US20070235931A1 - Board game and method of playing the same - Google Patents
Board game and method of playing the same Download PDFInfo
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- US20070235931A1 US20070235931A1 US11/279,133 US27913306A US2007235931A1 US 20070235931 A1 US20070235931 A1 US 20070235931A1 US 27913306 A US27913306 A US 27913306A US 2007235931 A1 US2007235931 A1 US 2007235931A1
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- player
- blocks
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- cubes
- block
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00063—Board games concerning economics or finance, e.g. trading
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F2009/0486—Dice with symbols, e.g. indicating a direction for moving a playing piece
Definitions
- the method has a plurality of card-faced cubes.
- the card-faced cubes may be divided into four different suits, including, Avenues (AVE), Drives (DR), Streets (ST) and Boulevards (BLVDS).
- the game generally has fifty-six cubes total.
- Each suit may have indicia, including: a King, Queen, Jack, numbers one through ten or a Wild. Further, the indicia and suits may be ranked.
- These cubes may be referred to as “blocks.”
- the game may allow two to six players taking turns biding, making connections, challenging and/or blocking other players from acquiring property. The player with the most city blocks at the end of the game is declared the winner. The game requires a mixture of skill and chance to win.
- Games of poker and property acquirement have been played by millions of people over the years. These games are extremely popular with family and friends. Even further, the recent rise in poker popularity has brought card games to many previously unfamiliar with the game. In addition, games of property acquirement, such as Monopoly® or Risk® have long been among the best selling board games in the United States. Even further, these games have recently become available to play over the Internet.
- the present invention provides a novel board game which incorporates features not before incorporated into a board game.
- the present game incorporates skill and luck to allow a player to acquire as much of a “city” as possible. The player acquiring the largest percentage of the “city” at the end of the game is declared the winner.
- a need therefore, exists for an improved board game and a method for playing the same which overcomes deficiencies of known board and/or card games. Additionally, a need exists for an improved board game which is easy to play and exciting.
- the present invention generally relates to an improved board game and a method for playing the same.
- the game has a plurality of card-faced cubes.
- the card-faced cubes may be divided into four different suits, including, Avenues (AVE), Drives (DR), Streets (ST) and Boulevards (BLVDS).
- the game generally has fifty-six cubes total.
- Each suit may have indicia, including: a King, Queen, Jack, numbers one through ten or a Wild. Further, the indicia and suits may be ranked. These cubes may be referred to as “blocks.”
- the game may have fifty-six cubes, each representing a city block.
- FIG. 1 illustrates an embodiment of the game of the present invention having cubes and a playing surface.
- FIG. 2 illustrates another embodiment of the game of the present invention having cubs and illustrating a move in the game.
- the present invention generally relates to an improved board game and a method for playing the same.
- the method has a plurality of card-faced cubes.
- the card-faced cubes may be divided into four different suits, including, Avenues (AVE), Drives (DR), Streets (ST) and Boulevards (BLVDS).
- the game generally has fifty-six cubes total. It should be understood that the game may have more or less than fifty-six total cubes.
- Each suit may have indicia, including: a King, Queen, Jack, numbers one through ten and a Wild. Further, the indicia and suits may be ranked. These suits may be referred to as “blocks.”
- the game may have a playing surface 1 and blocks 2 .
- the playing surface 1 may be a board made from, for example, cardboard, or the playing surface 1 may simply be, for example, a table.
- the blocks 2 may be placed face down, in a pile 3 , on the playing surface 1 and shuffled. (Two blocks 2 of FIG. 1F are not shown face down for illustrative purposes). More specifically, the blocks 2 may have a top side 30 , a bottom side 31 , a first side 32 , a second side 33 , a third side 34 and a fourth side 35 (not visible).
- the bottom side 31 of the blocks 2 may have indicia 36 such as, for example, the numbers one through ten, a King 40 , a Queen 76 , a Jack 77 , or a Wild. Further, the bottom side 31 of the blocks 2 may have a color such as gold or black.
- the top side 30 , the first side 32 , the second side 33 , the third side 34 and the fourth side 35 of the block 2 may lack indicia 36 . More specifically, the top side 30 , the first side 32 , the second side 33 , the third side 34 and the fourth side 35 of the block 2 may simply have, for example, a pattern common to all the blocks 2 . While the bottom side 31 of the block 2 is face down on the playing surface 1 , the players 4 may not be able to tell what indicia 36 is on the bottom side 31 of the block 2 .
- the player 4 may select four blocks 2 from the pile 3 to establish his/her starting “capital” 11 .
- the “capital” 11 may be a temporary area in which a player 4 may store his or her blocks 2 and for which the player 4 may use those blocks 2 during his or her turn.
- the blocks 2 are placed with the bottom side 31 face down on the playing surface 1 when the four blocks 2 are selected to start the game.
- the players 4 are unaware of what indicia 36 is on the bottom side 31 of the blocks 2 each player 4 is selecting.
- the remaining blocks 2 are then placed in a row 5 .
- the rows 5 have approximately seven of the remaining blocks each. The more players 4 in a game, the fewer blocks 2 will remain to be played from a “city” 10 (as is discussed below).
- the rows 5 are then flipped up so as to be visible to the players. More specifically, the blocks 2 are flipped over so that the bottom side 31 of the blocks 2 are now facing upward, and visible to all the players 4 .
- the blocks 2 remaining after each player 4 selects the initial four blocks 2 (the “capital” 11 ) are placed in the rows 5 to form what is called “the city” 10 . More specifically, the “city” 10 may be the term used to describe the remaining blocks 2 not used in all the players 4 “capital” 11 .
- the players 4 may then bid for the right to make the first move of the game and/or to choose the direction of turns by revealing a block 2 from each of their players 4 “capital” 11 .
- the “capital” 11 is restocked with blocks 2 from that player's 4 “holdings” 20 (as described below). If a player 4 has no blocks 2 left in his or her “capital” 11 and no blocks 2 in his or her “holdings” 20 , then the player 4 may be out of the game.
- the “holdings” 20 of a player 4 may be similar to a bank in which the player 4 attempts to accumulate blocks 2 .
- the “holdings” 20 of a player 4 may differ from the “capital” 11 of a player 4 in that the blocks 2 in a player's 4 “holdings” 20 may not be immediately available for play. Blocks 2 may be required to move from the “holdings” 20 to the “capital” 11 prior to play.
- the bidding process begins by each player 4 selecting a single block 2 from his or her initial four blocks 2 (the “capital” 11 ).
- the single block 2 is selected so that the remaining players 4 cannot see the bottom side 31 of the selected block 2 before all the bidding takes place.
- the players 4 reveal the bottom side 31 of his or her selected block 2 to the other players 4 .
- the player 4 with the highest ranking block 2 gets to go first and/or choose the direction of turns of the remaining players 4 . If two or more players 4 have identical bids (based on the ranking of the blocks 2 ), the players 4 with identical bids only then re-bid until there is a winner. If a player 4 exhausts all of his or her “capital” 11 during the initial bidding process, the entire game may be started over.
- a player 4 may collect blocks 2 from the “city” 10 by matching blocks 2 from the “city” 10 with blocks 2 from the players 4 “capital” 11 . More specifically, during a player's 4 turn, the player 4 may select a block 2 from his or her “capital” 11 to match with a block 2 in the “city” 10 . ( FIG. 2 illustrates the player 4 selecting a block 2 with a # 7 ) When a player 4 collects a block 2 from the “city” 10 , the collected block 2 is placed next to the player's 4 matching “capital” 11 block 2 . The player 4 may then take back his or her initial block 2 (again, block # 7 ) and the corresponding matching block 2 in “the city” 10 .
- FIG. 2 b illustrates the player 4 selecting a block 2 (a block 2 with a # 8 is selected) and matching the block 2 with a corresponding # 8 block 2 in the city and a block 2 having a “Queen” 76 designation (which can be done if the Queen 76 and player's 4 # 8 block are of the same suit 13 ).
- the removed blocks 2 in FIG. 2 a and FIG. 2 b are then placed into the player's 4 “holdings” 20 .
- the top side 30 of the player's 4 block 2 may be required to match with all top sides 30 of the blocks 2 in the “city” 10 . More specifically, a player 4 may collect blocks 2 by matching, for example, blocks 2 in his or her possession with blocks 2 in the “city” 10 by numbers 12 , suits 13 , and/or letter 14 (such as King 40 , Queen 76 or Jack 77 )
- the blocks 2 may be gold blocks 15 .
- the gold blocks 15 may be of a higher rank than the remaining blocks 2 .
- the gold blocks 15 may be connected with lesser-ranked blocks 2 of any suit 13 . However, the gold blocks 15 may not be connected with blocks 2 with numbers 12 of a different suit 13 .
