US20020024180A1 - Tower game - Google Patents
Tower game Download PDFInfo
- Publication number
- US20020024180A1 US20020024180A1 US09/922,102 US92210201A US2002024180A1 US 20020024180 A1 US20020024180 A1 US 20020024180A1 US 92210201 A US92210201 A US 92210201A US 2002024180 A1 US2002024180 A1 US 2002024180A1
- Authority
- US
- United States
- Prior art keywords
- rods
- kit
- tower
- slice
- slices
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/26—Balancing games, i.e. bringing elements into or out of balance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0073—Games for obtaining a particular arrangement of playing pieces in a plane or space
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
- A63F2003/00794—Stereometric shapes
- A63F2003/00801—Cylinders
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00747—Playing pieces with particular shapes
- A63F2003/00794—Stereometric shapes
- A63F2003/0081—Blocks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/001—Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
- A63F2009/0049—Objects with a second use as toy or game
- A63F2009/0069—Clothes pegs
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0001—Games specially adapted for handicapped, blind or bed-ridden persons
Definitions
- This invention relates to a game which is of particular value in building eye-hand co-ordination skills in handicapped persons.
- the pieces for playing the game consist of foam slices and clothespins or other rod-shaped.
- toys comprising collections of components for building structures is well known. Often prior art collections containing bars and/or boards have been equipped with notches that cause the components to fit together to cause the assembled components to hold together to form more sturdy structures than would be constructed if such notches were not provided. Examples of such toys include the log cabin kits available in toy stores.
- Some collections of building components have blocks or bars with holes into which dowels can be inserted to hold structures together.
- Some collections of parts for building provide dowels that form the primary structures, such dowels being joined by variously shaped connectors (often cylindrical in shape) with many holes into which to fit the dowel sticks.
- some toys composed of parts for making constructs have sites to provide interlocking of parts.
- the term “rod” can refer to a cylindrical object such as a clothes pin or dowel stick, or to any elongated, firm object such as a elongated bar which may be rectangular, trapezoidal or square in cross-section.
- FIGS. 1 ( a ), ( b ), ( c ), ( d ), ( e ), ( f ) and ( g ) show shapes of slices and rods for use in the game.
- FIG. 2( a ) shows rods which are cylindrical and have a grove
- FIG. 2( b ) shows a rod which is a clothes pin.
- FIG. 3 shows the arrangement of rods on alternate slices wherein rods on alternate slices lie at a 90° angle to one another as viewed from above.
- FIG. 4( a ) shows a tower of the invention made of rods and slices.
- FIG. 4( b ) shows the kit for use in playing the tower game.
- the instant invention requires several slices of material which may (and would, preferably) have some flexibility and several rods.
- Preferred shape for children 4 and under and for disabled persons with modest coordination are cylindrical rods which, optimally, have a longitudinal cut in the rod.
- An object of such a preferred cylindrical rod is a clothespins. It is the purpose of the game to build as high a tower as possible with the pieces provided.
- the rods, in cross-section may be square or rectangular.
- Preferred material for making the slices is thin, fairly firm foam such as that used in crafts.
- a preferred depth of the foam is about 0.03 to 0.20 inches, with depth of about 0.04 to 0.10 being a preferred depth.
- the pieces may be of any shape or size, a rectangle of about 3 to 8 inches is most manageable.
- the game is played on a flat surface such as a floor or table.
- a slice is placed on the flat surface.
- Three to five of the rods are then placed parallel to each other at intervals on top of the slice.
- another slice is added, then other rods are placed parallel to each other on that slice in such a manner that the rods on the second slice are placed at about a 90° angle from the rods on the first slice. (i.e., If the rods could be viewed from above through transparent slices without consideration of the difference in depth from they viewer, they would appear to be perpendicular to each other).
- clothes pins or other cylinders having a grove which is parallel with the length of the cylinder can be placed with the cut of the grove against the surface of the slice to provide greater stability to the tower.
- the layers continue to be stacked until the tower falls down or the player runs out of materials (usually the rods). When a tower falls, the players may appropriately say, “Timber”! The highest tower wins.
- the players may try to make the tower higher by using fewer rods at each level in order to have enough rods to build the taller tower.
- FIG. 1( a ) shows a circular slice ( 1 )
- FIG. 1( b ) shows a rectangular slice ( 2 )
- FIG. 1( c ) shows a square slice ( 3 ).
- FIG. 1( d ) shows a rod ( 4 ) which is round in cross section ( 5 )
- FIG. 1( e ) shows a rod ( 6 ) that is rectangular in cross section ( 7 )
- FIG. 1( f ) shows a rod ( 8 ) that is square in cross section ( 9 )
- FIG. 1( g ) shows a rod ( 10 ) that is oval in cross-section ( 11 ).
- FIG. 2( a ) shows at ( 15 ) a rod with a grove ( 16 ).
- FIG. 2( b ) shows a rod ( 16 ) with a groove ( 17 ) having a head ( 18 ), said rod being a clothes pin.
- FIG. 3 shows slices ( 20 ) with rods ( 21 ) wherein the rods on alternate (transparent) slices appear, if viewed from above, to be perpendicular to one another (lie at about a 90° angle ( 22 ) from each other).
- FIG. 4( a ) shows a tower ( 25 ) composed of rods ( 30 ) and slices ( 31 ).
- FIG. 4( b ) shows a kit ( 32 ) with rods ( 33 ), slices ( 34 ) and instructions ( 35 ) for playing the tower game.
- the pieces may be made available in a kit containing rods, slices and instructions for playing the game. Many of the players particularly enjoyed having colored rods and pieces.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
The instant invention is played using a plurality of rods and thin slices of fairly firm materials. The object is to build a tower as high as possible without having the tower fall over.
Description
- This invention relates to a game which is of particular value in building eye-hand co-ordination skills in handicapped persons. The pieces for playing the game consist of foam slices and clothespins or other rod-shaped.
- Several games are known for use by handicapped individuals. Some of the games must be played by two or more players. Some require expensive or complex devices. It is important that handicapped persons be able to either interact with others or practice skills on their own.
- The use of toys comprising collections of components for building structures is well known. Often prior art collections containing bars and/or boards have been equipped with notches that cause the components to fit together to cause the assembled components to hold together to form more sturdy structures than would be constructed if such notches were not provided. Examples of such toys include the log cabin kits available in toy stores.
- Some collections of building components have blocks or bars with holes into which dowels can be inserted to hold structures together. Some collections of parts for building provide dowels that form the primary structures, such dowels being joined by variously shaped connectors (often cylindrical in shape) with many holes into which to fit the dowel sticks. Additionally, some toys composed of parts for making constructs have sites to provide interlocking of parts.
- Definitions
- For purposes of this disclosure, the term “rod” can refer to a cylindrical object such as a clothes pin or dowel stick, or to any elongated, firm object such as a elongated bar which may be rectangular, trapezoidal or square in cross-section.
- FIGS.1(a), (b), (c), (d), (e), (f) and (g) show shapes of slices and rods for use in the game.
- FIG. 2(a) shows rods which are cylindrical and have a grove while
- FIG. 2(b) shows a rod which is a clothes pin.
- FIG. 3 shows the arrangement of rods on alternate slices wherein rods on alternate slices lie at a 90° angle to one another as viewed from above.
- FIG. 4(a) shows a tower of the invention made of rods and slices.
- FIG. 4(b) shows the kit for use in playing the tower game.
- The instant invention requires several slices of material which may (and would, preferably) have some flexibility and several rods. Preferred shape for children4 and under and for disabled persons with modest coordination are cylindrical rods which, optimally, have a longitudinal cut in the rod. An object of such a preferred cylindrical rod is a clothespins. It is the purpose of the game to build as high a tower as possible with the pieces provided. For very young children and severely handicapped persons, the rods, in cross-section may be square or rectangular.
- Preferred material for making the slices is thin, fairly firm foam such as that used in crafts. A preferred depth of the foam is about 0.03 to 0.20 inches, with depth of about 0.04 to 0.10 being a preferred depth. While the pieces may be of any shape or size, a rectangle of about 3 to 8 inches is most manageable.
- The game is played on a flat surface such as a floor or table. A slice is placed on the flat surface. Three to five of the rods are then placed parallel to each other at intervals on top of the slice. To make the next layer, another slice is added, then other rods are placed parallel to each other on that slice in such a manner that the rods on the second slice are placed at about a 90° angle from the rods on the first slice. (i.e., If the rods could be viewed from above through transparent slices without consideration of the difference in depth from they viewer, they would appear to be perpendicular to each other). If the rods are cylindrical, clothes pins or other cylinders having a grove which is parallel with the length of the cylinder can be placed with the cut of the grove against the surface of the slice to provide greater stability to the tower.
- The layers continue to be stacked until the tower falls down or the player runs out of materials (usually the rods). When a tower falls, the players may appropriately say, “Timber”! The highest tower wins.
- If the players are given a designated number of rods and are told to build as high a tower as they can, the players may try to make the tower higher by using fewer rods at each level in order to have enough rods to build the taller tower.
- Referring to the figures, FIG. 1(a) shows a circular slice (1), FIG. 1(b) shows a rectangular slice (2), FIG. 1(c) shows a square slice (3). FIG. 1(d) shows a rod (4) which is round in cross section (5), FIG. 1(e) shows a rod (6) that is rectangular in cross section (7), FIG. 1(f) shows a rod (8) that is square in cross section (9), and FIG. 1(g) shows a rod (10) that is oval in cross-section (11). FIG. 2(a) shows at (15) a rod with a grove (16). FIG. 2(b) shows a rod (16) with a groove (17) having a head (18), said rod being a clothes pin.
- FIG. 3 shows slices (20) with rods (21) wherein the rods on alternate (transparent) slices appear, if viewed from above, to be perpendicular to one another (lie at about a 90° angle (22) from each other).
- FIG. 4(a) shows a tower (25) composed of rods (30) and slices (31). FIG. 4(b) shows a kit (32) with rods (33), slices (34) and instructions (35) for playing the tower game.
- The pieces may be made available in a kit containing rods, slices and instructions for playing the game. Many of the players particularly enjoyed having colored rods and pieces.
Claims (8)
1. A kit for playing a game comprising slices of material and rods with instructions for building a tower with alternate slices and rods.
2. A kit of claim 1 wherein the rods are cylindrical.
3. A kit of claim 2 wherein the rods have a grove running part of the way down the cylinder parallel with the length of the cylinder.
4. A kit of claim 3 wherein the rod is a clothespin.
5. A kit of claim 1 wherein the rods are rectangular in cross-section.
6. A kit of claim 1 wherein the rods are square in cross-section.
7. A kit of claim 1 wherein the rods are oval in cross-section.
8. A method of playing a game comprising the steps of:
(a) placing a slice of material on a table,
(b) placing rods at intervals in such a manner that said rods lie about parallel with one another,
(c) placing a second slice on top of said rods laid down in step (b), then placing rods at intervals on said second slice in such a manner that they are about parallel with each other and, when viewed from above, form about a 90° angle from the rods lying on the slice below, then
(d) repeating step c repeatedly to build a tower.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/922,102 US20020024180A1 (en) | 1998-05-26 | 2001-08-06 | Tower game |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US8665898P | 1998-05-26 | 1998-05-26 | |
US31894099A | 1999-05-26 | 1999-05-26 | |
US09/922,102 US20020024180A1 (en) | 1998-05-26 | 2001-08-06 | Tower game |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US31894099A Continuation | 1998-05-26 | 1999-05-26 |
Publications (1)
Publication Number | Publication Date |
---|---|
US20020024180A1 true US20020024180A1 (en) | 2002-02-28 |
Family
ID=26775007
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US09/922,102 Abandoned US20020024180A1 (en) | 1998-05-26 | 2001-08-06 | Tower game |
Country Status (1)
Country | Link |
---|---|
US (1) | US20020024180A1 (en) |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20050104298A1 (en) * | 2003-11-14 | 2005-05-19 | Butcher Stephen W. | Game playing methods and game piece stack formations for playing same |
USD514629S1 (en) | 2003-03-20 | 2006-02-07 | Pokonobe Associates | Game piece stack |
US8720897B1 (en) * | 2012-11-16 | 2014-05-13 | Hasbro, Inc. | Timer controlled building and demolition game apparatus |
-
2001
- 2001-08-06 US US09/922,102 patent/US20020024180A1/en not_active Abandoned
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
USD514629S1 (en) | 2003-03-20 | 2006-02-07 | Pokonobe Associates | Game piece stack |
US20050104298A1 (en) * | 2003-11-14 | 2005-05-19 | Butcher Stephen W. | Game playing methods and game piece stack formations for playing same |
US7059606B2 (en) * | 2003-11-14 | 2006-06-13 | Pokonobe Associates | Game playing methods and game piece stack formations for playing same |
US8720897B1 (en) * | 2012-11-16 | 2014-05-13 | Hasbro, Inc. | Timer controlled building and demolition game apparatus |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8387989B2 (en) | Stacking block tower building game | |
US9238179B2 (en) | Building block toy with interconnecting edges | |
US3515385A (en) | Modular hopscotch court | |
US4838551A (en) | Card game puzzle playing method | |
US4699385A (en) | Chess puzzle board and pieces | |
US5314190A (en) | Mathematical game | |
US20110031688A1 (en) | Puzzle game | |
US3879034A (en) | Footprint alignment game | |
US10272322B2 (en) | Word game with multi-sided pieces with notches for interlocking of the pieces at various angles | |
US4659085A (en) | Board game matching numbered sides of rectangular pieces | |
US3604709A (en) | Three-dimensional board game apparatus | |
US20020024180A1 (en) | Tower game | |
US4902010A (en) | Balancing skill game | |
US4535993A (en) | Push peg game apparatus | |
US4522408A (en) | Peg board game apparatus | |
US4219194A (en) | Jigsaw puzzle game | |
US3065969A (en) | Game apparatus | |
US4215858A (en) | Game apparatus | |
CA1299597C (en) | Interlocking game board piece | |
US4227698A (en) | Table game | |
US1115441A (en) | Game apparatus. | |
US20080203661A1 (en) | Words | |
US4204685A (en) | Three dimensional alignment game | |
US3731931A (en) | Horizontal target bar and hooked projectile | |
US3907303A (en) | Geometrical puzzle pieces and inlay board |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |