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CN120478970A - Object control method, device, equipment, medium and product in virtual scene - Google Patents

Object control method, device, equipment, medium and product in virtual scene

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Publication number
CN120478970A
CN120478970A CN202510572110.3A CN202510572110A CN120478970A CN 120478970 A CN120478970 A CN 120478970A CN 202510572110 A CN202510572110 A CN 202510572110A CN 120478970 A CN120478970 A CN 120478970A
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CN
China
Prior art keywords
virtual
resource
virtual object
master
scene
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202510572110.3A
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Chinese (zh)
Inventor
王楚慧
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Tencent Network Information Technology Co Ltd
Original Assignee
Shenzhen Tencent Network Information Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Tencent Network Information Technology Co Ltd filed Critical Shenzhen Tencent Network Information Technology Co Ltd
Priority to CN202510572110.3A priority Critical patent/CN120478970A/en
Publication of CN120478970A publication Critical patent/CN120478970A/en
Pending legal-status Critical Current

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Abstract

The application discloses an object control method, device, equipment, medium and product in a virtual scene. The method comprises the steps of displaying a virtual scene, wherein the virtual scene comprises virtual resources, a scene map corresponding to the virtual scene comprises resource identifiers corresponding to the virtual resources, receiving resource acquisition operation for controlling a master control virtual object to acquire the virtual resources, responding to the resource acquisition operation, displaying the resource identifiers in the scene map along with movement of the master control virtual object, and displaying resource possession information after the virtual resources are allocated under the condition that the resource attribution condition is met. The virtual resource management method has the advantages that the resource identification can be displayed along with the movement of the main control virtual object under the condition that the main control virtual object acquires the virtual resource, teammate virtual objects can be prompted to participate in virtual game based on the allocation rewards of the virtual resource, the richness of the virtual game is enhanced, and the man-machine interaction efficiency is improved. The application can be applied to various scenes such as a multi-player fight game scene, a virtual shooting scene and the like.

Description

Object control method, device, equipment, medium and product in virtual scene
Technical Field
The embodiment of the application relates to the field of virtual environments, in particular to an object control method, device, equipment, medium and product in a virtual scene.
Background
In the current game application, a player can control a virtual object to use virtual props in a virtual scene, so that virtual game play is more abundantly participated.
In the related art, a player may control a virtual object to search in a virtual scene to obtain a virtual prop, or the player may also control the virtual object to defeat a virtual monster in the virtual scene to obtain the virtual prop, or the player may also control the virtual object to manufacture and produce the virtual prop in the virtual scene by using a virtual prop maker, etc.
The virtual counter generally comprises virtual objects controlled by different players respectively, the prop acquisition modes are more various, but interaction frequency among different virtual objects is lower, so that the number of times of virtual counter fight is less, the challenge of the counter fight is insufficient, the virtual prop acquisition modes are still more random, the virtual counter fight efficiency is lower, and the counter fight balance of the virtual counter fight is affected.
Disclosure of Invention
The embodiment of the application provides an object control method, device, equipment, medium and product in a virtual scene, which can display resource identification along with the movement of a main control virtual object under the condition that the main control virtual object acquires virtual resources, can prompt teammate virtual objects to assist the main control virtual object to participate in virtual game based on the allocation rewards of the virtual resources, and stimulates different players to expand virtual game so as to enhance the richness of the virtual game and improve the man-machine interaction efficiency. The technical scheme is as follows.
In one aspect, there is provided an object control method in a virtual scene, the method being performed by a first client, the first client being configured to control a master virtual object, the method comprising:
Displaying the virtual scene, wherein the virtual scene comprises virtual resources, and a scene map corresponding to the virtual scene comprises resource identifiers corresponding to the virtual resources;
receiving a resource acquisition operation for controlling the main control virtual object to acquire the virtual resource;
responsive to the resource acquisition operation, displaying the resource identification in the scene map along with the movement of the master virtual object;
And displaying resource possession information after the virtual resource is allocated under the condition that the resource attribution condition is met, wherein the resource possession information is used for representing resource rewards acquired by the main control virtual object after the virtual resource is allocated between the main control virtual object and the teammate virtual object.
In another aspect, there is provided an object control apparatus in a virtual scene, the apparatus comprising:
The display module is used for displaying the virtual scene, wherein the virtual scene comprises virtual resources, and a scene map corresponding to the virtual scene comprises resource identifiers corresponding to the virtual resources;
The receiving module is used for receiving a resource acquisition operation for controlling the master control virtual object to acquire the virtual resource;
the display module is further used for responding to the resource acquisition operation and displaying the resource identification along with the movement of the main control virtual object in the scene map;
The display module is further configured to display resource possession information after the virtual resource is allocated under a condition that the resource attribution condition is met, where the resource possession information is used to characterize a resource reward obtained by the master virtual object after the virtual resource is allocated between the master virtual object and the teammate virtual object.
In another aspect, a computer device is provided, where the computer device includes a processor and a memory, where the memory stores at least one instruction, at least one program, a set of codes, or a set of instructions, where the at least one instruction, the at least one program, the set of codes, or the set of instructions are loaded and executed by the processor to implement an object control method in a virtual scene according to any one of the embodiments of the present application.
In another aspect, a computer readable storage medium is provided, where at least one instruction, at least one program, a set of codes, or a set of instructions is stored, where the at least one instruction, the at least one program, the set of codes, or the set of instructions are loaded and executed by a processor to implement a method for controlling an object in a virtual scene according to any one of the embodiments of the present application.
In another aspect, a computer program product or computer program is provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the object control method in the virtual scene according to any one of the above embodiments.
The technical scheme provided by the embodiment of the application has the beneficial effects that at least:
If the displayed virtual scene comprises the virtual resource, if the resource acquisition operation is received, and the main control virtual object is in the preset distance range and accords with the resource acquisition condition, the resource identifier corresponding to the virtual resource is displayed in the scene map corresponding to the virtual scene along with the movement of the main control virtual object, and then the allocated resource possession information is displayed under the condition that the resource attribution condition is met. The virtual resource is used as a resource for the virtual object to rob in the virtual scene, a player can be prompted to control the main control virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the main control virtual object acquires the virtual resource, the resource identifier is displayed on a scene map of the virtual scene to move along with the main control virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, the other players are motivated to control the corresponding virtual object to be in virtual fight with the main control virtual object, and the teammate virtual object of the main control virtual object can participate in the process of distributing the virtual resource, so that teammate virtual object is helped to assist the main control virtual object to fight against the opponent virtual object, team cohesive force in the virtual fight process is improved, the interestingness and richness of virtual fight are enhanced, the fight level of the virtual fight is balanced, and the man-machine interaction efficiency is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required for the description of the embodiments will be briefly described below, and it is apparent that the drawings in the following description are only some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a block diagram of an electronic device provided in an exemplary embodiment of the application;
FIG. 2 is a block diagram of a computer system provided in accordance with an exemplary embodiment of the present application;
FIG. 3 is a flow chart of a method of object control in a virtual scene provided by an exemplary embodiment of the application;
FIG. 4 is a flowchart of a method of object control in a virtual scene provided by another exemplary embodiment of the present application;
FIG. 5 is a schematic diagram of an interface for displaying resource refresh information provided by an exemplary embodiment of the present application;
FIG. 6 is a schematic diagram of an interface for displaying a movement trajectory of a virtual resource to a scene map according to an exemplary embodiment of the present application;
FIG. 7 is a schematic diagram of an interface for displaying a resource box open control provided by an exemplary embodiment of the present application;
FIG. 8 is a schematic diagram of an interface for displaying a countdown indicator provided by an exemplary embodiment of the present application;
FIG. 9 is a diagram of an interface for displaying virtual resources and retrieving virtual resources according to an exemplary embodiment of the present application;
fig. 10 is a flowchart of an object control method in a virtual scene provided by still another exemplary embodiment of the present application;
FIG. 11 is a diagram of an interface for obtaining virtual resources provided by an exemplary embodiment of the present application;
FIG. 12 is a schematic diagram of an interface for displaying location exposure information provided by an exemplary embodiment of the present application;
FIG. 13 is a schematic diagram of an interface for displaying virtual resources at a discard location point, provided by an exemplary embodiment of the application;
fig. 14 is a flowchart of an object control method in a virtual scene provided by still another exemplary embodiment of the present application;
FIG. 15 is a schematic diagram of an interface for displaying a first hint information according to an exemplary embodiment of the present application;
FIG. 16 is a diagram of an interface for displaying second hint information according to an exemplary embodiment of the present application;
FIG. 17 is a schematic diagram of a warehouse interface of a virtual warehouse provided in accordance with an exemplary embodiment of the present application;
FIG. 18 is a flowchart of displaying resource possession information provided by an exemplary embodiment of the present application;
FIG. 19 is a flowchart of displaying resource possession information provided by another exemplary embodiment of the present application;
FIG. 20 is a flowchart of a resource identification change provided by an exemplary embodiment of the present application;
FIG. 21 is a flowchart of a second client display provided in an exemplary embodiment of the present application;
FIG. 22 is a schematic diagram of an interface for displaying teammates acquisition cues provided in one exemplary embodiment of the present application;
FIG. 23 is a schematic diagram of an interface for displaying virtual resources provided by an exemplary embodiment of the present application;
FIG. 24 is a schematic diagram of an interface for displaying enemy acquisition cues provided by an exemplary embodiment of the present application;
FIG. 25 is a flow chart of third client display provided in an exemplary embodiment of the present application;
FIG. 26 is a schematic diagram of an interface for displaying enemy acquisition cues in accordance with an exemplary embodiment of the present application;
FIG. 27 is an interface diagram of a resource identification accompanying movement of a second virtual object provided in accordance with an exemplary embodiment of the present application;
FIG. 28 is an interface diagram of a resource identifier for a treasured case style provided by an exemplary embodiment of the present application;
fig. 29 is a flowchart for overall judgment of an object control method in a virtual scene according to an exemplary embodiment of the present application;
Fig. 30 is a block diagram illustrating a structure of an object control apparatus in a virtual scene according to an exemplary embodiment of the present application;
Fig. 31 is a block diagram of an electronic device according to an exemplary embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail with reference to the accompanying drawings.
First, a brief description will be given of terms involved in the embodiments of the present application.
Virtual scene-is the virtual scene that an application program displays (or provides) while running on a terminal. The virtual scene can be a simulation scene of a real scene, a semi-simulation and semi-fictional scene, or a pure fictional scene. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, and a three-dimensional virtual scene, which is not limited in the present application. The following embodiments are illustrated with the virtual scene being a three-dimensional virtual scene.
Virtual model is a model used for simulating a real scene in a virtual scene. Illustratively, the virtual model occupies a volume in the virtual scene. Exemplary virtual models include terrain models, building models, animal and plant models, virtual prop models, virtual carrier models, virtual object models. For example, the terrain model comprises ground, mountain, water flow, stone, steps and the like, the building model comprises houses, enclosing walls, containers and fixed facilities inside the building, the animal and plant model comprises trees, flowers, grass, birds and the like, the virtual prop model comprises virtual attack props, medicine boxes, air drops and the like, the virtual carrier model comprises automobiles, ships, helicopters and the like, and the virtual object model comprises characters, animals, cartoon characters and the like.
Virtual character/virtual object-refers to a movable object in a virtual scene. The movable object may be a virtual object, a virtual animal, a cartoon character, etc., such as a character, an animal, a plant, an oil drum, a wall, a stone, etc., displayed in a three-dimensional virtual scene. Optionally, the virtual object is a three-dimensional stereoscopic model created based on animated skeleton techniques. Each virtual object has its own shape and volume in the three-dimensional virtual scene, occupying a portion of the space in the three-dimensional virtual scene.
In the related art, a player may control a virtual object to search in a virtual scene to obtain a virtual prop, or the player may also control the virtual object to defeat a virtual monster in the virtual scene to obtain the virtual prop, or the player may also control the virtual object to manufacture and produce the virtual prop in the virtual scene by using a virtual prop maker, etc. The virtual counter generally comprises virtual objects controlled by different players respectively, the prop acquisition modes are more various, but interaction frequency among different virtual objects is lower, so that the number of times of virtual counter fight is less, the challenge of the counter fight is insufficient, the virtual prop acquisition modes are still more random, the virtual counter fight efficiency is lower, and the counter fight balance of the virtual counter fight is affected.
In the embodiment of the application, an object control method in a virtual scene is introduced, which can display a resource identifier along with the movement of a main control virtual object under the condition that the main control virtual object acquires virtual resources, can prompt teammate virtual objects to assist the main control virtual object to participate in virtual game based on the allocation rewards of the virtual resources, and stimulates different players to expand virtual game so as to enhance the richness of the virtual game and improve the man-machine interaction efficiency. The object control method in the virtual scene provided by the embodiment of the application can be applied to various object interaction scenes supporting virtual scenes, such as a multi-player combat game scene, a virtual shooting scene, a virtual reality scene, an augmented reality scene and the like, and is not limited herein.
It should be noted that, before and during the process of collecting the relevant data of the user, the present application may display a prompt interface, a popup window or output voice prompt information, where the prompt interface, popup window or voice prompt information is used to prompt the user to collect the relevant data currently, so that the present application only starts to execute the relevant step of obtaining the relevant data of the user after obtaining the confirmation operation of the user to the prompt interface or popup window, otherwise (i.e. when the confirmation operation of the user to the prompt interface or popup window is not obtained), the relevant step of obtaining the relevant data of the user is finished, i.e. the relevant data of the user is not obtained. In other words, all user data collected by the present application is collected with the consent and authorization of the user, and the collection, use and processing of relevant user data requires compliance with relevant laws and regulations and standards of the relevant region.
The terminal in the present application may be a desktop computer, a laptop computer, a mobile phone, a tablet computer, an electronic book reader, an MP3 (Moving Picture Experts Group Audio Layer III, dynamic video expert compression standard audio plane 3) player, an MP4 (Moving Picture Experts Group Audio Layer IV, dynamic video expert compression standard audio plane 4) player, or the like. The terminal has installed and running therein an application supporting a virtual environment, such as an application supporting a three-dimensional virtual environment. The application may be any one of a virtual reality application, a three-dimensional map application, a Third person shooter game (TPS), a First person shooter game (FPS), a multiplayer online tactical game (Multiplayer Online Battle ARENA GAMES, MOBA). Alternatively, the application may be a stand-alone application, such as a stand-alone three-dimensional game, or a network-connected application.
Fig. 1 shows a block diagram of an electronic device according to an exemplary embodiment of the present application. The electronic device 100 includes an operating system 120 and application programs 122.
Operating system 120 is the underlying software that provides applications 122 with secure access to computer hardware.
The application 122 is an application supporting a virtual environment. Alternatively, the application 122 is an application that supports a three-dimensional virtual environment. The application 122 may be any one of a virtual reality application, a three-dimensional map program, a TPS game, an FPS game, MOBA game, and a multiplayer gunfight survival game. The application 122 may be a stand-alone application, such as a stand-alone three-dimensional game, or a network-connected application.
FIG. 2 illustrates a block diagram of a computer system provided in accordance with an exemplary embodiment of the present application. The computer system 200 includes a first device 220, a server 240, a second device 260, and a third device 280.
The first device 220 installs and runs an application supporting a virtual environment. The application may be any one of a virtual reality application, a three-dimensional map program, a TPS game, an FPS game, MOBA game, and a multiplayer gunfight survival game. Illustratively, the first device 220 is a first client for controlling a master virtual object, such as a device used by a master player, who uses the first device 220 to control a master virtual object located in a virtual environment to perform activities including, but not limited to, at least one of adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing. Illustratively, the master virtual object is a first virtual character, such as an emulated persona or a cartoon persona.
The first device 220 is connected to the server 240 via a wireless network or a wired network.
Server 240 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The server 240 is used to provide background services for applications supporting a three-dimensional virtual environment. Optionally, the server 240 performs primary computing, the first device 220 and the second device 260 perform secondary computing, the server 240 performs secondary computing, the first device 220 and the second device 260 perform primary computing, or a distributed computing architecture is used for collaborative computing among the server 240, the first device 220, and the second device 260.
The second device 260 installs and runs an application supporting a virtual environment. The application may be any one of a virtual reality application, a three-dimensional map program, an FPS game, a MOBA game, and a multiplayer gunfight survival game. Illustratively, the second device 260 is a second client for controlling teammate virtual objects, such as a device used by teammate players who use the second device 260 to control teammate virtual objects located in the virtual environment to perform activities including, but not limited to, at least one of adjusting body posture, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing. Illustratively, the second virtual object is a second virtual character, such as an emulated persona or a cartoon persona. The teammate virtual object controlled by the second device 260 is in the same virtual camp as the master virtual object controlled by the first device 220 (as belonging to the first virtual camp).
The third device 280 installs and runs an application supporting a virtual environment, and is not described in detail herein with reference to the first device 220 and the second device 260. Illustratively, the third device 280 is a device for controlling use of a hostile virtual object, such as a hostile player. The hostile virtual object controlled by the third device 280 is in a different virtual camp than the master virtual object controlled by the first device 220 (e.g., the master virtual object belongs to a first virtual camp, the hostile virtual object is in a second virtual camp, and the second virtual camp is different from the second virtual camp).
Alternatively, the applications installed on the first device 220 and the second device 260 are the same, or the applications installed on the two devices are the same type of application for different control system platforms. The first device 220 may refer broadly to one of a plurality of devices and the second device 260 may refer broadly to one of a plurality of devices, the present embodiment being illustrated with only the first device 220 and the second device 260. The device types of the first device 220 and the second device 260 are the same or different, and include at least one of a game console, a desktop computer, a smart phone, a tablet computer, an electronic book reader, an MP3 player, an MP4 player, and a laptop portable computer. The following embodiments are illustrated with the device being a desktop computer.
Those skilled in the art will appreciate that the number of devices described above may be greater or lesser. Such as the above-mentioned devices may be only one, or the above-mentioned devices may be several tens or hundreds, or more. The number of devices and the types of the devices are not limited in the embodiment of the application.
It should be noted that the server 240 may be implemented as a physical server or may be implemented as a cloud server in the cloud.
In some embodiments, the method provided by the embodiment of the application can be applied to a cloud game scene, so that the calculation of data logic in the game process is completed through a cloud server, and the terminal is responsible for displaying a game interface.
The method for controlling the object in the virtual scene provided by the application is described by combining the noun introduction and the application scene, and the method is applied to a first client for controlling a master virtual object, as shown in fig. 3, and the method comprises the following steps 310 to 340.
Step 310, displaying the virtual scene.
Optionally, the virtual scene is a virtual scene constructed by adopting computer technology, such as a three-dimensional scene, a two-dimensional scene, a 2.5-dimensional scene and the like, wherein the virtual scene comprises virtual resources.
The virtual resource is illustratively an item, coin, gemstone or other form of virtual element in the virtual game, optionally at least one of a plurality of virtual forms of resources including a virtual item, a virtual redemption resource, a virtual upgrade resource, etc., such as a virtual item such as a virtual prop for assisting a virtual object in a virtual game, a virtual liquid medicine, etc., and such as a virtual skin decorating the virtual object, etc., a virtual redemption resource for purchasing other virtual items (such as purchasing a virtual prop, purchasing a virtual dress, purchasing a virtual pet, etc.), a virtual upgrade resource for upgrading an object level of a virtual object in the virtual game, a prop level of a virtual prop operated by the upgrade virtual object, etc., and typically the virtual resource may enhance the game experience of the virtual game.
In some embodiments, the virtual resource is a virtual form of resource that exists in a virtual scene for at least two virtual objects participating in a virtual game to contend for.
The virtual resource is schematically a virtual gemstone, and a plurality of virtual objects participating in virtual game compete for the virtual gemstone to obtain richer game rewards, or the virtual resource is a virtual prop, and a plurality of virtual objects participating in virtual game compete for the virtual prop to improve game competitiveness of the virtual game, and the like.
In some embodiments, the virtual scene corresponds to a virtual map, which is a thumbnail map that characterizes the virtual scene in a thumbnail presentation.
Schematically, in the case that the virtual scene is a three-dimensional virtual scene, the virtual map is a virtual map representing the overlooking effect of the three-dimensional virtual scene in a thumbnail presentation mode, and the virtual map planarizes the complex three-dimensional virtual scene in a two-dimensional reduction mode of the virtual scene, so that a player can quickly and intuitively observe the whole or partial area of the virtual scene, and generally comprises information such as main topography, buildings, roads, important resources, enemy positions and the like, so as to help the player to realize strategy planning, navigation and decision.
Alternatively, the virtual map may be a panoramic map corresponding to the virtual scene, i.e., the virtual map is used to present the entire scene of the virtual scene, or the virtual map may be a partial map presented based on the object positions of the virtual objects, i.e., the virtual map is used to present the scene area of the partial virtual scene centered on the virtual objects.
Illustratively, taking a partial map in which a virtual map is presented based on the object position of a virtual object as an example, different virtual objects are controlled by different terminals, taking any one of the terminals 1 as an example, when the terminal 1 is used for controlling the virtual object a and displaying the virtual map on the terminal 1, a virtual area M of a preset area centered on the object position a is determined in a virtual scene centered on the object position a of the virtual object a, and the virtual map is presented on the terminal 1 based on a two-dimensional plan view of the virtual area M, and similarly, if the terminal 2 is used for controlling the virtual object B, a virtual area N of a preset area centered on the object position B of the virtual object B is determined in the virtual scene, and a virtual map is presented on the terminal 1 based on a two-dimensional plan view of the virtual area N, and the like, which is not limited herein.
The scene map corresponding to the virtual scene comprises a resource identifier corresponding to the virtual resource.
Illustratively, some important information in the virtual scene or the virtual region (the determined region in the virtual scene) is highlighted in the scene map, such as at least one of a virtual road in the virtual scene or the virtual region, an object identifier corresponding to each virtual object in the virtual scene or the virtual region, a resource identifier of a virtual resource in the virtual scene or the virtual region, and the like.
The object identification is used for uniquely identifying the virtual object participating in the virtual game, and the resource identification is used for uniquely identifying the virtual resource. Optionally, the virtual scene comprises a large number of virtual elements, some virtual elements with lower importance are not identified in the scene map, some virtual elements with higher importance are identified in the scene map, and the resource identification corresponding to the virtual resource is displayed in the scene map by taking the virtual resource as an example of the virtual element with higher importance in the large number of virtual elements.
