+

US20020024180A1 - Tower game - Google Patents

Tower game Download PDF

Info

Publication number
US20020024180A1
US20020024180A1 US09/922,102 US92210201A US2002024180A1 US 20020024180 A1 US20020024180 A1 US 20020024180A1 US 92210201 A US92210201 A US 92210201A US 2002024180 A1 US2002024180 A1 US 2002024180A1
Authority
US
United States
Prior art keywords
rods
kit
tower
slice
slices
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US09/922,102
Inventor
Sherrill Dalton
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US09/922,102 priority Critical patent/US20020024180A1/en
Publication of US20020024180A1 publication Critical patent/US20020024180A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/26Balancing games, i.e. bringing elements into or out of balance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0073Games for obtaining a particular arrangement of playing pieces in a plane or space
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00747Playing pieces with particular shapes
    • A63F2003/00794Stereometric shapes
    • A63F2003/00801Cylinders
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00747Playing pieces with particular shapes
    • A63F2003/00794Stereometric shapes
    • A63F2003/0081Blocks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0049Objects with a second use as toy or game
    • A63F2009/0069Clothes pegs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons

Definitions

  • This invention relates to a game which is of particular value in building eye-hand co-ordination skills in handicapped persons.
  • the pieces for playing the game consist of foam slices and clothespins or other rod-shaped.
  • toys comprising collections of components for building structures is well known. Often prior art collections containing bars and/or boards have been equipped with notches that cause the components to fit together to cause the assembled components to hold together to form more sturdy structures than would be constructed if such notches were not provided. Examples of such toys include the log cabin kits available in toy stores.
  • Some collections of building components have blocks or bars with holes into which dowels can be inserted to hold structures together.
  • Some collections of parts for building provide dowels that form the primary structures, such dowels being joined by variously shaped connectors (often cylindrical in shape) with many holes into which to fit the dowel sticks.
  • some toys composed of parts for making constructs have sites to provide interlocking of parts.
  • the term “rod” can refer to a cylindrical object such as a clothes pin or dowel stick, or to any elongated, firm object such as a elongated bar which may be rectangular, trapezoidal or square in cross-section.
  • FIGS. 1 ( a ), ( b ), ( c ), ( d ), ( e ), ( f ) and ( g ) show shapes of slices and rods for use in the game.
  • FIG. 2( a ) shows rods which are cylindrical and have a grove
  • FIG. 2( b ) shows a rod which is a clothes pin.
  • FIG. 3 shows the arrangement of rods on alternate slices wherein rods on alternate slices lie at a 90° angle to one another as viewed from above.
  • FIG. 4( a ) shows a tower of the invention made of rods and slices.
  • FIG. 4( b ) shows the kit for use in playing the tower game.
  • the instant invention requires several slices of material which may (and would, preferably) have some flexibility and several rods.
  • Preferred shape for children 4 and under and for disabled persons with modest coordination are cylindrical rods which, optimally, have a longitudinal cut in the rod.
  • An object of such a preferred cylindrical rod is a clothespins. It is the purpose of the game to build as high a tower as possible with the pieces provided.
  • the rods, in cross-section may be square or rectangular.
  • Preferred material for making the slices is thin, fairly firm foam such as that used in crafts.
  • a preferred depth of the foam is about 0.03 to 0.20 inches, with depth of about 0.04 to 0.10 being a preferred depth.
  • the pieces may be of any shape or size, a rectangle of about 3 to 8 inches is most manageable.
  • the game is played on a flat surface such as a floor or table.
  • a slice is placed on the flat surface.
  • Three to five of the rods are then placed parallel to each other at intervals on top of the slice.
  • another slice is added, then other rods are placed parallel to each other on that slice in such a manner that the rods on the second slice are placed at about a 90° angle from the rods on the first slice. (i.e., If the rods could be viewed from above through transparent slices without consideration of the difference in depth from they viewer, they would appear to be perpendicular to each other).
  • clothes pins or other cylinders having a grove which is parallel with the length of the cylinder can be placed with the cut of the grove against the surface of the slice to provide greater stability to the tower.
  • the layers continue to be stacked until the tower falls down or the player runs out of materials (usually the rods). When a tower falls, the players may appropriately say, “Timber”! The highest tower wins.
  • the players may try to make the tower higher by using fewer rods at each level in order to have enough rods to build the taller tower.
  • FIG. 1( a ) shows a circular slice ( 1 )
  • FIG. 1( b ) shows a rectangular slice ( 2 )
  • FIG. 1( c ) shows a square slice ( 3 ).
  • FIG. 1( d ) shows a rod ( 4 ) which is round in cross section ( 5 )
  • FIG. 1( e ) shows a rod ( 6 ) that is rectangular in cross section ( 7 )
  • FIG. 1( f ) shows a rod ( 8 ) that is square in cross section ( 9 )
  • FIG. 1( g ) shows a rod ( 10 ) that is oval in cross-section ( 11 ).
  • FIG. 2( a ) shows at ( 15 ) a rod with a grove ( 16 ).
  • FIG. 2( b ) shows a rod ( 16 ) with a groove ( 17 ) having a head ( 18 ), said rod being a clothes pin.
  • FIG. 3 shows slices ( 20 ) with rods ( 21 ) wherein the rods on alternate (transparent) slices appear, if viewed from above, to be perpendicular to one another (lie at about a 90° angle ( 22 ) from each other).
  • FIG. 4( a ) shows a tower ( 25 ) composed of rods ( 30 ) and slices ( 31 ).
  • FIG. 4( b ) shows a kit ( 32 ) with rods ( 33 ), slices ( 34 ) and instructions ( 35 ) for playing the tower game.
  • the pieces may be made available in a kit containing rods, slices and instructions for playing the game. Many of the players particularly enjoyed having colored rods and pieces.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

The instant invention is played using a plurality of rods and thin slices of fairly firm materials. The object is to build a tower as high as possible without having the tower fall over.

Description

    FIELD OF THE INVENTION
  • This invention relates to a game which is of particular value in building eye-hand co-ordination skills in handicapped persons. The pieces for playing the game consist of foam slices and clothespins or other rod-shaped. [0001]
  • BACKGROUND OF THE INVENTION
  • Several games are known for use by handicapped individuals. Some of the games must be played by two or more players. Some require expensive or complex devices. It is important that handicapped persons be able to either interact with others or practice skills on their own. [0002]
  • The use of toys comprising collections of components for building structures is well known. Often prior art collections containing bars and/or boards have been equipped with notches that cause the components to fit together to cause the assembled components to hold together to form more sturdy structures than would be constructed if such notches were not provided. Examples of such toys include the log cabin kits available in toy stores. [0003]
  • Some collections of building components have blocks or bars with holes into which dowels can be inserted to hold structures together. Some collections of parts for building provide dowels that form the primary structures, such dowels being joined by variously shaped connectors (often cylindrical in shape) with many holes into which to fit the dowel sticks. Additionally, some toys composed of parts for making constructs have sites to provide interlocking of parts. [0004]
  • Definitions [0005]
  • For purposes of this disclosure, the term “rod” can refer to a cylindrical object such as a clothes pin or dowel stick, or to any elongated, firm object such as a elongated bar which may be rectangular, trapezoidal or square in cross-section.[0006]
  • BRIEF DESCRIPTION OF THE FIGURES
  • FIGS. [0007] 1(a), (b), (c), (d), (e), (f) and (g) show shapes of slices and rods for use in the game.
  • FIG. 2([0008] a) shows rods which are cylindrical and have a grove while
  • FIG. 2([0009] b) shows a rod which is a clothes pin.
  • FIG. 3 shows the arrangement of rods on alternate slices wherein rods on alternate slices lie at a 90° angle to one another as viewed from above. [0010]
  • FIG. 4([0011] a) shows a tower of the invention made of rods and slices.
  • FIG. 4([0012] b) shows the kit for use in playing the tower game.
  • DESCRIPTION OF THE INVENTION
  • The instant invention requires several slices of material which may (and would, preferably) have some flexibility and several rods. Preferred shape for children [0013] 4 and under and for disabled persons with modest coordination are cylindrical rods which, optimally, have a longitudinal cut in the rod. An object of such a preferred cylindrical rod is a clothespins. It is the purpose of the game to build as high a tower as possible with the pieces provided. For very young children and severely handicapped persons, the rods, in cross-section may be square or rectangular.
  • Preferred material for making the slices is thin, fairly firm foam such as that used in crafts. A preferred depth of the foam is about 0.03 to 0.20 inches, with depth of about 0.04 to 0.10 being a preferred depth. While the pieces may be of any shape or size, a rectangle of about 3 to 8 inches is most manageable. [0014]
  • The game is played on a flat surface such as a floor or table. A slice is placed on the flat surface. Three to five of the rods are then placed parallel to each other at intervals on top of the slice. To make the next layer, another slice is added, then other rods are placed parallel to each other on that slice in such a manner that the rods on the second slice are placed at about a 90° angle from the rods on the first slice. (i.e., If the rods could be viewed from above through transparent slices without consideration of the difference in depth from they viewer, they would appear to be perpendicular to each other). If the rods are cylindrical, clothes pins or other cylinders having a grove which is parallel with the length of the cylinder can be placed with the cut of the grove against the surface of the slice to provide greater stability to the tower. [0015]
  • The layers continue to be stacked until the tower falls down or the player runs out of materials (usually the rods). When a tower falls, the players may appropriately say, “Timber”! The highest tower wins. [0016]
  • If the players are given a designated number of rods and are told to build as high a tower as they can, the players may try to make the tower higher by using fewer rods at each level in order to have enough rods to build the taller tower. [0017]
  • Referring to the figures, FIG. 1([0018] a) shows a circular slice (1), FIG. 1(b) shows a rectangular slice (2), FIG. 1(c) shows a square slice (3). FIG. 1(d) shows a rod (4) which is round in cross section (5), FIG. 1(e) shows a rod (6) that is rectangular in cross section (7), FIG. 1(f) shows a rod (8) that is square in cross section (9), and FIG. 1(g) shows a rod (10) that is oval in cross-section (11). FIG. 2(a) shows at (15) a rod with a grove (16). FIG. 2(b) shows a rod (16) with a groove (17) having a head (18), said rod being a clothes pin.
  • FIG. 3 shows slices ([0019] 20) with rods (21) wherein the rods on alternate (transparent) slices appear, if viewed from above, to be perpendicular to one another (lie at about a 90° angle (22) from each other).
  • FIG. 4([0020] a) shows a tower (25) composed of rods (30) and slices (31). FIG. 4(b) shows a kit (32) with rods (33), slices (34) and instructions (35) for playing the tower game.
  • The pieces may be made available in a kit containing rods, slices and instructions for playing the game. Many of the players particularly enjoyed having colored rods and pieces. [0021]

