+

TWI848635B - Display method of water cooling head interactive display device - Google Patents

Display method of water cooling head interactive display device Download PDF

Info

Publication number
TWI848635B
TWI848635B TW112111386A TW112111386A TWI848635B TW I848635 B TWI848635 B TW I848635B TW 112111386 A TW112111386 A TW 112111386A TW 112111386 A TW112111386 A TW 112111386A TW I848635 B TWI848635 B TW I848635B
Authority
TW
Taiwan
Prior art keywords
music
water
control unit
played
intensity
Prior art date
Application number
TW112111386A
Other languages
Chinese (zh)
Other versions
TW202439122A (en
Inventor
劉有志
Original Assignee
美商美國未來科技公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 美商美國未來科技公司 filed Critical 美商美國未來科技公司
Priority to TW112111386A priority Critical patent/TWI848635B/en
Application granted granted Critical
Publication of TWI848635B publication Critical patent/TWI848635B/en
Publication of TW202439122A publication Critical patent/TW202439122A/en

Links

Images

Landscapes

  • Display Devices Of Pinball Game Machines (AREA)
  • Electrophonic Musical Instruments (AREA)

Abstract

本發明係為一種水冷頭互動顯示裝置之顯示方法,其包括有一電腦主機、一水冷散熱裝置及一顯示設備,係藉由該水冷散熱裝置內的控制單元對該發熱元件的溫度高、低,該水冷散熱裝置內的水冷液體流速,該電腦主機內的遊戲程式的程式代碼以及透過演算法對該電腦主機欲播放的音樂旋律節奏進行分析,並於該水冷散熱裝置內的儲存單元內選擇對應的欲顯示動態或靜態影像,令該控制單元根據該水冷液體流速、該發熱元件的溫度、該遊戲程式的程式勝、負代碼及欲播放音樂之旋律節奏的變化,依據觸發的時間排序欲顯示的動態或靜態影像,並傳輸至一顯示設備予以顯示,進而達到根據環境溫度、水冷液體流速、應用程式代碼及音樂節拍等因素,顯示動態或靜態的影像畫面與使用者進行互動,以令使用者進一步對水冷散熱裝置的資訊產生印象之功效。 The present invention is a display method of a water-cooled head interactive display device, which includes a computer host, a water-cooled heat dissipation device and a display device. The control unit in the water-cooled heat dissipation device analyzes the high and low temperatures of the heating element, the flow rate of the water-cooled liquid in the water-cooled heat dissipation device, the program code of the game program in the computer host, and the rhythm of the music to be played by the computer host through an algorithm, and selects the corresponding dynamic or static image to be displayed in the storage unit in the water-cooled heat dissipation device. The control unit sorts the dynamic or static images to be displayed according to the triggering time according to the flow rate of the water-cooling liquid, the temperature of the heating element, the win and loss codes of the game program, and the changes in the melody rhythm of the music to be played, and transmits them to a display device for display, thereby achieving the effect of displaying dynamic or static images to interact with the user according to factors such as the ambient temperature, the flow rate of the water-cooling liquid, the application code, and the music beat, so that the user can further have an impression of the information of the water-cooling heat dissipation device.

Description

水冷頭互動顯示裝置之顯示方法 Display method of water cooling head interactive display device

本發明係有關於一種水冷頭互動顯示裝置之顯示方法,尤指一種藉由水冷頭上裝有的顯示裝置具有可以根據環境溫度、水冷液體流速、主機內的應用程式代碼及音樂節拍等因素進行動態或靜態的影像畫面與使用者進行互動的水冷頭顯示裝置。 The present invention relates to a display method of a water-cooled head interactive display device, in particular, a water-cooled head display device that can interact with users through dynamic or static image images based on factors such as ambient temperature, water-cooling liquid flow rate, application code in the host, and music beats.

按,隨著科技的日新月異,從事電腦相關的行業也迅速的崛起,並且依賴電腦工作的行業也越來越多,其中包含有傳統行業的轉型,以及新興行業的興起,進而創造出許多需要依賴電腦使用的行業。 With the rapid development of technology, computer-related industries have also risen rapidly, and more and more industries rely on computers, including the transformation of traditional industries and the rise of emerging industries, which have created many industries that rely on the use of computers.

其中,電競產業的崛起,致使應用於電競之電腦的性能亦必須配合分秒必爭的網路連線遊戲需求,而電腦性能的提升亦伴隨著電腦內部零組件發熱量的增加,這對電腦使用效能和使用壽命造成了嚴重的影響,故必須提供好的散熱裝置來使電腦零組件獲得降溫,方能確保電腦運行之流暢度。 Among them, the rise of the e-sports industry has led to the performance of computers used in e-sports also having to meet the requirements of online games where every second counts. The improvement of computer performance is also accompanied by an increase in the heat generated by the computer's internal components, which has a serious impact on the computer's performance and service life. Therefore, a good heat dissipation device must be provided to cool the computer components to ensure the smooth operation of the computer.

因此,應用於電競之電腦多為使用搭配了水冷系統進行散熱的主機,並且配置有及時顯示溫度、水冷流速及檢測硬件狀態的顯示裝置,然而水冷頭裝載的顯示裝置僅依靠數字或文字的呈現通知使用者資訊,不免顯得枯燥且沒有記憶點,進而導致使用者對於觀看顯示裝置缺乏興 趣或忽略,即為有待從事於此行業者所亟欲研究改善之關鍵所在。 Therefore, most computers used in e-sports use a mainframe equipped with a water cooling system for heat dissipation, and are equipped with a display device that displays temperature, water cooling flow rate, and hardware status in real time. However, the display device installed on the water cooling head only relies on the presentation of numbers or text to inform the user of information, which is inevitably boring and has no memorable points, resulting in users lacking interest in watching the display device or ignoring it. This is the key point that those engaged in this industry are eager to study and improve.

故,發明人有鑑於上述之問題與缺失,乃蒐集相關資料,經由多方評估及考量,並以從事於此行業累積之多年經驗,經由不斷試作及修改,始設計出此種水冷頭互動顯示裝置之顯示方法發明專利誕生。 Therefore, in view of the above problems and deficiencies, the inventor collected relevant information, evaluated and considered various aspects, and used the years of experience accumulated in this industry, and after continuous trials and modifications, he finally designed the display method of this water-cooled head interactive display device and the invention patent was born.