- a player 4 may make a single, double or triple connection. More specifically, a single connection is when a player 4 may remove a single block 2 from the “city” 10 and place the single block 2 into his or her player's 4 “holdings” 20 .
- a double connection is when a player 4 may remove two blocks 2 from the “city” 10 and a triple connection is when a player 4 may remove three blocks 2 form the “city” 10 (the removed blocks 2 are placed in his or her player's 4 “holdings” 20 ).
- a player's 4 “capital” 11 block 2 must be able to connect with all blocks 2 of the “city” 10 in which the player's 4 “capital” 11 block 2 is in contact with. If no connection may be made by a player 4 , the play is said to be “locked.” More specifically, a “locked” play is when no connection can be made and the player 4 is forced to lose his or her turn.
- All “capital” 11 and “city” 10 blocks 2 connected during a player's 4 turn are collected and placed aside to establish a player's “holding” 20 .
- Once a player 4 has depleted all his/her “capital” 11 four more blocks 2 are selected from that player's 4 “holding” 20 to establish new “capital” 11 . If all of a player's 4 “capital” 11 and “holdings” 20 are depleted, the player 4 is out of the game.
- the player 4 may elect which block(s) 2 to move from his or her “holdings” 20 to his or her “capital” 11 .
- a player 4 may, in turn build onto the “city” 10 by adding matching city blocks 2 from his/her “capital” 11 onto the “city” 10 . Therefore, a player 4 could prolong the game, cause another player to become “locked” and/or set up a future connection.
- a player 4 may negotiate to buy, sell, trade and/or loan a “city” 11 block 2 to other players 4 . All players 4 should be aware of negotiations made to buy, sell, trade and/or loan blocks 2 . A player 4 may only collect on a loan during their turn. Further, a player 4 may not refuse to pay a collecting player 4 , even if the amount to be paid would deplete the borrowing player's 4 “capital” 11 and/or “holdings” 20 . All proceeds from the buying, selling, trading and/or loaning are placed in the creditor player's 4 “holding” 20 .
- a player 4 may elect to take a block 2 from one of his/her opponents. Taking a block 2 from an opponent is accomplished by placing a block 2 from his/her “capital” 11 on the playing surface 1 to reveal the suit 13 , number 12 and/or letter 14 of the block 2 and then challenging the opponent. The challenged player 4 must respond by placing his/her own block 2 , from the same suit 13 , next to the challenging player's 4 block 2 . The challenged player 4 may only use a block 2 from his/her “capital” 11 . The player 4 with the highest block 2 of that suit 13 is the winner of all the blocks 2 involved in the challenge.
- the challenged player 4 may elect to sacrifice a less desired “capital” 11 block 2 of another suit 13 then risk loosing a desired block 2 of the suit 13 in the challenge.
- a gold block 15 of a higher rank may overtake a gold block 15 of a lesser rank, regardless of suit 13 .
- gold blocks 15 of a different suit 13 may not overtake a block 2 in the challenged suit 13 . All proceeds from challenges are placed in the winning player's 4 “holdings” 20 .
- a player's 4 challenge may be blocked by other players 4 . More specifically, if the challenged player 4 is able to respond with a gold block 15 of equal value, the challenging player 4 is said to be blocked.
- Gold blocks 15 of higher numbered 12 or lettered 14 value may be blocked by combinations of gold blocks 15 of a lesser number 12 or letter 14 . For example, it would take two Queens 76 to block a player who challenged with a King 40 (a blocking scale is provided below). All of the blocks 2 involved in a challenge are set aside to establish a “pot” 50 .
- the challenging player 4 and any challenged player(s) 4 that are able to respond to block the challenge will then bid for the “pot” 50 with a block 2 from his/her “capital” 11 . If a tie occurs during the bid for the “pot” 50 , all players 4 involved in the tie will re-bid for the “pot” 50 until a winner is determined. All proceed from the “pot” 50 biding is placed in the winning player's 4 “holding” 20 .
- a player 4 may play a gold block 15 during the bidding process or during a turn.
- a single gold block 15 may equal two Kings 40 , three Queens 76 or four Jacks 77 .
- a single King 40 may equal two Queens 76 or three Jacks 77 .
- a single Queen 76 may equal two Jacks 77 .
- a gold block 15 may be required to be of the same suit 13 in order to overtake and connect with numbered 12 blocks 2 of different suits 13 .