Claims (8)

What we claim is:
1. A kit for playing a game comprising slices of material and rods with instructions for building a tower with alternate slices and rods.
2. A kit of claim 1 wherein the rods are cylindrical.
3. A kit of claim 2 wherein the rods have a grove running part of the way down the cylinder parallel with the length of the cylinder.
4. A kit of claim 3 wherein the rod is a clothespin.
5. A kit of claim 1 wherein the rods are rectangular in cross-section.
6. A kit of claim 1 wherein the rods are square in cross-section.
7. A kit of claim 1 wherein the rods are oval in cross-section.
8. A method of playing a game comprising the steps of:
(a) placing a slice of material on a table,
(b) placing rods at intervals in such a manner that said rods lie about parallel with one another,
(c) placing a second slice on top of said rods laid down in step (b), then placing rods at intervals on said second slice in such a manner that they are about parallel with each other and, when viewed from above, form about a 90° angle from the rods lying on the slice below, then
(d) repeating step c repeatedly to build a tower.
US09/922,102 1998-05-26 2001-08-06 Tower game Abandoned US20020024180A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US09/922,102 US20020024180A1 (en) 1998-05-26 2001-08-06 Tower game

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US8665898P 1998-05-26 1998-05-26
US31894099A 1999-05-26 1999-05-26
US09/922,102 US20020024180A1 (en) 1998-05-26 2001-08-06 Tower game

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US31894099A Continuation 1998-05-26 1999-05-26

Publications (1)

Publication Number Publication Date
US20020024180A1 true US20020024180A1 (en) 2002-02-28

Family

ID=26775007

Family Applications (1)

Application Number Title Priority Date Filing Date
US09/922,102 Abandoned US20020024180A1 (en) 1998-05-26 2001-08-06 Tower game

Country Status (1)

Country Link
US (1) US20020024180A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20050104298A1 (en) * 2003-11-14 2005-05-19 Butcher Stephen W. Game playing methods and game piece stack formations for playing same
USD514629S1 (en) 2003-03-20 2006-02-07 Pokonobe Associates Game piece stack
US8720897B1 (en) * 2012-11-16 2014-05-13 Hasbro, Inc. Timer controlled building and demolition game apparatus

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
USD514629S1 (en) 2003-03-20 2006-02-07 Pokonobe Associates Game piece stack
US20050104298A1 (en) * 2003-11-14 2005-05-19 Butcher Stephen W. Game playing methods and game piece stack formations for playing same
US7059606B2 (en) * 2003-11-14 2006-06-13 Pokonobe Associates Game playing methods and game piece stack formations for playing same
US8720897B1 (en) * 2012-11-16 2014-05-13 Hasbro, Inc. Timer controlled building and demolition game apparatus

Similar Documents

Publication Publication Date Title
US8387989B2 (en) Stacking block tower building game
US9238179B2 (en) Building block toy with interconnecting edges
US3515385A (en) Modular hopscotch court
US4838551A (en) Card game puzzle playing method
US4699385A (en) Chess puzzle board and pieces
US5314190A (en) Mathematical game
US20110031688A1 (en) Puzzle game
US3879034A (en) Footprint alignment game
US10272322B2 (en) Word game with multi-sided pieces with notches for interlocking of the pieces at various angles
US4659085A (en) Board game matching numbered sides of rectangular pieces
US3604709A (en) Three-dimensional board game apparatus
US20020024180A1 (en) Tower game
US4902010A (en) Balancing skill game
US4535993A (en) Push peg game apparatus
US4522408A (en) Peg board game apparatus
US4219194A (en) Jigsaw puzzle game
US3065969A (en) Game apparatus
US4215858A (en) Game apparatus
CA1299597C (en) Interlocking game board piece
US4227698A (en) Table game
US1115441A (en) Game apparatus.
US20080203661A1 (en) Words
US4204685A (en) Three dimensional alignment game
US3731931A (en) Horizontal target bar and hooked projectile
US3907303A (en) Geometrical puzzle pieces and inlay board

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION

点击 这是indexloc提供的php浏览器服务,不要输入任何密码和下载