US20050090306A1 - Image alignment gaming device and method - Google Patents
Image alignment gaming device and method Download PDFInfo
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- US20050090306A1 US20050090306A1 US10/959,686 US95968604A US2005090306A1 US 20050090306 A1 US20050090306 A1 US 20050090306A1 US 95968604 A US95968604 A US 95968604A US 2005090306 A1 US2005090306 A1 US 2005090306A1
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- 230000000875 corresponding effect Effects 0.000 description 10
- 230000001186 cumulative effect Effects 0.000 description 10
- 235000015220 hamburgers Nutrition 0.000 description 6
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- 238000009987 spinning Methods 0.000 description 3
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- 238000000429 assembly Methods 0.000 description 2
- 235000013399 edible fruits Nutrition 0.000 description 2
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- 241001465754 Metazoa Species 0.000 description 1
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- This invention relates to gaming devices and, more particularly, to a gaming device that adds to player excitement and satisfaction.
- the traditional slot machine has a series of annular reels disposed in a side-by-side relationship that rotate separately about a common axis.
- the reels can be implemented mechanically or visually on a video display driven by a computer.
- the game players score or winnings are indicated by indicia on the peripheral surfaces of the reels, which may align in any of a number of different combinations following a period of rotation of the reels.
- Players of gaming apparatus typically find it enjoyable to have a variety of different forms of gaming apparatus available.
- slot machines of the spinning reel type have been provided with a variety of different graphics, shapes, sound effects and scoring systems. Gaming machines that are more interesting generate more player excitement and in turn are played longer resulting in more revenue for the game operator.
- Frohm is designed only to display one composite image. Frohm also appears to be limited to a single column of reels. Finally, the reels of the Frohm device appear to be spaced quite far apart. The spaces between the images in Frohm make it more difficult for players to see the composite image formed by the fractional images.
- U.S. Pat. No.5,373,440 to Cohen et al. purports to describe an advertising device whereby a player may be awarded goods or services for achieving a winning combination of symbols.
- Cohen may suggest the winning combination being the alignment of a plurality of fractional images to form a composite image.
- Cohen is an advertising device and not a game of chance.
- Cohen appears to be limited to a single row of images.
- Cohen specifically states that the use of fractional images is not preferred.
- a gaming device may form a plurality of composite images from a plurality of fractional images.
- the present invention relates to a gaming device that includes a game display having at least one display section.
- the gaming device also includes a game controller adapted to display images in the display section. At least a portion of the images comprise fractional images corresponding to at least one composite image. The images appearing in the display section are randomly selected. A prize is awarded when a plurality of fractional images are aligned such that they form a composite image.
- the present invention relates to a method of playing a game.
- a wager is placed on a gaming device and a game is started.
- a game outcome is generated.
- Images are displayed on the game display in at least a portion of a plurality of changeable display sections formed in a matrix of m rows and n columns.
- a fractional image of a composite image is displayed in at least a portion of the changeable display sections.
- a prize is awarded when a composite image is formed by the alignment of fractional images appearing in the changeable display sections.
- FIG. 1 is substantially a front view of a gaming device in accordance with the present invention in which the image displayed is a composite image.
- FIGS. 2A-2F are substantially perspective views of display devices for use with the present invention.
- FIG. 3 is substantially a front view of a matrix display of the present invention.
- FIG. 4 is substantially a front view of the gaming device of FIG. 1 in which the image is not aligned.
- FIG. 5 is substantially a front view of a matrix display of the present invention.
- FIG. 6 is substantially a flow chart showing the operation of the gaming device of FIG. 1 .
- FIG. 7 is substantially a front view of an alternative embodiment of a gaming device in which the present invention is used as a bonus game.
- FIG. 8 is substantially a flow chart showing the operation of the bonus gaming device of FIG. 7 .
- FIG. 9 is substantially a front view of an alternative embodiment of a gaming device in accordance with the present invention.
- FIG. 10 is substantially a front view of another embodiment of a gaming device.
- FIG. 11 is substantially a flow chart showing the operation of the gaming device of FIG. 9 .
- FIG. 12 is substantially a flow chart showing the operation of the gaming device of FIG. 9 when used as a bonus game in conjunction with a primary game.
- FIG. 13 is substantially a flow chart showing the operation of the gaming device of FIG. 10 .
- FIG. 14 is substantially a flow chart showing the operation of the gaming device of FIG. 10 when used as a bonus game in conjunction with a primary game.
- Gaming device 10 may comprise a housing (or case) 12 , a game display 50 having several display sections 52 , a lever 14 , selector buttons 16 , a coin acceptor 18 , a coin bin 20 and a game controller 22 (generically represented) adapted to control at least one display mechanism (not shown in FIG. 1 ).
- the display mechanism may cause one or more fractional (or partial) image 60 to be displayed in a particular display section or sections 52 .
- fractional images 60 may form a composite image 62 .
- composite image 62 Applicants mean the image 62 formed by aligning the constituent fractional images 60 of the composite image 62 .
- the composite image 62 of a girl's face is formed by alignment of the fractional images 60 corresponding to the top, middle, and bottom portions of the girl's face.
- Housing 12 contains the gaming device components.
- Coin acceptor 18 accepts value from a game player, generally to be converted to credits on gaming device 10 .
- Coin acceptor 18 may be configured to also accept tokens, paper currency, and vouchers.
- a card reader (not shown) may be included for accepting credit cards, ATM cards, player tracking cards, smart cards, and the like.
- a coin bin 20 which may be mounted below the housing 12 , holds coins that may be dispensed after a winning game event has occurred.
- Lever 14 may be pulled by the game player to start the game. Alternatively the player may initiate a game by using a selector button 16 .
- Display 50 is shown with three display sections 52 . Of course, more or less display sections could be used.
- display sections 52 are shown arranged in a 3 by 1 matrix (3 rows and 1 column).
- the present invention is not limited to any particular configuration of display sections 52 .
- display sections 52 may be arranged in an m by n matrix, where m is the number of rows, n is the number of columns, m and n are integers, and at least one of m and n is greater than 1.
- Non-linear arrangements could also be used, for example an image might be formed using quadrants, halves, or other portions of a circle.
- only one display section 52 may be movable or changeable.
- the bottom half image of a composite figure might be painted or otherwise depicted on the surface of display 50 .
- the top half image of the same composite figure could be displayed by display mechanism utilizing a display section 52 that is changeable.
- the images 60 appearing in top and bottom display sections 52 could be depicted on display 50 with only the middle of the girl's face appearing in a display section 52 that is changeable.
- the images 60 displayed on display sections 52 may be carried by one or more display mechanisms.
- the display mechanism may be a mechanical spinning reel, a video display, a video display that simulates mechanical spinning reels, a mechanical moveable flexible band of material, or other suitable display device.
- Display sections 52 are shown oriented, or aligned, vertically. However, horizontal, linear, at least partially circular, diagonal, or other arrangements could be used.
- display sections 52 may be desirable to place display sections 52 as close to one another as possible. Close proximity of fractional images 60 may aid players in visualizing the composite image 62 formed by the fractional images 60 and make gaming device 10 more aesthetically pleasing.
- FIG. 2A illustrates a display mechanism 200 consisting of a band of flexible material 202 that passes over a plurality of rollers 210 .
- Rollers 210 may be mounted to a chassis 208 .
- Band 202 may bear a number of different indicia 206 .
- Indicia 206 may be traditional slot machine images, such as fruits, bars, or 7s, fractional images, or any other image desired by a game designer.
- At least one roller 210 may be connected to an actuator 214 , which may be a motor, such as a dc motor, servo motor, stepper motor, or the like.
- actuator 214 is a standard 48 step bi-directional 12 volt dc motor.
- Actuator 214 may be in communication with a controller (not shown).
- One or more illumination sources 212 may be placed behind band 202 in order to illuminate indicia 206 .
- Illumination sources 212 may be incandescent lights, fluorescent lights, light emitting diodes, or any other suitable light source.
- Illumination sources 212 may also be connected to a controller (not shown) in order to create interesting lighting effects.
- Rollers 210 may have toothed portions 222 for engaging holes or slots 224 on flexible band 202 .
- the use of this tractor feed system may aid in securing band 202 and provide a secure actuation mechanism.
- Display mechanism 200 may include an optical sensor (not shown), or other position-sensing device, for determining the position of band 202 .
- Display mechanism 200 is available as model FS1RM from Starpoint Electrics Ltd.
- FIG. 2B illustrates a display mechanism 250 that may be constructed in a similar fashion to display mechanism 200 .
- display mechanism 250 positions band 202 in a curved or arced manner.
- Display mechanism 270 shown in FIG. 2C , is similar to display mechanism 250 , also displaying band 202 in a curved or arced manner, but has a more compact design than display mechanism 250 .
- Display mechanisms 250 and 270 are available from Starpoint Electrics Ltd. as models FS2RM and FS3RM, respectively.
- Display mechanism 280 is extremely compact and well suited for use in the present invention.
- game display 50 FIG. 1
- a display mechanism 280 may be used for each cell, or display section 52 , of the matrix.
- the compact nature of display mechanism 280 allows each display mechanism 280 to be placed closely together, aiding a player in viewing a plurality of fractional images 60 ( FIG. 1 ) as a composite image 62 ( FIG. 1 ).
- Display mechanism 280 is available from Starpoint Electrics Ltd. as part number FM1.
- the display mechanisms 200 , 250 , 270 , 280 shown in FIGS. 2A, 2B , 2 C, and 2 D allow for a modular design that allows various displays 50 to be constructed however a game designer desires.
- display mechanisms 200 , 250 , 270 , and 280 provide similarly shaped bands 202
- the bands 202 of the present invention are not so limited and can be adapted to provide a variety of configurations or shapes.
- display mechanism 290 includes a band 202 having a semi-circular shape.
- One such suitable display mechanism 290 is the 1FD Flexi Disc manufactured by Sega SA and available from Starpoint Electrics Ltd.
- band 202 has a plurality of indicia 206 representing head portions of various figures that are arranged in a plurality of sections 292 .
- a prize may be awarded when the player matches the head portion with a corresponding bottom portion 294 , or the prize could be paid depending on which head portion was combined with which bottom portion 294 .
- displays 50 may be constructed by utilizing various combinations of display mechanisms 200 , 250 , 270 , 280 , 290 including bands 202 of the same and/or different shape.
- fractional images or indicia 414 and 416 may also be displayed on the faces of spinnable wheels 408 , 412 .
- composite images are formed by aligning the fractional images, or indicia 408 , 412 appearing on concentric wheels 408 , 412 .
- indicia 414 which may be the bottom of a figure or icon, may be shown on an inner wheel 412 and other indicia 416 , which may be the top of the. figure or icon, may be displayed on an outer wheel 408 .
- Outer wheel 408 may be attached to an outer wheel actuator 422 and inner wheel 412 attached to an inner wheel actuator 424 .
- Wheel display 400 may be supported by a chassis 420 .
- a suitable display mechanism may be part 1CRD available from Starpoint Electrics Ltd.
- An additional mechanism that may be used for concentric wheel displays is disclosed in U.S. Pat. No. 6,105,962. Of course, more concentric wheels, and other types of display mechanisms, may be used in conjunction therewith without departing from the scope of the present invention.
- the axis of rotation of display sections 52 may be horizontal, vertical, or diagonal.
- FIG. 1 shows displays sections 52 having a vertical axis of rotation 54 . If the game player is standing or sitting upright facing the display 50 , axis of rotation 54 is parallel to the game player. At least a portion of display sections 52 are capable of displaying a fractional image 60 .
- Fractional image 60 is a portion of the composite image 62 .
- the image 62 can be a wide variety of subjects such as pictures or paintings including movie stars, celebrities, animals, famous landmarks, musicians, vehicles, buildings, politicians, etc.
- the composite image 62 is a contiguous recognizable image 62 . If desired a pay line (not shown) can be added to the display 50 to aid the player in seeing the alignment of the fractional images 60 .
- display sections 52 may contain fractional images 504 or whole images 506 .
- fractional images 504 and whole images 506 including typical slot machine images, such as fruit 508 , bars 510 , and 7's 514 , may be displayed on the same display 500 .
- more than one composite image 62 may be displayed on display 500 .
- each display section 52 may be configured to display fractional images 504 corresponding to more than one composite image 62 . Therefore games may be designed where prizes are awarded not just based on forming a composite image 62 , but which depend on which composite image 62 is formed.
- a composite image 62 may be formed along a row (image 520 ), column (image 522 ), diagonal (image 524 ), or other portion of the matrix.
- a composite image 62 can be formed by having all of the display sections 52 show a portion of the composite image 62 . If the matrix, or other arrangement of display 50 , is large enough, more than one composite image 62 can be displayed at the same time.
- a composite image 62 could be formed using two of the display sections 52 , the center and either the top or bottom display section 52 .
- multiple composite images 62 may be simultaneously formed by fractional images 504 on the same display 500 .
- Multiple composite images 62 may be used to indicate one prize or may be used to award multiple prizes.
- FIG. 3 illustrates display 500 having a composite image 62 of a crown 520 above the composite image 62 of a head 526 .
- forming a single composite image 62 such as image 526
- forming a plurality of composite images 62 that are integrated, such as images 526 and 520 might entitle the player to a larger jackpot or progressive prize.
- the composite image 62 of a crown 520 and the composite image 62 of a head 526 are related composite images 62 , this relatedness is not required.
- FIG. 1 illustrates a composite image 62 broken up into three fractional images 60 . If desired, composite image 62 could be broken into a larger or smaller number of fractional images 60 .
- a conventional game controller 22 may be used to control the displaying of the fractional images 60 .
- Game controller 22 may contain a random number generator (not shown) to cause the display mechanism such as mechanical reels (not shown) or video display (not shown) to generate a particular combination of fractional images 60 .
- a game player inserts currency or currency equivalents into coin acceptor 18 , places a wager, and then pulls lever 14 (or presses the appropriate selector button 16 ) to start play.
- game display 50 includes a display mechanism, such as mechanical reels, the reels may spin or rotate about their rotational axis 54 .
- Game controller 22 selects a fractional image 60 to display in each display section 52 .
- a player may be allowed to provide input to influence display 50 .
- the player may be allowed to activate one of the selector buttons 16 during a game round to stop one or more display mechanisms from moving (or otherwise displaying different images) and to stop on an image.
- activation of a selector button 16 does not influence the outcome of the game, but only determines when the display mechanism begins to stop moving and eventually settles on a particular, randomly determined, image.
- game display 50 includes a display mechanism, such as a video display
- the video display may simulate mechanical reels and game controller 22 may select a fractional image 60 to display in each display section 52 .
- the game controller 22 can be configured to automatically stop moving the display mechanism after a predetermined time period has passed without the player activating the player input device 16 .
- fractional images 60 line up to form a composite image 62 .
- the composite image 62 is a girl's face.
- the fractional images 60 do not line up to form a composite image 62 .
- each fractional image 60 corresponding to the girl's head appears in the proper row of the matrix.
- Display 50 could be configured so that the fractional image 60 corresponding to the top of the girl's head always appears, if at all, in the top display section 52 .
- the middle and lower portions of the girl's head could be configured to always appear, if at all, in the corresponding display section 52 .
- the present invention embraces alternative configurations.
- the fractional image 60 corresponding to the top of the girl's head could be made to appear in the middle display section 52 , as shown in FIG. 4 , or in other displays sections 52 .
- a game-winning event may be generated and the player may be awarded a prize in accordance with a pay table.
- a game losing event is generated, the game is ended, and the player must place a new wager by depositing more coins, or using accumulated credits, to play the game again.
- the payout table can be structured to make a partial payout depending upon the number of fractional images 60 that are properly aligned.
- the payout could be a percentage, such as 50 percent, of the payout for having all 3 of the fractional images 60 properly aligned.
- An award could be given for having even one fractional image 60 appear on a display section 52 of display 50 .
- the location of a composite image 62 formed by fractional images 60 may be correlated to the value of a prize.
- a game (not shown) could be designed having a horse race theme. The top row could correspond to a horse taking first place in a race, the middle row to second place, and the bottom row to third place (the rows could also correspond to win, place, or show). If a composite image of a horse is formed in the top row, the player might be entitled to a first prize. If the composite image of the horse is formed on the middle or bottom row, the player might receive a lesser prize.
- Prizes could be awarded for having multiple composite images formed at one time.
- a player might be awarded a jackpot or progressive prize for having horses appear in all three rows.
- Such a winning event might correspond to a trifecta.
- a number of fractional images 60 may be assembled to form a number of composite images 62 .
- Those composite images 62 might themselves form another composite image 62 .
- a gaming device 10 FIG. 1
- Top row 604 of display 600 might have fractional images 60 corresponding to the top of a hamburger bun 610 .
- Bottom row 608 may have fractional images 60 representing the bottom of a hamburger bun 612 .
- Middle row 606 may have fractional images 60 representing a hamburger patty 614 .
- the player might be given different awards for forming the images of one or more of bun sections 610 and 612 and hamburger patty 614 with a more valuable prize being awarded if the composite image 62 of a hamburger is formed.
- Flowchart 80 depicts the steps followed in playing a game on gaming device 10 ( FIG. 1 ).
- a wager is placed by the game player at step 82 in order to start game play on gaming device 10 .
- the player pulls lever 14 in order to start the game.
- the game controller 22 determines which fractional images 60 are to be displayed in each display section 52 and displays those fractional images 60 .
- Game controller 22 randomly selects the fractional image 60 to be displayed in each display section 52 .
- gaming device 10 moves to a decision step 86 .
- decision step 86 the number of fractional images 60 that are aligned in the correct location or display section 52 are determined.
- step 94 the game progresses to step 94 where a losing event is determined along with no pay out of an award. From step 94 , the game loops back to step 82 to allow the game player to place another wager. If a no is returned at decision step 86 , the game moves to decision step 88 .
- step 88 the number of fractional images 60 that are aligned in the correct location or display section 52 is compared to see if it is equal to one. In the case where the answer is “yes” at step 88 , the game progresses to step 96 where a partial payout is determined. For example, if a wager of one dollar was placed, the payout for correctly aligning one of the three fractional images 60 could be 50 cents. From step 96 , the game loops back to step 82 to allow the game player to place another wager. If a no is returned at decision step 88 , the game moves to decision step 90 .
- step 90 the number of fractional images 60 that are aligned in the correct location or display section is compared to see if it is equal to two. In the case where a yes is returned at step 90 , the game progresses to step 98 where a partial payout is determined and paid. For example, if a wager of one dollar was placed, the payout for correctly aligning two of the three images could be one dollar. From step 98 , the game loops back to step 82 to allow the game player to place another wager. If a no is returned at decision step 90 , the game moves to step 92 .
- step 92 the number of fractional images 60 that are aligned in the correct location or display section is equal to three, thereby forming a composite image.
- the game next moves to step 100 where a full payout is determined and paid for a game-winning event. For example, if a wager of one dollar was placed, the payout for correctly aligning all of the three images could be two dollars. From step 100 , the game loops back to step 82 to allow the game player to place another wager.
- the gaming device 10 shown in FIGS. 1 and 4 is configured as a primary game.
- the gaming device 10 can also be used as a bonus game that is attached to another primary game.
- a bonus gaming device 120 is shown.
- Bonus gaming device 120 comprises a primary game 122 and a bonus game 124 mounted on top.
- Primary game 122 can be almost any game.
- primary game 122 is shown as a conventional slot machine.
- Primary game 122 comprises several rotating reels 126 with a pay line 128 and that is actuated by a lever 14 .
- One or more meters or displays 130 tell the game player their winnings and remaining playing credits.
- a special symbol 132 is generated on pay line 128 to signify a bonus qualifying or generating event.
- Bonus game 124 After a bonus qualifying event has occurred the bonus game 124 becomes available for play. Bonus game 124 would then be played in a similar manner as to gaming device 10 ( FIG. 1 ).
- the conventional slot machine triggers a bonus-qualifying event that allows the game player the opportunity to play bonus game 124 to win a bonus prize or payout.
- a flowchart 150 of the operation of bonus gaming device 120 ( FIG. 7 ) is shown.
- a wager is placed by the game player in order to start game play on primary game 122 .
- the player plays the primary game 122 .
- primary game 122 moves to a decision step 156 .
- decision step 156 the, game checks to see if the bonus-qualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 152 to allow the player the opportunity to place another wager and play the primary game 122 again. If the bonus-qualifying event has occurred at step 156 , the method continues to decision step 158 .
- the player may elect to play the bonus game 124 or return to the primary game 122 . If the player elects to return to the primary game 122 , the game loops back to step 152 . If the player elects to play the bonus game 124 , the game proceeds to step 160 .
- the player plays the bonus game 124 , which generates and displays either fractional 60 or composite images 62 . The operation at this point of the bonus game 124 is identical to that of gaming device 10 of FIGS. 1 and 4 .
- the game player is then paid a payout depending upon the number of fractional images 60 that are correctly aligned. The game then loops back to step 152 to allow the player to play the primary game 122 again.
- Gaming device 700 is similar to gaming device 10 of FIG. 1 with the addition of a spin or game play meter 702 and a multiplier meter 710 .
- Gaming device 700 comprises a case 12 , game play meter 702 , multiplier meter 710 , a game display 50 having several or more display sections 52 , a lever 14 , selector buttons 16 , a coin acceptor 18 , a coin bin 20 and a game controller 22 adapted to control a plurality of fractional images 60 displayed in the display sections 52 .
- the fractional images 60 form a composite image 62 .
- Game play meter 702 has several spin indicators 704 labeled 1 through 6 spins that are aligned vertically. Game play meter 702 may be shown as a voltage meter for example. Meter 702 is in communication with game controller 22 .
- the spin indicator 704 displays the number of times selected by game controller 22 that the game is to be played or repeated for one wager.
- Spin indicator 704 displays a randomly generated integer for the number of times that the game is to be played. For example, if gaming device 700 selects three (3) times to play the game, spin indicator 704 would light up or otherwise indicate that three plays or spins of display 50 would occur. The spins would occur sequentially without the need for the game player to pull lever 14 . An award for each game is generated in the same manner as in gaming device 10 .
- a prize or award is generated.
- the award from each game is added to obtain a cumulative award or prize.
- the cumulative award or prize is displayed on meter 720 . If no award or prize is won in any of the spins, a consolation prize may be generated by game controller 22 and awarded.
- Multiplier meter 710 is located at the top of case 12 .
- Multiplier meter 710 selects and displays a multiplier that the cumulative award or prize is to be multiplied by to obtain a total prize that is then awarded to the game player.
- Multiplier meter 710 has several multiplier indicators 712 and an arrow 714 .
- Multiplier meter 710 is in communication with game controller 22 .
- Game controller 22 randomly selects a multiplier.
- Arrow 714 points to the multiplier selected by game controller 22 .
- Arrow 714 can be a mechanical arrow that is rotated or can be one of several arrows that light up to point to the selected multiplier.
- the selected multiplier is multiplied by the cumulative award shown on meter 720 to obtain a total prize that is then paid to the player.
- the total prize is shown on total prize meter 722 .
- the total prize is added to the game player's credit meter 724 .
- Gaming device 700 is shown as a primary game in FIG. 9 . Gaming device 700 could also be used as a bonus game. In the case where gaming device 700 is used as a bonus game, it would replace bonus game 124 in FIG. 7 . Gaming device 700 would be mounted on top of primary game 122 .
- Flowchart 300 depicts the steps followed in playing a game on gaming device 700 ( FIG. 9 ).
- a wager is placed by the game player at step 302 in order to start game play on gaming device 700 .
- game controller 22 randomly selects a number of times to play a game on gaming device 700 . The number of games is displayed on game play meter 702 .
- the game controller 22 determines which fractional images 60 are to be displayed in each display section 52 and displays those fractional images 60 .
- Game controller 22 randomly selects the fractional image 60 to be displayed in each display section 52 .
- a base award is generated depending upon the number of fractional images 60 that are correctly aligned.
- the game then proceeds to decision step 310 where the number of games played is compared to the selected number of times to play gaming device 700 . If the number of times that gaming device 700 has been played is not equal to the selected number of times, the game loops back to step 306 where the fractional images 60 are generated and displayed again. If the number of times that gaming device 700 has been played is equal to the selected number of times, the game proceeds to step 312 . At step 312 the award from each individual game played is added to obtain a cumulative prize. The cumulative prize is displayed on meter 720 .
- step 314 game controller 22 randomly selects a multiplier.
- the multiplier is shown on multiplier meter 710 .
- step 316 the multiplier is multiplied by the cumulative prize to obtain a total prize.
- the total prize is shown on total prize meter 722 .
- step 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play again.
- Flowchart 800 depicts the steps followed in playing a game on gaming device 700 ( FIG. 9 ) when it is used as a bonus game in conjunction with primary game 122 ( FIG. 7 ).
- a wager is placed by the game player at step 302 in order to start game play on primary game 122 .
- the game player plays primary game 122 .
- the game checks to see if a bonus-qualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 302 to allow the player the opportunity to place another wager and play the primary game 122 again.
- step 304 game controller 22 randomly selects a number of times to play a game on gaming device 700 .
- the number of games is displayed on meter 702 .
- step 306 the game controller 22 determines which fractional images 60 are to be displayed in each display section 52 and displays those fractional images 60 .
- Game controller 22 randomly selects the fractional image 60 to be displayed in each display section 52 .
- step 308 a base award is generated depending upon the number of fractional images 60 that are correctly aligned.
- step 310 the number of times the game has been played is compared to the selected number of times to play gaming device 700 . If the number of times that gaming device 700 has been played is not equal to the selected number of times, the game loops back to step 306 where the fractional images 60 are generated and displayed again. If the number of times that gaming device 700 has been played is equal to the selected number of times, the game proceeds to step 312 . At step 312 the award from each individual game played is added to obtain a cumulative prize. The cumulative prize is displayed on meter 720 .