- the wild cube 60 has no specific value. Instead, the wild cube 60 may be played as any number 12 , suit 13 or letter 14 . During connections, the wild cube 60 can simultaneously take on the value of all blocks 2 it is in contact with. During challenges, the player 4 playing a wild cube 60 must announce the value of the wild cube 60 before the wild cube 60 is played. The value of the wild cube 60 is then fixed for the remainder of the game, unless the wild cube 60 is properly moved to another player's 4 “holding” 20 .
- the game is over when the “city” 10 is depleted or when one player 4 has depleted the “capital” 11 and “holdings” 20 of all other players 4 .
- the player 4 that owns the most blocks 2 in the “city” 10 is then declared the winner.
- a player 4 who arrives after the game has started or has been shut out of the game may enter the game if he/she can negotiate for “capital” 11 .
- the player 4 that owns the most blocks 2 at the end of the game may be the winner.
- a player 4 which fails to keep his or her “capital” 11 separate from his or her “holding” 20 may said to cause a foul. If a foul occurs, the player 4 may be required to pay other players 4 , in the direction of game play, one of his or her blocks 2 . After the player 4 which causes a fouls has paid the other players 4 , the fouling player 4 may take two blocks 2 from his or her “capital” 11 , but he or she may lose his or her next turn. Any paid blocks 2 to any receiving players 4 may be placed in the receiving players 4 “holding” 20 area. If a fouling player 4 has no remaining blocks 2 in his or her “capital” 11 and “holding” 20 , then the fouling player 4 may be out of the game.
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Abstract
An improved board game and a method for playing the same is provided. The method has a plurality of card-faced cubes. The card-faced cubes may be divided into four different suits, including, Avenues (AVE), Drives (DR), Streets (ST) and Boulevards (BLVDS). The game generally has fifty-six cubes total. Each suit may have indicia, including: a King, Queen, Jack, numbers one through ten or a Wild. Further, the indicia and suits may be ranked. These cubes may be referred to as “blocks.” The game may allow two to six players taking turns biding, making connections, challenging and/or blocking other players from acquiring property. The player with the most city blocks at the end of the game is declared the winner. The game requires a mixture of skill and chance to win.
Description
- This application claims the priority benefit of
provisional patent application 60/678,696 filed on May 9, 2005 by Johnnie Simmons. - An improved board game and a method for playing the same is provided. The method has a plurality of card-faced cubes. The card-faced cubes may be divided into four different suits, including, Avenues (AVE), Drives (DR), Streets (ST) and Boulevards (BLVDS). The game generally has fifty-six cubes total. Each suit may have indicia, including: a King, Queen, Jack, numbers one through ten or a Wild. Further, the indicia and suits may be ranked. These cubes may be referred to as “blocks.” The game may allow two to six players taking turns biding, making connections, challenging and/or blocking other players from acquiring property. The player with the most city blocks at the end of the game is declared the winner. The game requires a mixture of skill and chance to win.
- Games of poker and property acquirement have been played by millions of people over the years. These games are extremely popular with family and friends. Even further, the recent rise in poker popularity has brought card games to many previously unfamiliar with the game. In addition, games of property acquirement, such as Monopoly® or Risk® have long been among the best selling board games in the United States. Even further, these games have recently become available to play over the Internet.
- However, known board games are often too complicated, last too long and/or are not exciting for many people. Therefore, the present invention provides a novel board game which incorporates features not before incorporated into a board game. The present game incorporates skill and luck to allow a player to acquire as much of a “city” as possible. The player acquiring the largest percentage of the “city” at the end of the game is declared the winner.
- A need, therefore, exists for an improved board game and a method for playing the same which overcomes deficiencies of known board and/or card games. Additionally, a need exists for an improved board game which is easy to play and exciting.
- The present invention generally relates to an improved board game and a method for playing the same. The game has a plurality of card-faced cubes. The card-faced cubes may be divided into four different suits, including, Avenues (AVE), Drives (DR), Streets (ST) and Boulevards (BLVDS). The game generally has fifty-six cubes total. Each suit may have indicia, including: a King, Queen, Jack, numbers one through ten or a Wild. Further, the indicia and suits may be ranked. These cubes may be referred to as “blocks.”
- The game may have fifty-six cubes, each representing a city block.
- For a more complete understanding of the game, reference should be made to the following detailed description of the preferred embodiments and to the accompanying drawings. Further, additional features and advantages of the present invention are described in, and will be apparent from, the detailed description of the preferred embodiments and from the drawings.
