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TW201819015A - Digital entertainment system capable of improving fairness among users by maintaining a certain number of unknown combinations - Google Patents

Digital entertainment system capable of improving fairness among users by maintaining a certain number of unknown combinations Download PDF

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TW201819015A
TW201819015A TW105138643A TW105138643A TW201819015A TW 201819015 A TW201819015 A TW 201819015A TW 105138643 A TW105138643 A TW 105138643A TW 105138643 A TW105138643 A TW 105138643A TW 201819015 A TW201819015 A TW 201819015A
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users
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value
points
group
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TW105138643A
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TWI626077B (en
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許育彰
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許育彰
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Abstract

The present invention provides a digital entertainment system and an interactive method thereof. The method includes the steps of receiving requests of 2 to 6 users; providing the users with 6 to 9 non-repeated combinations, respectively; dividing the users according to the combinations respectively owned by each user into a first sorting group, a second sorting group and a third sorting group; obtaining a plurality of basic scores respectively based on the combinations respectively owned by the users, the first sorting group, the second sorting group, and the third sorting group; and calculating the basic scores separately owned by each first user and converting the same into comparison scores; and ranking the users based on the comparison scores. The present invention can maintain a certain number of unknown combinations to improve fairness among the users, and generate various comparison scores through calculation of the basic scores according to predetermined rules, so as to improve entertaining effects.

Description

數位娛樂系統及其互動方法    Digital entertainment system and its interactive method   

本發明有關一種數位娛樂系統,特別是一種有關數位娛樂系統及其互動方法。 The invention relates to a digital entertainment system, in particular to a digital entertainment system and an interactive method thereof.

任何形式的娛樂,均直接或間接地涉及數字,數字不僅能為參與者排名,亦能交錯出多彩多樣的變化來增加趣味性。尤其是現代娛樂在結合先進的運算系統後,呈現出更為複雜的形式。 Any form of entertainment involves numbers directly or indirectly. Numbers can not only rank participants, but also intersperse colorful changes to increase interest. Especially when modern entertainment combines advanced computing systems, it presents a more complex form.

舉凡耳熟能詳的踩地雷,其可再10*10的座標矩陣中,隨機產生至少一個負數值(地雷),當玩家輸入特定的座標值為負數值,亦及誤觸地雷,則玩家的分數將依照負數值進行計算而得0分;同理撲克牌亦可經由一對編號相互組成,其一編號代表數值,介於01至13以代表Ace至K,另一編號代表花色,介於1至4以代表方塊、梅花、愛心、黑桃,藉此分配給玩家一定數量、且互不重複一對編號,則可開始進行千變萬化的撲克牌遊戲。 Everyone familiar with stepping on landmines can randomly generate at least one negative value (mine) in the 10 * 10 coordinate matrix. When a player enters a specific coordinate value as a negative value and touches a mine by mistake, the player's score will be based on Negative values are calculated to get 0 points. Similarly, playing cards can also be composed of each other through a pair of numbers. One number represents the value, ranging from 01 to 13 to represent Ace to K, and the other number represents the suit, ranging from 1 to 4. By representing cubes, plum blossoms, hearts, and spades, a certain number is assigned to players without repeating a pair of numbers, and the ever-changing poker game can be started.

雖然大多數的數位娛樂系統均是透過使用者鍵入任意數值後,由後端系統或遠端伺服器依既定的程式碼進行運算後,呈現於使用者眼前,然而,鍵入的數字、運算過程中顯示給使用者的數字及呈現結果的數值,一旦過分揭露將導致使用者推敲出邏輯後進行破解,從而降低娛樂過程中使用者之間的公平性。 Although most digital entertainment systems are entered by the user after entering any value, the back-end system or remote server performs calculations according to a predetermined code and presents it to the user. However, during the input of numbers, the calculation process The number displayed to the user and the value of the presented result, once overly exposed, will cause the user to crack the logic after deciphering, thereby reducing the fairness among the users during the entertainment process.

有鑑於此,本發明針對上述先前技術缺失,提出一種數位娛樂系統及其互動方法來有效克服該等問題。 In view of this, the present invention proposes a digital entertainment system and its interactive method to effectively overcome these problems in view of the lack of the foregoing prior art.

本發明主要目的在於提供一種數位娛樂系統及其互動方法,其係藉由控制第一使用者的數量及配給各個第一使用者的組合數量,來維持未知組合達一定數量,藉此降低第一使用者於互動過程中產生公平性下降的疑慮;以及,根據預設規則來比對或計算第一使用者各自擁有的組合及其分成數個排序組時對應的複數基本積分,藉此增添娛樂過程中的豐富性。 The main purpose of the present invention is to provide a digital entertainment system and an interactive method thereof, which control the number of first users and the number of combinations allocated to each first user to maintain unknown combinations to a certain number, thereby reducing the first The user has doubts about fairness decline during the interaction process; and compares or calculates the combinations owned by the first user and the plural basic points corresponding to the sorted groups according to preset rules, thereby increasing entertainment Richness in the process.

本發明另一目的在於提供具有優先度較其他的組合高,且彼此間具有大小區分的組合,藉此提高互動過程中的趣味性。 Another object of the present invention is to provide a combination that has a higher priority than other combinations and has a size difference between them, thereby improving the interest in the interaction process.

本發明另一目的在於提供第一使用者輸入一個數值,其根據比對積分進行調整後獲得一個全新的數值,藉此提高藉此提高互動過程中的趣味性。 Another object of the present invention is to provide a first user to input a value, which is adjusted to obtain a completely new value according to the comparison points, thereby improving the interest in the interactive process.

本發明另一目的在於提供第二使用者或第三使用者,分別針對至少一個第一使用者輸入至少一個第二輸入值,並根據第一使用者的比對積分或第一輸出值進行調整後,分別獲得一個第二輸出值,藉此提高藉此提高互動過程中的趣味性。 Another object of the present invention is to provide a second user or a third user to input at least one second input value for at least one first user, respectively, and adjust the comparison points or the first output value according to the first user. After that, a second output value is obtained to improve the fun in the interaction process.

為達上述目的,本發明提供一種數位娛樂系統,其係由輸入單元接受2至6個第一使用者的請求,亂數單元訊號連接輸入單元,針對各個請求產生6至9個不重複且由第一編號組及第二編號組所組成的組合,且對應各個請求的組合數量為相同,訊號連接亂數單元的排序單元就各個第一使用的組合分成第一排序組、第二排序組及第三排序組後,由至少一個比對單元連接資料庫,就各個第一使用者的組合、第一排序組、第二排序組及第三排序組進行比對,以分別取得基本積分,運算模組訊號連接比對單元,用以於所有第一使用者之間,根據各自擁有的基本積分進行交互計算,藉此分別取得一個比對積分。 In order to achieve the above object, the present invention provides a digital entertainment system. The input unit accepts requests from 2 to 6 first users, and the random number unit signals are connected to the input unit to generate 6 to 9 unique and independent requests for each request. The combination of the first numbered group and the second numbered group, and the number of combinations corresponding to each request is the same. The sorting unit of the signal connection random number unit is divided into a first sorting group, a second sorting group, and After the third sorting group, the database is connected by at least one comparison unit to compare the combinations of the first users, the first sorting group, the second sorting group, and the third sorting group, so as to obtain basic points and calculate The module signal connection comparison unit is used for interactive calculation between all first users based on their respective basic points, thereby obtaining one comparison point respectively.

本發明另提供一種應用於數位娛樂系統之互動方法,包含步驟:接收2至6個第一使用者的請求,提供每位第一使用者6到9種互不重複的組合,這些組合由第一編號組及第二編號組所組成,且這些第一使用者分配到的組合數量均相同,將這些第一使用者各自擁有的組合,區分第一排序組、第二排序組、第三排序組,其中第二排序組中至少一個組合係大於第一排序組中的至少一個組合,且第三排序組中至少一個組合係大於第二編號組中至少一個組合,並根據第一使用者各自擁有的組合、第一排序組、第二排序組及第三排序組,分別取得複數基本積分,接著根據預設規則,為第一使用者各自擁有的基本積分進行換算來取得比對積分,最後根據這些比對積分,為這些第一使用者進行排名。 The present invention further provides an interactive method applied to a digital entertainment system, including the steps of receiving two to six first user requests, and providing each first user with six to nine unique combinations. These combinations are provided by the first A numbered group and a second numbered group, and the number of combinations assigned to these first users are the same. The first owned group, the second ranked group, and the third ranked are divided into the combinations owned by the first users. Group, wherein at least one combination in the second sorting group is larger than at least one combination in the first sorting group, and at least one combination in the third sorting group is larger than at least one combination in the second numbering group, and according to the first user The combination, the first sorting group, the second sorting group, and the third sorting group, respectively, obtain a plurality of basic points, and then according to a preset rule, the basic points respectively owned by the first user are converted to obtain comparison points, and finally These first users are ranked based on these matching points.

在一實施例中,第一編號組介於1到14,且第二編號組至少為2。 In one embodiment, the first numbered group is between 1 and 14 and the second numbered group is at least two.

在一實施例中,分別接收第一使用者之第一輸入值,且至少一個第一使用者的比對積分與相同第一使用者的第一輸入值進行乘積,以取得第一輸出值。 In one embodiment, the first input value of the first user is received, and the comparison points of at least one first user are multiplied with the first input value of the same first user to obtain the first output value.

在一實施例中,於接收第一使用者之步驟時,更包含對應每一個第一使用者的請求,產生一預設值、至少一組第二輸入值及一對應第二輸入值且不重複之單位值,第二輸入值為一正向輸入值及一負向輸入值,其係分別提供至少一第二使用者及至少一第三使用者輸入,並根據預設值及負向輸入值,調整正向輸入值之上限。 In an embodiment, the step of receiving the first user further includes a request corresponding to each first user, generating a preset value, at least one set of second input values, and a corresponding second input value without Repeated unit value, the second input value is a positive input value and a negative input value, which respectively provide at least one second user and at least one third user input, and according to the preset value and the negative input Value, adjust the upper limit of the forward input value.

在一實施例中,步驟係執行於一應用程式上。 In one embodiment, the steps are performed on an application.

底下藉由具體實施例詳加說明,以利瞭解本發明所提供的數位娛樂系統及其互動方法之目的、技術內容及其欲達成之功效。 Detailed descriptions are provided below through specific embodiments, so as to understand the purpose, technical content, and effects of the digital entertainment system and the interactive method provided by the present invention.

10‧‧‧使用者裝置 10‧‧‧user device

20‧‧‧伺服器 20‧‧‧Server

200‧‧‧輸入單元 200‧‧‧ input unit

210‧‧‧生成單元 210‧‧‧Generation unit

220‧‧‧亂數單元 220‧‧‧ Random number unit

230‧‧‧排序單元 230‧‧‧Sorting Units

240‧‧‧比對單元 240‧‧‧ Matching Unit

250‧‧‧資料庫 250‧‧‧Database

260‧‧‧運算模組 260‧‧‧ Computing Module

270‧‧‧累計單元 270‧‧‧cumulative unit

280‧‧‧輸出單元 280‧‧‧output unit

第一圖為本發明之數位娛樂系統的主要實施例的架構圖。 The first figure is a structural diagram of a main embodiment of the digital entertainment system of the present invention.

第二圖為本發明之數位娛樂系統的主要實施例的方塊圖。 The second figure is a block diagram of a main embodiment of the digital entertainment system of the present invention.

第三圖為本發明之應用於數位娛樂系統之互動方法的主要實施例的流程圖。 The third figure is a flowchart of a main embodiment of an interactive method applied to a digital entertainment system according to the present invention.

第三圖為本發明之應用於數位娛樂系統之互動方法的第二實施例的流程圖。 The third figure is a flowchart of the second embodiment of the interactive method applied to the digital entertainment system of the present invention.

第五圖為本發明之應用於數位娛樂系統之互動方法的具體實施例的流程圖。 The fifth figure is a flowchart of a specific embodiment of an interactive method applied to a digital entertainment system according to the present invention.

接下來說明本應用於數位娛樂系統的主要實施例,請參照第一圖及第二圖。 Next, the main embodiment of the digital entertainment system will be described. Please refer to the first figure and the second figure.

如第一圖所示,使用者裝置10為具有連線或訊號傳輸功能的電子裝置,如手機、個人電腦,伺服器20為遠端提供使用者服務的裝置,使用者裝置10可經由應用程式訊號連接伺服器20,進行資料存取以及數值輸入與回饋。 As shown in the first figure, the user device 10 is an electronic device with a connection or signal transmission function, such as a mobile phone or a personal computer. The server 20 is a device that provides user services remotely. The user device 10 can be accessed through an application program. The signal is connected to the server 20 for data access and numerical input and feedback.

有關伺服器20的系統方塊圖請參考第二圖,第二圖為本發明之數位娛樂系統的方塊圖,其揭示與生成單元210相互訊號連接的輸入單元200、亂數單元220、排序單元230、比對單元240、資料庫250、運算模組260、累計單元280及輸出單元270,其中輸入單元200自使用者裝置10接受複數第一使用者的請求及各個第一使用者的第一輸入值,生成單元210訊號連接輸入單元200,當輸入單元200出現任意一個第一使用者的請求,則生成單元210將據此產生對應的一預設值與至少一組第二輸入值,第二輸入值分別為供 至少一個第二使用者輸入的正向輸入值、至少一個第三使用者輸入的負向輸入值,且不同組的第二輸入值對應不重複的單位值。於產生前述正向輸入值及負向輸入值後,至少一個第二使用者或至少一個第三使用者可經由輸入單元200進行設定,此時,輸入單元200傳輸被正向輸入值及負向輸入值至生成單元210,生成單元再根據預設值及第三使用者輸入的負向輸入值,調整第二使用者輸入的正向輸入值的上限。 For the system block diagram of the server 20, please refer to the second figure. The second figure is a block diagram of the digital entertainment system of the present invention, which discloses the input unit 200, the random number unit 220, and the sorting unit 230 which are connected to the signal generating unit 210 mutually. , The comparison unit 240, the database 250, the arithmetic module 260, the accumulation unit 280, and the output unit 270, wherein the input unit 200 accepts a plurality of first user requests from the user device 10 and the first input of each first user Signal, the generating unit 210 is connected to the input unit 200. When any input from the first user appears in the input unit 200, the generating unit 210 will generate a corresponding preset value and at least one set of second input values accordingly. The input values are respectively a positive input value for at least one second user input and a negative input value for at least one third user input, and the second input values of different groups correspond to unique unit values. After the aforementioned positive input value and negative input value are generated, at least one second user or at least one third user can be set via the input unit 200. At this time, the input unit 200 transmits the positive input value and the negative input value. The input value is sent to the generating unit 210, and the generating unit adjusts the upper limit of the positive input value input by the second user according to the preset value and the negative input value input by the third user.

亂數單元220於接收複數第一使用者的請求後,根據第一使用者的數量,分別隨機產生互不相同的組合後,傳輸至排序單元230進行排序,其中組合係由第一編號組與第二編號組所組成,第一編號組及第二編號組均為任意的數值區間,如0至1000,排序單元230就各個第一使用者各自的所有組合進行排序,其係排序為第一排序組、第二排序組及第三排序組,應注意的是排序組的意思為分類,而非至少二個的意思,具體而言,第一排序組可僅為1張,又第二排序組可為2張或3張等,此外,排序單元230的數量可根據第一使用者的數量來配置。 The random number unit 220, after receiving requests from a plurality of first users, randomly generates different combinations based on the number of the first users, and then transmits them to the sorting unit 230 for sorting, where the combination is composed of the first number group and The second numbering group is composed of the first numbering group and the second numbering group are arbitrary numerical intervals, such as 0 to 1000, the sorting unit 230 sorts all the combinations of each first user, which is ranked first The sorting group, the second sorting group, and the third sorting group. It should be noted that the meaning of the sorting group is classification, not at least two. Specifically, the first sorting group can be only one and the second sorting. The group may be two or three, and the number of the sorting unit 230 may be configured according to the number of first users.

比對單元240連接排序單元230,且與資料庫250進行資料存取,具體來說,比對單元240就排序單元230於排序前之第一使用者的所以組合、排序後第一使用者的第一排序組、第二排序組及第三排序組,分別與資料庫250進行比對,搜尋是否有對應的排序資料,當存在符合的排序資料則取得排序資料對應的基本積分,若無存在符合的資料,則取得系統預設的另一個基本積分,此外,當排序單元230存在複數個,則比對單元240的數量亦可進行調整,最後,訊號連接比對單元240的運算模組260,就各個第一使用者之間的所有基本積分進行計算或大小比較,並於取得各個第一使用者的比對積分後,經由輸出單元270回傳至各個第一使用者。 The comparison unit 240 is connected to the sorting unit 230 and performs data access with the database 250. Specifically, the comparison unit 240 is a combination of the first user of the sorting unit 230 before the sorting and the sorting of the first user after the sorting. The first sorting group, the second sorting group, and the third sorting group are compared with the database 250 to search whether there is corresponding sorting data. When there is a matching sorting data, the basic score corresponding to the sorting data is obtained. If the data matches, another basic point preset by the system is obtained. In addition, when there are multiple sorting units 230, the number of comparison units 240 can also be adjusted. Finally, the signal is connected to the operation module 260 of the comparison unit 240. Calculate or compare all the basic points between the first users, and obtain the comparison points of the first users, and then return them to the first users through the output unit 270.

較佳的,本發明之數位娛樂系統更包含與輸出單元270相互傳遞 資訊的累計單元280,累計單元280可依第一輸入值及比對積分的相乘積取預設比例進行累計,藉此取得累計值,預設比例可為至少1%或小於1%,其中,於比對單元240與資料庫250進行比對過程中,當有至少一個第一使用者所持有的組合為滿足預設條件,則累計單元280傳輸累計值經由輸出單元270回饋給滿足預設條件的第一使用者。 Preferably, the digital entertainment system of the present invention further includes an accumulating unit 280 that transmits information to and from the output unit 270. The accumulating unit 280 can accumulate a preset ratio according to a multiplication product of the first input value and the comparison points, thereby accumulating To obtain the cumulative value, the preset ratio can be at least 1% or less than 1%. During the comparison between the comparison unit 240 and the database 250, when at least one combination held by the first user satisfies the If conditions are set, the accumulation unit 280 transmits the accumulated value to the first user who meets the preset condition via the output unit 270.

接下來說明應用於前述數位娛樂系統的互動方法,請參考第三圖。 The following describes the interactive method applied to the aforementioned digital entertainment system, please refer to the third figure.

如步驟S30所示,接收2至6個第一使用者的請求,較佳的,此時各個第一使用者更可輸入第一輸入值。 As shown in step S30, two to six first user requests are received. Preferably, each first user can enter a first input value at this time.

如步驟S31所示,為增加其他非第一使用者之間的趣味性,更可提供第二使用者和第三使用者的設定第二輸入值,具體而言,於接受任意一個第一使用者的請求時,隨即產生對應該第一使用者之預設值及至少一組第二輸入值,預設值為系統設定之任意的值,如10或100;第二輸入值分別為正向輸入值與負向輸入值,任意一個第一使用者僅可針對正向輸入值或負向輸入值進行擇一設定,較佳的,每一組第二輸入值均對應一個不重複的單位值,舉例而言,第一組第二輸入值對應的單位值為100、第二組第二輸入值對應的單位值為200、第三組第二輸入值對應的單位值為300,依此類推。 As shown in step S31, in order to increase the interest between other non-first users, a second input value for setting a second user and a third user may be provided. Specifically, in accepting any first use, When the user requests, a preset value corresponding to the first user and at least one set of second input values are generated. The preset value is an arbitrary value set by the system, such as 10 or 100; the second input values are respectively positive. Input value and negative input value. Any one of the first users can only choose one of positive input value or negative input value. Preferably, each group of second input values corresponds to a unique unit value. For example, the unit value corresponding to the first group of second input values is 100, the unit value corresponding to the second group of second input values is 200, the unit value corresponding to the third group of second input values is 300, and so on .

根據各個第一使用者所產生的正向輸入值均可由至少一個第二使用者進行設定,各個正向輸入值的上限皆為預設值,且各個正向輸入值的數量,可為第二使用者各自設定或為所有第二使用者設定的值的總和;同理,根據各個第一使用者所產生的負向輸入值均可由至少一個第三使用者進行設定,各個負向輸入值的上限均為預設值,且各個負向輸入值的數量,可為第三使用者各自設定或所有第三使用者所設定的值的總和。 The forward input value generated by each first user can be set by at least one second user. The upper limit of each forward input value is a preset value, and the number of each forward input value can be a second Users individually set or the sum of values set for all second users; similarly, according to the negative input value generated by each first user, it can be set by at least one third user. The upper limits are all preset values, and the number of each negative input value may be the sum of the values set by the third user individually or all third users.

應注意的是,當針對任意一個第一使用者的負向輸入值,有任意一個第三使用者進行設定,則對應同一個第一使用者的正向輸入值之上限,將依預設值及負向輸入值的總和進行調整,簡言之,當有第三使用者輸入負向輸入值,則第二使用者可於對應之正向輸入值的進行更高數值的設定。 It should be noted that when the negative input value of any one first user is set by any third user, the upper limit corresponding to the positive input value of the same first user will be based on the preset value And the sum of the negative input values is adjusted. In short, when a third user inputs a negative input value, the second user can set a higher value with the corresponding positive input value.

如步驟S32所示,為避免習知一部份的第一使用者之間就各自持有的組合進行比對,並藉此推敲出其他第一使用者所持有之組合,從而導致互動體驗中的公平信下降,本步驟針對第一使用者的數量,提供6至9個不重複的組合,這些組合均由第一編號組及第二編號組所組成,例如一組合為014,則代表其第一編號組為01、第二編號組為4,每位第一使用者分配到的組合數量均為相同,例如6位使用者分別分配7個組合,從而達到42個組合被產生,然而第一編號組可為01~99、第二編號組可為1~9,故仍有諸多未知的組合尚未產生,較佳的,第一編號組係介於01~14,且第二編號組大於或等於2,詳細而言,經由第一編號組及第二編號組的範圍限制,使可組成的組合限縮為最小的011到最大的142。 As shown in step S32, in order to avoid a comparison between a part of the first users who are familiar with the combinations held by each of the first users, and then use the combination held by other first users to deduced, resulting in an interactive experience. The fairness letter in the network has dropped. This step provides 6 to 9 unique combinations for the number of first users. These combinations are composed of the first numbered group and the second numbered group. For example, a combination of 014 represents The first number group is 01 and the second number group is 4. Each first user is assigned the same number of combinations. For example, 6 users are assigned 7 combinations respectively, so that 42 combinations are generated. However, The first numbered group can be 01 to 99, and the second numbered group can be 1 to 9, so there are still many unknown combinations that have not yet been generated. Preferably, the first numbered group is between 01 to 14, and the second numbered group Greater than or equal to 2, in detail, the range of the combinable combination is reduced from the smallest 011 to the largest 142 through the range limitation of the first number group and the second number group.

如步驟S33所示,區分每個第一使用者各自擁有的組合為複數個排序組,其中不同排序組之間均有大小之分,具體而言,第二排序組中至少一種組合係大於第一排序組中的至少一種組合,組合之間的大小之分則是分別透過第一編號組及第二編號組來判斷,舉例而言,若使用者持有組合分別為021、022、023、024、031、032、033,則當第一排序組為024時,第二排序組不可為021、022、023,因為第二排序組中至少一組合需大於第一排序組,相同的,當第一排序組為023,且第二排序組為021、022、024,則第二排序組中的024大於第一排序組的023。 As shown in step S33, the combination owned by each first user is distinguished into a plurality of sorting groups, and there is a size difference between different sorting groups. Specifically, at least one combination in the second sorting group is larger than the first sorting group. At least one combination in a sorting group, the size of the combination is judged by the first number group and the second number group, for example, if the user holds a combination of 021, 022, 023, 024, 031, 032, 033, when the first sorting group is 024, the second sorting group cannot be 021, 022, 023, because at least one combination in the second sorting group needs to be larger than the first sorting group, the same, when The first sorting group is 023, and the second sorting group is 021, 022, 024. Then, 024 in the second sorting group is greater than 023 in the first sorting group.

如步驟S34所示,每個第一使用者的任何組合、第一排序組、第 二排序組、第三排序組,均對應於特定的分數,舉例而言,當第二排序組為021、022、023,則其基本積分為3分;若為023、033、043,則其基本積分為2分;以及若無滿足上述排序組合則一律對應0分,各使用者於此步驟中獲得至少四種基本積分。 As shown in step S34, any combination of each first user, the first sorting group, the second sorting group, and the third sorting group correspond to a specific score. For example, when the second sorting group is 021, 022, 023, their basic points are 3 points; if they are 023, 033, 043, their basic points are 2 points; and if they do not meet the above-mentioned ranking combination, they will always correspond to 0 points, and each user will get at least in this step Four basic points.

如步驟S35所示,於S35中有S351、S353、S354三種步驟,這些步驟可為擇一進行,亦可一併進行。 As shown in step S35, there are three steps S351, S353, and S354 in S35. These steps may be performed either singly or in combination.

首先就步驟S351進行說明,各個第一使用者可就其所有組合所取得的基本積分進行相互計算,且計算過程可僅為加減式,舉例而言,兩個第一使用者分別取得3分、2分,則兩基本積分之差為1分,則基本積分較高的第一使用者獲得1分,基本積分較低的第一使用者獲得-1分,其中,每個第一使用者各自擁有的所有組合所取得的基本積分,是滿足至少一個特定組合時取得,特定組合是包含有至少四個互不重複的組合,詳細而言,當第一使用者的組合分別為061、062、063、064、071、081、091,則特定組合可為061、062、063、064及三個任意的組合,此時滿足特定組合的第一使用者,可據此獲得基本積分,各個特別組合可由不同的組合所構成,且均對應一種基本積分。 First, step S351 will be described. Each first user can calculate the basic points obtained by all combinations of each other, and the calculation process can be only an addition and subtraction formula. For example, two first users obtain 3 points, 2 points, the difference between the two basic points is 1 point, the first user with higher basic points gets 1 point, and the first user with lower basic points gets -1 point, where each first user has The basic points obtained for all combinations owned are obtained when at least one specific combination is satisfied, and the specific combination includes at least four unique combinations. In detail, when the combination of the first user is 061, 062, respectively 063, 064, 071, 081, 091, the specific combination can be 061, 062, 063, 064 and three arbitrary combinations. At this time, the first user who meets the specific combination can get basic points based on this, and each special combination Can be composed of different combinations, and each corresponds to a basic point.

步驟S352接續步驟S351,為可選擇的,各個第一使用者根據其擁有的所有組合及其基本積分,進行大小比較以取得比對積分,詳細而言,不同第一使用者之間的就其所有組合之基本積分若為相同,則藉由其中的組合大小來獲得比較結果,從而使各個第一使用者取得比對積分。 Step S352 is followed by step S351. It is optional. Each first user performs a size comparison to obtain comparison points according to all the combinations and basic points that the first user has. In detail, among different first users, If the basic points of all combinations are the same, the comparison result is obtained by the size of the combination, so that each first user can obtain comparison points.

接著說明步驟S353,各個第一使用者之間,就其對應的排序組進行交互計算,如第一排序組之基本積分之計算,係對應其他第一使用者的第一排序組之基本積分所進行,同理第二排序組及第三排序組。每個第一使用者各自擁有的第一排序組、第二排序組及第三排序組,其分別取得的 基本積分,分別為步驟S34中滿足至少一個特定組合時所取得,舉例而言,當第一個排序組僅為一個組合,且組合為131至134任意一個,則獲得一種基本積分,又如第一個排序組僅為一個組合,且組合為141至142任意一個,則獲得另一種基本積分,依此類推。 Next, step S353 is explained. Each first user performs interactive calculation on the corresponding ranking group. For example, the calculation of the basic points of the first ranking group corresponds to the basic points of the first ranking group of other first users. Proceed in the same way for the second sorting group and the third sorting group. Each of the first sorting group, the second sorting group, and the third sorting group owned by each first user has their respective basic points obtained when at least one specific combination is satisfied in step S34. For example, when The first sorting group is only one combination, and the combination is any one of 131 to 134, you will get a basic point, and if the first sorting group is only one combination, and the combination is any one of 141 to 142, you will get another one. Basic points, and so on.

