KR101221169B1 - 가상 세계에서의 액션 속도 수정 - Google Patents
가상 세계에서의 액션 속도 수정 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
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- A—HUMAN NECESSITIES
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5593—Details of game data or player data management involving scheduling aspects
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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Abstract
Description
도 2는 본 발명의 바람직한 일 실시예에 따라 운영 환경(200)에서의 액션 속도 변동 장치(202)의 일례를 도시한다.
도 3은 본 발명의 바람직한 일 실시예에 따라 액션 속도 변동 장치 아키텍처(300)의 일례를 도시한다.
도 4는 본 발명의 바람직한 일 실시예에 따라 운영 환경(400)에서의 액션 속도 변동 장치(402)의 일례를 도시한다.
도 5는 본 발명의 바람직한 일 실시예에 따라 가상 세계에서 상대적 액션 속도를 제어하는 것을 도시하는 흐름도(500)의 일례이다.
도 6은 본 발명의 바람직한 일 실시예에 따라 데이터 처리 속도를 수정함으로써 가상 세계에서의 액션 속도를 수정하는 것을 도시하는 흐름도(600)의 일례이다.
도 7은 본 발명의 바람직한 일 실시예에 따라 프로그램 코드 요소를 수정함으로써 액션 속도를 수정하는 것을 예시하는 흐름도(700)의 일례이다.
도 8은 본 발명의 바람직한 일 실시예에 따라 가상 세계에서 액션 속도에 변동을 적용하는 것을 예시하는 흐름도(800)의 일례이다.
도 9는 본 발명의 바람직한 일 실시예에 따라 가상 세계에서 액션 속도에 변동을 적용하는 것을 예시하는 흐름도(900)의 일례이다.
도 10은 본 발명의 바람직한 일 실시예에 따라 네트워크(1000) 상의 액션 속도 변동 장치(1002)의 일례를 도시한다.
도 11은 본 발명의 바람직한 일 실시예에 따라 액션 속도 변동 장치 컴퓨터 시스템(1100)의 일례를 도시한다.
Claims (10)
- 가상 세계의 영역을 선택 - 상기 영역에서 시간은 제1 시간 진행 속도(a first time progression rate)로 진행됨 - 하는 단계; 및
상기 영역에 대한 상기 제1 시간 진행 속도를 상기 제1 시간 진행 속도와는 상이한 제2 시간 진행 속도(a second time progression rate)로 수정하는 단계;를 포함하고,
상기 수정하는 단계는 상기 영역 내의 오브젝트들(objects)이 상기 제2 시간 진행 속도에 따라 동작하도록 상기 영역에서의 물리적 규칙들의 효과를 변경하는 단계를 포함하는,
가상 세계에서의 액션 속도를 제어하는 방법. - 제 1 항에 있어서,
상기 가상 세계의 안정성에 영향을 미치는 이벤트를 검출하는 단계를 더 포함하고, 상기 수정하는 단계는 상기 검출하는 단계에 응답하는 것인,
가상 세계에서의 액션 속도를 제어하는 방법. - 가상 세계 내의 영역 내에서 아바타가 제1 액티비티(activity)를 제1 동작 속도(a first rate of movement)로 수행함을 결정하는 단계;
상기 아바타와 관련된 클라이언트를 검출 - 상기 클라이언트는 데이터 처리 속도에 따라 상기 제1 동작속도로 상기 아바타의 출현(appearance)을 렌더링함 - 하는 단계;
상기 클라이언트에게 상기 데이터 처리 속도를 수정하게 하는 단계 - 상기 수정은 상기 아바타가 상기 영역 내에서 상기 제1 액티비티를 수행하는 속도를 상기 제1 동작속도로부터 제2 동작속도(a second rate of movement)로 늦추게 함 - ; 및
상기 아바타가 상기 제1 액티비티를 상기 제2 동작속도로 수행하는 동안 제2 액티비티를 상기 제1 동작속도로 수행하는 단계를 포함하는,
가상 세계에서의 액션 속도를 제어하는 방법. - 통신 네트워크에 접속되어 가상 세계의 데이터를 처리하도록 구성된 기계;
상기 기계와 상기 통신 네트워크 중 임의의 하나에 접속되도록 구성된 시간 변동 장치(a temporal variation device);
상기 시간 변동 장치는
상기 가상 세계 내의 제1 영역을 결정 - 상기 가상 세계에서 시간은 제1 시간 진행 속도로 진행됨 - 하고, 상기 제1 영역에서의 상기 제1 시간 진행 속도를 상기 제1 시간 진행 속도와는 상이한 제2 시간 진행 속도로 수정 - 상기 수정은 액션들이 상기 가상 세계 내의 제2 영역에서 상기 제1 시간 진행 속도에 따라 발생하는 동안 상기 제1 영역에서의 액션들이 상기 제2 시간 진행 속도에 따라 발생하게 함 - 하도록 구성된 시간 변동 컨트롤러(a temporal variation controller)를 포함하고,