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FIG. 1 illustrates an embodiment of the game of the present invention having cubes and a playing surface. -
FIG. 2 illustrates another embodiment of the game of the present invention having cubs and illustrating a move in the game. - The present invention generally relates to an improved board game and a method for playing the same. The method has a plurality of card-faced cubes. The card-faced cubes may be divided into four different suits, including, Avenues (AVE), Drives (DR), Streets (ST) and Boulevards (BLVDS). The game generally has fifty-six cubes total. It should be understood that the game may have more or less than fifty-six total cubes. Each suit may have indicia, including: a King, Queen, Jack, numbers one through ten and a Wild. Further, the indicia and suits may be ranked. These suits may be referred to as “blocks.”
- The method specified by the rules below is best described by the referring to the figures. Referring now to
FIG. 1 , the game may have aplaying surface 1 and blocks 2. the playingsurface 1 may be a board made from, for example, cardboard, or the playingsurface 1 may simply be, for example, a table. To start the game, theblocks 2 may be placed face down, in apile 3, on the playingsurface 1 and shuffled. (Twoblocks 2 ofFIG. 1F are not shown face down for illustrative purposes). More specifically, theblocks 2 may have atop side 30, abottom side 31, afirst side 32, asecond side 33, athird side 34 and a fourth side 35 (not visible). Thebottom side 31 of theblocks 2 may haveindicia 36 such as, for example, the numbers one through ten, aKing 40, a Queen 76, a Jack 77, or a Wild. Further, thebottom side 31 of theblocks 2 may have a color such as gold or black. Thetop side 30, thefirst side 32, thesecond side 33, thethird side 34 and thefourth side 35 of theblock 2 may lackindicia 36. More specifically, thetop side 30, thefirst side 32, thesecond side 33, thethird side 34 and thefourth side 35 of theblock 2 may simply have, for example, a pattern common to all theblocks 2. While thebottom side 31 of theblock 2 is face down on theplaying surface 1, the players 4 may not be able to tell whatindicia 36 is on thebottom side 31 of theblock 2. - To begin the game, the player 4 may select four
blocks 2 from thepile 3 to establish his/her starting “capital” 11. The “capital” 11 may be a temporary area in which a player 4 may store his or herblocks 2 and for which the player 4 may use thoseblocks 2 during his or her turn. Typically, theblocks 2 are placed with thebottom side 31 face down on theplaying surface 1 when the fourblocks 2 are selected to start the game. As a result, the players 4 are unaware of whatindicia 36 is on thebottom side 31 of theblocks 2 each player 4 is selecting. Theremaining blocks 2 are then placed in arow 5. Generally, therows 5 have approximately seven of the remaining blocks each. The more players 4 in a game, thefewer blocks 2 will remain to be played from a “city” 10 (as is discussed below). - The
rows 5 are then flipped up so as to be visible to the players. More specifically, theblocks 2 are flipped over so that thebottom side 31 of theblocks 2 are now facing upward, and visible to all the players 4. Theblocks 2 remaining after each player 4 selects the initial four blocks 2 (the “capital” 11) are placed in therows 5 to form what is called “the city” 10. More specifically, the “city” 10 may be the term used to describe the remainingblocks 2 not used in all the players 4 “capital” 11. The players 4 may then bid for the right to make the first move of the game and/or to choose the direction of turns by revealing ablock 2 from each of their players 4 “capital” 11. After a player 4 has depleted all of his or her “capital” 11, the “capital” 11 is restocked withblocks 2 from that player's 4 “holdings” 20 (as described below). If a player 4 has noblocks 2 left in his or her “capital” 11 and noblocks 2 in his or her “holdings” 20, then the player 4 may be out of the game. The “holdings” 20 of a player 4 may be similar to a bank in which the player 4 attempts to accumulateblocks 2. The “holdings” 20 of a player 4 may differ from the “capital” 11 of a player 4 in that theblocks 2 in a player's 4 “holdings” 20 may not be immediately available for play.Blocks 2 may be required to move from the “holdings” 20 to the “capital” 11 prior to play. - The bidding process begins by each player 4 selecting a
single block 2 from his or her initial four blocks 2 (the “capital” 11). Thesingle block 2 is selected so that the remaining players 4 cannot see thebottom side 31 of the selectedblock 2 before all the bidding takes place. After each player 4 selects his or herblock 2, the players 4 reveal thebottom side 31 of his or her selectedblock 2 to the other players 4. - The player 4 with the