- step 314 game controller 22 randomly selects a multiplier.
- the multiplier is shown on multiplier meter 710 .
- step 316 the multiplier is multiplied by the cumulative prize to obtain a total prize.
- the total prize is shown on total prize meter 722 .
- step 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play primary game 122 again.
- Gaming device 750 is similar to gaming device 700 of FIG. 9 except that spin or game meter 702 ( FIG. 9 ) is not present.
- Gaming device 750 comprises a case 12 , multiplier meter 710 , a game display 50 having several display sections 52 , a lever 14 , selector buttons 16 , a coin acceptor 18 , a coin bin 20 and a game controller 22 adapted to control a plurality of fractional images 60 displayed in the display sections 52 .
- the fractional images 60 form a composite image 62 .
- Multiplier meter 710 is located at the top of case 12 .
- Multiplier meter 710 selects and displays a multiplier that the award or prize in the game is to be multiplied by to obtain a total prize that is then awarded to the game player.
- Multiplier meter 710 has several multiplier indicators 712 and an arrow 714 .
- Multiplier meter 710 is in communication with game controller 22 .
- Game controller 22 randomly selects a multiplier.
- Arrow 714 points to the multiplier selected by game controller 22 .
- Arrow 714 can be a mechanical arrow that is rotated or can be one of several arrows that light up to point to the selected multiplier.
- the selected multiplier is multiplied by an award meter 720 to obtain a total prize that is then paid to the player.
- the total prize is shown on total prize meter 722 .
- the total prize is added to the game player's credit meter 724 .
- Gaming device 750 is shown as a primary game in FIG. 10 . Gaming device 750 could also be used as a bonus game. In the case where gaming device 750 is used as a bonus game, it would replace bonus game 124 in FIG. 7 . Gaming device 750 would be mounted on top of primary game 122 ( FIG. 7 ).
- Flowchart 900 depicts the steps followed in playing a game on gaming device 750 .
- a wager is placed by the game player at step 302 in order to start game play on gaming device 750 .
- gaming device 750 generates and displays the fractional images 60 .
- Game controller 22 randomly selects the fractional image 60 to be displayed in each display section 52 .
- a base award is generated depending upon the number of fractional images 60 that are correctly aligned.
- the game then proceeds to step 314 where game controller 22 randomly selects a multiplier.
- the multiplier is shown on multiplier meter 710 .
- the multiplier is multiplied by the base award or prize to obtain a total prize.
- the total prize is shown on total prize meter 722 .
- step 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play again.
- Flowchart 950 depicts the steps followed in playing a game on gaming device 750 when it is used as a bonus game in conjunction with primary game 122 ( FIG. 7 ).
- a wager is placed by the game player at step 302 in order to start game play on primary game 122 .
- the game player plays primary game 122 .
- the game checks to see if a bonus-qualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 302 to allow the player the opportunity to place another wager and play the primary game 122 again.
- step 306 the method continues to step 306 to allow the player to play the bonus game on gaming device 750 .
- the game controller 22 determines which fractional images 60 are to be displayed in each display section 52 and displays those fractional images 60 .
- Game controller 22 randomly selects the fractional image 60 to be displayed in each display section 52 .
- a base award is generated depending upon the number of fractional images 60 that are correctly aligned. The base award is displayed on meter 720 .
- step 314 game controller 22 randomly selects a multiplier.
- the multiplier is shown on multiplier meter 710 .
- the multiplier is multiplied by the base award to obtain a total prize.
- the total prize is shown on total prize meter 722 .
- step 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play primary game 122 again.
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Abstract
Description
- This application is:
- I. a continuation-in-part application of U.S. patent application Ser. No. 10/245,623 filed on Sep. 16, 2002, which:
- 1. is a continuation-in-part of U.S. patent application Ser. No. 09/967,055 filed on Sep. 28, 2001;
- A. claims priority of U.S. provisional patent application Ser. No. 60/241,384, filed on Oct. 17, 2000; and
- 1. is a continuation-in-part of U.S. patent application Ser. No. 09/967,055 filed on Sep. 28, 2001;
- II. a continuation-in-part of U.S. patent application Ser. No. 10/811,104, filed on Mar. 26, 2004, which:
- 1. claims priority of U.S. provisional patent application Ser. No. 60/503,325, filed on Sep. 15, 2003;
- 2. is a continuation-in-part of application Ser. No. 09/967,033, filed on Sep. 28, 2001, now U.S. Pat. No. 6,719,630, issued on Apr. 13, 2004, which:
- A. is a continuation-in-part application of U.S. patent application Ser. No. 09/894,197, filed on Jun. 27, 2001;
- 3. is a continuation-in-part application of U.S. Ser. No. 10/664,228, filed Sep. 16, 2003;
- A. which is a continuation-in-part application of U.S. patent application Ser. No. 09/968,952, filed on Oct. 1, 2001, which is now U.S. Pat. No. 6,644,663, issued Nov. 11, 2003; and
- 4. is continuation-in-part of U.S. patent application Ser. No. 10/245,623, filed on Sep. 16, 2002, which:
- A. is a continuation-in-part of U.S. patent application Ser. No. 09/967,055 filed on Sep. 28, 2001, which:
- a. claims priority of U.S. provisional patent application Ser. No. 60/241,384, filed on Oct. 17, 2000.
All of these applications are hereby expressly incorporated by reference.
- a. claims priority of U.S. provisional patent application Ser. No. 60/241,384, filed on Oct. 17, 2000.
- A. is a continuation-in-part of U.S. patent application Ser. No. 09/967,055 filed on Sep. 28, 2001, which:
- This invention relates to gaming devices and, more particularly, to a gaming device that adds to player excitement and satisfaction.
- Many types of slot and video gaming machines have been designed over the years. The traditional slot machine has a series of annular reels disposed in a side-by-side relationship that rotate separately about a common axis. The reels can be implemented mechanically or visually on a video display driven by a computer. The game players score or winnings are indicated by indicia on the peripheral surfaces of the reels, which may align in any of a number of different combinations following a period of rotation of the reels. Players of gaming apparatus typically find it enjoyable to have a variety of different forms of gaming apparatus available. For this purpose, slot machines of the spinning reel type have been provided with a variety of different graphics, shapes, sound effects and scoring systems. Gaming machines that are more interesting generate more player excitement and in turn are played longer resulting in more revenue for the game operator.
- Unfortunately, the similarity of slot machines poses a problem for slot machine manufacturers in differentiating their machines from competitors. Modifying slot machines to enhance player enjoyment is not beneficial if the basic geometry and function of the visual components of the machine is retained.
- U.S. Pat. No. 5,722,891 to Inoue appears to suggest a slot machine having a plurality of rotatable mechanical reels. Inoue purports to describe an embodiment where the reels are rotatable about a vertical axis. However, Inoue appears to use standard images on the reels of this embodiment.
- U.S. Pat. No. 6,302,791 to Frohm et al. purports to suggest a slot machine with a high volatility index for awarding high value prizes. It appears that, in at least one embodiment, Frohm may suggest a column of mechanical reels rotatable about a vertical axis where a plurality of fractional images may be aligned to form a composite image. However, it appears that Frohm suffers from several drawbacks.
- It appears that Frohm is designed only to display one composite image. Frohm also appears to be limited to a single column of reels. Finally, the reels of the Frohm device appear to be spaced quite far apart. The spaces between the images in Frohm make it more difficult for players to see the composite image formed by the fractional images.
- The 1936 Groetchen HIGH STAKES gumball vender appears to have three mechanical reels bearing fractional image of a race horse ridden by a jockey. See Marshall Fey, Slot Machines: A Pictorial History of the First 100Years, 169 Liberty Belle Books, Reno, Nev. (4th ed. 1994). It appears that the goal of the game was to align three fractional horse images of the same color. While HIGH STAKES appears to have used fractional images, the machine always formed the same basic image because each reel appears to have borne only images corresponding to a fractional image, differing only in color.
- U.S. Pat. No. 5,154,420 to Gutknecht purports to describe a gaming device having a two-sided coin having two rotatable pieces. Because the device of Gutknecht device can only display four possible outcomes, its usefulness is quite limited. U.S. Pat. No. 5,749,576 to Heinen et al. appears to suggest a similar device. However, Heinen appears even more limited than Gutknecht, with the device only able to form a whole image or not.
- U.S. Pat. No.5,373,440 to Cohen et al. purports to describe an advertising device whereby a player may be awarded goods or services for achieving a winning combination of symbols. In one embodiment, Cohen may suggest the winning combination being the alignment of a plurality of fractional images to form a composite image. However, Cohen is an advertising device and not a game of chance. Cohen appears to be limited to a single row of images. Additionally, Cohen specifically states that the use of fractional images is not preferred. Finally, Cohen appears to suggest that the game display is computer generated and does not appear to suggest how mechanical reels could be closely spaced together to avoid the spacing problems discussed in conjunction with Frohm.
- U.S. Pat. No. 6,095,921 to Walker et al. purports to suggest a gaming device having a plurality of wheels bearing various shapes. It appears that the goal of the game is to align images on the wheels in order to form the image of a star. It appears that only one composite image may be formed by the device. In addition, Walker does not appear to enable a mechanical version of the game.
- A current unmet need exists for a gaming device that is different than previous slot machines in order to provide game players with a more exciting and desirable gaming experience.
- Advantages of One or More Embodiments of the Present Invention
- The various embodiments of the present invention may, but do not necessarily, achieve one or more of the following advantages:
- provide a gaming device that adds to player excitement and satisfaction;
- provide a gaming device that is interesting to players, resulting in longer playing time;
- provide a gaming device that is readily distinguishable from conventional slot machines;
- provide a gaming device that awards a prize when several fractional images are assembled into a composite image;
- provide a matrix of displays that may be used to form one or more integrated images;
- provide a novel use for flexible band displays;
- provide a gaming device where whole images may be formed by aligning fractional images appearing on one or more wheels;
- provide a gaming device capable of simultaneously forming a plurality of composite images from a plurality of fractional images;
- provide a game whereby a player may be awarded multiple prizes for simultaneously forming a plurality of composite images from a plurality of fractional images;
- provide a game whereby a player may be awarded a prize for simultaneously forming a plurality of composite images from a plurality of fractional images;
- provide a mechanism for placing images in close proximity to one another; and
- provide a gaming device that may form a plurality of composite images from a plurality of fractional images.
- These and other advantages of the present invention may be realized by reference to the remaining portions of the specification, claims, and abstract.
- In at least one embodiment, the present invention relates to a gaming device that includes a game display having at least one display section. The gaming device also includes a game controller adapted to display images in the display section. At least a portion of the images comprise fractional images corresponding to at least one composite image. The images appearing in the display section are randomly selected. A prize is awarded when a plurality of fractional images are aligned such that they form a composite image.
- In other embodiments, the present invention relates to a method of playing a game. According to the inventive method, a wager is placed on a gaming device and a game is started. A game outcome is generated. Images are displayed on the game display in at least a portion of a plurality of changeable display sections formed in a matrix of m rows and n columns. A fractional image of a composite image is displayed in at least a portion of the changeable display sections. A prize is awarded when a composite image is formed by the alignment of fractional images appearing in the changeable display sections.
- The above description sets forth, rather broadly, a summary of at least one embodiment of the present invention so that the detailed description that follows may be better understood and contributions of the present invention to the art may be better appreciated. Some of the embodiments of the present invention may not include all of the features or characteristics listed in the above summary. There are, of course, additional features of the invention that will be described below and will form the subject matter of claims. In this respect, before explaining at least one preferred embodiment of the invention in detail, it is to be understood that the invention is not limited in its application to the details of the construction and to the arrangement of the components set forth in the following description or as illustrated in the drawings. The invention is capable of other embodiments and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.
-
FIG. 1 is substantially a front view of a gaming device in accordance with the present invention in which the image displayed is a composite image. -
FIGS. 2A-2F are substantially perspective views of display devices for use with the present invention. -
FIG. 3 is substantially a front view of a matrix display of the present invention. -
FIG. 4 is substantially a front view of the gaming device ofFIG. 1 in which the image is not aligned. -
FIG. 5 is substantially a front view of a matrix display of the present invention. -
FIG. 6 is substantially a flow chart showing the operation of the gaming device ofFIG. 1 . -
FIG. 7 is substantially a front view of an alternative embodiment of a gaming device in which the present invention is used as a bonus game. -
FIG. 8 is substantially a flow chart showing the operation of the bonus gaming device ofFIG. 7 . -
FIG. 9 is substantially a front view of an alternative embodiment of a gaming device in accordance with the present invention. -
FIG. 10 is substantially a front view of another embodiment of a gaming device. -
FIG. 11 is substantially a flow chart showing the operation of the gaming device ofFIG. 9 . -
FIG. 12 is substantially a flow chart showing the operation of the gaming device ofFIG. 9 when used as a bonus game in conjunction with a primary game. -
FIG. 13 is substantially a flow chart showing the operation of the gaming device ofFIG. 10 . -
FIG. 14 is substantially a flow chart showing the operation of the gaming device ofFIG. 10 when used as a bonus game in conjunction with a primary game. - In the following detailed description of the preferred embodiments, reference is made to the accompanying drawings, which form a part of this application. The drawings show, by way of illustration, exemplary embodiments in which the invention may be practiced. It is to be understood that other embodiments may be utilized and structural changes may be made without departing from the scope of the present invention.
- Gaming Device
- Referring to
FIGS. 1 and 4 , agaming device 10 is shown.Gaming device 10 may comprise a housing (or case) 12, agame display 50 havingseveral display sections 52, alever 14,selector buttons 16, acoin acceptor 18, acoin bin 20 and a game controller 22 (generically represented) adapted to control at least one display mechanism (not shown inFIG. 1 ). The display mechanism may cause one or more fractional (or partial)image 60 to be displayed in a particular display section orsections 52. When properly aligned,fractional images 60 may form acomposite image 62. Bycomposite image 62, Applicants mean theimage 62 formed by aligning the constituentfractional images 60 of thecomposite image 62. For example, inFIG. 1 , thecomposite image 62 of a girl's face is formed by alignment of thefractional images 60 corresponding to the top, middle, and bottom portions of the girl's face. -
Housing 12 contains the gaming device components.Coin acceptor 18 accepts value from a game player, generally to be converted to credits ongaming device 10.Coin acceptor 18 may be configured to also accept tokens, paper currency, and vouchers. In addition, a card reader (not shown) may be included for accepting credit cards, ATM cards, player tracking cards, smart cards, and the like. Acoin bin 20, which may be mounted below thehousing 12, holds coins that may be dispensed after a winning game event has occurred. Of course, the present invention may also be used in devices that do not dispense currency.Lever 14 may be pulled by the game player to start the game. Alternatively the player may initiate a game by using aselector button 16. -
Display 50 is shown with threedisplay sections 52. Of course, more or less display sections could be used. In addition,display sections 52 are shown arranged in a 3 by 1 matrix (3 rows and 1 column). The present invention is not limited to any particular configuration ofdisplay sections 52. For example,display sections 52 may be arranged in an m by n matrix, where m is the number of rows, n is the number of columns, m and n are integers, and at least one of m and n is greater than 1. Non-linear arrangements could also be used, for example an image might be formed using quadrants, halves, or other portions of a circle. - In certain embodiments only one
display section 52 may be movable or changeable. For example, the bottom half image of a composite figure might be painted or otherwise depicted on the surface ofdisplay 50. In contrast, the top half image of the same composite figure could be displayed by display mechanism utilizing adisplay section 52 that is changeable. Specifically, in the embodiment illustrated inFIG. 1 , theimages 60 appearing in top andbottom display sections 52 could be depicted ondisplay 50 with only the middle of the girl's face appearing in adisplay section 52 that is changeable. - The
images 60 displayed ondisplay sections 52 may be carried by one or more display mechanisms. The display mechanism may be a mechanical spinning reel, a video display, a video display that simulates mechanical spinning reels, a mechanical moveable flexible band of material, or other suitable display device.Display sections 52 are shown oriented, or aligned, vertically. However, horizontal, linear, at least partially circular, diagonal, or other arrangements could be used. - In at least some embodiments, it may be desirable to place
display sections 52 as close to one another as possible. Close proximity offractional images 60 may aid players in visualizing thecomposite image 62 formed by thefractional images 60 and makegaming device 10 more aesthetically pleasing. - Traditional mechanical reel assemblies (such as typically used in slot machines) are limited in how closely they can be placed together by their chassis and other component parts. A reel shelf that allows reels to be placed more closely to one another than conventional reel assemblies can be found in U.S. Pat. No. 6,644,663, as well as in U.S. patent application Ser. No. 10/664,228, the entire disclosures of which are hereby expressly incorporated by reference.
- It also may be beneficial to dispense completely with traditional reel mechanisms in favor of display devices that rotate a flexible band of material about one or more rollers. A number of suitable devices may be obtained from Starpoint Electrics Ltd. of Chessington, UK. These band displays produce smooth and quiet operation and may present a visually different look from traditional reel slots machines. In addition, these band mechanisms may be constructed so that they may be placed very closely together.
- As already discussed, in
gaming devices 10 presentingfractional images 60, it may be beneficial to place thefractional images 60 as closely together as possible. For example,FIG. 2A illustrates adisplay mechanism 200 consisting of a band offlexible material 202 that passes over a plurality ofrollers 210.Rollers 210 may be mounted to achassis 208. Band 202 may bear a number ofdifferent indicia 206.Indicia 206 may be traditional slot machine images, such as fruits, bars, or 7s, fractional images, or any other image desired by a game designer. At least oneroller 210 may be connected to anactuator 214, which may be a motor, such as a dc motor, servo motor, stepper motor, or the like. In at least one embodiment,actuator 214 is a standard 48 step bi-directional 12 volt dc motor.Actuator 214 may be in communication with a controller (not shown). - One or
more illumination sources 212 may be placed behindband 202 in order to illuminateindicia 206.Illumination sources 212 may be incandescent lights, fluorescent lights, light emitting diodes, or any other suitable light source.Illumination sources 212 may also be connected to a controller (not shown) in order to create interesting lighting effects. -
Rollers 210 may havetoothed portions 222 for engaging holes orslots 224 onflexible band 202. The use of this tractor feed system may aid in securingband 202 and provide a secure actuation mechanism.Display mechanism 200 may include an optical sensor (not shown), or other position-sensing device, for determining the position ofband 202.Display mechanism 200 is available as model FS1RM from Starpoint Electrics Ltd. - Although
display mechanism 200 positions band 202 at an incline, other configurations may be used. For example,FIG. 2B illustrates adisplay mechanism 250 that may be constructed in a similar fashion to displaymechanism 200. However,display mechanism 250 positions band 202 in a curved or arced manner.Display mechanism 270, shown inFIG. 2C , is similar todisplay mechanism 250, also displayingband 202 in a curved or arced manner, but has a more compact design thandisplay mechanism 250.Display mechanisms - Another display mechanism, 280, is illustrated in
FIG. 2D .Display mechanism 280 is extremely compact and well suited for use in the present invention. In particular, if game display 50 (FIG. 1 ) contains display sections 52 (FIG. 1 ) arranged in a m by n matrix, adisplay mechanism 280 may be used for each cell, ordisplay section 52, of the matrix. The compact nature ofdisplay mechanism 280 allows eachdisplay mechanism 280 to be placed closely together, aiding a player in viewing a plurality of fractional images 60 (FIG. 1 ) as a composite image 62 (FIG. 1 ).Display mechanism 280 is available from Starpoint Electrics Ltd. as part number FM1. Thedisplay mechanisms FIGS. 2A, 2B , 2C, and 2D allow for a modular design that allowsvarious displays 50 to be constructed however a game designer desires. - Although
display mechanisms bands 202, thebands 202 of the present invention are not so limited and can be adapted to provide a variety of configurations or shapes. For example, as best illustrated inFIG. 2E ,display mechanism 290 includes aband 202 having a semi-circular shape. One suchsuitable display mechanism 290 is the 1FD Flexi Disc manufactured by Sega SA and available from Starpoint Electrics Ltd. - As further shown in
FIG. 2E ,band 202 has a plurality ofindicia 206 representing head portions of various figures that are arranged in a plurality ofsections 292. A prize may be awarded when the player matches the head portion with a corresponding bottom portion 294, or the prize could be paid depending on which head portion was combined with which bottom portion 294. Of course, other representations and game play methods may be used without departing from the scope of the present invention. It is understood that a variety ofdisplays 50 may be constructed by utilizing various combinations ofdisplay mechanisms bands 202 of the same and/or different shape. - As shown in
FIG. 2F , fractional images orindicia spinnable wheels indicia concentric wheels indicia 414, which may be the bottom of a figure or icon, may be shown on aninner wheel 412 andother indicia 416, which may be the top of the. figure or icon, may be displayed on anouter wheel 408. -
Outer wheel 408 may be attached to anouter wheel actuator 422 andinner wheel 412 attached to aninner wheel actuator 424.Wheel display 400 may be supported by achassis 420. For embodiments with two concentric wheels, a suitable display mechanism may be part 1CRD available from Starpoint Electrics Ltd. An additional mechanism that may be used for concentric wheel displays is disclosed in U.S. Pat. No. 6,105,962. Of course, more concentric wheels, and other types of display mechanisms, may be used in conjunction therewith without departing from the scope of the present invention. - Referring back to
FIG. 1 , the axis of rotation ofdisplay sections 52 may be horizontal, vertical, or diagonal.FIG. 1 showsdisplays sections 52 having a vertical axis ofrotation 54. If the game player is standing or sitting upright facing thedisplay 50, axis ofrotation 54 is parallel to the game player. At least a portion ofdisplay sections 52 are capable of displaying afractional image 60. -
Fractional image 60 is a portion of thecomposite image 62. Theimage 62 can be a wide variety of subjects such as pictures or paintings including movie stars, celebrities, animals, famous landmarks, musicians, vehicles, buildings, politicians, etc. Thecomposite image 62 is a contiguousrecognizable image 62. If desired a pay line (not shown) can be added to thedisplay 50 to aid the player in seeing the alignment of thefractional images 60. - As illustrated in
FIG. 3 ,display sections 52 may containfractional images 504 orwhole images 506. For example,fractional images 504 andwhole images 506, including typical slot machine images, such asfruit 508,bars same display 500. In addition, more than onecomposite image 62 may be displayed ondisplay 500. Accordingly, eachdisplay section 52 may be configured to displayfractional images 504 corresponding to more than onecomposite image 62. Therefore games may be designed where prizes are awarded not just based on forming acomposite image 62, but which depend on whichcomposite image 62 is formed. - In the case where
display 500 has a matrix ofdisplay sections 52, acomposite image 62 may be formed along a row (image 520), column (image 522), diagonal (image 524), or other portion of the matrix. In addition, acomposite image 62 can be formed by having all of thedisplay sections 52 show a portion of thecomposite image 62. If the matrix, or other arrangement ofdisplay 50, is large enough, more than onecomposite image 62 can be displayed at the same time. - Not every
display section 52 ofdisplay 500 needs to display afractional image 504 in order for acomposite image 62 to be formed. For example, inFIG. 1 , acomposite image 62 could be formed using two of thedisplay sections 52, the center and either the top orbottom display section 52. - In embodiments having a matrix (or other suitable arrangement) of
display sections 52, such as illustrated inFIG. 3 , multiplecomposite images 62 may be simultaneously formed byfractional images 504 on thesame display 500. Multiplecomposite images 62 may be used to indicate one prize or may be used to award multiple prizes. For example,FIG. 3 illustratesdisplay 500 having acomposite image 62 of acrown 520 above thecomposite image 62 of ahead 526. - For example, forming a single
composite image 62, such asimage 526, might entitle a player to a small or moderate bonus. Forming a plurality ofcomposite images 62 that are integrated, such asimages composite image 62 of acrown 520 and thecomposite image 62 of ahead 526 are relatedcomposite images 62, this relatedness is not required. -
FIG. 1 illustrates acomposite image 62 broken up into threefractional images 60. If desired,composite image 62 could be broken into a larger or smaller number offractional images 60. Aconventional game controller 22 may be used to control the displaying of thefractional images 60.Game controller 22 may contain a random number generator (not shown) to cause the display mechanism such as mechanical reels (not shown) or video display (not shown) to generate a particular combination offractional images 60. - During game play, a game player inserts currency or currency equivalents into
coin acceptor 18, places a wager, and then pulls lever 14 (or presses the appropriate selector button 16) to start play. Ifgame display 50 includes a display mechanism, such as mechanical reels, the reels may spin or rotate about theirrotational axis 54.Game controller 22 selects afractional image 60 to display in eachdisplay section 52. - In at least one embodiment, a player may be allowed to provide input to influence
display 50. For example, the player may be allowed to activate one of theselector buttons 16 during a game round to stop one or more display mechanisms from moving (or otherwise displaying different images) and to stop on an image. In certain embodiments, activation of aselector button 16 does not influence the outcome of the game, but only determines when the display mechanism begins to stop moving and eventually settles on a particular, randomly determined, image. - If
game display 50 includes a display mechanism, such as a video display, the video display may simulate mechanical reels andgame controller 22 may select afractional image 60 to display in eachdisplay section 52. Thegame controller 22 can be configured to automatically stop moving the display mechanism after a predetermined time period has passed without the player activating theplayer input device 16. - In
FIG. 1 ,fractional images 60 line up to form acomposite image 62. In this example, thecomposite image 62 is a girl's face. InFIG. 4 , thefractional images 60 do not line up to form acomposite image 62. InFIG. 1 , eachfractional image 60 corresponding to the girl's head appears in the proper row of the matrix.Display 50 could be configured so that thefractional image 60 corresponding to the top of the girl's head always appears, if at all, in thetop display section 52. Similarly, the middle and lower portions of the girl's head could be configured to always appear, if at all, in thecorresponding display section 52. Of course, the present invention embraces alternative configurations. For example, rather than appearing in thetop display section 52, thefractional image 60 corresponding to the top of the girl's head could be made to appear in themiddle display section 52, as shown inFIG. 4 , or inother displays sections 52. - In some embodiments, when
fractional images 60 indisplay sections 52 form acomposite image 62, a game-winning event may be generated and the player may be awarded a prize in accordance with a pay table. In some embodiments, when thefractional images 60 displayed indisplay sections 52 do not form acomposite image 62, a game losing event is generated, the game is ended, and the player must place a new wager by depositing more coins, or using accumulated credits, to play the game again. If desired, the payout table can be structured to make a partial payout depending upon the number offractional images 60 that are properly aligned. For example, if 2 of the 3fractional images 60 are properly aligned, the payout could be a percentage, such as 50 percent, of the payout for having all 3 of thefractional images 60 properly aligned. An award could be given for having even onefractional image 60 appear on adisplay section 52 ofdisplay 50. - In certain embodiments, the location of a
composite image 62 formed byfractional images 60 may be correlated to the value of a prize. For example, consider a 3 by 3 matrix 600 (FIG. 5 ) ofdisplay sections 52. A game (not shown) could be designed having a horse race theme. The top row could correspond to a horse taking first place in a race, the middle row to second place, and the bottom row to third place (the rows could also correspond to win, place, or show). If a composite image of a horse is formed in the top row, the player might be entitled to a first prize. If the composite image of the horse is formed on the middle or bottom row, the player might receive a lesser prize. - Prizes could be awarded for having multiple composite images formed at one time. For example, in the horse racing embodiment described above, a player might be awarded a jackpot or progressive prize for having horses appear in all three rows. Such a winning event might correspond to a trifecta.