Optionally, the resource identifies at least one of a thumbnail icon such as a virtual resource, a resource type of the virtual resource, a symbol preset for the virtual resource, and the like. For example, the virtual resource is a virtual box, the resource identifier is a abbreviated box opening icon, or the virtual resource is a virtual gemstone, the resource identifier is a red circle symbol, etc., which are not limited herein.
In some embodiments, the virtual scene includes at least one virtual resource, and at least one resource identifier corresponding to the virtual resource is displayed in the scene map, where each resource identifier uniquely characterizes the virtual resource.
Optionally, when a plurality of virtual resources are included in the virtual scene, the resource identifiers corresponding to the different virtual resources may be the same or different, which is not limited herein.
Step 320, a resource acquisition operation is received that controls the master virtual object to acquire a virtual resource.
Schematically, the player can control the master virtual object through the terminal, and different terminals respectively control corresponding virtual objects, wherein the master virtual object is the virtual object master by the current terminal. Alternatively, the player may control the master virtual object to perform at least one of various operations of moving, jumping, fighting, picking up virtual elements, and the like in the virtual scene, and in the case that the virtual resource is included in the virtual scene, the player may control the master virtual object to move to the vicinity of the virtual resource to acquire the virtual resource, regarding the acquisition operation for the virtual resource as the resource acquisition operation.
Alternatively, a pick operation on the virtual resource is taken as a resource acquisition operation. For example, the player controls the master virtual prop to pick up the virtual resource on the virtual ground to perform the resource acquisition operation, or the player controls the master virtual object to take out the virtual resource in the virtual resource box (e.g., the virtual safe) to perform the resource acquisition operation, etc., which are not limited herein.
In some embodiments, when a plurality of virtual resources are included in the virtual scene, the player may control the master virtual object to perform a resource acquisition operation on at least one virtual resource, such as the player controls the master virtual object to pick up one or more virtual resources, or the player may control the master virtual object to perform a resource acquisition operation on virtual resources within a preset number of resources, such as the preset number of resources is 3, i.e. the player may control the master virtual object to pick up at most 3 virtual resources, thereby restricting fairness of virtual game, etc., which is not limited herein.
In an optional embodiment, in a resource triggering range corresponding to the virtual resource when the main control virtual object moves, a resource acquisition control is displayed, and a control triggering operation aiming at the resource acquisition control is received as a resource acquisition operation.
Illustratively, the resource triggering area is an area preset based on the virtual resource itself, such as a preset circular area with a preset radius centered on the virtual resource, which is the resource triggering area, and so on. And if the control triggering operation aiming at the resource acquisition control is received, the resource acquisition operation aiming at the virtual resource is considered to be realized.
It should be noted that the above resource acquisition operations for virtual resources are merely illustrative examples, and embodiments of the present application are not limited in this respect.
In response to the resource acquisition operation, a resource identification is displayed in the scene map along with the master virtual object movement, step 330.
Schematically, if the resource acquisition operation is successfully received, the master virtual object holds the virtual resource and can also be regarded as the master virtual object to obtain the resource holding right of the virtual resource, based on the binding relationship between the master virtual object and the virtual resource, the resource identification of the virtual resource is displayed in the scene map corresponding to the virtual scene to accompany the movement of the master virtual object, namely, when the master virtual object moves in the virtual scene, based on the binding relationship between the master virtual object and the virtual resource, the picture of the resource identification, which accompanies the movement of the master virtual object, is displayed in the scene map corresponding to the virtual scene.
In an alternative embodiment, in response to the resource acquisition operation, in a case that the master virtual object is within a preset distance range of the virtual resource and meets a resource acquisition condition corresponding to the virtual resource, displaying the resource identifier in the scene map along with the movement of the master virtual object.
Illustratively, after the resource acquisition operation is successfully received, whether the main control virtual object is within a preset distance range of the virtual resource or not is judged, and whether the main control virtual object accords with the resource acquisition condition corresponding to the virtual resource or not is judged.
Optionally, the preset distance range is a preset distance range based on the virtual resource, such as 30 meters, 50 meters, etc., and the resource acquisition condition is a condition that the master virtual object acquires (or holds) the virtual resource under the resource acquisition operation, and the resource acquisition condition is also a condition preset for the master virtual object in general.
The resource acquisition operation is illustratively at least one of clicking operation, long-press operation, sliding operation, dragging operation and other operation modes executed for the virtual resource, and based on the resource acquisition operation, whether the main control virtual object is in a preset distance range of the virtual resource is analyzed, if so, whether the current state of the main control virtual object meets the resource acquisition condition of the virtual resource is continuously analyzed.
Optionally, the resource obtaining condition includes a residence time of the master virtual object within a preset distance range, or the resource obtaining condition includes a further obtaining operation performed by the master virtual object on the virtual resource, or the resource obtaining condition includes an interaction type of the master virtual object and the virtual resource, which is not limited herein.
Illustratively, taking an example that the resource acquisition condition includes a residence time length of the main control virtual object within a preset distance range, counting the residence time length of the main control virtual object within the preset distance range, and if the residence time length reaches the preset time length, considering that the resource acquisition condition is met, so that the resource identifier is displayed in the scene map along with the movement of the main control virtual object.
Illustratively, taking the resource acquisition condition as an example, the resource acquisition condition includes a further acquisition operation performed by the master virtual object on the virtual resource, if, on the basis of receiving the resource acquisition operation, it is determined that the master virtual object is within a preset distance range of the virtual resource, and the master virtual object performs a confirmation acquisition operation, such as a click operation, a long press operation, or the like, on the virtual resource, the resource acquisition condition is met, so that the resource identifier is displayed in the scene map along with the movement of the master virtual object.
Illustratively, taking an example that the resource acquisition condition includes an interaction type of performing interaction between the master virtual object and the virtual resource, if, on the basis of receiving the resource acquisition operation, it is determined that the master virtual object is within a preset distance range of the virtual resource, and the master virtual object performs an interaction operation of a preset interaction type, such as a pickup interaction operation (e.g. a pickup virtual box), a tapping interaction operation (e.g. a tapping virtual golden egg, etc.), on the virtual resource, the resource acquisition condition is met, so that the resource identifier is displayed in the scene map along with the movement of the master virtual object.
The above resource obtaining conditions are only illustrative examples, the resource obtaining operation is regarded as the operation of triggering to obtain the virtual resource, and the judging process that the main control virtual object is in the preset distance range and accords with the resource obtaining conditions is taken as the condition that the main control virtual object formally obtains the virtual resource. Therefore, when the resource acquisition operation is received, the master virtual object is within the preset distance range and meets the resource acquisition condition, the current master virtual object is regarded as the master virtual object to hold the virtual resource, and the current master virtual object can also be regarded as the master virtual object to obtain the resource holding right of the virtual resource.
Based on the binding relation between the main control virtual object and the virtual resource, the resource identification of the virtual resource is displayed in the scene map corresponding to the virtual scene along with the movement of the main control virtual object, namely when the main control virtual object moves in the virtual scene, the picture of the resource identification along with the movement of the main control virtual object is displayed in the scene map corresponding to the virtual scene based on the binding relation between the main control virtual object and the virtual resource.
In an alternative embodiment, when the master virtual object is within a first preset distance range of the virtual resource, and a first stay time of the master virtual object within the first preset distance range reaches a first preset time, the resource identifier is displayed in the scene map to move along with the master virtual object.
Illustratively, the first preset distance range is a preset distance range preset based on the resource location of the virtual resource. For example, the first preset distance range is a circular range with a radius of 1 meter and the resource position of the virtual resource as the center, the first stay time is the time for counting the stay time of the main control virtual object in the first preset distance range, and the first preset time is a preset time, such as the first preset time is a 30 second, 10 second and other long range.
Optionally, taking the example that the virtual resource is a rare virtual element in the virtual scene as an example, the common virtual element can implement the resource acquisition operation through the pickup operation, and the acquisition of the virtual resource serving as the rare virtual element has a higher acquisition threshold.
Illustratively, not only is a resource acquisition operation (such as a clicking operation) performed on the virtual resource required, but also the residence time of the main control virtual object within a first preset distance range of the virtual resource is required to be counted, that is, the first residence time is counted and determined. And if the first stay time length reaches a preset first preset time length, the main control virtual object is considered to accord with the resource acquisition condition corresponding to the virtual resource, so that the resource identification is displayed in the scene map to move along with the main control virtual object.
Optionally, taking the example that the virtual resource is a rare virtual element in the virtual scene, the virtual resource can be used for competing for a plurality of virtual objects including the main control virtual object in the virtual game, if the main control virtual object obtains the virtual resource, in order to ensure the game interest of the virtual game, the resource identifier is displayed in the scene map of the terminal corresponding to the main control virtual object along with the movement of the main control virtual object, and the player can be prompted to control the main control virtual object to prevent the robbery of other virtual objects.
Optionally, if the master control virtual object obtains the virtual resource, in order to ensure the game interest of the virtual game, the resource identifier may be displayed in the scene map of the terminal corresponding to the other virtual object to accompany the movement of the master control virtual object, so that other players may be prompted to control the corresponding virtual object to rob the virtual resource currently held by the master control virtual object, thereby enhancing the game challenge and strategic of the virtual game and improving the man-machine interaction efficiency.
And 340, displaying the resource possession information after the virtual resource is allocated under the condition that the resource attribution condition is met.
Schematically, the resource attribution condition is a preset condition that enables a first virtual camp where the master virtual object is located to obtain virtual resources, where the first virtual camp includes the master virtual object and the teammate virtual object.
Optionally, the resource ownership information is displayed on the first client for controlling the master virtual object in case the resource ownership status of the master virtual object with the virtual resource reaches the resource ownership condition, or the resource ownership information is displayed on the first client in case the resource ownership status of the teammate virtual object with the virtual resource of the master virtual object reaches the resource ownership condition.
In an alternative embodiment, the resource attribution condition comprises at least one of the following.
Optionally, the virtual resource is carried to leave the current virtual office, and the virtual office corresponds to the virtual scene.
Illustratively, taking the example that the resource attribution condition indicates that the virtual resource is carried away from the virtual opponent corresponding to the current virtual scene, if the master control virtual object holds the virtual resource and carries the virtual resource to leave the current virtual opponent in a mode of the opponent normal flow (if the virtual resource is successfully evacuated), the resource attribution condition is met, or if the teammate virtual object holds the virtual resource and carries the virtual resource to leave the current virtual opponent in a mode of the opponent normal flow, the resource attribution condition is met.
Optionally, the virtual resource is carried away from a first scene area in the virtual scene.
Schematically, the first scene area is a part of scene areas preset in the virtual scene, and if the main control virtual object carries virtual resources to leave the first scene area, the first scene area is regarded as meeting the resource attribution condition, or if the teammate virtual object holds virtual resources and carries the virtual resources to leave the first scene area, the first scene area is regarded as meeting the resource attribution condition.
Optionally, the virtual resource is carried to complete the first pair of office tasks.
The first game task is schematically a preset game task, if the main control virtual object can continuously carry the virtual resource and complete the given first game task, the first game task is regarded as meeting the resource attribution condition, or if the teammate virtual object carries the virtual resource and completes the given first game task, the first game task is regarded as meeting the resource attribution condition.
The method comprises the steps that if a master control virtual object holds virtual resources to reach a resource attribution condition or teammate virtual object holds virtual resources to reach a resource attribution condition, virtual resources are allocated in a first virtual camp, and for a first client, resource possession information after virtual resource allocation is displayed on the first client to indicate resource rewards obtained by the master control virtual object controlled by the first client in a virtual resource allocation process.
The resource possession information is used for representing resource rewards acquired by the master virtual object after virtual resources are allocated between the master virtual object and the teammate virtual object.
The virtual game represented by the virtual scene is schematically realized in a virtual game form, at least two virtual objects form a virtual game, the virtual game is a game between at least two virtual games, and for the master control virtual object, the virtual game (such as a first virtual game) comprises at least one teammate virtual object besides the master control virtual object.
Optionally, after the master virtual object obtains the virtual resource from the virtual scene, the virtual resource may be allocated to at least two virtual objects (the master virtual object and at least one teammate virtual object) in the first virtual camp where the master virtual object is located, and after the virtual resource is allocated, the master virtual object obtains a part of resource rewards in the virtual resource, where the part of resource rewards prompt a player controlling the master virtual object through resource possession information to determine a result of resource allocation.
Schematically, virtual resources are evenly distributed to the virtual objects in the first virtual camp where the main control virtual object is located, and then the resource rewards obtained by the main control virtual object and the resource rewards obtained by the teammate virtual object are the same in number. For example, the virtual resource is a box of virtual gems, wherein the box of virtual gems comprises 20 virtual gems, and if the first virtual camp where the master virtual object is located comprises 4 virtual objects (the master virtual object and 3 teammate virtual objects), the 20 virtual gems are distributed evenly, so that the master virtual object obtains 5 virtual gems, and the teammate virtual object also obtains 5 virtual gems.
Illustratively, when virtual resources are allocated to virtual resources in the first virtual camp, more virtual objects are allocated to the master control, and fewer virtual objects are allocated to teammates, namely, the master control virtual objects obtain more resource rewards, and the teammates virtual objects obtain relatively fewer resource rewards. For example, the virtual resource is a box of virtual gems, wherein the box of virtual gems comprises 20 virtual gems, if one virtual camp comprises 4 virtual objects, the 20 virtual gems are distributed based on a preset distribution ratio (such as 2:1:1:1), so that 8 virtual gems are obtained by a master virtual object searching for the virtual resource, and 4 virtual gems are obtained by teammate virtual objects.
In some embodiments, the resource possession information displayed on the first client is used to characterize the resource rewards obtained by the master virtual object during the allocation of the virtual resources, such as by referring to the resource possession information displayed on the first client as master resource possession information, and if the client controlling the teammate virtual object is the second client, the second client displays the resource rewards obtained by the teammate virtual object during the allocation of the virtual resources, such as by referring to teammate resource possession information.
Alternatively, the teammate resource possession information may be displayed on the first client, for example, the master resource possession information and the teammate resource possession information may be displayed on the first client at the same time, so that the master player controlling the first client knows the resource rewards obtained by itself and the resource rewards obtained by the teammate player (player controlling the second client) at the same time, that is, the allocation of the virtual resource is more comprehensively known, and similarly, the master resource possession information may be displayed on the second client controlling the teammate virtual object, for example, the teammate resource possession information and the master resource possession information may be displayed on the second client at the same time, so that the teammate player knows the resource rewards obtained by itself and the resource rewards obtained by the master player at the same time.
In addition, in order to excite the future contrast enthusiasm of the virtual contrast of the hostile virtual object in a different virtual lineup with the master virtual object, the resource possession information may be pushed and displayed on the third client for controlling the hostile virtual object, which is not limited herein.
It should be noted that the above is only an illustrative example, and the embodiments of the present application are not limited thereto.
In summary, the virtual resource is used as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master virtual object acquires the virtual resource, the resource identification is displayed on the scene map of the virtual scene and moves along with the master virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, and are motivated to control the corresponding virtual object to be in virtual fight with the master virtual object, and because the teammate virtual object of the master virtual object can participate in the process of distributing the virtual resource, the teammate virtual object is helped to assist the master virtual object to fight against the hostile virtual object, the team cohesive force in the virtual fight process is improved, the interestingness and richness of the virtual fight are balanced, and the man-machine interaction efficiency is improved.
In an alternative embodiment, the virtual resource may be directly in the virtual scene, or may be randomly refreshed within a virtual resource box in the virtual scene, where at least one virtual element including the virtual resource may be stored, such as a virtual safe, a virtual treasure box, a virtual rewards box, and the like. Illustratively, as shown in FIG. 4, the embodiment shown in FIG. 3 described above may also be implemented as steps 410 through 460 below.
Step 410, displaying the virtual scene.
Wherein the virtual scene comprises virtual resources.
Illustratively, the virtual resources include at least one of a plurality of virtual forms of resources, such as virtual items, virtual redemption resources, virtual upgrade resources, etc., for competing for at least two virtual objects participating in a virtual game.
In some embodiments, the virtual scene corresponds to a virtual map, the virtual map is a thumbnail map representing the virtual scene in a thumbnail presentation mode, and the scene map corresponding to the virtual scene comprises a resource identifier corresponding to the virtual resource.
Illustratively, the resource identifier is used to uniquely identify the virtual resource, and the resource identifier is at least one of a thumbnail icon of the virtual resource, a resource type of the virtual resource, a symbol preset for the virtual resource, and the like.
In an alternative embodiment, resource hint information is displayed, the resource hint information being used to hint that virtual resources exist in the virtual scene.
The resource prompting information is in a text form, for example, the virtual resource is a virtual precious stone, the resource prompting information is a new virtual precious stone at a refreshing position in a virtual scene, or the resource prompting information is in a special effect form, for example, the resource prompting information is in a color form on the periphery of a terminal screen, the virtual resource is included in the prompting virtual scene, or the periphery of the terminal screen is in a red prompting virtual resource included in the virtual scene, the periphery of the terminal screen is in a yellow prompting virtual resource included in a b type virtual resource, and the like.
Optionally, there are other virtual elements at the beginning of the virtual scene presentation but no virtual resources yet, the virtual resources being virtual elements in the virtual scene that are randomly refreshed during the virtual game, such as randomly dropping virtual resources to at least one location in the virtual scene.
For example, the virtual resource is a virtual gemstone, the other virtual elements are virtual props, virtual buildings and the like, the virtual gemstone does not exist in the virtual scene displayed at the beginning of virtual game, and at least one virtual gemstone and the like are displayed at least one random position in the virtual scene along with the progress of virtual game in order to improve game efficiency and game interest.
Optionally, taking the example that the virtual resource is a virtual element randomly refreshed in the virtual scene in the virtual game process, displaying resource prompt information under the condition that the virtual resource is newly refreshed in the virtual scene to prompt a plurality of players participating in the virtual game, and refreshing the virtual resource with higher value in the current virtual scene to encourage the players to control the virtual object to contend for the virtual resource.
Optionally, a virtual resource exists at the beginning of the virtual scene presentation, and the resource prompt information is a prompt information displayed when entering the virtual scene, or the resource prompt information is a prompt information displayed under a certain condition (such as called an information display condition) executed by the virtual game. For example, the time length of the virtual game reaches the preset time length (20 minutes, etc.), or the virtual objects with preset number (such as 5, etc.) in the virtual game enter the preset exploration area in the virtual scene, etc., and the information display condition of the resource prompt information is not limited.
In some embodiments, at least one virtual resource box is included in the virtual scene.
Illustratively, a virtual resource box is a storage space that exists in a virtual scene for holding at least one virtual element including a virtual resource, such as a virtual safe, a virtual treasury box, a virtual rewards box, and the like.
Optionally, at least one virtual resource box is preset in the virtual scene, the position of the resource box corresponding to each virtual resource box is usually kept unchanged (may also be changed randomly and is not limited herein), each virtual resource box may or may not include a virtual element at the beginning of the virtual office, for example, virtual resource box 1 includes virtual prop D1, virtual resource box 2 does not include a virtual element, etc., for the virtual resource box including the virtual element in the initial case of the virtual office, virtual resource is usually not included in the virtual resource box, and is usually a virtual element refreshed in the process of the virtual office, of course, virtual resource box may also include a virtual resource, for example, virtual resource box 3 includes a virtual resource, etc., which is not limited herein.
Optionally, taking the example that the virtual resource box does not include virtual resources in the initial stage of virtual exchange, and the virtual resources are randomly refreshed in the virtual resource box in the virtual exchange process, if the virtual scene includes a plurality of virtual resource boxes, the virtual resources may be randomly refreshed in at least one of the virtual resource boxes, that is, virtual resources are newly displayed in at least one virtual resource box, for example, virtual resource A is refreshed in virtual resource box 1, virtual resource B is refreshed and displayed in virtual resource box 2, virtual resources are displayed in virtual resource boxes 3 and 4 without brushing lines, and the like, which is not limited herein.
In some embodiments, resource refresh information for virtual resource refresh within at least one virtual resource box is displayed as resource hint information.
Illustratively, taking the example that the virtual resource is refreshed and displayed in the virtual resource box in the virtual exchange process, if the virtual resource is refreshed in at least one virtual resource box, the resource refreshing information is displayed as resource prompting information, and the resource refreshing information is used for prompting a new virtual resource in the virtual resource box in the virtual scene to be acquired by the virtual object.
Optionally, the resource refresh information is used to characterize that the virtual resource refresh is displayed in the virtual resource box, for example, the resource refresh information is information with a broader meaning, for example, the resource refresh information is "the precious stone is randomly refreshed in the safe of the current scene", or the resource refresh information is "the display periphery of the terminal is changed to red", etc. Or the resource refreshing information is used for representing the position of the resource box of the virtual resource box displayed by the virtual resource refreshing, for example, the resource refreshing information is information with finer meaning, for example, the resource refreshing information is "jewel refreshing in the resource box 2 at the M place", or the resource refreshing information is highlighting the position point of the resource box of the scene map (the position point where the virtual resource box refreshing the virtual resource is displayed), and the display form of the resource refreshing information is not limited.
As shown in fig. 5, an interface schematic diagram for displaying the resource refreshing information is shown, which includes a master virtual object 510, if the virtual resource box included in the virtual scene is a "safe box", the virtual resource is a "blood drilling box", and when the virtual resource box is randomly refreshed, the resource refreshing information 520 may be displayed, such as "blood drilling box is refreshed in the safe box", so as to prompt the player to control the master virtual object to open the virtual resource box to obtain the virtual resource.
In addition, the resource refreshing information may also be used to characterize the capturing effect of the virtual resource, such as capturing the virtual resource to redeem the virtual prop, or capturing the virtual resource to be co-distributed with teammate virtual objects in the same virtual camp, etc., which are not limited herein.
As shown in fig. 5, the resource refreshing information 520 further includes "carry blood drill box and withdraw, the whole team can divide blood drill", so that the player is prompted to obtain the blood drill box in the safe, and the obtained blood drill box can be commonly allocated with other virtual objects.
In some embodiments, a drop trajectory of the virtual resource dropped on the virtual scene is displayed, the drop trajectory including at least one of a drop direction and a drop coordinate.
Illustratively, taking the content that the virtual resource falls from the virtual sky in the virtual scene as an example, in the process of refreshing the virtual resource to the virtual resource box, displaying a falling track of the virtual resource falling into the virtual resource box in the virtual scene, wherein the falling track approximately indicates a refreshing position of the virtual resource, for example, the falling track comprises at least one of a falling direction and a falling coordinate, the falling direction indicates a direction of the virtual resource box refreshed by the virtual resource in the virtual scene relative to a main control virtual object, for example, a southwest direction, and the like, and the falling coordinate represents the position of the virtual resource box refreshed by the virtual resource in the virtual scene more carefully, for example, the falling coordinate is a resource box position coordinate of the virtual resource box after the virtual resource falls, and the like, which is not limited herein.
In some embodiments, a movement track of the virtual resource to the scene map is displayed, the movement track being used to prompt a resource box location of a first virtual resource box in which the virtual resource is located.
The moving track is used for representing that the resource identifier corresponding to the virtual resource is to be displayed in the scene map corresponding to the virtual scene, and the resource box position of the first virtual resource box after the refreshing of the virtual resource is displayed on the scene map after the moving track reaches the scene map.
Wherein the first virtual resource box is represented by a first resource box identifier in the scene map, and the second virtual resource box outside the first virtual resource box is represented by a second resource box identifier in the scene map.
Illustratively, the scene map corresponding to the virtual scene includes the resource box marks corresponding to each virtual resource box, and the virtual resource box in which the virtual resource is refreshed may be referred to as a first virtual resource box, and the virtual resource box in which the virtual resource is not refreshed may be referred to as a second virtual resource box.
Optionally, the first resource box mark of the first virtual resource box and the second resource box mark of the second virtual resource box may be the same, and at this time, the process of controlling the master control virtual object to open the virtual resource box to obtain the virtual resource by the player is more random, that is, the master control virtual object may open the virtual resource box to obtain the virtual resource therein, or may not start to obtain the virtual resource after the virtual resource box is started.
Optionally, the first resource box mark of the first virtual resource box and the second virtual resource box mark of the second resource box may be different, for example, the second resource box mark of the second virtual resource box is a common mark, the first virtual resource box mark of the first virtual resource box is a highlight mark, and the purpose of highlighting the resource box position of the first virtual resource box can be achieved by displaying the first virtual resource box in the form of the highlight mark.
Schematically, as shown in fig. 6, an interface schematic for displaying a moving track of a virtual resource flying to a scene map is shown, where a moving track 610 describes a track of a scene map 630 that a virtual resource 620 flies to the right from the left, such as displaying a moving effect on a terminal interface and flying to the scene map 630 (or called a small map) to disappear, so as to guide a player to click on the scene map 630 to view a resource box position of a safe box (virtual resource box) with a blood drill box (virtual resource).
Illustratively, if the scene map 630 shown in fig. 6 is clicked, a first virtual resource box including the virtual resource 620 marked with a highlight, a second virtual resource box not including the virtual resource 620 marked with a normal, and the like are displayed, which is not limited thereto.
In an alternative embodiment, an object control operation is received that controls movement of a master virtual object to a virtual resource based on resource hint information.
Illustratively, the object control operation is received to control the master virtual object to find the virtual resource on the basis of the resource hint information, and the object control operation is not limited herein, such as an object movement operation to control the movement of the master virtual object, an attack operation to control the master virtual object to attack the virtual monster that hinders the acquisition of the virtual resource, and the like.
Step 420, receiving a trigger acquisition operation for a virtual resource box as a resource acquisition operation.
Illustratively, taking the example that the virtual resource is randomly refreshed in the virtual resource box, the virtual resource can be acquired after the virtual resource box is opened, and the operation of opening the virtual resource box is called as a trigger acquisition operation, and the trigger acquisition operation is used for triggering the virtual resource box to acquire the virtual resource.
Optionally, the triggering acquisition operation includes at least one of a plurality of operation modes including a click operation, a long press operation, a sliding operation, a dragging operation, and the like on the virtual resource box.
And step 430, displaying and opening the virtual resource box when the main control virtual object is in a second preset distance range of the virtual resource box and the second stay time of the main control virtual object in the second preset distance range reaches a second preset time.
Optionally, similar to the first preset distance range, the second preset distance range is a preset distance range preset based on the position of the resource box of the virtual resource box, for example, the second preset distance range is a circular range with the position of the resource box of the virtual resource box as the center and a radius of 2 meters, etc. The first preset distance range focuses on the distance range set based on the virtual resource itself, and the second preset distance range focuses on the distance range set based on the virtual resource box in which the virtual resource is located.
Optionally, similar to the first residence time period, the second residence time period is a time period for counting residence of the main control virtual object within a second preset distance range, and the second preset time period is a preset time period, for example, the second preset time period is a time period range of 30 seconds, 10 seconds, and the like. The first dwell time is a time length range set when analyzing based on the virtual resource itself, and the second dwell time focuses on a time length range set when analyzing based on a virtual resource box where the virtual resource is located.
After triggering and acquiring operation is executed for the virtual resource box, counting the residence time of the main control virtual object in a second preset distance range of the virtual resource box as second residence time, displaying to open the virtual resource box if the second residence time reaches the second preset time, and displaying not to open the virtual resource box if the second residence time does not reach the second preset time.
The method comprises the steps that trigger acquisition operation and the condition that the second stay time length reaches the second preset time length are used as conditions for opening the virtual resource box, and when the virtual resource box receives the trigger acquisition operation and the second stay time length reaches the second preset time length, the virtual resource box can be opened.
In some embodiments, in a resource box trigger range corresponding to the virtual resource box when the main control virtual object moves to the virtual resource box, a resource box opening control is displayed, and a control trigger operation aiming at the resource box opening control is received as a trigger acquisition operation.
Illustratively, the resource box triggering range is an area preset based on the virtual resource box itself, for example, a preset circular area with a preset radius is used as a resource box triggering area with the virtual resource box as a center, and the like. If the main control virtual object moves into a resource box triggering area corresponding to the virtual resource box, automatically displaying a resource box opening control to prompt a player to open the virtual resource box, and if the control triggering operation for the resource box opening control is received, triggering acquisition operation is considered to be realized.
As shown in fig. 7, an interface diagram of a resource box opening control is shown, wherein if the master virtual object 710 moves to a resource box triggering range corresponding to the virtual resource box 720 in the virtual scene, the resource box opening control 730 is displayed. If the virtual asset box is a safe, the asset box open control 730 appears as "open" to prompt the player to control the master virtual object to open the safe.
If a control trigger operation for the resource box opening control 730 is received, a trigger acquisition operation for the virtual resource box is considered to be implemented, and the control trigger operation includes a clicking operation, a long-press operation, a sliding operation, a dragging operation, etc. for the resource box opening control 730, which are not limited herein.
It should be noted that the above resource acquisition operation for acquiring virtual resources by opening the virtual resource box is merely illustrative, and the embodiment of the present application is not limited thereto.
In an alternative embodiment, the countdown identifier is displayed when the second residence time of the master virtual object within the second preset distance range of the virtual resource box does not reach the second preset time.
The method includes the steps that under the condition that trigger acquisition operation of a virtual resource box is received, second stay time of a main control virtual object in a second preset distance range of the virtual resource box is required to be estimated, if the second stay time does not reach the preset second preset time, a countdown identifier is displayed, and the countdown identifier is used for representing the countdown condition from the second stay time to the second preset time.
Optionally, the countdown identifier is set based on a second preset duration, for example, the total duration of the countdown identifier is the second preset duration, and as the second residence duration continues, the ratio of the second residence duration to the second preset duration gradually increases, so as to display the countdown condition.
Optionally, the countdown identifier is at least one of a circular identifier, a timeline identifier, a countdown numerical identifier, a countdown text identifier, and the like, which are not limited herein.
As shown in fig. 8, for an interface schematic diagram for displaying the countdown identifier, taking the example of fig. 8 as the example for executing the control triggering operation on the resource box opening control 730 shown in fig. 7, the countdown identifier 810 is displayed in fig. 8, where the preset second preset duration is 30 seconds, the countdown identifier 810 presents a corresponding change as the second dwell duration continues, and in addition, the countdown identifier 810 may further include the countdown text identifier "automatically open after the countdown is ended" described above, so as to prompt the player to automatically open the virtual resource box 830 (safe) if the second dwell duration of the master virtual object 820 reaches the second preset duration of 30 seconds.
The virtual object which is separated from the main control virtual object by a preset distance in the virtual scene is used for checking the countdown identifier.
The method is characterized in that the preset distance is a preset value used for measuring the distance between two virtual objects, in the process that the master control virtual object starts a virtual resource box based on triggering acquisition operation, whether other virtual objects exist in the preset distance of the master control virtual object is analyzed, if so, a countdown identifier which is checked by the master control virtual object can be displayed on a terminal interface of the other virtual objects so as to excite the other virtual objects (such as opponent virtual objects of different virtual camps) to contend for virtual resources, and other virtual objects (such as teammate virtual objects of the same virtual camps) can be prompted to protect the master control virtual object and the like.
In some embodiments, the start prompt is displayed in the scene map during the process of starting the virtual resource box by the master virtual object based on the trigger acquisition operation.
Illustratively, the opening prompt information is used for prompting that the virtual object exists in the virtual office to open the virtual resource box, and other virtual objects (like a teammate virtual object of a virtual camp and an opponent virtual object of a different virtual camp) including the main control virtual object can all see the opening condition of the virtual resource box because the opening prompt information appears in the scene map, so that the opponent virtual object is stimulated to compete for the virtual resource, or the teammate virtual object is prompted to protect the main control virtual object and the like.
Optionally, the prompt information is started to be displayed in the scene map in an identification fluctuation mode, the identification fluctuation mode is used for representing the fluctuation of the resource box identification corresponding to the virtual resource box, or the prompt information is started to be displayed in the scene map in a text mode, and the like. As shown in fig. 8, a resource box identifier 841 of a virtual resource box including a virtual resource is displayed in the scene map 840, and an identifier fluctuation pattern or the like of the resource box identifier 841 is displayed in the scene map 840 in the process of starting the virtual resource box by the master virtual object based on the trigger acquisition operation.
In response to receiving the resource pick-up operation for the virtual resource controlling the master virtual object, step 440, the resource identification is displayed in the scene map along with the master virtual object movement.
Wherein the resource pick operation is to retrieve a virtual resource from a virtual resource box.
Illustratively, taking the example of obtaining the virtual resource from the virtual resource box, if the virtual resource box is opened based on the above process and then a resource picking operation for the virtual resource is received, the virtual resource is obtained as the master virtual object, and the resource picking operation is at least one of the operation modes such as a clicking operation, a long-press operation, a dragging operation, a sliding operation and the like for the virtual resource, which is not limited herein.
FIG. 9 is a schematic diagram of an interface for displaying virtual resources and acquiring virtual resources. Wherein the master virtual object 910 displays the virtual resource 930 (e.g., a blood diamond box) after opening the virtual resource box 920 (safe box), and if the player controls the master virtual object 910 to pick up the virtual resource 930, the resource acquisition operation is considered to be received.
In an alternative embodiment, the virtual resource box is opened in response to receiving a trigger acquisition operation for the virtual resource box, and a resource pick operation for the virtual resource in the virtual resource box is received as a resource acquisition operation.
The trigger acquisition operation for the virtual resource box can be used as a condition for opening the virtual resource box independently, so that the virtual resource box is opened based on the trigger acquisition operation, and further, the resource pickup operation is executed on the virtual resources in the virtual resource box, so that the purpose of the resource acquisition operation is achieved.
In response to the resource acquisition operation, a resource identification is displayed in the scene map along with the master virtual object movement, step 450.
Schematically, based on the resource obtaining operation, the master virtual object obtains the virtual resource, the virtual resource is presented as a resource identifier in the scene map corresponding to the virtual scene, and because the virtual resource is picked up by the master virtual object, a binding relationship between the master virtual object and the virtual resource can be established, and when the master virtual object moves in the virtual scene, the resource identifier moves along with the master virtual object in the scene map.
Optionally, the resource identifies at least one of a thumbnail icon such as a virtual resource, a resource type of the virtual resource, a symbol preset for the virtual resource, and the like.
In some embodiments, the master virtual object is represented as an object identifier in the scene map, the resource identifier accompanies the movement of the master virtual object, and may be represented as the movement of the resource identifier accompanies the movement of the object identifier in the scene map, for example, the movement of the resource identifier accompanies the movement of the object identifier, such as the movement of the resource identifier and the movement of the object identifier, which remains within a preset identifier threshold, or the master virtual object is represented on the scene map through the resource identifier after carrying the virtual resource, so that the situation that the resource identifier accompanies the movement of the master virtual object is displayed on the scene map.
Step 460, when the resource attribution condition is met, displaying the resource possession information after the virtual resource allocation.
The resource attribution condition is a preset condition that a first virtual camp where a main control virtual object is located obtains virtual resources. Optionally, the resource attribution condition includes at least one of (1) at least one of a master virtual object and a teammate virtual object carrying a virtual resource leaving a current virtual game, (2) at least one of a master virtual object and a teammate virtual object carrying a virtual resource leaving a first scene area in a virtual scene, (3) at least one of a master virtual object and a teammate virtual object carrying a virtual resource completing a first game task, (4) a resource holding time period of at least one of a master virtual object and a teammate virtual object holding a virtual resource reaches a preset time period, (5) an object attribute value (such as an object experience value, an object monetary value, etc.) of at least one of a master virtual object and a teammate virtual object reaches a preset value, etc., which is not limited herein.
The resource possession information is used for representing resource rewards acquired by the master virtual object after virtual resources are allocated between the master virtual object and the teammate virtual object.
It should be noted that the above is only an illustrative example, and the embodiments of the present application are not limited thereto.
In summary, the virtual resource is used as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master virtual object acquires the virtual resource, the resource identification is displayed on the scene map of the virtual scene and moves along with the master virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, and are motivated to control the corresponding virtual object to be in virtual fight with the master virtual object, and because the teammate virtual object of the master virtual object can participate in the process of distributing the virtual resource, the teammate virtual object is helped to assist the master virtual object to fight against the hostile virtual object, the team cohesive force in the virtual fight process is improved, the interestingness and richness of the virtual fight are balanced, and the man-machine interaction efficiency is improved.
In the embodiment of the application, the content of the virtual resource is randomly refreshed through the virtual resource box, the virtual resource box is used as the display content set in the virtual scene, the virtual resource is refreshed into the virtual resource box, the player can more efficiently position the virtual resource under the condition of knowing the virtual scene, the interactive interestingness of the virtual game is improved through the slightly challenging resource box opening process, the interactive frequency among a plurality of virtual objects is improved, and the man-machine interactive efficiency is improved.
In an alternative embodiment, the master virtual object is represented by an object identifier in the scene map under the condition that the master virtual object does not hold the virtual resource, and the object identifier is switched to the resource identifier of the virtual resource under the condition that the master virtual object holds the virtual resource, so that the purpose that the resource identifier accompanies the movement of the master virtual object is realized. Illustratively, as shown in fig. 10, the following step 1010 may be further included before the step 330 shown in fig. 3, the step 330 shown in fig. 3 may be further implemented as the following step 1020, and the following step 1031 or step 1032 or step 1033 may be further included after the step 330 shown in fig. 3.
In step 1010, an object identifier corresponding to the master virtual object is displayed in the scene map.
Illustratively, the object identifier is used for uniquely characterizing the master virtual object, and in the case that the master virtual object does not already possess a virtual resource, the object identifier of the master virtual object is displayed in the scene map to characterize a first object position of the master virtual object in the virtual scene, where the first object position is position information of the master virtual object, such as the first object position is an object coordinate of the master virtual object, and so on.
Wherein the object identification accompanies the hosting virtual object movement.
Illustratively, the main control virtual object is uniquely represented based on the object identifier, so when the main control virtual object moves in the virtual scene, the object identifier accompanies the movement of the main control virtual object, and corresponding accompanying movement is generated in the scene map corresponding to the virtual scene, so as to embody the position change condition of the first object position.
In step 1020, in response to the resource obtaining operation, when the master virtual object is within the preset distance range of the virtual resource and meets the resource obtaining condition corresponding to the virtual resource, the display object identifier in the scene map is switched to the resource identifier.
Schematically, the resource obtaining operation is an operation for obtaining a virtual resource, and if the resource obtaining operation is received, in order to better display the situation that the resource identifier accompanies the movement of the master virtual object in a messy manner through interface display, the object identifier originally used for representing the master virtual object is switched and displayed as the resource identifier, so that on the premise that the object identifier accompanies the movement of the master virtual object, the situation that the switched resource identifier accompanies the movement of the master virtual object can be displayed.
As shown in fig. 11, if the master virtual object 1110 acquires the virtual resource 1130 (blood drilling box) from the virtual resource box 1120 on the basis of the resource acquisition operation, the object identifier (e.g., shown by a serial number) of the master virtual object 1110 displayed in the scene map 1140 corresponding to the virtual scene is switched to be displayed as the resource identifier 1141, so that the situation that the resource identifier 1141 moves with the master virtual object 1110 is displayed in the scene map.
In an alternative embodiment, in response to the resource acquisition operation, the location exposure information is displayed when the master virtual object is within a preset distance range of the virtual resource and meets a resource acquisition condition corresponding to the virtual resource.
The position exposure information is used for prompting that the first object position of the main control virtual object is exposed to other virtual objects, wherein the other virtual objects comprise at least one of teammate virtual objects and hostile virtual objects of the main control virtual object, the teammate virtual object and the main control virtual object are in the same virtual camp, and the hostile virtual object and the main control virtual object are in different virtual camps.
Illustratively, the virtual resource is a virtual element for competing for multiple virtual objects participating in a virtual game, for example, the virtual resource is a rare virtual element, and the object position of the virtual object with the virtual resource is obtained, so that other virtual objects can be prompted to determine the object position of the virtual object with the virtual resource through the resource identifier of the virtual resource.
Schematically, if it is determined that the master virtual object is within the preset distance range of the virtual resource and meets the resource acquisition condition corresponding to the virtual resource under the resource acquisition operation, the virtual object holding the virtual resource is the master virtual object, so that position exposure information is displayed on the terminal of the master virtual object, where the position exposure information is used to prompt that the first object position of the master virtual object is exposed to other virtual objects, that is, prompt that other players can acquire the position information of the player through the scene map, and the game state is unsafe.
As shown in fig. 12, if the master virtual object 1210 already holds a virtual resource (e.g., a blood drilling cassette) based on the resource acquisition operation, position exposure information 1220 is displayed on the terminal controlling the master virtual object, and the position exposure information 1220 is used to prompt that the first object position of the master virtual object has been exposed to other virtual objects.
In step 1031, when the virtual resource held by the master virtual object is robbed by the hostile virtual object, the resource identifier is displayed in the scene map along with the hostile virtual object movement.
Schematically, if the virtual resource held by the master virtual object is robbed by the hostile virtual object, the hostile virtual object is represented to obtain the holding right of the virtual resource, so that the binding relationship between the virtual resource and the master virtual object is released, and the binding relationship between the virtual resource and the hostile virtual object is established, so that the situation that the resource identifier moves along with the hostile virtual object can be displayed in the scene map.
In step 1032, in the case where the master virtual object discards the virtual resource, the virtual resource is displayed at the discard location point.
Illustratively, the discard position point is a position point where the master virtual object discards the virtual resource, for example, the player controls the master virtual object to place the virtual resource on the virtual ground, and the position point where the virtual resource is placed is regarded as the discard position point.
As shown in fig. 13, if the master virtual object 1310 discards the virtual resource 1320, the virtual resource 1320 is displayed at the discard position 1330, and other virtual objects can see the discarded virtual resource 1320 at the discard position 1330.
In an alternative embodiment, the first resource hint information is displayed in the case that a teammate virtual object hosting the virtual object holds the virtual resource.
Illustratively, taking the case that the virtual opponent is realized by an opponent mode between virtual camps as an example, the master virtual object is in a first virtual camping, the teammate virtual object is a virtual object belonging to the first virtual camping with the master virtual object, and the opponent virtual object is an opponent virtual object belonging to a different virtual camping with the master virtual object, for example, the opponent virtual object is in a second virtual camping (possibly one or more), and the like. And if the virtual object with the virtual resource is a teammate virtual object of the master control virtual object, displaying first resource prompt information, wherein the first resource prompt information is used for prompting the master control virtual object to protect the teammate virtual object.
Illustratively, the first resource prompting message is at least one of a text form, a special effect form and the like. If the first resource prompt information is "teammates get virtual resources, if the teammates withdraw successfully, the teammates can get rewards, get help to shield quickly", etc., the method is not limited herein.
In step 1033, when the master virtual object is eliminated by the hostile virtual object, the virtual resource is displayed at the elimination location point corresponding to the master virtual object.
Illustratively, the obsolete position point is a position point where the master virtual object is obsolete, for example, the master virtual object is knocked out by the hostile virtual object, or the master virtual object is knocked out by a virtual monster in the virtual scene, etc., and the position point where the last moment the master virtual object loses the virtual life value is regarded as the obsolete position point.
In an alternative embodiment, the second resource hint information is displayed in the case where the hostile virtual object hosting the virtual object holds the virtual resource.
Illustratively, taking the case that the virtual game is implemented by a game mode between virtual camps as an example, the master virtual object is in a first virtual camping, and the hostile virtual object is a hostile virtual object that belongs to a different virtual camping from the master virtual object, such as that the hostile virtual object is in a second virtual camping (possibly one or more), and the like. And if the virtual object holding the virtual resource is a hostile virtual object of the main control virtual object, displaying second resource prompt information, wherein the second resource prompt information is used for prompting the main control virtual object to determine the resource position of the virtual resource based on the scene map, and the resource position is bound with the second object position of the hostile virtual object.
Illustratively, the second resource prompting information is at least one of a text form, a special effect form and the like. And because the hostile virtual object holds the virtual resource, the resource position of the virtual resource is bound with the second object position of the hostile virtual object, thereby enabling the master virtual object to view the resource position through the scene map so as to be in virtual fight with the hostile virtual object holding the virtual resource.
It should be noted that the above is only an illustrative example, and the embodiments of the present application are not limited thereto.
In summary, the virtual resource is used as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master virtual object acquires the virtual resource, the resource identification is displayed on the scene map of the virtual scene and moves along with the master virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, and are motivated to control the corresponding virtual object to be in virtual fight with the master virtual object, and because the teammate virtual object of the master virtual object can participate in the process of distributing the virtual resource, the teammate virtual object is helped to assist the master virtual object to fight against the hostile virtual object, the team cohesive force in the virtual fight process is improved, the interestingness and richness of the virtual fight are balanced, and the man-machine interaction efficiency is improved.
In the embodiment of the application, the object identification is switched to the resource identification so as to achieve the aim of accompanying movement. The problem that the interface display is redundant due to the simultaneous display of the object identification and the resource identification is avoided, and the object identification is replaced by the resource identification, so that the holding condition of the virtual resource can be more intuitively known, the teammate virtual object is convenient to protect the master virtual object, the hostile virtual object is convenient to chase the master virtual object, and the game efficiency and the game interestingness of the virtual game are improved.
In an alternative embodiment, the state of the virtual resource held by the master virtual object is called a first resource holding state, a resource attribution condition is preset, so that the master virtual object can obtain virtual resource rewards, and if the first resource holding state reaches the resource attribution condition, corresponding resource possession information is displayed. Illustratively, as shown in FIG. 14, the above-described step 330 shown in FIG. 3 may be followed by the following steps.
In step 1411, when the first resource holding state of the virtual resource held by the master virtual object reaches the resource attribution condition, the first resource holding information is displayed.
Illustratively, the first resource holding state is a resource holding state of holding a virtual resource by the master virtual object, the resource holding state includes at least one of a plurality of information such as a resource holding time length, a resource holding completion state, and the like, the resource holding time length is a total time length of holding the virtual resource, and the resource holding completion state is a state of holding the virtual resource to complete virtual pairing, and the like.
Optionally, if the first resource holding state reaches a preset resource attribution condition, displaying first resource possession information, where the first resource possession information is used to prompt that the resource usage right of the virtual resource is transferred to the master virtual object.
Illustratively, the resource usage rights represent ownership of the virtual resource by the master virtual object, as compared to the resource usage rights of the virtual resource by the master virtual object, i.e., the master virtual object can freely use the virtual resource.
In an alternative embodiment, the resource attribution condition comprises at least one of the following.
Optionally, the master control virtual object carries the virtual resource to leave the current virtual counter, and the virtual counter corresponds to the virtual scene.
Schematically, taking the example that the resource attribution condition indicates that the main control virtual object carries virtual resources to leave the virtual opponent corresponding to the current virtual scene, if the main control virtual object holds the virtual resources and carries the virtual resources to leave the current virtual opponent in a mode of oppositing normal flow (if the virtual resources are successfully evacuated), the first resource holding state is regarded as reaching the resource attribution condition, so that the first resource holding information is displayed.
Optionally, the master virtual object carries the virtual resource away from a first scene region in the virtual scene.
Schematically, the first scene area is a part of scene areas preset in the virtual scene, and if the main control virtual object carries the virtual resource to leave the first scene area, the first resource holding state is regarded as reaching the resource attribution condition, so that the first resource holding information is displayed.
Optionally, the master virtual object carries a virtual resource to complete the first pair of office tasks.
Schematically, the first game task is a preset game task, and if the master control virtual object can continuously carry the virtual resource and complete the given first game task, the first resource holding state is regarded as reaching the resource attribution condition, so that the first resource holding information is displayed.
In step 1412, when the first resource holding state of the virtual resource held by the master virtual object reaches the resource attribution condition, the second resource possession information is displayed.
The second resource possession information is used for prompting the transfer of the resource usage right of the virtual resource to the main control virtual object and the teammate virtual object. That is, the second resource ownership information indicates that the virtual resource is allocated between the master virtual object and the teammate virtual object, different from the first resource ownership information indicates that the virtual resource is exclusively owned by the master virtual object that successfully carries the virtual resource to the resource ownership condition.
Illustratively, taking a virtual opposite process between at least two virtual camps as an example, if a first resource holding state of a virtual resource held by a master virtual object reaches a preset resource attribution condition, in order to strengthen team cooperation of the virtual camps, not only can resource usage rights of the virtual resource be allocated to the master virtual object carrying the virtual resource to reach the resource attribution condition, but also the resource usage of the virtual resource can be allocated to teammate virtual objects belonging to one first virtual camping together with the master virtual object, so that team rewarding purpose of the virtual camps is realized, and participation and cohesion in the virtual opposite process are enhanced.
In an alternative embodiment, information for bisecting the resource rewards corresponding to the virtual resources is displayed as the second resource possession information.
The resource rewards are rewards for virtual objects under the condition that the virtual resources have resource ownership, for example, the virtual resources are blood auger boxes, the resource rewards are blood auger boxes, if the main control virtual objects carry the virtual resources to leave a virtual scene, the blood auger boxes in the first virtual camp level distribution blood auger boxes where the main control virtual objects are located can be enabled to be divided into 4 virtual objects (3 teammate virtual objects and the main control virtual objects) if the first virtual camp is provided with the resource ownership, the number of the blood auger boxes is 20, the resource rewards corresponding to the virtual resources are divided into halves, and therefore second resource ownership information is displayed to be divided into halves to obtain 5 blood auger.
Optionally, the rewards obtained by halving are stored in an article warehouse corresponding to the main control virtual object, so that the main control virtual object can use the rewards to carry out the processes of purchasing articles and the like.
In an alternative embodiment, in a case that the first resource holding state of the virtual resource held by the master virtual object reaches the resource attribution condition, the second resource holding information is displayed based on an object association relationship between the master virtual object and at least one teammate virtual object.
Illustratively, the object association relationship is used for representing the relationship between the master virtual object and the teammate virtual object, for example, the object association relationship comprises at least one of a plurality of relationships such as an object close friend relationship, an object game relationship and the like, and for example, the teammate virtual object obtains rewards of different numbers due to the object association relationship of different levels.
Optionally, if the object close friend relationship (such as a pre-established special friend relationship) is between the master virtual object and the teammate virtual object 1, the object close friend relationship is between the master virtual object and the teammate virtual object 2, and the teammate virtual object 3 is the object close friend relationship (such as only participating in the same virtual game but not adding friends), then under the condition that the first number of rewards are allocated to the master virtual object, the second number of rewards are allocated to the teammate virtual object 1, the third number of rewards are allocated to the teammate virtual object 2, and the fourth number of rewards are allocated to the teammate virtual object 3. Wherein the second number is greater than the third number, the third number is greater than the fourth number, the first number may be greater than the second number, or may be equal to the second number, etc., which are not limited herein.
In an alternative embodiment, a reward configuration operation is received in the event that a first resource holding state of a master virtual object holding a virtual resource reaches a resource attribution condition, and second resource holding information is displayed in response to the reward configuration operation.
Illustratively, the reward configuring operation is used for configuring the allocation situation of the resource rewards corresponding to the virtual resources, for example, since the master virtual object holds the virtual resources to reach the resource attribution condition, the master virtual object has the allocation rights of the resource rewards corresponding to the virtual resources, and the reward configuring process can be implemented through the resource configuring operation, and the resource configuring operation is not limited herein, such as a value filling operation, a proportion filling operation, and the like.
Optionally, if the reward configuration operation is received, displaying second resource possession information, the second resource possession information conforming to the reward information configured by the reward configuration operation.
Illustratively, the rewards configuration operation indicates that the master virtual object obtains 8 rewards (e.g., blooddrips in the blooddrips box), the teammate virtual object 1, the teammate virtual object 2, and the teammate virtual object 3 equally divide the remaining rewards, e.g., each obtain 4 blooddrips, or the rewards configuration operation indicates that the master virtual object, the teammate virtual object 1, the teammate virtual object 2, and the teammate virtual object 3 equally divide the total resource rewards, e.g., each obtain 5 blooddrips, etc., without limitation herein.
In an alternative embodiment, the second resource possession information is displayed based on the game scores of at least two virtual objects in the first virtual camp in which the master virtual object is located in the virtual game, in case the first resource holding state of the master virtual object holding the virtual resource reaches the resource attribution condition.
The virtual counter comprises at least two virtual camps, wherein the virtual camps where the main control virtual object is located are a first virtual camps, and the first virtual camps comprise at least two virtual objects, namely a main control virtual object and at least one teammate virtual object. The game score is an index that quantifies the contribution of the virtual object in the virtual game for evaluating at least one of performance, impact, and engagement of the virtual object.
Optionally, the score of the game is determined by calculation of a game rule corresponding to the virtual game. Illustratively, at least one of a plurality of parameters such as a game score obtained by the virtual object, a number of defeated hostile virtual objects, and the like, affects the game score.
Illustratively, the game score is positively correlated with the amount of the resource awards. For example, the game score is evaluated by the number of defeated hostile virtual objects, and if the number of hostile virtual objects defeated by a virtual object is greater, the resource rewards corresponding to the virtual resources obtained by the virtual object are greater, and if the number of hostile virtual objects defeated by the virtual object is less, the game score is lower, the resource rewards corresponding to the virtual resources obtained by the virtual object are less.
Or evaluating the game score by using the game score, wherein the game score is an experience value obtained by a virtual object in a virtual game, such as killing a virtual monster, eliminating an enemy virtual object, picking up a virtual prop and the like, the more the game score is, the more the resource rewards corresponding to the virtual resource obtained by the virtual object are, and the less the game score is, the less the resource rewards corresponding to the virtual resource obtained by the virtual object are.
In an alternative embodiment, when the first resource holding state of the virtual resource held by the master virtual object reaches the resource attribution condition, the resource reward of the virtual resource is displayed and the second resource holding information is displayed based on the camping score corresponding to the first virtual camping of the master virtual object in the virtual office.
Illustratively, the camping score is an index that quantifies the camping performance of a virtual camp in a virtual campaigns, and is used to evaluate the campaigns performance of the virtual camp as a whole, typically in relation to the campaigns performance of multiple virtual objects in the virtual camp.
Alternatively, the camping score is determined by calculation of a corresponding rules of the virtual counter. Illustratively, at least one of a plurality of parameters such as a camping score, a number of hostile virtual objects for defeating, and the like, which are respectively obtained by each virtual object in the virtual camping, is used as a camping game parameter which affects the camping score.
Illustratively, the lineup score is positively correlated with the number of resource rewards. For example, when the camping score is higher, the resource rewards converted by the virtual resources are more, for example, when the camping score is 50, the resource rewards converted by the virtual resources are 500, and when the camping score is 36, the resource rewards converted by the virtual resources are 360.
In addition, there may be some difference in the second resource possession information that is allocated for the resource rewards to be displayed based on the difference in the number of the resource rewards. For example, if the resource rewards are divided in the first virtual camp where the main control virtual object is located, when the camp score is higher, the more the resource rewards converted by the virtual resource are obtained by each virtual object in the first virtual camp, the more the rewards obtained by each virtual object in the first virtual camp are obtained, and when the camp score is lower, the less the resource rewards converted by the virtual resource are obtained by each virtual object in the first virtual camp, the less the rewards obtained by each virtual object in the first virtual camp are obtained, so that the virtual objects in the same virtual camp can be stimulated to cooperate to obtain more camp scores.
Step 1413, displaying the first prompt information when the second resource holding state of the virtual resource held by the teammate virtual object of the master virtual object reaches the resource attribution condition.
The first prompt information is used for prompting the master virtual object to obtain the virtual resource (or called resource rewards corresponding to the virtual resource) due to the teammate virtual object if the second resource holding state of the teammate virtual object holding the virtual resource in the same virtual campaigns as the master virtual object reaches a preset resource attribution condition.
Fig. 15 is a schematic diagram of an interface for displaying the first prompt message. The first prompt 1510 displayed is "the teammate successfully carries the blood drill box and withdraws", which indicates that the teammate virtual object currently existing in the same virtual camp carries the blood drill box and reaches the resource attribution condition to the player, so that the master virtual object obtains the right of allocating the resource rewards of the virtual resource based on the teammate virtual object, in addition, the first prompt 1510 also includes "the blood drill will be sent to the warehouse of the user", which indicates that the master virtual object can check the release condition of the virtual blood drill through the virtual warehouse of the master virtual object.