接下來說明步驟S354,本步驟與S353之差異在於,本步驟係各個第一使用者之間對應排序組的基本積分,進行大小判斷以分別取得比較結果。詳細來說,經由比對各個第一使用者之間,各自的第一排序組、第二排序組及第三排序組所對應之基本積分,以來取得大或小之比較結果,其中,當基本積分為相同而無法判斷大小,則進一步比較組合之大小,藉此每個第一使用者相對於其他第一使用者,均取得三個比較結果,舉例來說,兩個第一使用者的第二排序組進行比較,第一個第二排序組的組合分別為011、021、031,對應基本積分為3分,第二個第二排序組的組合分別為041、051、061,對應基本積分亦為3分,則由於兩個第二排序組所對應的基本積分為相同,從而無法比較大小,故比對組合的大小,因此,第二個第二排序組的組合中包含之041、051、061任意一個均大於第一個第二排序組的031,則第一個第一使用者取得小、第二個第一使用者取得大之比對結果,較佳的,當比對結果為大者,判斷為1分,比對結果為小者,判斷為取得-1分,各個第一使用者相對於其他第一使用者的三個比對結果,可經由合計制以換算比對積分,舉例來說,若相對於另一個第一使用者的比對結果分別為大、大、小,則為+1+1-1,取得之比對積分為1分。 Next, step S354 is described. The difference between this step and S353 is that this step is the basic points of the corresponding sorting group between each first user, and the size is judged to obtain the comparison results. In detail, by comparing the basic points corresponding to the respective first sorting group, second sorting group, and third sorting group between each first user, a comparison result of large or small has been obtained since. The points are the same and the size cannot be judged, then the size of the combination is further compared, whereby each first user obtains three comparison results relative to other first users, for example, the first The two sorted groups are compared. The combination of the first and second sorted groups is 011, 021, and 031, corresponding to 3 points, and the combination of the second and second sorted groups are 041, 051, and 061, respectively. It is also 3 points, because the basic points corresponding to the two second sorting groups are the same, so the size cannot be compared, so the size of the combination is compared. Therefore, the combination of the second second sorting group includes 041 and 051. If any of 061 is greater than 031 of the first second sort group, then the first first user gets a small comparison, and the second first user gets a large comparison result. Preferably, when the comparison result is The larger one is judged as 1 point If the comparison result is small, it is judged to obtain -1 points. The three comparison results of each first user relative to other first users can be converted and compared through the total system. For example, if the The comparison results of the other first user are respectively large, large, and small, then + 1 + 1-1, and the comparison points obtained are 1 point.

接著,如步驟S355所示,係接續步驟S354的選擇性步驟,本步驟就步驟S354中,各個第一使用者相對於其他第一使用者所取得的複數比對結果進行判斷,當比對結果為相同,則根據第一使用者的總數,調整第一使用者的比對積分,舉例而言,若有兩個第一使用者,其中一個第一使用 者相對於另一個第一使用者的比對結果均為大,則調整比對積分,調整公式可為比對積分與第一使用者之總數減一之相乘積。 Next, as shown in step S355, it is a selective step following step S354. In this step, the plural comparison results obtained by each first user with respect to other first users are determined in step S354. For the same, adjust the comparison points of the first user based on the total number of first users. For example, if there are two first users, The comparison results are all large, then the comparison points are adjusted, and the adjustment formula can be the product of the comparison points and the total number of first users minus one.

如步驟S36所示,結算各個第一使用者於S35中任一個步驟或所有步驟中所取得之比對積分,並據此為所有使用者進行排名,比對積分可採合計制,但不以此為限。 As shown in step S36, the comparison points obtained by each first user in any step or all steps in S35 are settled, and all users are ranked accordingly. The comparison points can be aggregated, but not based on This is limited.

如步驟S37所示,計算各個第一使用者的比對積分與其第一輸入值,以取得各個第一使用者的第一輸出值,計算可為相乘亦可為相加。 As shown in step S37, the comparison points of each first user and their first input values are calculated to obtain the first output value of each first user. The calculation may be multiplication or addition.

如步驟S38所示,根據各個第二使用者各自輸入的正向輸入值及各個第三使用者各自輸入的負向輸入值,配合對應正向輸入值或負向輸入值之單位值、對應第一使用者各自擁有的比對積分或第一輸出值,藉此各個第二使用者及各個第三使用者分別取得第二輸出值,舉例而言,有第一使用者之第一輸出值為(-)100,則對應其第一使用者之第二使用者,於對應單位值100之正向輸入值中填入2,,則第二使用者取得的第二輸出值為2*100*(-)100及-20000。 As shown in step S38, according to the positive input value input by each second user and the negative input value input by each third user, the unit value corresponding to the corresponding positive input value or the negative input value, and the corresponding first Comparison points or first output values owned by a user, whereby each second user and each third user obtain a second output value, for example, a first output value of a first user (-) 100, then the second user corresponding to its first user, enter 2 in the positive input value corresponding to the unit value of 100, and the second output value obtained by the second user is 2 * 100 * (-) 100 and -20000.

如步驟S39所示,為提高互動過程之趣味性,本發明之數位娛樂系統之互動方法,更提供累計制度供第一使用者取得累計值,累計值可不斷經由第一使用者取得的第一輸出值、或第二使用者的第二輸出值中,依預設比例進行抽取,預設比例可為至少1%,當有第一使用者的所有組合滿足預設條件,例如,第一使用者擁有的處和包含有141至144、或同時持有061至064與141至144中的任意三種,則累計值傳至滿足預設條件的第一使用者。 As shown in step S39, in order to improve the fun of the interactive process, the interactive method of the digital entertainment system of the present invention further provides a cumulative system for the first user to obtain the cumulative value, and the cumulative value can be continuously obtained by the first user. The output value, or the second output value of the second user, is extracted according to a preset ratio. The preset ratio can be at least 1%. When all combinations of the first user meet the preset conditions, for example, the first use The owner has a combination of 141 to 144, or any one of 061 to 064 and 141 to 144, and the accumulated value is passed to the first user who meets the preset conditions.

接下來說明第四圖的第二實施例,其係揭露應用於數位娛樂系統之另一互動方法,與主要實施例之差異為提供不同的比對積分計算過程,故相同的步驟不再冗述。 Next, the second embodiment of the fourth figure is described, which discloses another interactive method applied to the digital entertainment system. The difference from the main embodiment is to provide a different calculation process of the comparison points, so the same steps are not repeated. .

如步驟S40所示,於接收各個第一使用者的請求及第一輸入值 時,更可接收第一使用者的回饋值,回饋值可為預設0,或由第一使用者所設定。 As shown in step S40, when receiving the first user's request and the first input value, the first user's feedback value can be received. The feedback value can be preset to 0 or set by the first user.

如步驟S41所示,於配置各個第一使用者6至9個組合時,其配置順序係比較各個第一使用者輸入的回饋值所決定,舉例而言,當所有第一使用者之回饋值均為0,則根據各個第一使用者之歷史積分決定配置的第一順位,若無歷史積分則按系統預設的順序,若回饋值有不為0時,則自回饋值最大的第一使用者進行配置,更詳細地,前述的回饋值有不為0的情況,可以是由第一使用者於S30所輸入的值,當有至少一個第一使用者輸入回饋值,則由最大或最小者的順序進行配置組合,若第一使用者輸入的回饋值有相同時,則由第一個輸入回饋值的第一使用者。 As shown in step S41, when 6 to 9 combinations of each first user are allocated, the arrangement order is determined by comparing the feedback values input by each first user. For example, when the feedback values of all first users are If both are 0, the first order of allocation will be determined according to the historical points of each first user. If there is no historical points, the system will follow the preset order. If the feedback value is not 0, the highest self-return value will be the first. The user configures it. In more detail, the aforementioned feedback value is not 0. It may be the value entered by the first user in S30. When at least one first user inputs the feedback value, the maximum or The arrangement of the smallest is performed in combination. If the feedback value input by the first user is the same, the first user who inputs the feedback value is the first user.

前段配置順序,可以是配置給所有第一使用者的組合中隨機選出的第一編號組,並根據其第一編號組的數值,按照複數第一使用者的順序進行計數,直到計數結束,才由當前順序之第一使用者開始配置組合。較佳的,第一編號組係限制於01之13的任一值,當隨機選擇之第一編號組為14,則可向前一順序、向後一順序、或隨機選擇,再次進行抽選,直到出現為介於01至13之任一數值為止。 The order of the preceding paragraph may be the first number group randomly selected from the combinations allocated to all first users, and according to the value of the first number group, the number is counted in the order of the plurality of first users until the counting ends. The configuration is started by the first user in the current order. Preferably, the first numbering group is limited to any value of 01 to 13. When the randomly selected first numbering group is 14, the previous order, the next order, or a random selection can be selected, and the selection is performed again until Appears as any value between 01 and 13.

步驟S42至S43分別與主要實施例的步驟S33、S34相同。 Steps S42 to S43 are respectively the same as steps S33 and S34 of the main embodiment.