本發明之主要目的在於該水冷頭互動顯示裝置之顯示方法,其包括有一電腦主機、一水冷散熱裝置及一顯示設備,係藉由該水冷散熱裝置內的控制單元對該發熱元件的溫度高、低,該水冷散熱裝置內的水冷液體流速,該電腦主機內的遊戲程式的程式代碼以及透過演算法對該電腦主機欲播放的音樂旋律節奏進行分析,並於該水冷散熱裝置內的儲存單元內選擇對應的欲顯示動態或靜態影像,令該控制單元根據該水冷液體流速、該發熱元件的溫度、該遊戲程式的程式勝、負代碼及欲播放音樂之旋律節奏的變化,依據觸發的時間排序欲顯示的動態或靜態影像,並傳輸至一顯示設備予以顯示,進而達到根據環境溫度、水冷液體流速、應用程式代碼及音樂節拍等因素,顯示動態或靜態的影像畫面與使用者進行互動,以令使用者進一步對水冷散熱裝置的資訊產生印象之功效。 The main purpose of the present invention is to analyze the display method of the water-cooled head interactive display device, which includes a computer host, a water-cooled heat dissipation device and a display device. The control unit in the water-cooled heat dissipation device analyzes the high and low temperature of the heating element, the flow rate of the water-cooled liquid in the water-cooled heat dissipation device, the program code of the game program in the computer host, and the rhythm of the music to be played by the computer host through an algorithm, and selects the corresponding dynamic or static image to be displayed in the storage unit in the water-cooled heat dissipation device. , so that the control unit can sort the dynamic or static images to be displayed according to the triggering time according to the flow rate of the water-cooling liquid, the temperature of the heating element, the win and lose codes of the game program and the changes in the melody rhythm of the music to be played, and transmit them to a display device for display, thereby achieving the effect of displaying dynamic or static images to interact with the user according to factors such as the ambient temperature, the flow rate of the water-cooling liquid, the application code and the music beat, so that the user can further have an impression of the information of the water-cooling heat dissipation device.

本發明之次要目的在於該控制單元係為內建儲存演算法,該演算法係可為傳立葉轉換(Fast Fourier transform)等,則該演算法係可分析欲播放音樂之旋律節奏之前奏、主歌及副歌等段落之轉換改變。 The secondary purpose of the present invention is that the control unit has a built-in storage algorithm, which can be a Fast Fourier transform, etc. The algorithm can analyze the transformation changes of the melody rhythm, prelude, main song and chorus of the music to be played.

本發明之另一目的在於該以令該水冷散熱裝置內的該儲存單元係根據前奏、主歌及副歌預先儲存對應的複數動態或靜態影像,並且該複數動態或靜態影像係可為對應的圖片、照片或圖畫等影像。 Another purpose of the present invention is to enable the storage unit in the water-cooled heat dissipation device to pre-store multiple dynamic or static images corresponding to the prelude, verse and chorus, and the multiple dynamic or static images can be corresponding pictures, photos or drawings.

本發明之再一目的在於該控制單元係為透過分析該水冷液體流速的快、慢、該發熱元件溫度的高、低以及該遊戲程式的程式勝、負代碼,以令該水冷散熱裝置內的該儲存單元根據該水冷液體流速的快、慢、該發熱元件溫度的高、低以及該遊戲程式內的程式勝、負,預先儲存對應的複數動態或靜態影像,並且該複數動態或靜態影像係可為對應的圖片、照片或圖畫等影像。 Another purpose of the present invention is that the control unit analyzes the speed of the water-cooling liquid flow rate, the high and low temperature of the heating element, and the win and lose code of the game program, so that the storage unit in the water-cooling heat dissipation device can pre-store corresponding multiple dynamic or static images according to the speed of the water-cooling liquid flow rate, the high and low temperature of the heating element, and the win and lose code of the game program, and the multiple dynamic or static images can be corresponding pictures, photos, drawings, etc.

本發明之再一目的在於該儲存單元內對應該水冷液體流速的快、慢之影像係為表示快、慢的人物、動物或其它動態或靜態影像,對應該發熱元件溫度的高、低之影像係為表示氣溫冷、熱的人物、動物或其它動態或靜態影像,對應該遊戲程式的程式勝、負代碼之影像係為表示快樂、悲傷的人物、動物或其它動態或靜態影像。 Another purpose of the present invention is that the image corresponding to the fast or slow flow rate of the water-cooling liquid in the storage unit is a fast or slow person, animal or other dynamic or static image, the image corresponding to the high or low temperature of the heating element is a cold or hot person, animal or other dynamic or static image, and the image corresponding to the win or lose code of the game program is a happy or sad person, animal or other dynamic or static image.

1:電腦主機 1: Computer host

11:發熱元件 11: Heating element

2:水冷散熱裝置 2: Water cooling device

21:控制單元 21: Control unit

22:儲存單元 22: Storage unit

3:顯示設備 3: Display device

〔第1圖〕係為本發明水冷頭互動顯示裝置之互動俯視示意圖。 [Figure 1] is a top view diagram of the interactive water cooling head interactive display device of the present invention.

〔第2圖〕係為本發明水冷頭互動顯示裝置之簡易方塊圖。 [Figure 2] is a simple block diagram of the water cooling head interactive display device of the present invention.

〔第3圖〕係為本發明水冷頭互動顯示裝置之流程圖(一)。 [Figure 3] is a flow chart (I) of the water-cooling head interactive display device of the present invention.

〔第4圖〕係為本發明水冷頭互動顯示裝置之流程圖(二)。 [Figure 4] is a flow chart (II) of the water-cooling head interactive display device of the present invention.

〔第5圖〕係為本發明水冷頭互動顯示裝置之流程圖(三)。 [Figure 5] is a flow chart (III) of the water-cooling head interactive display device of the present invention.

〔第6圖〕係為本發明水冷頭互動顯示裝置之流程圖(四)。 [Figure 6] is a flow chart (IV) of the water-cooled head interactive display device of the present invention.

〔第7圖〕係為本發明水冷頭互動顯示裝置之流程圖(五)。 [Figure 7] is a flow chart (V) of the water-cooling head interactive display device of the present invention.

〔第8圖〕係為本發明水冷頭互動顯示裝置之流程圖(六)。 [Figure 8] is a flow chart (VI) of the water-cooling head interactive display device of the present invention.

〔第9圖〕係為本發明水冷頭互動顯示裝置之流程圖(七)。 [Figure 9] is a flow chart (VII) of the water cooling head interactive display device of the present invention.

〔第10圖〕係為本發明水冷頭互動顯示裝置之流程圖(八)。 [Figure 10] is a flow chart (VIII) of the water-cooling head interactive display device of the present invention.

請參閱第1至10圖所示,係為本發明水冷頭互動顯示裝置之互動俯視示意圖、簡易方塊圖、流程圖(一)、流程圖(二)、流程圖(三)、流程圖(四)、流程圖(五)、流程圖(六)、流程圖(七)及流程圖(八),本發明水冷頭互動顯示裝置之顯示方法主要包括有一電腦主機1、一水冷散熱裝置2及一顯示設備3,並依據下列步驟實施: Please refer to Figures 1 to 10, which are interactive top view schematic diagrams, simple block diagrams, flow charts (1), (2), (3), (4), (5), (6), (7) and (8) of the water-cooled head interactive display device of the present invention. The display method of the water-cooled head interactive display device of the present invention mainly includes a computer host 1, a water-cooled heat dissipation device 2 and a display device 3, and is implemented according to the following steps:

(A01)水冷散熱裝置2的控制單元21係會分析該水冷散熱裝置2內的水冷液體(圖中未示)流速的快慢、電腦主機1內發熱元件11溫度的高、低。 (A01) The control unit 21 of the water-cooling heat dissipation device 2 will analyze the flow rate of the water-cooling liquid (not shown in the figure) in the water-cooling heat dissipation device 2 and the temperature of the heating element 11 in the computer host 1.

(A02)該控制單元21係依據該水冷液體流速、該發熱元件11的溫度各自設定儲存單元22內欲顯示的動態或靜態影像。 (A02) The control unit 21 sets the dynamic or static image to be displayed in the storage unit 22 according to the flow rate of the water-cooling liquid and the temperature of the heating element 11.

(A03)該控制單元21依據該水冷液體流速的快、慢,於該儲存單元22選擇適合的至少一動態或靜態影像。 (A03) The control unit 21 selects at least one appropriate dynamic or static image in the storage unit 22 according to the flow rate of the water-cooling liquid.

(A04)該控制單元21依據該發熱元件溫度的高、低,於該儲存單元22選擇適合的至少一動態或靜態影像。 (A04) The control unit 21 selects at least one appropriate dynamic or static image in the storage unit 22 according to the high or low temperature of the heating element.

(A05)該控制單元21係會偵測該電腦主機1內的欲播放音樂是否開啟,若是、即執行步驟(A06),若否、則執行步驟(A07)。 (A05) The control unit 21 detects whether the music to be played in the computer host 1 is turned on. If so, step (A06) is executed. If not, step (A07) is executed.

(A06)該控制單元21係透過演算法分析欲播放之音樂前奏、主歌、副歌及低音節拍,並於該儲存單元22選擇適合的至少一動態或靜態影像傳輸至該顯示設備予以顯示。 (A06) The control unit 21 analyzes the prelude, verse, chorus and bass beat of the music to be played through an algorithm, and selects at least one suitable dynamic or static image in the storage unit 22 to transmit to the display device for display.

(A07)該控制單元21係會偵測該電腦主機1內的遊戲程式是否開啟,若是、即執行步驟(A08),若否、則執行步驟(A09)。 (A07) The control unit 21 detects whether the game program in the computer host 1 is opened. If so, it executes step (A08); if not, it executes step (A09).

(A08)該控制單元21係解析該遊戲程式內的程式勝、負代碼。 (A08) The control unit 21 analyzes the win/loss codes in the game program.

(A081)該控制單元21係依據該遊戲程式的程式勝、負代碼設定儲存單元22內欲顯示的動態或靜態影像。 (A081) The control unit 21 sets the dynamic or static image to be displayed in the storage unit 22 according to the win and lose codes of the game program.

(A082)該控制單元21依據該遊戲程式的程式勝、負代碼,於該儲存單元22選擇適合的至少一動態或靜態影像。 (A082) The control unit 21 selects at least one appropriate dynamic or static image in the storage unit 22 according to the program win/loss code of the game program.

(A09)該控制單元21係根據該水冷液體流速、該發熱元件的溫度、該遊戲程式的程式勝、負代碼及欲播放音樂之旋律節奏的變化,依據觸發的時間排序欲顯示的動態或靜態影像,並傳輸至該顯示設備3予以顯示,而該控制單元21係會偵測該電腦主機1是否關機,若是、即執行步驟(A10),若否、則回到步驟(A01)。 (A09) The control unit 21 sorts the dynamic or static images to be displayed according to the triggering time according to the flow rate of the water-cooling liquid, the temperature of the heating element, the win and lose codes of the game program, and the changes in the melody rhythm of the music to be played, and transmits them to the display device 3 for display. The control unit 21 detects whether the computer host 1 is turned off. If so, it executes step (A10), if not, it returns to step (A01).

(A10)該電腦主機1關機,且該顯示設備3上所呈現的動態或靜態影像亦停止顯示。 (A10) The computer host 1 is shut down, and the dynamic or static image displayed on the display device 3 also stops displaying.

而上述該控制單元21係為內建儲存演算法,該演算法係可為傳立葉轉換(Fast Fourier transform)等,則該演算法係可分析欲播放音樂之旋律節奏之前奏、主歌及副歌等段落之轉換改變,以令該水冷散熱裝置2內的該儲存單元22根據前奏、主歌及副歌預先儲存對應的複數動態或靜態影像,並且該複數動態或靜態影像係可為對應的圖片、照片或圖畫等影像。 The control unit 21 has a built-in storage algorithm, which can be a Fast Fourier transform, etc. The algorithm can analyze the changes in the melody rhythm, prelude, verse and chorus of the music to be played, so that the storage unit 22 in the water-cooling heat dissipation device 2 can store corresponding multiple dynamic or static images in advance according to the prelude, verse and chorus, and the multiple dynamic or static images can be corresponding pictures, photos or drawings.

而上述之該控制單元21係為透過分析該水冷液體流速的快、慢、該發熱元件11溫度的高、低以及該遊戲程式的程式勝、負代碼,以令該水冷散熱裝置2內的該儲存單元22根據該水冷液體流速的快、慢、該發熱元件11溫度的高、低以及該遊戲程式內的程式勝、負,預先儲存對應的複數動態或靜態影像,並且該複數動態或靜態影像係可為對應的圖片、照片或圖畫等影像。 The control unit 21 analyzes the flow rate of the water-cooling liquid, the temperature of the heating element 11, and the win/loss code of the game program, so that the storage unit 22 in the water-cooling heat dissipation device 2 stores the corresponding multiple dynamic or static images in advance according to the flow rate of the water-cooling liquid, the temperature of the heating element 11, and the win/loss code of the game program, and the multiple dynamic or static images can be corresponding pictures, photos, drawings, etc.

且上述該儲存單元22內對應該水冷液體流速的快、慢之影像係為表示快、慢的人物、動物或其它動態或靜態影像,對應該發熱元件11溫度的高、低之影像係為表示氣溫冷、熱的人物、動物或其它動態或靜態影像,對應該遊戲程式的程式勝、負代碼之影像係為表示快樂、悲傷的人物、動物或其它動態或靜態影像。 The images corresponding to the fast and slow flow rate of the water-cooling liquid in the storage unit 22 represent fast and slow characters, animals or other dynamic or static images, the images corresponding to the high and low temperatures of the heating element 11 represent cold and hot characters, animals or other dynamic or static images, and the images corresponding to the win and lose codes of the game program represent happy and sad characters, animals or other dynamic or static images.

且上述該步驟(A06)中,該水冷散熱裝置2的控制單元21係透過演算法〔可為傳立葉(FFT)轉換等各式演算法〕分析該欲播放之音樂的該前奏、該主歌、該副歌的旋律節奏,且該欲播放音樂的旋律節奏之該前奏、該主歌及該副歌的各段落轉換的實施步驟如下: In the above step (A06), the control unit 21 of the water-cooling heat dissipation device 2 analyzes the melody rhythm of the prelude, the verse, and the chorus of the music to be played through an algorithm (which can be various algorithms such as FFT conversion), and the implementation steps of converting the melody rhythm of the prelude, the verse, and the chorus of the music to be played are as follows:

(A061)該控制單元21計算〔Calculate〕音樂旋律節奏的平均音樂強度〔average intensity〕、平均頻譜質心〔average centroid〕、音樂強度變化〔intensity variance〕、頻譜質心變化〔centroid variance〕等。 (A061) The control unit 21 calculates average music intensity of music melody rhythm, average spectrum centroid, music intensity variance, spectrum centroid variance, etc.

(A062)該控制單元21解析音樂旋律節奏中是否出現低頻節拍〔Low trequency is Beat〕,若是,執行步驟(A063),若否、執行步驟(A061)。 (A062) The control unit 21 analyzes whether a low-frequency beat (Low trequency is Beat) appears in the music melody rhythm. If so, the control unit 21 executes step (A063). If not, the control unit 21 executes step (A061).

(A063)該控制單元21解析該低頻節拍的速度〔Speed〕是否大於75拍/每分鐘〔beat/minute〕,且音樂強度小於最大音樂強度〔averageintensity<maxintensity〕X0.3,若是,執行步驟(A0631),若否、執行步驟(A064)。 (A063) The control unit 21 analyzes whether the speed of the low-frequency beat is greater than 75 beats/minute, and the music intensity is less than the maximum music intensity (averageintensity<maxintensity) X0.3. If yes, execute step (A0631); if not, execute step (A064).

(A0631)音樂旋律節奏為前奏〔Intro〕。 (A0631) The music melody and rhythm is the prelude〔Intro〕.

(A064)該控制單元21解析該低頻節拍的速度〔Speed〕是否大於50拍/每分鐘〔beat/minute〕,且音樂強度小於最大音樂強度〔averageintensity<maxintensity〕X0.7,若是,執行步驟(A0641),若否、執行步驟(A065)。 (A064) The control unit 21 analyzes whether the speed of the low-frequency beat is greater than 50 beats/minute, and the music intensity is less than the maximum music intensity (averageintensity<maxintensity) X0.7. If yes, execute step (A0641); if not, execute step (A065).

(A0641)音樂旋律節奏為主歌〔Verse〕。 (A0641) The music melody and rhythm are the main song〔Verse〕.

(A065)該控制單元21解析該低頻節拍的速度〔Speed〕是否大於35拍/每分鐘〔beat/minute〕,且音樂強度小於最大音樂強度〔averageintensity<maxintensity〕X0.8,若是,執行步驟(A0651),若否、執行步驟(A066)。 (A065) The control unit 21 analyzes whether the speed of the low-frequency beat is greater than 35 beats/minute, and the music intensity is less than the maximum music intensity (averageintensity<maxintensity) X0.8. If yes, execute step (A0651); if not, execute step (A066).

(A0651)音樂旋律節奏為副歌〔Hock〕。 (A0651) The music melody and rhythm are chorus〔Hock〕.

(A066)傳回音樂強度之指定數字的絕對值〔強度、變異數、平均強度〕〔Math Abs(intensity Variance/intensities Average)〕是否大於0.3,且質心方差〔Centroid Variance〕大於0.04,又平均強度〔intensities Average〕不等於0〔零〕,若是,執行步驟(A067),若否、執行步驟(A0661)。 (A066) Returns whether the absolute value of the specified number of music intensity (intensity, variance, average intensity) (Math Abs (intensity Variance/intensities Average)) is greater than 0.3, and the centroid variance (Centroid Variance) is greater than 0.04, and the average intensity (intensities Average) is not equal to 0 (zero). If so, execute step (A067), if not, execute step (A0661).

(A0661)音樂旋律不變〔No Change〕。 (A0661) The music melody remains unchanged〔No Change〕.

(A067)強度方差/強度平均值〔(intensity Variance /intensities Average)〕是否大於0〔零〕,若是,執行步驟(A0671),若否、執行步驟(A0672)。 (A067) Is the intensity variance/intensity average (intensity Variance /intensities Average) greater than 0 (zero)? If so, execute step (A0671); if not, execute step (A0672).

(A0671)前奏進入主歌〔Intro→Verse〕、主歌進入副歌〔Verse Hock→Hock〕。 (A0671) The prelude goes into the verse〔Intro→Verse〕, and the verse goes into the chorus〔Verse Hock→Hock〕.

(A0672)音樂旋律之前奏及主歌均跳回至音樂旋律之前奏部份〔Intro、Verse Intro〕,副歌即跳回至主歌部分〔Hock→Verse〕。 (A0672) The prelude and verse of the music melody jump back to the prelude of the music melody [Intro, Verse Intro], and the chorus jumps back to the verse part [Hock→Verse].

而上述步驟(A063)之〔0.3〕、(A064)之〔0.7〕、(A065)之〔0.8〕及(A066)之〔0.3、0.04〕等,係均為應用之參數值,且其中音樂之聲音-3dB時、音樂強度(最大值)87拍/每分鐘〔beat/minute〕,而音樂強度(最小值)為-90dB=0拍/每分鐘〔beat/minute〕;前述依據音樂的聲音大小經公式計算可得音樂強度,該公式係為一般音樂計算用公式,此處未予揭示。 The above steps (A063)〔0.3〕, (A064)〔0.7〕, (A065)〔0.8〕 and (A066)〔0.3, 0.04〕 are all applied parameter values, and the music intensity (maximum value) is 87 beats/minute〔beat/minute〕 when the sound of the music is -3dB, and the music intensity (minimum value) is -90dB=0 beat/minute〔beat/minute〕; the above formula based on the volume of the music can be used to calculate the music intensity, and the formula is a general music calculation formula, which is not disclosed here.