highest ranking block 2 gets to go first and/or choose the direction of turns of the remaining players 4. If two or more players 4 have identical bids (based on the ranking of the blocks 2), the players 4 with identical bids only then re-bid until there is a winner. If a player 4 exhausts all of his or her “capital” 11 during the initial bidding process, the entire game may be started over. - Referring now to
FIG. 2 , a player 4 may collectblocks 2 from the “city” 10 by matchingblocks 2 from the “city” 10 withblocks 2 from the players 4 “capital” 11. More specifically, during a player's 4 turn, the player 4 may select ablock 2 from his or her “capital” 11 to match with ablock 2 in the “city” 10. (FIG. 2 illustrates the player 4 selecting ablock 2 with a # 7) When a player 4 collects ablock 2 from the “city” 10, the collectedblock 2 is placed next to the player's 4 matching “capital” 11block 2. The player 4 may then take back his or her initial block 2 (again, block #7) and thecorresponding matching block 2 in “the city” 10. As a result, the player 4 has gained oneadditional block 2 and “the city” 10 has lost oneblock 2. Theblocks 2 may be matched bynumber 12,suit 13 and/orletter 14. If the player's 4 selectedblock 2 can be matched with more than one of theblocks 2 in the “city” 10, the player 4 may take the additional matching blocks 2. For example,FIG. 2 b illustrates the player 4 selecting a block 2 (ablock 2 with a #8 is selected) and matching theblock 2 with acorresponding # 8block 2 in the city and ablock 2 having a “Queen” 76 designation (which can be done if theQueen 76 and player's 4 #8 block are of the same suit 13). The removed blocks 2 inFIG. 2 a andFIG. 2 b are then placed into the player's 4 “holdings” 20. - In order for a player 4 to collect a block(s) 2 from the “city” 10, the
top side 30 of the player's 4 block 2 (from his or her “capital” 11) may be required to match with alltop sides 30 of theblocks 2 in the “city” 10. More specifically, a player 4 may collectblocks 2 by matching, for example, blocks 2 in his or her possession withblocks 2 in the “city” 10 bynumbers 12, suits 13, and/or letter 14 (such asKing 40,Queen 76 or Jack 77) - Some of the
blocks 2 may be gold blocks 15. The gold blocks 15 may be of a higher rank than the remainingblocks 2. The gold blocks 15 may be connected with lesser-rankedblocks 2 of anysuit 13. However, the gold blocks 15 may not be connected withblocks 2 withnumbers 12 of adifferent suit 13. - A player 4 may make a single, double or triple connection. More specifically, a single connection is when a player 4 may remove a
single block 2 from the “city” 10 and place thesingle block 2 into his or her player's 4 “holdings” 20. A double connection is when a player 4 may remove twoblocks 2 from the “city” 10 and a triple connection is when a player 4 may remove threeblocks 2 form the “city” 10 (the removedblocks 2 are placed in his or her player's 4 “holdings” 20). - A player's 4 “capital” 11
block 2 must be able to connect with allblocks 2 of the “city” 10 in which the player's 4 “capital” 11block 2 is in contact with. If no connection may be made by a player 4, the play is said to be “locked.” More specifically, a “locked” play is when no connection can be made and the player 4 is forced to lose his or her turn. - All “capital” 11 and “city” 10
blocks 2 connected during a player's 4 turn are collected and placed aside to establish a player's “holding” 20. Once a player 4 has depleted all his/her “capital” 11, fourmore blocks 2 are selected from that player's 4 “holding” 20 to establish new “capital” 11. If all of a player's 4 “capital” 11 and “holdings” 20 are depleted, the player 4 is out of the game. The player 4 may elect which block(s) 2 to move from his or her “holdings” 20 to his or her “capital” 11. - In addition to connecting to collect
blocks 2, a player 4 may, in turn build onto the “city” 10 by adding matchingcity blocks 2 from his/her “capital” 11 onto the “city” 10. Therefore, a player 4 could prolong the game, cause another player to become “locked” and/or set up a future connection. - A player 4 may negotiate to buy, sell, trade and/or loan a “city” 11
block 2 to other players 4. All players 4 should be aware of negotiations made to buy, sell, trade and/or loan blocks 2. A player 4 may only collect on a loan during their turn. Further, a player 4 may not refuse to pay a collecting player 4, even if the amount to be paid would deplete the borrowing player's 4 “capital” 11 and/or “holdings” 20. All proceeds from the buying, selling, trading and/or loaning are placed in the creditor player's 4 “holding” 20. - Instead of taking a