接下來說明步驟S44,當有任意一個第一使用者的組合包含有至少四個相同的特定之第一編號組,則取得比對積分,其中,第一編號組為14可視為第一編號組為01至13,取得比對積分的第一使用者可為步驟S41中所有第一使用者中回饋值最高或最低者,特別的第一編號組亦為步驟S41中隨機選擇之第一編號組。舉例來說,特別之第一編號組為04,且當其回饋值最高的第一使用者的組合分別為041、042、043、044、051、061、141時,由於其中有四個組合的第一編號組均為04、且有一個第一編號組為14,則代 表包含五個相同於04的第一編號組的組合,此時根據相同的組合數量取得特定之比對積分,因此,根據不同的相同數量,可取得不同的比對積分。 Next, step S44 will be described. When any combination of the first users includes at least four identical specific first number groups, comparison points will be obtained. Among them, the first number group of 14 can be regarded as the first number group. From 01 to 13, the first user who obtains the comparison points may be the one with the highest or lowest feedback value among all the first users in step S41. The special first number group is also the first number group randomly selected in step S41. . For example, the special first number group is 04, and when the combination of the first user with the highest feedback value is 041, 042, 043, 044, 051, 061, 141, because there are four combinations of The first numbered group is all 04, and one of the first numbered group is 14, which means that it contains five first numbered groups that are the same as 04. At this time, specific comparison points are obtained based on the same number of combinations. Therefore, Depending on the same number, different comparison points can be obtained.

步驟S45與主要實施例的步驟S36相同。 Step S45 is the same as step S36 of the main embodiment.

步驟S46揭示於計算各個第一使用者的第一輸入值並予以輸出至第一使用者時,更輸出其基本積分或比對積分來作為第一使用者於下次在步驟S40中設定的回饋值。 Step S46 reveals that when the first input value of each first user is calculated and output to the first user, its basic points or comparison points are output as the first user's next set feedback in step S40. value.

最後,請參照第五圖,為本發明之具體實施態樣的流程圖進行說明,本發明所揭示之數位娛樂系統可執行於任何由兩個編號組所形成的娛樂遊戲,為更瞭解本發明之技術特徵,故以運用撲克牌的遊戲,在此本發明稱之為「七花」,以此為範例進行詳細說明,惟說明過程中亦提及其他近似之範例,故不應以此為限。 Finally, please refer to the fifth figure, which is a flowchart of a specific embodiment of the present invention. The digital entertainment system disclosed by the present invention can be implemented in any entertainment game formed by two numbered groups. In order to better understand the present invention, For the technical characteristics, a game using poker cards is referred to herein as the "seven flowers", which will be described in detail as an example. However, other similar examples are mentioned in the description process, so this should not be used as limit.

如步驟S50所示,玩家或觀眾可於比賽開始前,選擇插花房或接花房進行擇一下注,其中,插花房及接花房分別可再分成好運房及投資房,故種類可為插花投資房、插花好運房、接花投資房及接花好運房。 As shown in step S50, the player or spectator can choose a flower arrangement room or a flower arrangement room to make a bet before the game starts. Among them, the flower arrangement room and the flower arrangement room can be further divided into good luck rooms and investment rooms, so the type can be flower arrangement investment rooms. , Flower arrangement good luck room, flower receiving investment room and flower receiving good luck room.

具體來說,插花投資房為針對特定玩家可進行不同單位之買贏下注,接花投資房針對特定玩家可進行不同單位之買輸下注,插花好運房針對特定玩家可進行固定單位之買贏下注,接花好運房針對特定玩家可進行固定單位之買輸下注,於插花好運房或接花好運房下注時,可限制為僅能針對單一玩家進行下注。 Specifically, the flower arrangement investment house can be used to buy and win different units for specific players, the flower arrangement investment house can be used to buy and lose bets for different units, and the flower arrangement good luck house can be used to buy fixed units for specific players. Winning the bet, the flower accepting good luck room can be used to buy or lose a fixed unit for a specific player. When betting in the flower arrangement good luck room or the flower accepting good room, it can be restricted to betting for a single player only.

如步驟S51所示,當玩家介於2至6人,系統將隨機發放玩家6至9張不重複的牌,且各個玩家的牌數均相同,若玩家僅1人,則暫不發牌並繼續等待其他玩家的加入,直到系統判斷玩家介於2至6人且維持一段時間則開始發放撲克牌,每位玩家分配到的牌互為獨一無二,於本發明所舉的範例七花中,每位玩家發牌數量共7張,且除了一般牌,更包含一組百搭牌, 所有的牌可由介於01至14的第一編號組,大於或等於2之任意數值的第二編號組所總成,其中,一般牌共52張,可由第一編號組01至13區間,組合第二編號組1至4而得,百搭牌數量可為至少兩張,即百搭牌A、百搭牌B等,百搭牌由第一編號組為14組合至少2之第二編號組而得,故於本具體實施例中最少可達54張牌,具體而言,一般牌之2、3、4、5、6、7、8、9、10、J、Q、K、A,對應於第一編號組的01至13,在透過1至4區間的第二編號組,來區分出方塊、梅花、愛心、黑桃,百搭牌之間則由第二編號組的大小來區別,舉例來說,一般牌的梅花3、黑桃2、方塊K,分別為022、014、121,而百搭牌B、百搭牌A,則分別為142及141,其中,一般牌一律小於百搭牌,因為一般牌介於011至134,而百搭牌介於141至142,且百搭牌之中亦有優先程度的不同,其中又以百搭牌B(142)大於百搭牌A(141),綜上所述,藉由第一編號組及第二編號組搭配形成的一般牌及百搭牌,可於此牌組中可形成最少54種牌。 As shown in step S51, when the player is between 2 and 6, the system will randomly issue 6 to 9 unique cards of the player, and each player has the same number of cards. If the player has only 1 player, then no cards will be dealt and Continue to wait for other players to join, until the system judges that the player is between 2 and 6 and keeps playing for a period of time, and then starts to issue playing cards. Each player's assigned cards are unique to each other. A total of 7 cards are dealt by each player. In addition to the normal cards, they also include a set of wild cards. All cards can be placed in the first number group from 01 to 14, and the second number group of any value greater than or equal to 2. The assembly, of which there are 52 general cards, can be obtained from the first number group 01 to 13 in combination with the second number group 1 to 4, the number of wild cards can be at least two, namely wild card A, wild card The wild cards are obtained from the second number group whose first number group is 14 and the second number group is at least 2. Therefore, in this embodiment, at least 54 cards can be obtained. Specifically, the general cards 2, 3, 4,5,6,7,8,9,10, J, Q, K, A, corresponding to 01 to 13 of the first number group, through 1 to 4 The second number group in the interval is used to distinguish squares, plums, hearts, and spades. Wild cards are distinguished by the size of the second number group. For example, the general cards of plum 3, spades 2, and squares. K is 022, 014, and 121, while wild card B and wild card A are 142 and 141, respectively. Among them, the general cards are all smaller than the wild cards, because the general cards are between 011 and 134, and the wild cards The cards are between 141 and 142, and there are different priorities in the wild cards. Among them, the wild card B (142) is greater than the wild card A (141). In summary, by the first number group General cards and wild cards formed with the second number group can form at least 54 cards in this card group.

如步驟S52所示,就每位玩家的牌區分為首墩、中墩、尾墩,中墩至少有一張牌應大於首墩的牌,且尾墩亦有至少一張牌大於中墩的牌,舉例而言,當中墩為黑桃J、黑桃Q、黑桃K,則首墩不可為大於前述三張牌的黑桃A,同理,尾墩應至少包含一張百搭牌,方能大於中墩的牌,其中,首墩、中墩及尾墩可分別為1、3、3張牌,但於其他近似的範例中,配合步驟S41發牌數的不同,首墩、中墩及尾墩亦可為1、2、3,或1、3、4,甚至是1、4、4張牌。 As shown in step S52, each player's cards are divided into the first pier, the middle pier, and the tail pier. At least one card in the middle pier should be larger than the card in the first pier, and the tail pier also has at least one card larger than the card in the middle pier. For example, if the middle pier is spades J, spades Q, and spades K, the first pier cannot be larger than the three cards of the previous three cards. Similarly, the tail pier should contain at least one wild card. Cards that are larger than the middle pier, where the first pier, middle pier, and tail pier can be 1, 3, and 3 cards respectively, but in other similar examples, in accordance with the difference in the number of cards dealt in step S41, the first pier, the middle pier, and The tail pier can also be 1, 2, 3, or 1, 3, 4, or even 1, 4, or 4 cards.

如步驟S53所示,玩家各自持有的牌組、首墩的牌、中墩的牌組、尾墩的牌組等,將依牌型、花色、牌面大小支不同來取得各自的基本積分,具體來說,牌組所取得的基本積分為根據玩家各自持有的全部牌組進行比對後所取得,舉例而言,當玩家持有的牌組包含有四張相同的牌面(鐵支), 則基本積分為1分;持有的七張牌的花色均為相同(7同花),則基本積分為2分;包含有四張5(5鐵支),則基本積分為3分;包含有四張6(6鐵支),則基本積分為5分;包含有相同花色且號碼為連貫(清一色一條龍),則基本積分為7分;包含有四張7(7鐵支),則基本積分為8分;包含有四張7及三張百搭牌(正7鐵支),則取得基本積分為9分。 As shown in step S53, the player's respective decks, the first deck, the middle deck, the tail deck, etc. will obtain their basic points according to the card type, suit, and size of the card. , Specifically, the basic points obtained by the deck are obtained after a comparison of all the decks held by the player. For example, when the deck held by the player contains four identical cards (iron ), The basic points are 1 point; if the seven cards are of the same suit (7 flush), the basic points are 2 points; if there are four 5 (5 iron branches), the basic points are 3 Points; if there are four 6 (6 irons), the basic points are 5 points; if they contain the same suit and the number is consecutive (one color and one dragon), the basic points are 7 points; if there are four 7 (7 irons) ), The basic points are 8 points; if there are four 7 and three wild cards (positive 7 iron), the basic points are 9 points.

此外,首墩、中墩及尾墩的牌組亦分別對應之不同的基本積分,舉例而言,當首墩為任意一張百搭牌,則基本積分為2分;首墩為任意一張Ace,則基本積分為1分;若首墩無上述牌,則基本積分為0分;中墩若為三張相同牌面(三條),則基本積分為6分;中墩若為連續牌面但最大不超過K(同花順),則基本積分為10分;中墩若為連續牌面且最小不超過Q(同花大順),則基本積分為14分;中墩若無上述牌組,則基本積分為0分;尾墩若為三張相同牌面(三條),則基本積分為3分;尾墩若為連續牌面但最大不超過K(同花順),則基本積分為5分;尾墩若為連續牌面且最小不超過Q(同花大順),則基本積分為7分;尾墩若無上述牌組,則基本積分為0分;依此類推但不以此為限制。 In addition, the decks of the first, middle, and tail pier also correspond to different basic points. For example, when the first pier is any wild card, the basic points are 2 points; the first pier is any card. Ace, the basic points are 1 point; if the first pier does not have the above card, the basic points are 0 points; if the middle pier is three cards of the same board (three pieces), the basic points are 6 points; if the middle pier is a continuous card But if the maximum does not exceed K (flush straight), the basic points are 10 points; if the middle pier is continuous and the minimum does not exceed Q (flush straight), the basic points are 14 points; if there is no such deck, The basic points are 0 points; if the tail pier is three cards of the same type (three), the basic points are 3 points; if the tail pier is a continuous card but does not exceed K (flush), the basic points are 5 points; If the tail pier is a continuous board and the minimum does not exceed Q (flush flush), the basic point is 7 points; if the tail pier does not have the above card group, the basic point is 0 points; and so on but not as a limitation .

步驟S54揭示四種積分計算的步驟,S541、S542、S543及S545,積分計算步驟可為擇一或是複數選擇。 Step S54 reveals four types of points calculation steps, S541, S542, S543, and S545. The point calculation step can be one or more.

首先說明步驟S541,此為特殊加分制,指玩家之間就其七張牌所對應之基本積分進行相減,藉此分別取得比對積分,舉例而言,當玩家A持有的牌組對應的基本積分為9分、玩家B的基本積分為7分、玩家C的基本積分為3分,則玩家A相對於玩家B,計算可得9-7=+2分,相反地,玩家B相對於玩家A則僅取得-2分;另,玩家A相對於玩家C,取得9-3=+6分,玩家C則取得-6分,依此類推。 First, step S541 will be explained. This is a special bonus system, which means that players subtract the basic points corresponding to their seven cards to obtain comparison points respectively. For example, when player A holds a deck of cards The corresponding basic points are 9 points, player B's basic points are 7 points, and player C's basic points are 3 points. Then player A can calculate 9-7 = +2 points relative to player B. Conversely, player B Compared to player A, they only get -2 points; in addition, player A gets 9-3 = +6 points, player C gets -6 points, and so on.

較佳的,玩家之間亦可就其七張牌所對應之基本積分進行比較以 取得比對積分,當基本積分的比較為大小相等,則進一步比較牌面或花色來決定大小,比較為大的一方可直接獲得基本積分來做為比對積分。 Preferably, players can also compare the basic points corresponding to their seven cards to obtain comparison points. When the comparison of basic points is equal, then the card or suit is further compared to determine the size. The comparison is large. The party of can directly get basic points for comparison points.

接著說明步驟S542,此為大牌制,指玩家之間分別就其首墩、中墩及尾墩作相互計算,舉例而言,當玩家A於首墩持有任意一張百搭牌,玩家B持有黑桃2,則玩家A取得+2分、玩家B取得-2分,但不以前述範例為限,如當玩家A持有任意一張百搭牌,玩家C持有Ace,則玩家A仍可獲得+2分、玩家C獲得-2分,但玩家B與玩家C之間,玩家B再取得-1分、玩家C令取得+1分 Next, step S542 will be described. This is a big card system, which means that players calculate their head pier, middle pier, and tail pier respectively. For example, when player A holds any wild card in the first pier, player B Hold Spades 2, Player A gets +2 points, and Player B gets -2 points, but not limited to the previous example. If Player A holds any wild card and Player C holds Ace, the player A still gets +2 points, and player C gets -2 points, but between player B and player C, player B gets -1 point, and player C gets +1 point

接著說明步驟S543,此為正負積分制,指玩家之間,就各自的首墩、中墩、尾墩之各個基本積分進行大小比較,當牌型之比對結果為相同,則比對其牌面,若仍相同,則比較其花色,舉例而言,當兩玩家的中墩均為基本積分10的同花順,玩家A為黑桃J、黑桃Q、黑桃K,玩家B為愛心J、愛心Q、愛心K,則比對其牌面大小,惟其牌面大小比對結果仍相同,則比對其花色大小,故比對結果為玩家A大於玩家B,玩家A可取得+1分、玩家B取得-1,依此類推。 Next, step S543 will be described. This is a positive and negative points system, which refers to the comparison of the size of each of the basic points of the first pier, the middle pier, and the tail pier between the players. When the card type comparison results are the same, the cards are compared. Face, if they are still the same, compare their suits. For example, when the two players' middle piers are all flushes with a basic score of 10, player A is spades J, spades Q, spades K, and player B is love J, Love Q and Love K are compared to their card sizes, but their card size comparison results are still the same, then their suit sizes are compared, so the comparison result is that player A is greater than player B, and player A can get +1 points, Player B gets -1, and so on.

如步驟S544所示,此為判斷打槍/全壘打,於步驟S543結束後之可選擇的步驟,本步驟中,當比賽中僅兩名玩家,且其中一名玩家的三墩比對結果均大於另一名玩家,此時比對積分取得3分,且就其比對積分調整為兩倍,故比對結果較大的一方取得6分、比對結果較小的一方取得-6分,此稱為打槍;若當S543中至少有三名玩家,且其中一名玩家的三墩比對結果均大於其他兩名玩家,此使比對積分將從3分調整為三倍,故比對結果較大的一分共取得9分、比對結果較小的其他玩家分別取得-9分,此稱為全壘打,依此類推進行倍數調整。 As shown in step S544, this is an optional step after judging the shooting / home run. After step S543, in this step, when there are only two players in the match, and the match result of one of the three players is all Greater than another player, at this time, the match points are 3 points, and the match points are adjusted to twice. Therefore, the party with the larger comparison result obtains 6 points, and the party with the smaller comparison result obtains -6 points. This is called shooting; if there are at least three players in S543, and one of them has a three-match comparison result that is greater than the other two players, the comparison points will be adjusted from three points to three times, so the comparison result The larger one scored a total of 9 points, and the other players with smaller comparison results scored -9 points respectively. This is called a home run, and the multiples are adjusted by analogy.

如步驟所示S55,為計算前述步驟S541至S545中,各個玩家分別 取得比賽積分,計算過程可採合計制。 As shown in step S55, in order to calculate the above steps S541 to S545, each player obtains the game points respectively, and the calculation process can be based on the total system.

如步驟S56所示,玩家就其獲得的比對積分與下注金相乘後,獲得獎金。 As shown in step S56, the player obtains a bonus after multiplying the comparison points obtained by him with the bet amount.

如步驟S57所示,根據競賽中的比對積分,玩家之間分出贏家及輸家,而當贏家為插花好運房中的玩家或觀眾於下注時買贏的對象,則系統發給該玩家或觀眾獎金,獎金係等同依其下注對象的於該場次中獲得的獎金;同理,當輸家為接花好運房中的玩家或觀眾於下注時買輸的對象,則系統發給該玩家或觀眾獎金,獎金係等同依其下注對象的於該場次中獲得的獎金,舉例而言,當玩家或觀眾於插花好運房中,下注A玩家2張票券,且該A玩家之比賽積分為最高,則該玩家或觀眾取得之獎金為A玩家之獎金*2;又當玩家或觀眾於接花好運房中,下注B玩家3張票券,惟該B玩家之比賽積分非最高,則該玩家或觀眾失去之獎金為B玩家之賠金*3。 As shown in step S57, according to the comparison points in the competition, players are divided into winners and losers, and when the winner is the player in the flower arrangement good luck room or the audience buys the winning object, the system will send to the player Or the audience bonus, the bonus is the same as the bonus obtained in the match according to the bet object; similarly, when the loser is the player in the lucky luck room or the audience buys the loser, the system will send the Player or spectator bonus, the bonus is equal to the bonus obtained in the session according to the bet object. For example, when the player or spectator bets 2 tickets of A player in the flower arrangement good luck room, and the A player's If the match point is the highest, the bonus obtained by the player or spectator is the bonus of player A * 2; and when the player or spectator bets B player 3 tickets in the flower receiving good luck room, the player's match points are not At the highest level, the bonus lost by that player or spectator is B player's deposit * 3.

如步驟S58所示,當玩家於競賽中取得勝利,且透過下注來順利取得獎金,則獎金依預設比例投入龍池進行累計以取得累計金,此外,當插花投資房、接花投資房、插花好運房、接花好運房中,有任意玩家於下注中取得獎金,則獎金亦依預設比例投入龍池,提高累計金,預設比例可為至少1%,或小於1%,於下局賽事中,若參與賽事的玩家中,有牌組滿足預設條件者,則該名玩家獲得累計金,預設條件可為同時持有四種花色的7及三種百搭牌(正7鐵支)、或同時持有四張百搭牌。 As shown in step S58, when the player wins the competition and successfully obtains the bonus through betting, the bonus is invested into Longchi according to a preset ratio to accumulate the accumulated funds. In addition, when the flower arrangement investment room, flower arrangement investment room, In the flower arrangement good luck room and flower arrangement good luck room, any player gets a bonus in the bet, and the bonus is also invested in Longchi according to a preset ratio to increase the cumulative gold. The preset ratio can be at least 1%, or less than 1%. In a round event, if a player who participates in the event has a set of cards that meets the preset conditions, the player will receive accumulated gold. The preset conditions can be to hold four suits of 7 and three wild cards at the same time. Support), or hold four wild cards at the same time.

較佳的,本具體實施例之步驟S50的下注,亦可指玩家之間的搶莊制度,搶莊制度係玩家加入賽事時,經由對應各個玩家的回饋值所決定,決定方式可依回饋值大小比較,具體來說,回饋值初始可預設為0,並經由下注1-5隨機之額度進行大小比較,當下注額度均為0時,則自本局玩家中,選定於前一局賽事中尾墩最高分者,若無最高分者則由預設第一位發牌 者,當下注額度有不為0時,則依下注額度最大者,當下注額度最大且至少兩者相同時,則依下注速度決定玩家。 Preferably, the bet in step S50 of this specific embodiment may also refer to the system of robbing players between players. When a player joins an event, it is determined by the corresponding feedback value of each player. The decision method may be based on the feedback. The value comparison, specifically, the initial feedback value can be preset to 0, and the size comparison is performed by betting a random amount of 1-5. When the betting amount is all 0, the player in this game is selected in the previous game. In the event, the player with the highest score at the tail pier, if there is no highest score, the first dealer will be preset. When the bet amount is not 0, the person with the highest bet amount will be used. When the bet amount is the largest and at least the two are the same , The player is determined by the betting speed.

前段經由回饋值大小決定之玩家,可為步驟S52中的發牌第一順序,舉例來說,發放5個玩家各7張牌共35張,則系統自1至35之間隨機挑選一張後顯示該牌,並依回饋值較大者開始計數,計數的值為隨機挑選出的牌面,當計數結束時則依當前的使用者順序開始發牌,當挑選的牌為百搭牌,則可向下一張或前一張或隨機一張再次挑選直到出現一般牌。 The player determined by the size of the feedback value in the previous section can be the first order of the cards in step S52. For example, if 5 players each issue 7 cards for a total of 35 cards, the system randomly selects one card from 1 to 35. Display the card, and start counting according to the larger feedback value. The counted value is a randomly selected card face. When the count ends, the cards will be dealt in the current user order. When the selected card is a wild card, then You can pick again on the next or previous or random card until a normal card appears.

前段所選挑選的牌於步驟S545中稱為開門牌,當回饋值最大的玩家所持有的牌組中,包含有步驟S51中隨機挑選之牌面達四張以上,則獲得比賽積分,當該名玩家另持有百搭牌,則其可視為隨機挑選的牌面,依張數不同可取得不同之比賽積分,如包含4張時則取得+1分,包含5張時取得+3分,包含6張時取得+10分,包含7張時取得+30分。 The card selected in the previous paragraph is called the door opener in step S545. When the card group held by the player with the largest reward value contains more than four cards randomly selected in step S51, the game points will be obtained. If the player holds a wild card, it can be regarded as a randomly selected card. Depending on the number of cards, different game points can be obtained. If 4 cards are included, +1 points will be obtained, and 5 points will be +3 points. +10 points for 6 cards and +30 points for 7 cards.

綜上述針對主要實施例及具體實施例之描述,本發明所提供之數位娛樂系統及其互動方法,特色在於係藉由使用者數量及配予使用者的組合數量,來避免互動過程中因組合揭露過多而導致公平性下降的疑慮;限縮組合數量的數值區間來增加使用者互動過程中的趣味性;以及根據每位使用者產生預設值及一組第二輸入值,允許更多使用者藉由設定第二輸入值以參與其中。 In summary of the above descriptions of the main embodiments and specific embodiments, the digital entertainment system and the interactive method provided by the present invention are characterized by the number of users and the number of combinations allocated to users to avoid combinations due to interaction. Uncovering concerns about fairness reduction due to excessive disclosure; limiting the numerical range of the number of combinations to increase the interest in user interaction; and generating a preset value and a set of second input values for each user, allowing more use Participants participate by setting a second input value.

Claims (23)

一種應用於數位娛樂系統之互動方法,包含下列步驟:接收2至6個第一使用者的請求;為該些第一使用者各自分配6到9種不重複的組合,其中每一該組合由第一編號組及第二編號組所組成,其中該些第一使用者分配到的該些組合之數量為相同;就該些第一使用者各自擁有的該些組合,區分為第一排序組、第二排序組、第三排序組,其中該第二排序組中至少一該組合大於該第一排序組中至少一該組合,該第三排序組中至少一該組合大於該第二編號組中至少一該些組合;根據每一該第一使用者各自擁有的該些組合及其排序之該第一排序組、該第二排序組及該第三排序組,分別取得複數基本積分;計算每一該第一使用者各自擁有的該些基本積分,以換算取得比對積分;以及根據該些比對積分,排名該些第一使用者。     An interactive method applied to a digital entertainment system includes the following steps: receiving requests from 2 to 6 first users; assigning 6 to 9 unique combinations to each of the first users, each of which consists of The first number group and the second number group are composed, wherein the number of the combinations allocated by the first users are the same; the first sort group is divided into the combinations owned by the first users. , A second sorting group, and a third sorting group, wherein at least one of the combinations in the second sorting group is larger than at least one of the combinations in the first sorting group, and at least one of the combinations in the third sorting group is larger than the second numbering group Obtain at least one of the combinations; based on the combinations owned by each of the first users and the first sorting group, the second sorting group, and the third sorting group, respectively, to obtain complex basic points; calculate Each of the basic points owned by each first user is used for conversion to obtain comparison points; and the first users are ranked according to the comparison points.     如請求項1所述之應用於數位娛樂系統之互動方法,其中該第一編號組介於1到14,且該第二編號組至少為2。     The interactive method applied to a digital entertainment system as described in claim 1, wherein the first number group is between 1 and 14, and the second number group is at least two.     如請求項2所述之應用於數位娛樂系統之互動方法,其中該些第一使用者各自擁有的該些組合之該基本積分,為滿足至少一特定組合時取得,其中該特定組合包含有至少四個該些組合。     The interactive method applied to a digital entertainment system as described in claim 2, wherein the basic points of the combinations owned by the first users are obtained when at least one specific combination is satisfied, wherein the specific combination includes at least Four of these combinations.     如請求項3所述之應用於數位娛樂系統之互動方法,其中在計算該些基本積分之步驟中,比較該些第一使用者之該些組合及其基本積分,取得該比對積分。     The interactive method applied to a digital entertainment system as described in claim 3, wherein in the step of calculating the basic points, the combinations of the first users and their basic points are compared to obtain the comparison points.     如請求項2所述之應用於數位娛樂系統之互動方法,其中在計算該些基本積分之步驟中,為計算該些第一使用者各自擁有的該些第一排序組之該基本積分、該些第二排序組之該基本積分及該些第三排序組之該基本積分。     The interactive method applied to a digital entertainment system as described in claim 2, wherein in the step of calculating the basic points, in order to calculate the basic points, the basic points, the The basic points of the second sorted groups and the basic points of the third sorted groups.     如請求項2所述之應用於數位娛樂系統之互動方法,其中在計算該些基本積分之步驟中,為分別比較該些第一使用者各自擁有的該第一排序組、該第二排序組及該第三排序組以取得複數比較結果,當任意一該比較結果為相同,則依序比對該第一編號組及該第二編號組,且根據該些比對結果取得該比對積分。     The interactive method applied to a digital entertainment system as described in claim 2, wherein in the step of calculating the basic points, the first ranking group and the second ranking group respectively owned by the first users are compared respectively. And the third sorting group to obtain a plurality of comparison results. When any one of the comparison results is the same, the first number group and the second number group are sequentially compared, and the comparison points are obtained according to the comparison results. .     如請求項5所述之應用於數位娛樂系統之互動方法,其中任意一該第一使用者的該些比對結果為相同,根據該些第一使用者人數,調整該些比對結果為相同之該第一使用者的該比對積分。     The interactive method applied to a digital entertainment system as described in claim 5, wherein the comparison results of any one of the first users are the same, and the comparison results are adjusted to be the same according to the number of the first users. The comparison points of the first user.     如請求項2所述之應用於數位娛樂系統之互動方法,其中於接收該些第一使用者的該請求之步驟時,更包含接收並比較該些第一使用者之回饋值,以決定分配該些組合時的順序。     The interactive method applied to a digital entertainment system as described in claim 2, wherein the step of receiving the request of the first users further includes receiving and comparing the feedback values of the first users to determine the allocation The order of these combinations.     如請求項8所述之應用於數位娛樂系統之互動方法,其中當該些第一使用者之回饋值為大小相同時,可根據該些第一使用者之歷史積分來決定。     The interactive method applied to the digital entertainment system as described in claim 8, wherein when the feedback values of the first users are the same, it can be determined according to the historical points of the first users.     如請求項9所述之應用於數位娛樂系統之互動方法,其中在計算該些基本積分之步驟中,當任意一該第一使用者之該些組合中,包含至少四個特定之該第一編號組,則取得該比對積分,其中,取得該比對積分的該第一使用者,係該些第一使用者之該些回饋值中最大或最小者,且特定之該第一編號組,係隨機選自該些第一使用者的該些組合。     The interactive method applied to a digital entertainment system as described in claim 9, wherein in the step of calculating the basic points, when any one of the combinations of the first user includes at least four specific the first Number group, the comparison point is obtained, wherein the first user who obtains the comparison point is the largest or smallest of the feedback values of the first users, and the first number group is specified Is randomly selected from the combinations of the first users.     如請求項1所述之應用於數位娛樂系統之互動方法,其中於接收該些第一使用者的該請求之步驟時,更包含分別接收該些第一使用者之第一輸入值。     The interactive method applied to a digital entertainment system as described in claim 1, wherein the step of receiving the request of the first users further includes receiving first input values of the first users respectively.     如請求項11所述之應用於數位娛樂系統之互動方法,其中於獲得該些比對積分之步驟後,更包含將至少一該第一使用者之該比對積分及該第一輸入值進行乘積,以取得第一輸出值。     The interactive method applied to a digital entertainment system according to claim 11, wherein after the step of obtaining the comparison points, the method further includes performing at least one of the comparison points of the first user and the first input value. Product to get the first output value.     如請求項12所述之應用於數位娛樂系統之互動方法,其中於接收該些第一使用者的該請求之步驟時,更包含對應每一該第一使用者的該請求,產生一預設值、至少一組第二輸入值及一對應該些第二輸入值且不重複之單位值,該些第二輸入值為一正向輸入值及一負向輸入值,其中該正向輸入值及該負向輸入值係分別提供至少一第二使用者及至少一第三使用者輸入;根據該預設值及該負向輸入值,調整該正向輸入值之上限。     The interactive method applied to a digital entertainment system as described in claim 12, wherein when the step of receiving the request of the first users further includes the request corresponding to each of the first users, a preset is generated Value, at least one set of second input values, and a pair of non-repeating unit values corresponding to the second input values. The second input values are a positive input value and a negative input value, where the positive input value And the negative input value is to provide at least one second user and at least one third user input respectively; and the upper limit of the positive input value is adjusted according to the preset value and the negative input value.     如請求項13所述之應用於數位娛樂系統之互動方法,其中於取得該些比對積分之步驟後,更包含根據每一該第一使用者之該第一輸出值或該比對積分,計算對應每一該第一使用者之該第二輸入值,以分別取得第二使用者及該第三使用者的第二輸出值。     The interactive method applied to a digital entertainment system as described in claim 13, wherein after the step of obtaining the comparison points, the method further includes according to the first output value or the comparison points of each first user, Calculate the second input value corresponding to each of the first users to obtain second output values of the second user and the third user, respectively.     如請求項11或14所述之應用於數位娛樂系統之互動方法,其中於取得該第一輸出值或該第二輸出值之步驟後,更包含就該第一輸出值或該第二輸出值之至少1%進行提取,以取得一累計值;當至少一該第一使用者之該些組合符合一預設條件,該累計值回傳符合該預設條件之該第一使用者。     The interactive method applied to a digital entertainment system according to claim 11 or 14, wherein after the step of obtaining the first output value or the second output value, the method further includes the first output value or the second output value. At least 1% is extracted to obtain a cumulative value; when the combinations of at least one of the first users meet a preset condition, the cumulative value is returned to the first user who meets the preset condition.     如請求項1所述之應用於數位娛樂系統之互動方法,其中該些步驟係執行於一應用程式上。     The interactive method applied to a digital entertainment system as described in claim 1, wherein the steps are performed on an application.     一種數位娛樂系統,包含有:一輸入單元,用以接受2至6個第一使用者的請求;一亂數單元,訊號連接該輸入單元,用以配置每一該第一使用者6至9個不重複的組合,其中,該組合由第一編號組及第二編號組所組成,且每一該第一使用者各自持有的該些組合為相同數量;至少一排序單元,訊號連接該亂數單元,用以區分每一該第一使用者的該些組合為第一排序組、第二排序組及第三排序組,其中,該第二排序組中至少一該組合大於該第一排序組中至少一該組合,該第三排序組中至少一該組合大於該第二編號組中至少一該組合;至少一比對單元,訊號連接該些排序單元及一資料庫,該資料庫具有複數編號組合及對應每一該編號組合的基本積分,該比對單元用以根據每一該些第一使用者的該些組合、該第一排序組、該第二排序組及該第三排序組後,分別取得一基本積分;以及一運算模組,訊號連接該比對單元,用以交互計算該些第一使用者的該些基本積分,以分別取得一比對積分。     A digital entertainment system includes: an input unit for receiving requests from 2 to 6 first users; a random number unit for signals connected to the input unit for configuring each of the first users 6 to 9 Non-repeating combinations, wherein the combination is composed of a first number group and a second number group, and each of the combinations held by the first user is the same number; at least one sorting unit, the signal is connected to the Random number unit for distinguishing each combination of the first user into a first sorting group, a second sorting group, and a third sorting group, wherein at least one of the combinations in the second sorting group is greater than the first sorting group. At least one of the combinations in the sorting group, at least one of the combinations in the third sorting group is greater than at least one of the combinations in the second numbering group; at least one comparison unit, a signal connecting the sorting units and a database, the database It has a plurality of numbered combinations and basic points corresponding to each of the numbered combinations. The comparison unit is used for according to the combinations of each of the first users, the first sorting group, the second sorting group, and the third After sorting the groups, respectively Obtaining a basic point; and a computing module, the signal is connected to the comparison unit, and is used to interactively calculate the basic points of the first users to obtain a comparison point respectively.     如請求項17所述之數位娛樂系統,其中該運算模組係計算該些第一使用者各自擁有的該些第一排序組之該基本積分、該些第二排序組之該基本積分及該些第三排序組之該基本積分。     The digital entertainment system according to claim 17, wherein the operation module calculates the basic points of the first ranking groups, the basic points of the second ranking groups, and the The basic scores of the third sorted groups.     如請求項17所述之數位娛樂系統,更包含一具有一系統值之生成單元,訊號連接該輸入單元,用以對應每一該第一使用者產生一預設值、至少一組第二輸入值及一對應該些第二輸入值且不重複之單位值,該些第二輸入值為一正向輸入值及一負向輸入值,該生成單元更包含用以調整該正向輸入值之一上限值,該上限值為該系統值及該負向輸入值之總和。     The digital entertainment system according to claim 17, further comprising a generating unit having a system value, and the signal is connected to the input unit for generating a preset value and at least one second input for each first user. Value and a pair of non-repeating unit values corresponding to the second input values. The second input values are a positive input value and a negative input value. The generating unit further includes a value for adjusting the positive input value. An upper limit value, the upper limit value is the sum of the system value and the negative input value.     如請求項19所述之數位娛樂系統,其中該輸入單元更包含用以接受該些使用者之一第一輸入值、至少一第二使用者輸入之該正向輸入值、及至少一第三使用者輸入之該負向輸入值。     The digital entertainment system according to claim 19, wherein the input unit further includes a first input value for receiving one of the users, the positive input value for at least a second user input, and at least a third input value for the third user. The negative input value entered by the user.     如請求項20所述之數位娛樂系統,其中該運算模組更包含用以計算每一該第一使用者之該些比對積分及該第一輸入值,以取得一第一輸出值;用以根據每一該第一使用者之該些比對積分或該第一輸出值,計算對應每一該第一使用者之該第二輸入值,以分別取得第二使用者及該第三使用者的第二輸出值。     The digital entertainment system according to claim 20, wherein the computing module further includes a calculation of the comparison points and the first input value of each first user to obtain a first output value; Calculate the second input value corresponding to each first user according to the comparison points or the first output value of each first user to obtain the second user and the third use respectively The second output value.     如請求項21所述之數位娛樂系統,更包含有一輸出單元,訊號連接該運算模組,用以分別回傳該對應每一該第一使用者之該第一輸出值,且用以分別回傳對應每一該第二使用者之該第二輸出值及對應每一該第三使用者之該第二輸出值。     The digital entertainment system described in claim 21 further includes an output unit, and the signal is connected to the computing module to return the first output value corresponding to each of the first users, and is used to separately return The second output value corresponding to each of the second users and the second output value corresponding to each of the third users are passed.     如請求項22所述之數位娛樂系統,更包含有一累計單元,用以累計該第一輸出值及該第二輸出值之一預設比例,以取得一累計值,其中,當至少一該第一使用者之該些組合於比對單元中符合一預設條件,該累計值傳遞經由該輸出單元至符合該預設條件之該第一使用者。     The digital entertainment system according to claim 22, further comprising an accumulation unit for accumulating a preset ratio of the first output value and the second output value to obtain an accumulated value, wherein when at least one of the first The combinations of a user meet a preset condition in the comparison unit, and the accumulated value is passed through the output unit to the first user who meets the preset condition.    
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