且一般音樂的節奏旋律、音色之分析,為針對頻譜質心〔Spectrum Centroid〕及頻帶寬(Bandwisth)進行分析,上述步驟(A061)、(A066)所揭示之〔質心〕即為『頻譜質心』(Spectrum Centroid),頻譜質心代表頻譜分布的整體質心位置,質心位置越高代表整體的音樂內容高頻偏多或是音域偏高。為了要對音訊做進一步的頻譜分析,表是音訊於每個時刻狀態,必須先對音訊作音框化的處理,使原始訊號切割為許多等長的音框,以一小群鄰近的樣本點代表某一時刻訊號的波形狀態,稱為一個音框。N為音框數,k為音框頻域樣本點,f〔k〕為音框頻域樣本點所對應的實際頻率值,Sn〔k〕代表第n個音框,其對應於頻率f〔k〕的頻 譜強度,SC〔n〕代表第n個音框的頻譜質心。 The analysis of the rhythm, melody and timbre of general music is conducted by analyzing the spectrum centroid and bandwidth. The centroid revealed in the above steps (A061) and (A066) is the spectrum centroid. The spectrum centroid represents the overall centroid position of the spectrum distribution. The higher the centroid position, the more high-frequency the overall music content is or the higher the range is. In order to further analyze the spectrum of the audio, the audio must first be framed to cut the original signal into many equal-length frames. A small group of adjacent sample points represents the waveform state of the signal at a certain moment, which is called a frame. N is the number of sound frames, k is the frequency domain sample point of the sound frame, f 〔k〕 is the actual frequency value corresponding to the frequency domain sample point of the sound frame, Sn〔k〕 represents the nth sound frame, which corresponds to the spectral intensity of frequency f 〔k〕, and SC〔n〕 represents the spectral centroid of the nth sound frame.

頻譜質心(Spectrum Centroid)之計算公式: Spectrum Centroid calculation formula:

Figure 112111386-A0101-12-0009-3
Figure 112111386-A0101-12-0009-3

頻帶寬(Bandwidth)的計算公式: Bandwidth calculation formula:

Figure 112111386-A0101-12-0009-4
Figure 112111386-A0101-12-0009-4

頻帶寬其為每個f〔k〕與頻譜質心SC的差額配上當前的頻譜強度權重之加權平均,頻帶寬越大代表樂器種類較多,頻譜能量較為分散類似交響樂曲目,頻帶寬小則代表集中類似獨奏曲目。 The bandwidth is the weighted average of the difference between each f [k] and the spectrum centroid SC plus the current spectrum intensity weight. A larger bandwidth means more types of instruments and more dispersed spectrum energy, similar to symphony repertoire. A smaller bandwidth means more concentrated spectrum energy, similar to solo repertoire.

且上述步驟(A06)中,由該控制單元21利用演算法解析欲播放音樂之旋律節奏中低音節拍出現段落,係依據下列步驟執行: In the above step (A06), the control unit 21 uses an algorithm to analyze the occurrence of the bass beat in the melody rhythm of the music to be played, and is executed according to the following steps:

(A068)由該控制單元21利用演算法對欲播放音樂進行解析。 (A068) The control unit 21 uses an algorithm to analyze the music to be played.

(A0681)欲播放音樂之強度是否小於20拍/每分鐘〔beat/minute〕,若是、即執行步驟(A0687),若否、則執行步驟(A0682)。 (A0681) Is the intensity of the music to be played less than 20 beats/minute? If yes, execute step (A0687); if no, execute step (A0682).

(A0682)欲播放音樂之強度是否小於58拍/每分鐘〔beat/minute〕,若是、即執行步驟(A0683),若否、則重複執行步驟(A0682)。 (A0682) Is the intensity of the music to be played less than 58 beats/minute? If yes, execute step (A0683); if no, repeat step (A0682).

(A0683)欲播放音樂之時間是否超過0.75秒,若是、即執行步驟(A0684),若否、則重複執行步驟(A0683)。 (A0683) Check whether the duration of the music to be played exceeds 0.75 seconds. If yes, execute step (A0684). If no, repeat step (A0683).

(A684)欲播放音樂之時間週期是否超過30秒,若是、即執行步驟(A0685),若否、則執行步驟(A0686)。 (A684) Check whether the duration of the music to be played exceeds 30 seconds. If yes, execute step (A0685). If no, execute step (A0686).

(A0685)欲播放音樂之強度是否小於52.25拍/每分鐘〔beat/minute〕,若是、即執行步驟(A0687),若否、則重複執行步驟(A0685)。 (A0685) Is the intensity of the music to be played less than 52.25 beats/minute? If yes, execute step (A0687); if no, repeat step (A0685).

(A0686)欲播放音樂之強度是否小於42.25拍/每分鐘〔beat/minute〕,若是、即執行步驟(A0687),若否、則重複執行步驟(A0686)。 (A0686) Is the intensity of the music to be played less than 42.25 beats/minute? If yes, execute step (A0687); if no, repeat step (A0686).

(A0687)欲播放音樂之旋律停止。 (A0687) The melody of the music to be played stops.

又,上述該步驟(A06)之該控制單元21利用內建儲存之演算法解析欲播放音樂之旋律節奏中之前奏、主歌、間奏、副歌及尾奏等,其頻率為高頻、中頻或低頻等之模式,以透過不同執行程式操控適合的至少一動態或靜態影像傳輸至該顯示設備3進行互動,且該動態或靜態影像的出線模示可為移動(縱向、橫向或斜向移動)、旋轉、滾動、滑行、拖曳或隱藏及顯示交替等之動作方式,且該動態或靜態影像係可為人物、動物或其它可進行互動之影像,並依據欲播放音樂而出現不同動作、表情及模示等變化。 Furthermore, the control unit 21 of the above step (A06) uses the built-in stored algorithm to analyze the melody rhythm of the music to be played, such as the prelude, main song, interlude, chorus and outro, and the frequency is a high frequency, medium frequency or low frequency mode, so as to control at least one suitable dynamic or static image to be transmitted to the display device 3 for interaction through different execution programs, and the output mode of the dynamic or static image can be movement (vertical, horizontal or oblique movement), rotation, rolling, sliding, dragging or hiding and displaying alternately, and the dynamic or static image can be a person, animal or other interactive image, and different actions, expressions and models will appear according to the music to be played.

當上述該電腦主機1欲進行播放音樂時,由該控制單元21利用演算法解析欲播放音樂節奏之旋律,並依據旋律中之前奏、主歌、間奏、副歌及尾奏等各段落之頻率,欲播放音樂之旋律在不同段落中之頻率係為高頻(3000Hz~16000Hz)、中頻(630Hz~3000Hz)或低頻(60Hz~250Hz)等,該控制單元21可分別產生不同型式之該動態或靜態影像的互動模式,並選 擇該儲存單元22中儲存的預先儲存對應的複數動態或靜態影像〔可為對應的圖片、照片或圖畫等影像〕,再依據欲播放音樂之多個段落由該控制單元21選擇對應的動態或靜態影像,即可依據欲播放音樂的旋律之段落中的前奏、主歌、間奏、副歌及尾奏等於該顯示裝置3上分別呈現不同的動態或靜態影像進行互動播放。 When the computer host 1 is to play music, the control unit 21 uses an algorithm to analyze the melody of the music to be played, and according to the frequencies of the prelude, verse, interlude, chorus and outro in the melody, the frequencies of the melody in different sections are high frequency (3000Hz~16000Hz), medium frequency (630Hz~3000Hz) or low frequency (60Hz~250Hz), etc., the control unit 21 can generate different types of The interactive mode of the dynamic or static image is selected, and the corresponding multiple dynamic or static images (which may be corresponding pictures, photos or drawings) stored in the storage unit 22 are selected, and then the control unit 21 selects the corresponding dynamic or static image according to the multiple sections of the music to be played, and different dynamic or static images can be presented on the display device 3 for interactive playback according to the prelude, main song, interlude, chorus and outing in the melody section of the music to be played.

上所述僅為本發明之較佳實施例而已,非因此即侷限本發明之專利範圍,故舉凡運用本發明說明書及圖式內容所為之簡易修飾及等效結構變化,均應同理包含於本發明之專利範圍內,合予陳明。 The above is only a preferred embodiment of the present invention, and does not limit the patent scope of the present invention. Therefore, all simple modifications and equivalent structural changes made by using the contents of the present invention's specification and drawings should be included in the patent scope of the present invention and should be stated.

綜上所述,本發明水冷頭互動顯示裝置之顯示方法於實際應用時,為確實能達到其功效及目的,故本發明誠為一實用性優異之研發,為符合發明專利之申請要件,爰依法提出申請,盼審委早日賜准本案,以保障發明人之辛苦研發、創設,倘若 鈞局審委有任何稽疑,請不吝來函指示,發明人定當竭力配合,實感德便。 In summary, the display method of the water-cooled head interactive display device of this invention can truly achieve its effect and purpose when it is actually applied. Therefore, this invention is truly a research and development with excellent practicality. In order to meet the application requirements of invention patents, an application is filed in accordance with the law. I hope that the review committee will approve this case as soon as possible to protect the inventor's hard work and creation. If the review committee of the Jun Bureau has any doubts, please feel free to write to instruct. The inventor will do his best to cooperate and feel very grateful.

1:電腦主機 1: Computer host

11:發熱元件 11: Heating element

2:水冷散熱裝置 2: Water cooling device

21:控制單元 21: Control unit

22:儲存單元 22: Storage unit

3:顯示設備 3: Display device

Claims (6)