상기 제1 시간 진행 속도의 수정의 효과들을 분석하도록 구성된 시간 변동 효과 감시 장치(a temporal variation effects monitoring device); 및
상기 제1 시간 진행 속도의 상기 수정의 지시기(indicator)를 표시 - 상기 지시기는 상기 기계를 통해 볼 수 있음 - 하도록 구성된 시간 변동 표시 컨트롤러(a temporal variation display controller);를 포함하는,
액션 속도 변동 시스템. - 제 4 항에 있어서,
상기 수정을 트리거(trigger)하는 이벤트를 검출하도록 구성된 이벤트 검출기를 더 포함하는,
액션 속도 변동 시스템. - 삭제
- 제 4 항에 있어서,
상기 기계는 데이터 처리 속도로 상기 가상 세계를 렌더링하도록 구성되고,
상기 시간 변동 장치는 상기 데이터 처리 속도를 수정함으로써 상기 제1 시간 진행 속도를 수정하도록 구성되는,
액션 속도 변동 시스템. - 제 7 항에 있어서,
상기 데이터 처리 속도는 데이터 전송 속도, 데이터 조절 속도(data throttling rate) 및 컴퓨터 클록 사이클 속도 중 임의의 하나를 포함하는,
액션 속도 변동 시스템. - 삭제
- 컴퓨터 시스템 내에 로딩되어 실행될 때, 컴퓨터로 하여금 제 1 항 내지 제 3 항 중 어느 한 항에 기재된 방법의 단계들을 수행하게 하는 컴퓨터 프로그램 코드를 포함하는,
컴퓨터 판독가능 매체.
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/856,526 US7945802B2 (en) | 2007-09-17 | 2007-09-17 | Modifying time progression rates in a virtual universe |
| US11/856,526 | 2007-09-17 | ||
| PCT/EP2008/062307 WO2009037257A2 (en) | 2007-09-17 | 2008-09-16 | Modifying rates of action in a virtual universe |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20100063703A KR20100063703A (ko) | 2010-06-11 |
| KR101221169B1 true KR101221169B1 (ko) | 2013-01-10 |
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ID=40427256
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020107004437A Active KR101221169B1 (ko) | 2007-09-17 | 2008-09-16 | 가상 세계에서의 액션 속도 수정 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US7945802B2 (ko) |
| EP (1) | EP2197560B1 (ko) |
| JP (1) | JP2010539573A (ko) |
| KR (1) | KR101221169B1 (ko) |
| CN (1) | CN101801482B (ko) |
| WO (1) | WO2009037257A2 (ko) |
Cited By (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR102526634B1 (ko) | 2021-12-30 | 2023-04-28 | (주)웅진씽크빅 | 마커를 이용하여 콘텐트를 제공하는 방법 및 이를 지원하는 전자 장치 |
| KR102539395B1 (ko) | 2021-12-30 | 2023-06-05 | (주)웅진씽크빅 | 드로잉 동작을 이용하여 메타버스 환경을 구현하기 위한 전자 장치 및 그 동작 방법 |
| KR20230086326A (ko) * | 2021-12-08 | 2023-06-15 | 한성대학교 산학협력단 | 다차원의 가상 세계 서비스 제공 방법 및 장치 |
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| CN101801482B (zh) | 2014-12-03 |
| WO2009037257A2 (en) | 2009-03-26 |
| WO2009037257A3 (en) | 2009-05-07 |
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| US7945802B2 (en) | 2011-05-17 |
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| US20090077161A1 (en) | 2009-03-19 |
| EP2197560A2 (en) | 2010-06-23 |
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