20120309506A1 (en) | Gaming | |
US20080029962A1 (en) | Method and device for playing a game using a grid | |
CA2821475A1 (en) | Pokerlette |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |