US20020161586A1 - Voice control module for controlling a game controller - Google Patents
Voice control module for controlling a game controller Download PDFInfo
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- US20020161586A1 US20020161586A1 US10/063,784 US6378402A US2002161586A1 US 20020161586 A1 US20020161586 A1 US 20020161586A1 US 6378402 A US6378402 A US 6378402A US 2002161586 A1 US2002161586 A1 US 2002161586A1
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- voice
- command
- recognition device
- voice recognition
- microphone
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- 238000006243 chemical reaction Methods 0.000 claims description 2
- 230000008859 change Effects 0.000 description 6
- 238000010586 diagram Methods 0.000 description 6
- 230000006870 function Effects 0.000 description 3
- 230000008901 benefit Effects 0.000 description 2
- 238000006073 displacement reaction Methods 0.000 description 2
- 230000004075 alteration Effects 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/26—Speech to text systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L15/00—Speech recognition
- G10L15/22—Procedures used during a speech recognition process, e.g. man-machine dialogue
- G10L2015/223—Execution procedure of a spoken command
Definitions
- the present invention relates to a voice control module, and more particularly, to a voice control module for controlling a game controller.
- the user interface of a computer game such as a computer joystick commonly comprises a movable control handle and a plurality of control buttons.
- the advantage of the control handle and control buttons is ease of operation.
- the various setup and functions of the control buttons vary from game to game. This is obviously not user-friendly as it requires the user to remember different functions for each control button depending on which program is being used.
- a user may inadvertently press the wrong button as he is unable to watch the keypad and the screen at the same time. This disrupts game play and causes user frustration.
- any time voice signals are inputted through the microphone, recognition signal processing occurs immediately.
- the input voice signals are compared with pre-existent commands stored in the memory. If an input voice signal is identical to one of the stored commands, the corresponding command will be executed. If there are too many pre-existent commands, it will take too long to compare each one individually. If the time interval between two input voice signals is not long enough, the commands will not be executed at once.
- command mode In command mode, a specific button should be pressed first before each voice command is inputted. This alerts the controller to expect an input voice signal. If the input voice command is identical to one of the pre-existent commands, it will be executed. Here, recognition occurs only when a button is pressed so the storage capacity of commands is high. However, it is not convenient for users.
- the present invention provides a voice control module for controlling a game controller comprising:
- a first voice recognition device for converting the voice signals inputted from the microphone within a time period into a corresponding game command
- a second voice recognition device for converting the voice signals continuously inputted from the microphone into a corresponding switch command
- the second voice recognition device initiates the first voice recognition device to convert the voice signals inputted from the microphone within the time period into a corresponding game command to control the game controller.
- the voice control module will distinguish each voice signal automatically without the need for pressing any button, hence it is very easy to use and game play is more fluent.
- FIG. 1 is a schematic diagram of the voice control module used in a computer game system in the present invention.
- FIG. 2 is a functional block diagram of the computer joystick shown in FIG. 1.
- FIG. 3 is a functional block diagram of the voice control module shown in FIG. 2.
- FIG. 4 is a flow chart of the continuous mode voice recognition device.
- FIG. 5 is a preferred embodiment of the various command files showed in FIG. 3.
- FIG. 1 is a schematic diagram a voice control module 12 used in a computer game system 10 in the present invention.
- FIG. 2 is a functional block diagram of the computer joystick 18 shown in FIG. 1 .
- the computer game system 10 comprises a game controller 16 , a voice control module 12 for controlling the input voice signals for controlling the game controller 16 , a display device 14 used for displaying a screen of images, and a computer joystick 18 used for producing cursor signals as well as input signals from the keyboard for controlling the game controller 16 .
- the game controller 16 may be a PC or a PC game box.
- the voice control module 12 comprises a microphone 28 used for inputting voice signals and a speaker used for indicating the result of each conversion made by voice recognition devices to the user.
- the computer joystick 18 comprises a housing 22 , a control circuit 20 installed inside the housing 22 for controlling the game controller 16 , a movable handle 24 installed on the housing 22 and connected to the control circuit 20 for producing displacement signals for controlling the displacement of the object of the game, a plurality of function keys 26 installed upon the housing 22 and connected to the control circuit 20 for producing a plurality of key-pressed signals, and a voice control module 12 electrically connected to the control circuit 20 for processing the input voice signals.
- FIG. 3 is a functional block diagram of the voice control module 12 shown in FIG. 2.
- the voice control module 12 comprises a command mode voice recognition device 32 for performing recognition in command mode, a continuous mode voice recognition device 34 for performing recognition in continuous mode, i.e. continuously, and a switch 36 used for sending the voice signals inputted from the microphone 28 to the continuous mode voice recognition device 34 or command mode voice recognition device 32 .
- the continuous mode voice recognition device 34 comprises a memory 35 for storing a control command file 38 which will be executed if the input voice signal is identical to the predetermined command stored in the control command file 38 .
- the predetermined commands stored in the control command file 38 can be divided into two categories, either execution commands for direct execution or switch commands for switching recognition modes.
- the command mode voice recognition device 32 also comprises a memory 33 for storing a plurality of game command files 40 each corresponding to a switch command of the control command file 38 .
- the continuous mode voice recognition device 34 converts the voice signals inputted through the microphone 28 into a corresponding switch command according to the control command file 38 , then triggers the command mode voice recognition device 32 to convert the voice signals into a corresponding game command according to the game command file 40 corresponding to the converted switch command of the control command file 38 so as to control the game controller 16 .
- the control line used by the continuous mode voice recognition device 34 to control the switch 36 is indicated by the connecting line 44 in the voice control module 12
- the control line used by the command mode voice recognition device 32 to control the switch 36 is indicated by the connecting line 46
- the voice carrying line between the continuous mode voice recognition device 34 and the switch 36 is indicated by the connecting line 41
- the voice carrying line between the command mode voice recognition device 32 and the switch 36 is indicated by the connecting line 42
- the control line used by the continuous mode voice recognition device 34 to control the command mode voice recognition device 32 is indicated by the connecting line 48 .
- the switch 36 is first directed to deliver the voice signals inputted from the microphone 28 to the continuous mode voice recognition device 34 . If this voice signal is identical to one of the execute commands in the control command file 38 , then the continuous mode voice recognition device 34 will transmit this execute command to the game controller 16 to be executed directly via the control circuit 20 . If the voice signal received by the continuous mode voice recognition device 34 is identical to one of the switch commands in the control command file 38 , then the continuous mode voice recognition device 34 will initiate the command mode voice recognition device 32 and at the same time control the switch 36 via control line 44 to deliver the voice signals inputted from the microphone 28 to the command mode voice recognition device 32 for 3 seconds.
- the command mode voice recognition device 32 When the command mode voice recognition device 32 is initiated, it will choose a corresponding game command file 40 according to the switch command converted by the continuous mode voice recognition device 34 , and then convert the voice signals into a corresponding game command according to the chosen game command file 40 .
- the command mode voice recognition device 32 will direct the switch 36 to deliver the voice signals back to the continuous mode voice recognition device 34 via the control line 46 .
- the voice control module 12 sends a signal such as two high beeps to the user through the speaker 30 that input was successful.
- the control module 12 emits a signal such as a low beep through the speaker 30 to the user that the input was unsuccessful.
- FIG. 4 is a flow chart of the continuous mode voice recognition device 34 . It comprises the following steps:
- Step 52
- Step 54
- Step 56
- Step 58
- Step 60
- FIG. 5 is a preferred embodiment of the various command files shown in FIG. 3.
- the control command file 62 comprises two execute commands and two switch commands. “Start” and “quit” are execute commands and “change weapon” and “change vehicle” are switch commands 64 , 66 .
- Each switch command corresponds to a game command file.
- switch command 64 “change weapon” corresponds to the game command file 68 which contains game commands such as “rocket” and “machine gun”
- the switch command 66 “change vehicle” corresponds to a game command file 70 which contains game commands such as “motorboat” and “helicopter”.
- voice signal “rocket” is input within 3 seconds, the command mode voice recognition device 32 will covert it into a game command according to the game command file 68 . This game command will then be sent to the game controller 16 to be directly executed. However, if “motorboat” is input after “change weapon”, the command mode voice recognition device 32 will cause a low beep signal to be emitted from the speaker 30 because “motorboat” is not in the game command file 68 . This signal informs the user to re-input the voice command.