block 2 from the “city” 10, a player 4 may elect to take ablock 2 from one of his/her opponents. Taking ablock 2 from an opponent is accomplished by placing ablock 2 from his/her “capital” 11 on the playingsurface 1 to reveal thesuit 13,number 12 and/orletter 14 of theblock 2 and then challenging the opponent. The challenged player 4 must respond by placing his/herown block 2, from thesame suit 13, next to the challenging player's 4block 2. The challenged player 4 may only use ablock 2 from his/her “capital” 11. The player 4 with thehighest block 2 of thatsuit 13 is the winner of all theblocks 2 involved in the challenge. - The challenged player 4 may elect to sacrifice a less desired “capital” 11
block 2 of anothersuit 13 then risk loosing a desiredblock 2 of thesuit 13 in the challenge. During a challenge, agold block 15 of a higher rank may overtake agold block 15 of a lesser rank, regardless ofsuit 13. However, gold blocks 15 of adifferent suit 13 may not overtake ablock 2 in the challengedsuit 13. All proceeds from challenges are placed in the winning player's 4 “holdings” 20. - When gold blocks 15 are being played, a player's 4 challenge may be blocked by other players 4. More specifically, if the challenged player 4 is able to respond with a
gold block 15 of equal value, the challenging player 4 is said to be blocked. Gold blocks 15 of higher numbered 12 or lettered 14 value may be blocked by combinations of gold blocks 15 of alesser number 12 orletter 14. For example, it would take twoQueens 76 to block a player who challenged with a King 40 (a blocking scale is provided below). All of theblocks 2 involved in a challenge are set aside to establish a “pot” 50. The challenging player 4 and any challenged player(s) 4 that are able to respond to block the challenge will then bid for the “pot” 50 with ablock 2 from his/her “capital” 11. If a tie occurs during the bid for the “pot” 50, all players 4 involved in the tie will re-bid for the “pot” 50 until a winner is determined. All proceed from the “pot” 50 biding is placed in the winning player's 4 “holding” 20. - A player 4 may play a
gold block 15 during the bidding process or during a turn. Asingle gold block 15 may equal twoKings 40, threeQueens 76 or four Jacks 77. Asingle King 40 may equal twoQueens 76 or three Jacks 77. Asingle Queen 76 may equal two Jacks 77. Agold block 15 may be required to be of thesame suit 13 in order to overtake and connect with numbered 12blocks 2 ofdifferent suits 13. - The
wild cube 60 has no specific value. Instead, thewild cube 60 may be played as anynumber 12,suit 13 orletter 14. During connections, thewild cube 60 can simultaneously take on the value of allblocks 2 it is in contact with. During challenges, the player 4 playing awild cube 60 must announce the value of thewild cube 60 before thewild cube 60 is played. The value of thewild cube 60 is then fixed for the remainder of the game, unless thewild cube 60 is properly moved to another player's 4 “holding” 20. - The game is over when the “city” 10 is depleted or when one player 4 has depleted the “capital” 11 and “holdings” 20 of all other players 4. The player 4 that owns the
most blocks 2 in the “city” 10 is then declared the winner. - A player 4 who arrives after the game has started or has been shut out of the game may enter the game if he/she can negotiate for “capital” 11.
-
Blocking Scale 1. 2. 3. 4. Golden 1 KING QUEEN JACK KING QUEEN JACK ------- QUEEN JACK ------- ------- JACK ------- ------- ------- - The player 4 that owns the
most blocks 2 at the end of the game may be the winner. A player 4 which fails to keep his or her “capital” 11 separate from his or her “holding” 20 may said to cause a foul. If a foul occurs, the player 4 may be required to pay other players 4, in the direction of game play, one of his or herblocks 2. After the player 4 which causes a fouls has paid the other players 4, the fouling player 4 may take twoblocks 2 from his or her “capital” 11, but he or she may lose his or her next turn. Any paidblocks 2 to any receiving players 4 may be placed in the receiving players 4 “holding” 20 area. If a fouling player 4 has no remainingblocks 2 in his or her “capital” 11 and “holding” 20, then the fouling player 4 may be out of the game. - Although embodiments of the present invention are shown and described therein, it should be understood that various changes and modifications to the presently preferred embodiments will be apparent to those skilled in the art. Such changes and modifications may be made without departing from the spirit and scope of the present invention and without diminishing its attendant advantages. It is, therefore, intended that such changes and modifications be covered by the appended claims.