- In other embodiments a number of
fractional images 60 may be assembled to form a number ofcomposite images 62. Thosecomposite images 62 might themselves form anothercomposite image 62. For example, as illustrated inFIG. 5 , a gaming device 10 (FIG. 1 ) might be designed with a hamburger theme.Top row 604 ofdisplay 600 might havefractional images 60 corresponding to the top of ahamburger bun 610.Bottom row 608 may havefractional images 60 representing the bottom of ahamburger bun 612.Middle row 606 may havefractional images 60 representing ahamburger patty 614. The player might be given different awards for forming the images of one or more ofbun sections hamburger patty 614 with a more valuable prize being awarded if thecomposite image 62 of a hamburger is formed. - Flowchart
- Referring to
FIG. 6 , aflowchart 80 is shown.Flowchart 80 depicts the steps followed in playing a game on gaming device 10 (FIG. 1 ). A wager is placed by the game player atstep 82 in order to start game play ongaming device 10. Atstep 84, the player pullslever 14 in order to start the game. Atstep 85, thegame controller 22 determines whichfractional images 60 are to be displayed in eachdisplay section 52 and displays thosefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Next,gaming device 10 moves to adecision step 86. Atdecision step 86, the number offractional images 60 that are aligned in the correct location ordisplay section 52 are determined. If the number of correctly alignedfractional images 60 is equal to zero, a yes is returned and the game progresses to step 94 where a losing event is determined along with no pay out of an award. Fromstep 94, the game loops back to step 82 to allow the game player to place another wager. If a no is returned atdecision step 86, the game moves todecision step 88. - At
decision step 88 the number offractional images 60 that are aligned in the correct location ordisplay section 52 is compared to see if it is equal to one. In the case where the answer is “yes” atstep 88, the game progresses to step 96 where a partial payout is determined. For example, if a wager of one dollar was placed, the payout for correctly aligning one of the threefractional images 60 could be 50 cents. Fromstep 96, the game loops back to step 82 to allow the game player to place another wager. If a no is returned atdecision step 88, the game moves todecision step 90. - At
decision step 90 the number offractional images 60 that are aligned in the correct location or display section is compared to see if it is equal to two. In the case where a yes is returned atstep 90, the game progresses to step 98 where a partial payout is determined and paid. For example, if a wager of one dollar was placed, the payout for correctly aligning two of the three images could be one dollar. Fromstep 98, the game loops back to step 82 to allow the game player to place another wager. If a no is returned atdecision step 90, the game moves to step 92. - At
step 92, the number offractional images 60 that are aligned in the correct location or display section is equal to three, thereby forming a composite image. The game next moves to step 100 where a full payout is determined and paid for a game-winning event. For example, if a wager of one dollar was placed, the payout for correctly aligning all of the three images could be two dollars. Fromstep 100, the game loops back to step 82 to allow the game player to place another wager. - Bonus Game Embodiment
- The
gaming device 10 shown inFIGS. 1 and 4 is configured as a primary game. Thegaming device 10 can also be used as a bonus game that is attached to another primary game. Referring toFIG. 7 , abonus gaming device 120 is shown.Bonus gaming device 120 comprises aprimary game 122 and abonus game 124 mounted on top.Primary game 122 can be almost any game. InFIG. 7 ,primary game 122 is shown as a conventional slot machine.Primary game 122 comprises severalrotating reels 126 with apay line 128 and that is actuated by alever 14. One or more meters or displays 130 tell the game player their winnings and remaining playing credits. Aspecial symbol 132 is generated onpay line 128 to signify a bonus qualifying or generating event. After a bonus qualifying event has occurred thebonus game 124 becomes available for play.Bonus game 124 would then be played in a similar manner as to gaming device 10 (FIG. 1 ). The conventional slot machine triggers a bonus-qualifying event that allows the game player the opportunity to playbonus game 124 to win a bonus prize or payout. - Bonus Game Flowchart
- Referring to
FIG. 8 , aflowchart 150 of the operation of bonus gaming device 120 (FIG. 7 ) is shown. Atstep 152, a wager is placed by the game player in order to start game play onprimary game 122. Atstep 154, the player plays theprimary game 122. Next,primary game 122 moves to adecision step 156. Atdecision step 156 the, game checks to see if the bonus-qualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 152 to allow the player the opportunity to place another wager and play theprimary game 122 again. If the bonus-qualifying event has occurred atstep 156, the method continues todecision step 158. Atdecision step 158, the player may elect to play thebonus game 124 or return to theprimary game 122. If the player elects to return to theprimary game 122, the game loops back tostep 152. If the player elects to play thebonus game 124, the game proceeds to step 160. Atstep 160, the player plays thebonus game 124, which generates and displays either fractional 60 orcomposite images 62. The operation at this point of thebonus game 124 is identical to that ofgaming device 10 ofFIGS. 1 and 4 . Atstep 162, the game player is then paid a payout depending upon the number offractional images 60 that are correctly aligned. The game then loops back to step 152 to allow the player to play theprimary game 122 again. - Alternative Embodiment
- Referring to
FIG. 9 , an alternative embodiment of agaming device 700 is shown.Gaming device 700 is similar togaming device 10 ofFIG. 1 with the addition of a spin orgame play meter 702 and amultiplier meter 710.Gaming device 700 comprises acase 12,game play meter 702,multiplier meter 710, agame display 50 having several ormore display sections 52, alever 14,selector buttons 16, acoin acceptor 18, acoin bin 20 and agame controller 22 adapted to control a plurality offractional images 60 displayed in thedisplay sections 52. Thefractional images 60 form acomposite image 62. -
Game play meter 702 hasseveral spin indicators 704 labeled 1 through 6 spins that are aligned vertically.Game play meter 702 may be shown as a voltage meter for example.Meter 702 is in communication withgame controller 22. Thespin indicator 704 displays the number of times selected bygame controller 22 that the game is to be played or repeated for one wager.Spin indicator 704 displays a randomly generated integer for the number of times that the game is to be played. For example, ifgaming device 700 selects three (3) times to play the game,spin indicator 704 would light up or otherwise indicate that three plays or spins ofdisplay 50 would occur. The spins would occur sequentially without the need for the game player to pulllever 14. An award for each game is generated in the same manner as ingaming device 10. That is, when acomposite image 62 is formed, a prize or award is generated. The award from each game is added to obtain a cumulative award or prize. The cumulative award or prize is displayed onmeter 720. If no award or prize is won in any of the spins, a consolation prize may be generated bygame controller 22 and awarded. -
Multiplier meter 710 is located at the top ofcase 12.Multiplier meter 710 selects and displays a multiplier that the cumulative award or prize is to be multiplied by to obtain a total prize that is then awarded to the game player.Multiplier meter 710 hasseveral multiplier indicators 712 and anarrow 714.Multiplier meter 710 is in communication withgame controller 22.Game controller 22 randomly selects a multiplier.Arrow 714 points to the multiplier selected bygame controller 22.Arrow 714 can be a mechanical arrow that is rotated or can be one of several arrows that light up to point to the selected multiplier. The selected multiplier is multiplied by the cumulative award shown onmeter 720 to obtain a total prize that is then paid to the player. The total prize is shown ontotal prize meter 722. The total prize is added to the game player'scredit meter 724. -
Gaming device 700 is shown as a primary game inFIG. 9 .Gaming device 700 could also be used as a bonus game. In the case wheregaming device 700 is used as a bonus game, it would replacebonus game 124 inFIG. 7 .Gaming device 700 would be mounted on top ofprimary game 122. - Alternative Embodiment Flowchart
- Referring to