- the voice control module 12 controls the game controller via the voice commands inputted from the microphone 28 .
- the continuous mode voice recognition device 34 recognizes whether or not the voice is a switch command. If it is, then after the switch command is converted, the continuous mode voice recognition device 34 will initiate the command mode voice recognition device 32 to convert the voice signals inputted from the microphone within a specified time period into a corresponding game command to control the game controller. Hence, no buttons need to be pressed and the voice control module 12 automatically distinguishes signals. This makes usage of the voice control module 12 easy and game play more fluent.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Computer Networks & Wireless Communication (AREA)
- Computational Linguistics (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Position Input By Displaying (AREA)
- Input From Keyboards Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
- This is a division of application Ser. No. 9/231,711 filed, Jan. 13, 1999
- 1. Field of the Invention
- The present invention relates to a voice control module, and more particularly, to a voice control module for controlling a game controller.
- 2. Description of the Prior Art
- The user interface of a computer game such as a computer joystick commonly comprises a movable control handle and a plurality of control buttons. The advantage of the control handle and control buttons is ease of operation. However, the various setup and functions of the control buttons vary from game to game. This is obviously not user-friendly as it requires the user to remember different functions for each control button depending on which program is being used. Also, while engrossed in game play, a user may inadvertently press the wrong button as he is unable to watch the keypad and the screen at the same time. This disrupts game play and causes user frustration.
- With the advent of voice recognition technology, it can be applied to solve the above mentioned problem. There are currently several voice recognition modules on the market including continuous mode voice recognition and command mode voice recognition devices. As the names imply, the continuous mode voice recognition device recognizes voice input continuously and the command mode voice recognition device does so only intermittently.
- In continuous mode, any time voice signals are inputted through the microphone, recognition signal processing occurs immediately. In this process, the input voice signals are compared with pre-existent commands stored in the memory. If an input voice signal is identical to one of the stored commands, the corresponding command will be executed. If there are too many pre-existent commands, it will take too long to compare each one individually. If the time interval between two input voice signals is not long enough, the commands will not be executed at once.
- In command mode, a specific button should be pressed first before each voice command is inputted. This alerts the controller to expect an input voice signal. If the input voice command is identical to one of the pre-existent commands, it will be executed. Here, recognition occurs only when a button is pressed so the storage capacity of commands is high. However, it is not convenient for users.
- It is therefore a primary objective of the present invention to provide a voice control module for controlling a game controller, which combines continuous mode and command mode in voice recognition to solve the above mentioned problem.
- In a preferred embodiment, the present invention provides a voice control module for controlling a game controller comprising:
- a microphone for inputting voice signals;
- a first voice recognition device for converting the voice signals inputted from the microphone within a time period into a corresponding game command; and
- a second voice recognition device for converting the voice signals continuously inputted from the microphone into a corresponding switch command;
- wherein after the switch command is converted, the second voice recognition device initiates the first voice recognition device to convert the voice signals inputted from the microphone within the time period into a corresponding game command to control the game controller.
- It is an advantage of the present invention that the voice control module will distinguish each voice signal automatically without the need for pressing any button, hence it is very easy to use and game play is more fluent.
- This and other objectives of the present invention will no doubt become obvious to those of ordinary skill in the art after having read the following detailed description of the preferred embodiment which is illustrated in the various figures and drawings.
- FIG. 1 is a schematic diagram of the voice control module used in a computer game system in the present invention.
- FIG. 2 is a functional block diagram of the computer joystick shown in FIG. 1.
- FIG. 3 is a functional block diagram of the voice control module shown in FIG. 2.
- FIG. 4 is a flow chart of the continuous mode voice recognition device.
- FIG. 5 is a preferred embodiment of the various command files showed in FIG. 3.
- Please refer to FIG. 1 and FIG. 2. FIG. 1 is a schematic diagram a
voice control module 12 used in acomputer game system 10 in the present invention. FIG. 2 is a functional block diagram of thecomputer joystick 18 shown in FIG. 1 . Thecomputer game system 10 comprises agame controller 16, avoice control module 12 for controlling the input voice signals for controlling thegame controller 16, adisplay device 14 used for displaying a screen of images, and acomputer joystick 18 used for producing cursor signals as well as input signals from the keyboard for controlling thegame controller 16. Thegame controller 16 may be a PC or a PC game box. Thevoice control module 12 comprises amicrophone 28 used for inputting voice signals and a speaker used for indicating the result of each conversion made by voice recognition devices to the user. - The
computer joystick 18 comprises ahousing 22, acontrol circuit 20 installed inside thehousing 22 for controlling thegame controller 16, amovable handle 24 installed on thehousing 22 and connected to thecontrol circuit 20 for producing displacement signals for controlling the displacement of the object of the game, a plurality offunction keys 26 installed upon thehousing 22 and connected to thecontrol circuit 20 for producing a plurality of key-pressed signals, and avoice control module 12 electrically connected to thecontrol circuit 20 for processing the input voice signals. - Please refer to FIG. 3. FIG. 3 is a functional block diagram of the
voice control module 12 shown in FIG. 2. Thevoice control module 12 comprises a command modevoice recognition device 32 for performing recognition in command mode, a continuous modevoice recognition device 34 for performing recognition in continuous mode, i.e. continuously, and aswitch 36 used for sending the voice signals inputted from themicrophone 28 to the continuous modevoice recognition device 34 or command modevoice recognition device 32. The continuous modevoice recognition device 34 comprises amemory 35 for storing acontrol command file 38 which will be executed if the input voice signal is identical to the predetermined command stored in thecontrol command file 38. The predetermined commands stored in thecontrol command file 38 can be divided into two categories, either execution commands for direct execution or switch commands for switching recognition modes. The command modevoice recognition device 32 also comprises amemory 33 for storing a plurality ofgame command files 40 each corresponding to a switch command of thecontrol command file 38. The continuous modevoice recognition device 34 converts the voice signals inputted through themicrophone 28 into a corresponding switch command according to thecontrol command file 38, then triggers the command modevoice recognition device 32 to convert the voice signals into a corresponding game command according to thegame command file 40 corresponding to the converted switch command of thecontrol command file 38 so as to control thegame controller 16. - As depicted in FIG. 3, the control line used by the continuous mode
voice recognition device 34 to control theswitch 36 is indicated by the connectingline 44 in thevoice control module 12, the control line used by the command modevoice recognition device 32 to control theswitch 36 is indicated by theconnecting line 46, the voice carrying line between the continuous modevoice recognition device 34 and theswitch 36 is indicated by theconnecting line 41, the voice carrying line between the command modevoice recognition device 32 and theswitch 36 is indicated by theconnecting line 42, and the control line used by the continuous modevoice recognition device 34 to control the command modevoice recognition device 32 is indicated by theconnecting line 48. - During recognition of the
voice control module 12, theswitch 36 is first directed to deliver the voice signals inputted from themicrophone 28 to the continuous modevoice recognition device 34. If this voice signal is identical to one of the execute commands in thecontrol command file 38, then the continuous modevoice recognition device 34 will transmit this execute command to thegame controller 16 to be executed directly via thecontrol circuit 20. If the voice signal received by the continuous modevoice recognition device 34 is identical to one of the switch commands in thecontrol command file 38, then the continuous modevoice recognition device 34 will initiate the command modevoice recognition device 32 and at the same time control theswitch 36 viacontrol line 44 to deliver the voice signals inputted from themicrophone 28 to the command modevoice recognition device 32 for 3 seconds. - When the command mode
voice recognition device 32 is initiated, it will choose a correspondinggame command file 40 according to the switch command converted by the continuous modevoice recognition device 34, and then convert the voice signals into a corresponding game command according to the chosengame command file 40. - After 3 seconds, the command mode
voice recognition device 32 will direct theswitch 36 to deliver the voice signals back to the continuous modevoice recognition device 34 via thecontrol line 46. When the voice signal of the user is successfully converted into a command, thevoice control module 12 sends a signal such as two high beeps to the user through thespeaker 30 that input was successful. When the voice signals cannot be converted into any command, thecontrol module 12 emits a signal such as a low beep through thespeaker 30 to the user that the input was unsuccessful. - Please refer to FIG. 4. FIG. 4 is a flow chart of the continuous mode
voice recognition device 34. It comprises the following steps: - Step52:
- Receive voice signals delivered from
switch 36; - Step54:
- Recognize whether the voice signal is a control command or not according to the
control command file 38; if not, go back to step 52 and wait for a new input; - Step56:
- Covert the inputted voice signal into a corresponding control command and determine whether or not it is a switch command; if it is, go to step60;
- Step58:
- Deliver the command to the
game controller 16 viacontrol circuit 20 to enable thegame controller 16 to execute this command, also inform the user that input is correct by usingspeaker 30, then go back to step 52 and wait for a new input; - Step60:
- Initiate the command mode
voice recognition device 32 by use of thecontrol line 46, and control theswitch 36 to deliver the voice signals inputted from themicrophone 28 within 3 seconds to the command modevoice recognition device 32; after 3 seconds, go back to step 52 and wait for a new input. - Please refer to FIG. 5. FIG. 5 is a preferred embodiment of the various command files shown in FIG. 3. The control command file62 comprises two execute commands and two switch commands. “Start” and “quit” are execute commands and “change weapon” and “change vehicle” are switch commands 64, 66. Each switch command corresponds to a game command file. For example, switch
command 64 “change weapon” corresponds to thegame command file 68 which contains game commands such as “rocket” and “machine gun”, and theswitch command 66 “change vehicle” corresponds to agame command file 70 which contains game commands such as “motorboat” and “helicopter”. Once voice signal “change weapon” is input, it will be successfully converted into aswitch command 64 via the continuous modevoice recognition device 34. If voice signal “rocket” is input within 3 seconds, the command modevoice recognition device 32 will covert it into a game command according to thegame command file 68. This game command will then be sent to thegame controller 16 to be directly executed. However, if “motorboat” is input after “change weapon”, the command modevoice recognition device 32 will cause a low beep signal to be emitted from thespeaker 30 because “motorboat” is not in thegame command file 68. This signal informs the user to re-input the voice command. - In the present invention, the
voice control module 12 controls the game controller via the voice commands inputted from themicrophone 28. The continuous modevoice recognition device 34 recognizes whether or not the voice is a switch command. If it is, then after the switch command is converted, the continuous modevoice recognition device 34 will initiate the command modevoice recognition device 32 to convert the voice signals inputted from the microphone within a specified time period into a corresponding game command to control the game controller. Hence, no buttons need to be pressed and thevoice control module 12 automatically distinguishes signals. This makes usage of thevoice control module 12 easy and game play more fluent. - Those skilled in the art will readily observe that numerous modifications and alterations of the device may be made while retaining the teaching of the invention. Accordingly, the above disclosure should be construed as limited only by the metes and bounds of the appended claims.
Claims (5)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US10/063,784 US20020161586A1 (en) | 1998-10-15 | 2002-05-13 | Voice control module for controlling a game controller |
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Application Number | Priority Date | Filing Date | Title |
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TW87117150 | 1998-10-15 | ||
TW087117150A TW495710B (en) | 1998-10-15 | 1998-10-15 | Voice control module for control of game controller |
US09/231,711 US6456977B1 (en) | 1998-10-15 | 1999-01-13 | Voice control module for controlling a game controller |
US10/063,784 US20020161586A1 (en) | 1998-10-15 | 2002-05-13 | Voice control module for controlling a game controller |
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US09/231,711 Division US6456977B1 (en) | 1998-10-15 | 1999-01-13 | Voice control module for controlling a game controller |
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US10/063,784 Abandoned US20020161586A1 (en) | 1998-10-15 | 2002-05-13 | Voice control module for controlling a game controller |
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US20050009604A1 (en) * | 2003-07-11 | 2005-01-13 | Hsien-Ta Huang | Monotone voice activation device |
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US20180021681A1 (en) * | 2013-11-04 | 2018-01-25 | lntralot SA - Integrated Lottery Systems and Services | Computer systems and computer-implemented methods for conducting and playing personalized games based on vocal and non-vocal game entries |
US9993732B2 (en) | 2013-10-07 | 2018-06-12 | Voyetra Turtle Beach, Inc. | Method and system for dynamic control of game audio based on audio analysis |
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Also Published As
Publication number | Publication date |
---|---|
TW495710B (en) | 2002-07-21 |
US6456977B1 (en) | 2002-09-24 |
DE19905076A1 (en) | 2000-05-25 |
DE19905076C2 (en) | 2002-06-20 |
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