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US20050253332A1 - Game of chance and method for playing thereof - Google Patents

Game of chance and method for playing thereof Download PDF

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Publication number
US20050253332A1
US20050253332A1 US10/847,136 US84713604A US2005253332A1 US 20050253332 A1 US20050253332 A1 US 20050253332A1 US 84713604 A US84713604 A US 84713604A US 2005253332 A1 US2005253332 A1 US 2005253332A1
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game
chance
row
columns
letter
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Abandoned
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US10/847,136
Inventor
Primo Bonici
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Individual
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Individual
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Publication date
Application filed by Individual filed Critical Individual
Priority to US10/847,136 priority Critical patent/US20050253332A1/en
Publication of US20050253332A1 publication Critical patent/US20050253332A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • A63F2003/00164Casino tables
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0098Word or number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0468Electronic dice; electronic dice simulators

Definitions

  • This invention relates to a game of chance, and a method for playing thereof.
  • the present invention is directed to a game of chance having the primary objective of entertainment on the part of the player while primarily financially benefiting the house, yet providing palatable odds from the perspective of the player sufficient to induce the player to make their Best Bet.
  • the game of chance include a matrix having a series of rows and columns; wherein each intersection thereof represents a possible event; wherein each row is depicted by a letter of the alphabet, and wherein each column is represented by a numerical value, each selected from a predetermined range.
  • FIG. I depicts a top view of preferred embodiment of the present invention.
  • the game of chance I includes a matrix having a series of rows and columns; wherein each intersection thereof represents a possible event; wherein each row is depicted by a letter of the alphabet, and wherein each column is represented by a numerical value, each selected from a predetermined range, providing a predetermined prize amount for a possible event.
  • said matrix represents a subset of 2,600 possible events (e.g., twenty-six (26) letters by one-hundred (I00) numbers).
  • the predetermined range of numbers of the columns is one-hundred; preferably the predetermined range of numbers of the columns is from one (I) to one-hundred (I00).
  • nine (9) columns are selected, wherein the first of the nine columns begins with number ninety-seven (97), and each subsequent column sequentially progresses up to one-hundred, whereafter the numbering restarts at the number one (I) and continues through the number five (5).
  • said matrix includes a series of twenty-seven (27) rows, wherein each column of first and second rows, when viewed together, represent one possible event and the corresponding prize associated therewith, said row is selected from the group consisting of the letters A and Z. For example, the selection of the event A97 would yield a $25 prize to the player.
  • the last row is selected from the group consisting of the letters Z and A. For example, if the first row is A the last would be Z, and vice versa.
  • the third row through the penultimate row begins with the letter B and sequentially progresses through the alphabet to the letter Y.
  • a center column is awarded the highest payout for the given row, wherein the first row is awarded the highest payout and each subsequent row is awarded a lesser amount than the first row, but equal to or less than the immediately preceding row.
  • the center column optionally includes the reference header A through Z for each row.
  • At least one conventional bingo-like apparatus may be used to draw the winning number(s), wherein the apparatus contains a set of balls, each ball having a unique indicia depicted thereon.
  • the apparatus contains a set of balls, each ball having a unique indicia depicted thereon.
  • each ball would have both a letter and a number thereon.
  • two apparatus where used, one would be dedicated as the letter apparatus, and the second dedicated as the number apparatus. In both scenarios, it is the combination of the two (the letter indicia and number indicia) that are necessary to determine the winning event.
  • two balls i.e., one from the letter and one from the number apparatus.
  • the winning combination would be selected only after all payable combinations set forth on the Best Bet card had bets placed thereon. However, this could lead to marketing issues as players would wander away waiting for all bets to be placed. Hence, pragmatically, the frequency of selecting the winning numbers could be set to a time interval. As such, any Best Bet combinations that happen to be selected as the winning combination that remained unchosen by a player would result in all bets placed by all players in the given game to go to the house. More specifically, by default, unchosen combinations by the player become chosen combinations by the house.
  • a roulette wheel may be used in lieu of the bingo-like apparatus; wherein the roulette wheel may contain one or more bowls having the events set forth thereon.
  • the roulette wheel may contain one or more bowls having the events set forth thereon.
  • one ring on the roulette wheel may contain the letters, and the second ring may contain the numbers.
  • a digital device may be used to draw the winning number(s).
  • a display may contain the two indicia, the winning letter and the winning number.
  • the present invention also includes a method of playing the game of chance.
  • a method of playing a game of chance comprising selecting a letter and a number combination from within a predetermined range defined by the game of chance by a player; placing monies on a selection having a prize associated therewith; and determining whether the combination drawn by the house matches the combination selected by the player; upon a match the player wins the prize amount set forth. For example, as illustrated in FIG. I, if a player placed a five dollar bet on the combination AI, the player would win four thousand dollars ($4,000); A2 one hundred dollars; BI four hundred dollars; D5 five dollars (and would hence break even of D5) and so on.

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A game of chance comprising a matrix having a series of rows and columns; wherein each intersection thereof represents a possible event; wherein each row is depicted by a letter of the alphabet, and wherein each column is represented by a numerical value, each selected from a predetermined range.

Description

    BACKGROUND OF THE INVENTION
  • This invention relates to a game of chance, and a method for playing thereof.
  • SUMMARY OF THE INVENTION
  • The present invention is directed to a game of chance having the primary objective of entertainment on the part of the player while primarily financially benefiting the house, yet providing palatable odds from the perspective of the player sufficient to induce the player to make their Best Bet. In order to accomplish the foregoing objective, it is preferred that the game of chance include a matrix having a series of rows and columns; wherein each intersection thereof represents a possible event; wherein each row is depicted by a letter of the alphabet, and wherein each column is represented by a numerical value, each selected from a predetermined range.
  • Other objectives, advantages, and novel features of the present invention will become more apparent from the following detailed description when taken in conjunction with the accompanying drawings.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The following drawing(s), in which like reference characters indicate like parts, are provided for illustration of the invention and are not intended to limit the invention in any manner whatsoever, wherein:
  • FIG. I depicts a top view of preferred embodiment of the present invention.
  • DETAILED DESCRIPTION OF THE INVENTION
  • The following descriptions of the preferred embodiments are presented to illustrate the present invention and are not to be construed to limit the claims in any manner whatsoever.
  • In reference to the drawings FIG. I, the preferred embodiment of the present invention is disclosed, which is directed to a game of chance I. The game of chance I includes a matrix having a series of rows and columns; wherein each intersection thereof represents a possible event; wherein each row is depicted by a letter of the alphabet, and wherein each column is represented by a numerical value, each selected from a predetermined range, providing a predetermined prize amount for a possible event.
  • In a preferred embodiment, said matrix represents a subset of 2,600 possible events (e.g., twenty-six (26) letters by one-hundred (I00) numbers). Moreover, the predetermined range of numbers of the columns is one-hundred; preferably the predetermined range of numbers of the columns is from one (I) to one-hundred (I00).
  • In a preferred embodiment of this game of chance, nine (9) columns are selected, wherein the first of the nine columns begins with number ninety-seven (97), and each subsequent column sequentially progresses up to one-hundred, whereafter the numbering restarts at the number one (I) and continues through the number five (5).
  • As such, said matrix includes a series of twenty-seven (27) rows, wherein each column of first and second rows, when viewed together, represent one possible event and the corresponding prize associated therewith, said row is selected from the group consisting of the letters A and Z. For example, the selection of the event A97 would yield a $25 prize to the player. Alternatively, the last row is selected from the group consisting of the letters Z and A. For example, if the first row is A the last would be Z, and vice versa.
  • The third row through the penultimate row begins with the letter B and sequentially progresses through the alphabet to the letter Y.
  • Furthermore, a center column is awarded the highest payout for the given row, wherein the first row is awarded the highest payout and each subsequent row is awarded a lesser amount than the first row, but equal to or less than the immediately preceding row. Moreover, the center column optionally includes the reference header A through Z for each row.
  • In order to assist one in the understanding of the operation of the present invention I, it would be advantageous to consider use in practice.
  • In the preferred embodiment, at least one conventional bingo-like apparatus may be used to draw the winning number(s), wherein the apparatus contains a set of balls, each ball having a unique indicia depicted thereon. For example, if one apparatus is used, then each ball would have both a letter and a number thereon. Another example, if two apparatus where used, one would be dedicated as the letter apparatus, and the second dedicated as the number apparatus. In both scenarios, it is the combination of the two (the letter indicia and number indicia) that are necessary to determine the winning event. Hence, in the former scenario only one ball would need be selected, and in the later scenario two balls, i.e., one from the letter and one from the number apparatus.
  • In all scenarios, ideally from the house's perspective, the winning combination would be selected only after all payable combinations set forth on the Best Bet card had bets placed thereon. However, this could lead to marketing issues as players would wander away waiting for all bets to be placed. Hence, pragmatically, the frequency of selecting the winning numbers could be set to a time interval. As such, any Best Bet combinations that happen to be selected as the winning combination that remained unchosen by a player would result in all bets placed by all players in the given game to go to the house. More specifically, by default, unchosen combinations by the player become chosen combinations by the house.
  • In another preferred embodiment, a roulette wheel may be used in lieu of the bingo-like apparatus; wherein the roulette wheel may contain one or more bowls having the events set forth thereon. For example, one ring on the roulette wheel may contain the letters, and the second ring may contain the numbers.
  • In still another preferred embodiment, a digital device may be used to draw the winning number(s). For example, a display may contain the two indicia, the winning letter and the winning number.
  • The present invention also includes a method of playing the game of chance. Particularly, a method of playing a game of chance comprising selecting a letter and a number combination from within a predetermined range defined by the game of chance by a player; placing monies on a selection having a prize associated therewith; and determining whether the combination drawn by the house matches the combination selected by the player; upon a match the player wins the prize amount set forth. For example, as illustrated in FIG. I, if a player placed a five dollar bet on the combination AI, the player would win four thousand dollars ($4,000); A2 one hundred dollars; BI four hundred dollars; D5 five dollars (and would hence break even of D5) and so on.
  • All of the above referenced patents; patent applications and publications are hereby incorporated by reference. Many variations of the present invention will suggest themselves to those of ordinary skill in the art in light of the above detailed description. All such obvious modifications are within the full-intended spirit and scope of the claims of the present application.

Claims (11)

1. A game of chance comprising: a matrix having a series of rows and columns; wherein each intersection thereof represents a possible event; wherein each row is depicted by a letter of the alphabet, and wherein each column is represented by a numerical value, each selected from a predetermined range.
2. A game of chance as in claim I, wherein said matrix includes a series of twenty-seven (27) rows.
3. A game of chance as in claim I, wherein each column of first and second rows, when viewed together, represent one possible event and the corresponding prize associated therewith, wherein one of said rows is selected from the group consisting of the letters A and Z; and wherein the last row is selected from the group consisting of the letters Z and A.
4. A game of chance as in claim I, wherein the third row through the penultimate row begins with the letter B and sequentially progresses through the alphabet to the letter Y.
5. A game of chance as in claim I, wherein the predetermined range of numbers of the columns is one-hundred (I00).
6. A game of chance as in claim I, wherein the predetermined range of numbers of the columns is from one (I) to one-hundred (I00).
7. A game of chance as in claim I, wherein nine (9) columns are selected.
8. A game of chance as in claim 7, wherein the first of the nine (9) columns begins with number ninety-seven (97), and each subsequent column sequentially progresses up to one-hundred (I00), whereafter the numbering restarts at the number one (I) and continues through the number five (5).
9. A game of chance as in claim I, wherein a center column is awarded the highest payout for the given row.
10. A game of chance as in claim 9, wherein the first row is awarded the highest payout and each subsequent row is awarded a lesser amount than the first row, but equal to or less than the immediately preceding row.
11. A method of playing a game of chance comprising:
selecting a letter and a number combination from within a predetermined range defined by the game of chance by a player;
placing monies on said selection having a prize associated therewith; and
determining whether the combination drawn by the house matches the combination selected by the player; upon a match the player wins the prize amount set forth.
US10/847,136 2004-05-17 2004-05-17 Game of chance and method for playing thereof Abandoned US20050253332A1 (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060017224A1 (en) * 2004-06-23 2006-01-26 Lottery Solutions, Lp Lottery games having non-numeric characters
US20120202575A1 (en) * 2009-09-28 2012-08-09 Juno Gaming Co., Ltd. Game system and game apparatus

Citations (19)