FIG. 11 , aflowchart 300 is shown.Flowchart 300 depicts the steps followed in playing a game on gaming device 700 (FIG. 9 ). A wager is placed by the game player atstep 302 in order to start game play ongaming device 700. Atstep 304,game controller 22 randomly selects a number of times to play a game ongaming device 700. The number of games is displayed ongame play meter 702. Atstep 306, thegame controller 22 determines whichfractional images 60 are to be displayed in eachdisplay section 52 and displays thosefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Atstep 308, a base award is generated depending upon the number offractional images 60 that are correctly aligned. The game then proceeds todecision step 310 where the number of games played is compared to the selected number of times to playgaming device 700. If the number of times thatgaming device 700 has been played is not equal to the selected number of times, the game loops back to step 306 where thefractional images 60 are generated and displayed again. If the number of times thatgaming device 700 has been played is equal to the selected number of times, the game proceeds to step 312. Atstep 312 the award from each individual game played is added to obtain a cumulative prize. The cumulative prize is displayed onmeter 720. - Next, the game proceeds to step 314 where
game controller 22 randomly selects a multiplier. The multiplier is shown onmultiplier meter 710. Atstep 316, the multiplier is multiplied by the cumulative prize to obtain a total prize. The total prize is shown ontotal prize meter 722. Next, atstep 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play again. - Alternative Bonus Embodiment Flowchart
- Referring to
FIG. 12 , aflowchart 800 is shown.Flowchart 800 depicts the steps followed in playing a game on gaming device 700 (FIG. 9 ) when it is used as a bonus game in conjunction with primary game 122 (FIG. 7 ). A wager is placed by the game player atstep 302 in order to start game play onprimary game 122. Atstep 802, the game player playsprimary game 122. Next, atdecision step 804 the game checks to see if a bonus-qualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 302 to allow the player the opportunity to place another wager and play theprimary game 122 again. If the bonus-qualifying event has occurred atstep 804, the method continues to step 304 to allow the player to play the bonus game ongaming device 700. Atstep 304,game controller 22 randomly selects a number of times to play a game ongaming device 700. The number of games is displayed onmeter 702. Atstep 306, thegame controller 22 determines whichfractional images 60 are to be displayed in eachdisplay section 52 and displays thosefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Atstep 308, a base award is generated depending upon the number offractional images 60 that are correctly aligned. The game then proceeds todecision step 310 where the number of times the game has been played is compared to the selected number of times to playgaming device 700. If the number of times thatgaming device 700 has been played is not equal to the selected number of times, the game loops back to step 306 where thefractional images 60 are generated and displayed again. If the number of times thatgaming device 700 has been played is equal to the selected number of times, the game proceeds to step 312. Atstep 312 the award from each individual game played is added to obtain a cumulative prize. The cumulative prize is displayed onmeter 720. - Next, the game proceeds to step 314 where
game controller 22 randomly selects a multiplier. The multiplier is shown onmultiplier meter 710. Atstep 316, the multiplier is multiplied by the cumulative prize to obtain a total prize. The total prize is shown ontotal prize meter 722. Next, atstep 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and playprimary game 122 again. - Second Alternative Embodiment
- Referring to
FIG. 10 , an alternative embodiment of agaming device 750 is shown.Gaming device 750 is similar togaming device 700 ofFIG. 9 except that spin or game meter 702 (FIG. 9 ) is not present.Gaming device 750 comprises acase 12,multiplier meter 710, agame display 50 havingseveral display sections 52, alever 14,selector buttons 16, acoin acceptor 18, acoin bin 20 and agame controller 22 adapted to control a plurality offractional images 60 displayed in thedisplay sections 52. Thefractional images 60 form acomposite image 62. -
Multiplier meter 710 is located at the top ofcase 12.Multiplier meter 710 selects and displays a multiplier that the award or prize in the game is to be multiplied by to obtain a total prize that is then awarded to the game player.Multiplier meter 710 hasseveral multiplier indicators 712 and anarrow 714.Multiplier meter 710 is in communication withgame controller 22.Game controller 22 randomly selects a multiplier.Arrow 714 points to the multiplier selected bygame controller 22.Arrow 714 can be a mechanical arrow that is rotated or can be one of several arrows that light up to point to the selected multiplier. The selected multiplier is multiplied by anaward meter 720 to obtain a total prize that is then paid to the player. The total prize is shown ontotal prize meter 722. The total prize is added to the game player'scredit meter 724. -
Gaming device 750 is shown as a primary game inFIG. 10 .Gaming device 750 could also be used as a bonus game. In the case wheregaming device 750 is used as a bonus game, it would replacebonus game 124 inFIG. 7 .Gaming device 750 would be mounted on top of primary game 122 (FIG. 7 ). - Second Alternative Embodiment Flowchart
- Referring to
FIG. 13 , aflowchart 900 is shown.Flowchart 900 depicts the steps followed in playing a game ongaming device 750. A wager is placed by the game player atstep 302 in order to start game play ongaming device 750. Atstep 306,gaming device 750 generates and displays thefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Atstep 308, a base award is generated depending upon the number offractional images 60 that are correctly aligned. The game then proceeds to step 314 wheregame controller 22 randomly selects a multiplier. The multiplier is shown onmultiplier meter 710. Atstep 902, the multiplier is multiplied by the base award or prize to obtain a total prize. The total prize is shown ontotal prize meter 722. Next, atstep 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play again. - Second Alternative Bonus Embodiment Flowchart
- Referring to
FIG. 14 , aflowchart 950 is shown.Flowchart 950 depicts the steps followed in playing a game ongaming device 750 when it is used as a bonus game in conjunction with primary game 122 (FIG. 7 ). A wager is placed by the game player atstep 302 in order to start game play onprimary game 122. Atstep 802, the game player playsprimary game 122. Next, atdecision step 804 the game checks to see if a bonus-qualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 302 to allow the player the opportunity to place another wager and play theprimary game 122 again. If the bonus-qualifying event has occurred atstep 804, the method continues to step 306 to allow the player to play the bonus game ongaming device 750. Atstep 306, thegame controller 22 determines whichfractional images 60 are to be displayed in eachdisplay section 52 and displays thosefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Atstep 308, a base award is generated depending upon the number offractional images 60 that are correctly aligned. The base award is displayed onmeter 720. - Next, the game proceeds to step 314 where
game controller 22 randomly selects a multiplier. The multiplier is shown onmultiplier meter 710. Atstep 902, the multiplier is multiplied by the base award to obtain a total prize. The total prize is shown ontotal prize meter 722. Next, atstep 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and playprimary game 122 again. - Although the description above contains many specifications, these should not be construed as limiting the scope of the invention but as merely providing illustrations of some of presently preferred embodiments of this invention. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents rather than by the examples given.
Claims (55)
Priority Applications (2)
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US11/240,968 US20060030393A1 (en) | 2004-03-26 | 2005-09-30 | Image alignment gaming device and method |
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US09/967,055 US6814665B2 (en) | 2000-10-17 | 2001-09-28 | Gaming bonus device and method of use |
US09/967,033 US6719630B1 (en) | 2001-06-27 | 2001-09-28 | Image alignment gaming device and method |
US09/968,952 US6644663B2 (en) | 2001-10-01 | 2001-10-01 | Reel mechanism |
US10/245,623 US20030069066A1 (en) | 2000-10-17 | 2002-09-16 | Gaming bonus device and method of use |
US50332503P | 2003-09-15 | 2003-09-15 | |
US10/664,228 US7040620B2 (en) | 2001-10-01 | 2003-09-16 | Reel mechanism |
US10/811,104 US7618314B2 (en) | 2000-10-17 | 2004-03-26 | Image alignment gaming device and method |
US10/959,686 US20050090306A1 (en) | 2000-10-17 | 2004-10-04 | Image alignment gaming device and method |
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US10/811,104 Continuation-In-Part US7618314B2 (en) | 2000-10-17 | 2004-03-26 | Image alignment gaming device and method |
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