一種水冷頭互動顯示裝置之顯示方法,其係依據下列步驟實施:(A01)水冷散熱裝置的控制單元係會分析該水冷散熱裝置內的水冷液體流速的快慢、電腦主機內發熱元件溫度的高、低;(A02)該控制單元係依據該水冷液體流速、該發熱元件的溫度各自設定儲存單元內欲顯示的動態或靜態影像;(A03)該控制單元依據該水冷液體流速的快、慢,於該儲存單元選擇適合的至少一動態或靜態影像;(A04)該控制單元依據該發熱元件溫度的高、低,於該儲存單元選擇適合的至少一動態或靜態影像;(A05)該控制單元係會偵測該電腦主機內的欲播放音樂是否開啟,若是、即執行步驟(A06),若否、則執行步驟(A07);(A06)該控制單元係透過演算法分析欲播放之音樂前奏、主歌、副歌及低音節拍,並於該儲存單元選擇適合的至少一動態或靜態影像傳輸至顯示設備予以顯示,且該控制單元透過演算法〔傳立葉轉換(Fast Fourier transform)轉換等各式演算法〕分析該欲播放之音樂的該前奏、該主歌、該副歌的旋律節奏,且該欲播放音樂的旋律節奏之該前奏、該主歌及該副歌的各段落轉換的實施步驟如下:(A061)該控制單元計算音樂旋律節奏的平均音樂強度、平均頻譜質心、音樂強度變化、頻譜質心變化;(A062)該控制單元解析音樂旋律節奏中是否出現低頻節拍,若 是,執行步驟(A063),若否、執行步驟(A061);(A063)該控制單元解析該低頻節拍的速度是否大於75拍/每分鐘〔beat/minute〕,且音樂強度小於最大音樂強度X0.3,若是,執行步驟(A0631),若否、執行步驟(A064);(A0631)音樂旋律節奏為前奏;(A064)該控制單元解析該低頻節拍的速度〔Speed〕是否大於50拍/每分鐘〔beat/minute〕,且音樂強度小於最大音樂強度X0.7,若是,執行步驟(A0641),若否、執行步驟(A065);(A0641)音樂旋律節奏為主歌;(A065)該控制單元解析該低頻節拍的速度〔Speed〕是否大於35拍/每分鐘〔beat/minute〕,且音樂強度小於最大音樂強度X0.8,若是,執行步驟(A0651),若否、執行步驟(A066);(A0651)音樂旋律節奏為副歌;(A066)傳回音樂強度之指定數字的絕對值〔強度、變異數、平均強度〕是否大於0.3,且質心方差大於0.04,若是,執行步驟(A067),若否、執行步驟(A0661);(A0661)音樂旋律不變;(A067)強度方差/強度平均值是否大於0〔零〕,若是,執行步驟(A0671),若否、執行步驟(A0672);(A0671)前奏進入主歌、主歌進入副歌; (A0672)音樂旋律之前奏及主歌均跳回至音樂旋律之前奏部份,副歌即跳回至主歌部分;(A07)該控制單元係會偵測該電腦主機內的遊戲程式是否開啟,若是、即執行步驟(A08),若否、則執行步驟(A09);(A08)該控制單元係解析該遊戲程式內的程式勝、負代碼;(A081)該控制單元係依據該遊戲程式的程式勝、負代碼設定該儲存單元內欲顯示的動態或靜態影像;(A082)該控制單元依據該遊戲程式的程式勝、負代碼,於該儲存單元選擇適合的至少一動態或靜態影像;(A09)該控制單元係根據該水冷液體流速、該發熱元件的溫度、該遊戲程式的程式勝、負代碼及欲播放音樂之旋律節奏的變化,依據觸發的時間排序欲顯示的動態或靜態影像,並傳輸至該顯示設備予以顯示,而該控制單元係會偵測該電腦主機是否關機,若是、即執行步驟(A10),若否、則回到步驟(A01);(A10)該電腦主機關機,且該顯示設備上所呈現的動態或靜態影像亦停止顯示。 A display method for a water-cooled head interactive display device is implemented according to the following steps: (A01) a control unit of a water-cooled heat dissipation device analyzes the flow rate of a water-cooled liquid in the water-cooled heat dissipation device and the temperature of a heating element in a computer host; (A02) the control unit sets a dynamic or static image to be displayed in a storage unit according to the flow rate of the water-cooled liquid and the temperature of the heating element; (A03) the control unit selects at least one suitable dynamic or static image in the storage unit according to the flow rate of the water-cooled liquid; (A04) the control unit According to the high or low temperature of the heating element, at least one suitable dynamic or static image is selected in the storage unit; (A05) the control unit detects whether the music to be played in the computer host is turned on, if so, step (A06) is executed, if not, step (A07) is executed; (A06) the control unit analyzes the prelude, main song, chorus and bass beat of the music to be played through an algorithm, and selects at least one suitable dynamic or static image in the storage unit to transmit to the display device for display, and the control unit uses an algorithm [Fast Fourier Transform (Fast Fourier Transform)] to convert the prelude, main song, chorus and bass beat of the music to be played. transform) and other algorithms to analyze the melody rhythm of the prelude, the verse, and the chorus of the music to be played, and the implementation steps of transforming each section of the melody rhythm of the prelude, the verse, and the chorus of the music to be played are as follows: (A061) the control unit calculates the average music intensity, average spectrum centroid, music intensity change, and spectrum centroid change of the music melody rhythm; (A062) The control unit analyzes whether a low-frequency beat appears in the music melody rhythm. If yes, it executes step (A063). If no, it executes step (A061). (A063) The control unit analyzes whether the speed of the low-frequency beat is greater than 75 beats/minute, and the music intensity is less than the maximum music intensity X0.3. If yes, it executes step (A0631). If no, it executes step ( A064); (A0631) the music melody rhythm is the prelude; (A064) the control unit analyzes whether the speed of the low-frequency beat is greater than 50 beats/minute, and the music intensity is less than the maximum music intensity X0.7, if so, execute step (A0641), if not, execute step (A065); (A0641) the music melody rhythm is the main song ; (A065) The control unit analyzes whether the speed of the low-frequency beat is greater than 35 beats/minute, and the music intensity is less than the maximum music intensity X0.8. If so, execute step (A0651); if not, execute step (A066); (A0651) The music melody rhythm is a chorus; (A066) Return the absolute value of the specified number of music intensity Is [intensity, variance, average intensity] greater than 0.3, and the centroid variance greater than 0.04? If so, proceed to step (A067); if not, proceed to step (A0661); (A0661) the music melody remains unchanged; (A067) is the intensity variance/intensity average greater than 0 [zero]? If so, proceed to step (A0671); if not, proceed to step (A0672); (A0671) The prelude of the music melody and the verse jump back to the prelude of the music melody, and the chorus jumps back to the verse part; (A0672) The control unit detects whether the game program in the computer host is turned on. If so, it executes step (A08), if not, it executes step (A09); (A08) The control unit analyzes the program win/lose in the game program. code; (A081) the control unit sets the dynamic or static image to be displayed in the storage unit according to the win and negative codes of the game program; (A082) the control unit selects at least one suitable dynamic or static image in the storage unit according to the win and negative codes of the game program; (A09) the control unit selects at least one suitable dynamic or static image according to the flow rate of the water-cooling liquid, the temperature of the heating element, the win and negative codes of the game program The negative code and the rhythm of the music to be played are changed, and the dynamic or static images to be displayed are arranged according to the triggering time, and transmitted to the display device for display. The control unit detects whether the computer host is turned off. If so, step (A10) is executed. If not, it returns to step (A01); (A10) the computer host is turned off, and the dynamic or static images displayed on the display device also stop displaying. 如請求項1所述之水冷頭互動顯示裝置之顯示方法,其中該步驟(A06)之該控制單元係為內建儲存演算法,該演算法係可為傳立葉轉換(Fast Fourier transform)等,則該演算法係可分析欲播放音樂之旋律節奏之前奏、主歌及副歌等段落之轉換改變。 As described in claim 1, the display method of the water-cooled head interactive display device, wherein the control unit of step (A06) is a built-in storage algorithm, and the algorithm can be a Fast Fourier transform, etc., and the algorithm can analyze the transformation changes of the melody rhythm of the music to be played, such as the prelude, the main song and the chorus. 如請求項1所述之水冷頭互動顯示裝置之顯示方法,其中該水冷散熱裝置內的該儲存單元係根據前奏、主歌及副歌預先儲存對應 的複數動態或靜態影像,並且該複數動態或靜態影像係可為對應的圖片、照片或圖畫等影像。 The display method of the water-cooled head interactive display device as described in claim 1, wherein the storage unit in the water-cooled heat dissipation device pre-stores corresponding multiple dynamic or static images according to the prelude, main song and chorus, and the multiple dynamic or static images can be corresponding images such as pictures, photos or drawings. 如請求項1所述之水冷頭互動顯示裝置之顯示方法,其中該控制單元係為透過分析該水冷液體流速的快、慢、該發熱元件溫度的高、低以及該遊戲程式的程式勝、負代碼,以令該水冷散熱裝置內的該儲存單元根據該水冷液體流速的快、慢、該發熱元件溫度的高、低以及該遊戲程式內的程式勝、負,預先儲存對應的複數動態或靜態影像,並且該複數動態或靜態影像係可為對應的圖片、照片或圖畫等影像。 The display method of the water-cooled head interactive display device as described in claim 1, wherein the control unit analyzes the speed of the water-cooling liquid flow rate, the high and low temperature of the heating element, and the win and lose code of the game program, so that the storage unit in the water-cooling heat dissipation device pre-stores corresponding multiple dynamic or static images according to the speed of the water-cooling liquid flow rate, the high and low temperature of the heating element, and the win and lose code in the game program, and the multiple dynamic or static images can be corresponding pictures, photos, drawings, etc. 如請求項4所述之水冷頭互動顯示裝置之顯示方法,其中該儲存單元內對應該水冷液體流速的快、慢之影像係為表示快、慢的人物、動物或其它動態或靜態影像,對應該發熱元件溫度的高、低之影像係為表示氣溫冷、熱的人物、動物或其它動態或靜態影像,對應該遊戲程式的程式勝、負代碼之影像係為表示快樂、悲傷的人物、動物或其它動態或靜態影像。 The display method of the water-cooled head interactive display device as described in claim 4, wherein the image corresponding to the fast or slow flow rate of the water-cooling liquid in the storage unit is a fast or slow person, animal or other dynamic or static image, the image corresponding to the high or low temperature of the heating element is a cold or hot person, animal or other dynamic or static image, and the image corresponding to the win or lose code of the game program is a happy or sad person, animal or other dynamic or static image. 如請求項1所述之水冷頭互動顯示裝置之顯示方法,其中該步驟(A06)中,由該控制單元利用演算法解析該欲播放音樂之旋律節奏中低音節拍出現段落,係依據下列步驟執行:(A068)由該控制單元利用演算法對欲播放音樂進行解析;(A0681)欲播放音樂之強度是否小於20拍/每分鐘〔beat/minute〕,若是、即執行步驟(A0687),若否、則執行步驟(A0682); (A0682)欲播放音樂之強度是否小於58拍/每分鐘〔beat/minute〕,若是、即執行步驟(A0683),若否、則重複執行步驟(A0682);(A0683)欲播放音樂之時間是否超過0.75秒,若是、即執行步驟(A0684),若否、則重複執行步驟(A0683);(A0684)欲播放音樂之時間週期是否超過30秒,若是、即執行步驟(A0685),若否、則執行步驟(A0686);(A0685)欲播放音樂之強度是否小於52.25拍/每分鐘〔beat/minute〕,若是、即執行步驟(A0687),若否、則重複執行步驟(A0685);(A0686)欲播放音樂之強度是否小於42.25拍/每分鐘〔beat/minute〕,若是、即執行步驟(A0687),若否、則重複執行步驟(A0686);(A0687)欲播放音樂之旋律停止。 The display method of the water-cooled head interactive display device as described in claim 1, wherein in step (A06), the control unit uses an algorithm to analyze the melody rhythm of the music to be played to determine the occurrence of the bass beat segment, which is performed according to the following steps: (A068) the control unit uses an algorithm to analyze the music to be played; (A0681) whether the intensity of the music to be played is less than 20 beats per minute (b eat/minute], if yes, execute step (A0687), if no, execute step (A0682); (A0682) Is the intensity of the music to be played less than 58 beats/minute [beat/minute], if yes, execute step (A0683), if no, repeat step (A0682); (A0683) Is the duration of the music to be played If the duration of the music to be played exceeds 0.75 seconds, then execute step (A0684); if not, then repeat step (A0683); (A0684) Whether the duration of the music to be played exceeds 30 seconds, then execute step (A0685); if not, then execute step (A0686); (A0685) Whether the intensity of the music to be played is less than 52.25 beats/minute nute〕, if yes, execute step (A0687), if no, repeat step (A0685); (A0686) Is the intensity of the music to be played less than 42.25 beats/minute〔beat/minute〕, if yes, execute step (A0687), if no, repeat step (A0686); (A0687) The melody of the music to be played stops.
TW112111386A 2023-03-25 2023-03-25 Display method of water cooling head interactive display device TWI848635B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW112111386A TWI848635B (en) 2023-03-25 2023-03-25 Display method of water cooling head interactive display device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW112111386A TWI848635B (en) 2023-03-25 2023-03-25 Display method of water cooling head interactive display device

Publications (2)

Publication Number Publication Date
TWI848635B true TWI848635B (en) 2024-07-11
TW202439122A TW202439122A (en) 2024-10-01

Family

ID=92929252

Family Applications (1)

Application Number Title Priority Date Filing Date
TW112111386A TWI848635B (en) 2023-03-25 2023-03-25 Display method of water cooling head interactive display device

Country Status (1)

Country Link
TW (1) TWI848635B (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101901595A (en) * 2010-05-05 2010-12-01 北京中星微电子有限公司 Method and system for generating animation according to audio music
US10089765B2 (en) * 2014-10-20 2018-10-02 Bernardo Jose Martinez-Avalos Methods and computer programs to create images and information based in texts
CN108769814A (en) * 2018-06-01 2018-11-06 腾讯科技(深圳)有限公司 Video interaction method, device and readable medium
CN109976858A (en) * 2019-03-28 2019-07-05 北京字节跳动网络技术有限公司 The display control method of Application Program Interface, device and its equipment in electronic equipment
CN114144027A (en) * 2021-11-10 2022-03-04 重庆科创职业学院 Automatic temperature and humidity control device for electronic equipment
TW202244904A (en) * 2021-05-11 2022-11-16 美商美國未來科技公司 Method of changing light display with music rhythm achieving the purpose of enhancing beauty between the music and the light and improving the effect of simultaneous enjoyment of sound and light when listening to music
WO2022247398A1 (en) * 2021-05-24 2022-12-01 Oppo广东移动通信有限公司 Display parameter adjusting method and apparatus, electronic device, and storage medium

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101901595A (en) * 2010-05-05 2010-12-01 北京中星微电子有限公司 Method and system for generating animation according to audio music
US10089765B2 (en) * 2014-10-20 2018-10-02 Bernardo Jose Martinez-Avalos Methods and computer programs to create images and information based in texts
CN108769814A (en) * 2018-06-01 2018-11-06 腾讯科技(深圳)有限公司 Video interaction method, device and readable medium
CN109976858A (en) * 2019-03-28 2019-07-05 北京字节跳动网络技术有限公司 The display control method of Application Program Interface, device and its equipment in electronic equipment
TW202244904A (en) * 2021-05-11 2022-11-16 美商美國未來科技公司 Method of changing light display with music rhythm achieving the purpose of enhancing beauty between the music and the light and improving the effect of simultaneous enjoyment of sound and light when listening to music
WO2022247398A1 (en) * 2021-05-24 2022-12-01 Oppo广东移动通信有限公司 Display parameter adjusting method and apparatus, electronic device, and storage medium
CN114144027A (en) * 2021-11-10 2022-03-04 重庆科创职业学院 Automatic temperature and humidity control device for electronic equipment

Also Published As

Publication number Publication date
TW202439122A (en) 2024-10-01

Similar Documents

Publication Publication Date Title
BR112022010368A2 (en) DISPLAY METHOD AND DEVICE BASED ON AUGMENTED REALITY, ELECTRONIC DEVICE AND COMPUTER READable STORAGE MEDIA
JPWO2020069393A5 (en)
Sébastien et al. Score analyzer: Automatically determining scores difficulty level for instrumental e-learning
Bernays et al. Expressive production of piano timbre: touch and playing techniques for timbre control in piano performance
McAdams et al. The psychomechanics of simulated sound sources: Material properties of impacted thin plates
US20160196812A1 (en) Music information retrieval
Hu et al. Empirical analysis of individual popularity and activity on an online music service system
Hitchcock Causal modelling
TWI848635B (en) Display method of water cooling head interactive display device
Lee et al. Improving orchestral conducting systems in public spaces: examining the temporal characteristics and conceptual models of conducting gestures
WO2021176925A1 (en) Method, system and program for inferring audience evaluation of performance data
JP2003263154A (en) Analysis program for electronic musical score
Yuksel et al. Detecting and adapting to users’ cognitive and affective state to develop intelligent musical interfaces
Meier et al. Real-Time MIR algorithms for music-reactive game world generation
CN111312015A (en) Transmission system based on piano teaching information
Lin et al. Emotion visualization system based on physiological signals combined with the picture and scene
CN113539212A (en) Method for generating drum beating rhythm
KR100540190B1 (en) Method for displaying image words of karaoke system
Ardito et al. A biofeedback system to compose your own music while dancing
TWI821948B (en) Image display method that changes with the rhythm of music
CN118312123B (en) Song playing progress identification method, device, computer equipment and storage medium
Tseng et al. A Dataset and Baselines for Measuring and Predicting the Music Piece Memorability
Tomezzoli et al. Bow camber and mass distribution: violinist’s preferences and sound descriptors
KR20120129337A (en) visualizing device for audil signal
CN108281129B (en) Midi keyboard visualization method based on processing
点击 这是indexloc提供的php浏览器服务,不要输入任何密码和下载