Claims (6)
1. A board game comprising:
a plurality of cubes having indicia;
a playing surface wherein at least one cube is placed on the playing surface;
a city area having at least one cube;
a capital area having no more than four cubes; and
a holding area wherein any cube located in the holding area may not be directly moved to the city area.
2. The board game of claim 1 wherein the same indicia is located on a plurality of cubes.
3. A method of playing a board game comprising the steps of:
providing a playing surface;
providing a plurality of cubes located within the playing surface;
providing at least two players wherein each player selects up to four cubes from the playing surface;
placing the cubes selected from the playing surface into a capital area; and
collecting cubes from the playing surface and wherein the collected cubes are placed into a holding area.
4. The method of claim 3 further comprising the step of providing indicia on the cubes.
5. The method of claim 4 further comprising the step of matching indicia on a cube in the playing surface with indicia on a cube in the capital area.
6. The method of claim 3 wherein the cubes selected from the playing surface are selected at random.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/279,133 US20070235931A1 (en) | 2006-04-10 | 2006-04-10 | Board game and method of playing the same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/279,133 US20070235931A1 (en) | 2006-04-10 | 2006-04-10 | Board game and method of playing the same |
Publications (1)
Publication Number | Publication Date |
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US20070235931A1 true US20070235931A1 (en) | 2007-10-11 |
Family
ID=38574393
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US11/279,133 Abandoned US20070235931A1 (en) | 2006-04-10 | 2006-04-10 | Board game and method of playing the same |
Country Status (1)
Country | Link |
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US (1) | US20070235931A1 (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100320688A1 (en) * | 2009-06-22 | 2010-12-23 | Bateng Tchounkwa Bertin | Game kit |
US20130292904A1 (en) * | 2012-05-03 | 2013-11-07 | Joan Severance | Communication game kit and method |
US20140057715A1 (en) * | 2012-08-21 | 2014-02-27 | Cj E&M Corporation | System and method for providing marble game |
US20140217673A1 (en) * | 2012-05-03 | 2014-08-07 | Joan Severance | Communication game kit and method |
US20140265124A1 (en) * | 2013-03-14 | 2014-09-18 | Madson Products, Llc | Games of chance and methods for playing such games |
US20140339769A1 (en) * | 2013-03-08 | 2014-11-20 | Spencer Thomas | Cobe (constructive objecttive basic entertainment game of cards and die) |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4227698A (en) * | 1979-03-14 | 1980-10-14 | Kabushikikaisha Anoa | Table game |
US5586764A (en) * | 1995-03-27 | 1996-12-24 | Katz; Daniel B. | Card game set having block shaped tiles |
-
2006
- 2006-04-10 US US11/279,133 patent/US20070235931A1/en not_active Abandoned
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4227698A (en) * | 1979-03-14 | 1980-10-14 | Kabushikikaisha Anoa | Table game |
US5586764A (en) * | 1995-03-27 | 1996-12-24 | Katz; Daniel B. | Card game set having block shaped tiles |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100320688A1 (en) * | 2009-06-22 | 2010-12-23 | Bateng Tchounkwa Bertin | Game kit |
US8297619B2 (en) * | 2009-06-22 | 2012-10-30 | Bateng Tchounkwa Bertin | Word forming game kit |
US20130292904A1 (en) * | 2012-05-03 | 2013-11-07 | Joan Severance | Communication game kit and method |
US20140217673A1 (en) * | 2012-05-03 | 2014-08-07 | Joan Severance | Communication game kit and method |
US20140057715A1 (en) * | 2012-08-21 | 2014-02-27 | Cj E&M Corporation | System and method for providing marble game |
US9731191B2 (en) * | 2012-08-21 | 2017-08-15 | Netmarble Games Corporation | System and method for providing marble game |
US20140339769A1 (en) * | 2013-03-08 | 2014-11-20 | Spencer Thomas | Cobe (constructive objecttive basic entertainment game of cards and die) |
US20140265124A1 (en) * | 2013-03-14 | 2014-09-18 | Madson Products, Llc | Games of chance and methods for playing such games |
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Legal Events
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STCB | Information on status: application discontinuation |
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