* Cited by examiner, † Cited by third party
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US320091A (en) * 1885-06-16 James bam
US3042408A (en) * 1957-07-05 1962-07-03 Kenneth G Johnson Game
US3731935A (en) * 1971-11-17 1973-05-08 J Moore Game boards
US3917274A (en) * 1973-02-27 1975-11-04 Henry Cornelius George Carey Stamp game
US4624462A (en) * 1981-08-11 1986-11-25 Yuri Itkis Electronic card and board game
US4892319A (en) * 1988-07-20 1990-01-09 Johnson Ii Theodore D Word game
US5312112A (en) * 1992-11-24 1994-05-17 Cohen Gene D Word forming board game including elements of conflict
US5415411A (en) * 1994-10-06 1995-05-16 Peterson; Laverne R. Board games of global conquest
US5540440A (en) * 1995-08-29 1996-07-30 Liu; Lisong Baseball chess game
US5570887A (en) * 1995-05-22 1996-11-05 Christie, Jr.; George Apparatus and method of playing a medieval military conflict board game for two to four players
US5624120A (en) * 1995-10-10 1997-04-29 Frank-Opigo; Emmanuel A. U.S. presidential campaign and election game
US5660389A (en) * 1995-08-11 1997-08-26 Cygnus Ventures, Inc. History based trivia game with weighted scoring system
US5727786A (en) * 1994-01-18 1998-03-17 Weingardt; Gary Bingo game method
US6089871A (en) * 1999-03-08 2000-07-18 Jaffe; Andrew P. Mathematical board game
US6102398A (en) * 1997-09-09 2000-08-15 Anthony Kolleth Question and answer board game
US6220596B1 (en) * 1998-02-04 2001-04-24 Michael J. Horan Matrix game
US6460855B2 (en) * 2000-08-03 2002-10-08 Albert Shinderovsky Alphabetic chess puzzles and games
US6830514B2 (en) * 2001-12-13 2004-12-14 Scientific Games Royalty Corporation System and method for playing a lottery-type game
US6845980B2 (en) * 2000-12-20 2005-01-25 Sal Falciglia, Sr. Bingo-style word game

Patent Citations (21)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US320091A (en) * 1885-06-16 James bam
US3042408A (en) * 1957-07-05 1962-07-03 Kenneth G Johnson Game
US3731935A (en) * 1971-11-17 1973-05-08 J Moore Game boards
US3917274A (en) * 1973-02-27 1975-11-04 Henry Cornelius George Carey Stamp game
US4624462A (en) * 1981-08-11 1986-11-25 Yuri Itkis Electronic card and board game
US4624462B2 (en) * 1981-08-11 2000-05-23 Fortunet Inc Electronic card and board game
US4624462B1 (en) * 1981-08-11 1996-10-15 Fortunet Inc Electronic card and board game
US4892319A (en) * 1988-07-20 1990-01-09 Johnson Ii Theodore D Word game
US5312112A (en) * 1992-11-24 1994-05-17 Cohen Gene D Word forming board game including elements of conflict
US5727786A (en) * 1994-01-18 1998-03-17 Weingardt; Gary Bingo game method
US5415411A (en) * 1994-10-06 1995-05-16 Peterson; Laverne R. Board games of global conquest
US5570887A (en) * 1995-05-22 1996-11-05 Christie, Jr.; George Apparatus and method of playing a medieval military conflict board game for two to four players
US5660389A (en) * 1995-08-11 1997-08-26 Cygnus Ventures, Inc. History based trivia game with weighted scoring system
US5540440A (en) * 1995-08-29 1996-07-30 Liu; Lisong Baseball chess game
US5624120A (en) * 1995-10-10 1997-04-29 Frank-Opigo; Emmanuel A. U.S. presidential campaign and election game
US6102398A (en) * 1997-09-09 2000-08-15 Anthony Kolleth Question and answer board game
US6220596B1 (en) * 1998-02-04 2001-04-24 Michael J. Horan Matrix game
US6089871A (en) * 1999-03-08 2000-07-18 Jaffe; Andrew P. Mathematical board game
US6460855B2 (en) * 2000-08-03 2002-10-08 Albert Shinderovsky Alphabetic chess puzzles and games
US6845980B2 (en) * 2000-12-20 2005-01-25 Sal Falciglia, Sr. Bingo-style word game
US6830514B2 (en) * 2001-12-13 2004-12-14 Scientific Games Royalty Corporation System and method for playing a lottery-type game

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060017224A1 (en) * 2004-06-23 2006-01-26 Lottery Solutions, Lp Lottery games having non-numeric characters
US20120202575A1 (en) * 2009-09-28 2012-08-09 Juno Gaming Co., Ltd. Game system and game apparatus
US8562412B2 (en) * 2009-09-28 2013-10-22 Juno Gaming Co., Ltd. Roulette game systems and roulette game apparatus

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