Step 1414, displaying the second prompt information when the third resource holding state of the hostile virtual object holding the virtual resource of the master virtual object reaches the resource attribution condition.
The third resource holding state is schematically a state that the hostile virtual object holds the virtual resource, and if the third resource holding state of the hostile virtual object holding virtual resource in different virtual campaigns with the master virtual object reaches a preset resource attribution condition, the second prompt information is displayed, and the second prompt information is used for prompting that the master virtual object cannot obtain the virtual resource (or called the resource rewards corresponding to the virtual resource) due to the hostile virtual object.
Fig. 16 is a schematic diagram of an interface for displaying the second prompt message. The second prompt information 1610 displayed in the method is that the blood drilling box is carried and evacuated by other teams, and represents the right of prompting that the hostile virtual object currently existing in different virtual camps carries the blood drilling box and reaches the resource attribution condition to the player, so that the teammate virtual object in the main control virtual object and the first virtual camps to which the main control virtual object belongs cannot obtain the resource rewards for distributing the virtual resources.
Step 1420, the prize amount is displayed.
In some embodiments, in response to receiving a warehouse view operation for the virtual warehouse, a bonus amount is displayed, the bonus amount being used to characterize an amount of rewards in the virtual pair that are obtained based on the virtual resource.
As shown in fig. 17, a schematic view of a warehouse interface of a virtual warehouse is shown, in which a plurality of virtual elements belonging to a master virtual object are included, such as rewards 1710 obtained based on virtual resources are represented in a highlighted form (indicated by a bold border in fig. 17), the number of elements is displayed in the lower right corner of the virtual elements, such as rewards 1710 obtained based on the last virtual office include 5 blood drills, etc., and in addition, virtual elements obtained from other channels are represented in a common form, etc., without limitation.
It should be noted that the above is only an illustrative example, and the embodiments of the present application are not limited thereto.
In summary, the virtual resource is used as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master virtual object acquires the virtual resource, the resource identification is displayed on the scene map of the virtual scene and moves along with the master virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, and are motivated to control the corresponding virtual object to be in virtual fight with the master virtual object, and because the teammate virtual object of the master virtual object can participate in the process of distributing the virtual resource, the teammate virtual object is helped to assist the master virtual object to fight against the hostile virtual object, the team cohesive force in the virtual fight process is improved, the interestingness and richness of the virtual fight are balanced, and the man-machine interaction efficiency is improved.
In the embodiment of the application, several resource attribution conditions are introduced to determine the content of the virtual resource attribution condition. The various resource attribution conditions enhance the interactivity and social property of the virtual opponents, are also beneficial to improving the team cooperation force of the virtual campaigns in the virtual opponents, improve the participation sense and achievement sense of players, and are more dynamic and sustainable virtual economy and social environment.
In an alternative embodiment, in the process of displaying the resource possession information after the virtual resource allocation, the resource value of the virtual resource used for allocation may be preset or randomly generated, or may be flexibly determined according to the game state of the virtual game. Illustratively, as shown in FIG. 18, the above-described step 340 may also be implemented as at least one of the following steps 1811 through 1814.
In step 1811, when the resource attribution condition is met, the resource possession information after the virtual resource allocation is displayed based on the first object game attribute of the master virtual object in the virtual scene.
The resource attribution condition is a preset condition for acquiring virtual resources by a first virtual camp where the main control virtual object is located, and the resource attribution condition is described with reference to the above, and virtual resources can be allocated in the first virtual camp to display resource possession information under the condition that the resource attribution condition is met, which is not described herein.
The first object opposite office attribute is used for representing opposite office contribution of the main control virtual object in the virtual opposite office, and an association relationship exists between the opposite office contribution and the resource possession information.
Schematically, the virtual scene is a virtual game scene, a plurality of virtual objects participating in the virtual game in the virtual scene comprise main control virtual objects, if the main control virtual objects acquire the right of resource allocation based on the first resource holding state of the main control virtual objects to the virtual resources, in the process of resource allocation, corresponding resource rewards can be allocated to the main control virtual objects according to the representation of the main control virtual objects in the virtual game, and resource possession information representing the allocated resource rewards is displayed.
Optionally, the first object-pair attribute includes at least one of the following.
(1) The main control virtual object is in different virtual camps with the hostile virtual object due to virtual injury of the hostile virtual object.
The virtual counter comprises at least two virtual camps, a first virtual camping in which the main control virtual object is located is different from a second virtual camping in which the hostile virtual object is located, and the hostile virtual object can be at least one virtual object in a different virtual camping with the main control virtual object.
Optionally, the virtual injury caused by the main control virtual object to the specific hostile virtual object is counted as the first object game attribute, or the virtual injury caused by the main control virtual object to all hostile virtual objects is counted to determine the first object game attribute, or the like.
(2) The master virtual object eliminates the object elimination number of the hostile virtual object.
Optionally, counting the object elimination number of the hostile virtual objects of a specific type (such as a teacher class and a virtual monster class) eliminated by the master virtual object to be used as a first object game attribute, or counting the object elimination number of the hostile virtual objects eliminated by the master virtual object in the virtual scene to be used as the first object game attribute and the like.
(3) The master virtual object changes the state of the resources of the virtual resources in the virtual office.
Illustratively, the resource change state is used to characterize a change in state of the virtual resource relative to the master virtual object, the change in state including at least one of a plurality of changes such as a change in position, a change in appearance, and the like.
Optionally, the number of resource changes performed on the virtual resource by the master virtual object in the virtual counter is accumulated as the determination of the resource change state.
Alternatively, the situation that the resource change state is represented as a position change is taken as an example, for example, the number of times that the master virtual object in the virtual office changes the resource that the virtual resource is held between the hands (such as from left hand holding to right hand holding, from right hand holding to left hand holding, etc.), or the number of times that the master virtual object in the virtual office changes the resource that the virtual resource is held between the virtual ground and the virtual hand (such as from hand holding to placing on the virtual ground, from placing on the virtual ground to hand holding, etc.), etc. are counted.
(4) The master virtual object accumulates a game experience value in the virtual game.
Illustratively, the game experience values are quantized values accumulated in the virtual game that characterize the game performance of the master virtual object. The higher the experience value of the game, the better the representation of the master virtual object.
Optionally, the game experience value is a value calculated based on a preset experience value accumulation rule, and the game experience value is taken as a first object game attribute of the master virtual object.
Similarly, with reference to the first object game attribute of the master virtual object, the teammate virtual object and the hostile virtual object also have corresponding object game attributes, for example, the game object attribute of the teammate virtual object is called a second object game attribute, and the game object attribute of the hostile virtual object is called a third object game attribute.
(5) And the master control virtual object holds the resource holding time of the virtual resource in the virtual counter.
Optionally, the resource holding duration is an accumulated duration of holding the virtual resource by the master virtual object, for example, the holding duration is accumulated even if the master virtual object is dropped or the virtual resource is put down, or the resource holding duration is the longest duration of holding the virtual resource once, which is not limited herein.
In an alternative embodiment, the office contribution is in positive correlation with the allocation ratio of the master virtual object to the virtual resource.
Schematically, the first object attribute is used to characterize the contribution of the master virtual object in the virtual match, and the association relationship between the contribution and the resource possession information may be implemented as a positive correlation relationship between the contribution and the allocation ratio of the master virtual object to the virtual resource.
Optionally, the master virtual object holding the virtual resource such that the first virtual camp allocates the virtual resource, and the first object in the virtual camp attribute thereof affects the allocation ratio of the master virtual object to the virtual resource. The higher the first object match attribute of the master virtual object is, the higher the allocation proportion of the master virtual object to the virtual resource is, which means that more rewards are provided for the master virtual object with larger match contribution in the process of virtual resource allocation, and the lower the first object match attribute of the master virtual object is, the lower the allocation proportion of the master virtual object to the virtual resource is.
In an alternative embodiment, the contribution to the office is positively correlated with the resource value of the virtual resource.
The resource ownership information is obtained by allocating the virtual resources based on the resource values of the virtual resources.
Schematically, the first object attribute is used to characterize the contribution of the master virtual object in the virtual match, and the association relationship between the contribution and the resource possession information can be implemented as a positive correlation relationship between the contribution and the resource value of the virtual resource.
Optionally, the master virtual object holding the virtual resource so that the first virtual camp allocates the virtual resource, and the first object in the virtual camp may affect the resource value corresponding to the virtual resource.
The resource value is a quantitative value representing the value state of the virtual resource, and determines the situation of the distributed virtual resource. The higher the first object game attribute of the main control virtual object is, the higher the resource value of the virtual resource is, which means that the better the main control virtual object performs in the virtual game, the more benefit can be strived for the first virtual camp where the main control virtual object is located, and the lower the first object game attribute of the main control virtual object is, the lower the resource value of the virtual resource is.
For example, the virtual resource defaults to 20 virtual gemstones, and if the first object of the master virtual object has a larger game attribute, the resource value of the virtual resource becomes 30, which represents that the master virtual object strives for a larger benefit for the first virtual camp where the master virtual object is located.
And step 1812, displaying the resource possession information after the virtual resource allocation based on the game duration of the virtual game under the condition that the resource attribution condition is met.
The time length of the game is used for representing the time length for maintaining virtual game operation, and an association relationship exists between the time length of the game and the resource possession information. Illustratively, as virtual checking progresses, the checking time period becomes longer.
In an alternative embodiment, the office duration is in positive correlation with the allocation ratio of the master virtual object to the virtual resource.
Schematically, the session duration is used for representing the duration of the master control virtual object participating in the virtual session, and the association relationship between the session duration and the resource possession information can be implemented as a positive correlation relationship between the session duration and the allocation proportion of the master control virtual object to the virtual resource.
Optionally, the length of the game in the virtual game may affect the allocation ratio of the master virtual object to the virtual resource. If the length of the game is longer, the difficulty of the virtual game is generally represented to be higher, and therefore the allocation proportion of the virtual resources is larger when the length of the game is longer, the manager which is required to consume the virtual resources for keeping the virtual resources in the long-time virtual game is represented to be larger, and more rewards are required to be provided for the main control virtual object, and if the length of the game is shorter, the allocation proportion of the main control virtual object to the virtual resources is smaller.
In an alternative embodiment, the time length of the game is positively correlated with the resource value of the virtual resource.
The resource ownership information is obtained by allocating the virtual resources based on the resource values of the virtual resources.
Illustratively, the association relationship between the office duration and the resource possession information can be implemented as a positive correlation between the office duration and the resource value of the virtual resource.
Optionally, the office duration may affect the resource value corresponding to the virtual resource.
The resource value is a quantitative value representing the value state of the virtual resource, and determines the situation of the distributed virtual resource. The resource value of the virtual resource is larger if the time length of the game is longer, and the resource value of the virtual resource is smaller if the time length of the game is shorter.
For example, the virtual resource default to 20 virtual gemstones is preset, the resource value of the virtual resource is still 20 when the time length of the game is 10 minutes, the resource value is 30 when the time length of the game is 10 minutes to 15 minutes, and the resource value is 50 when the time length of the game is 15 minutes to 20 minutes, and the like, which is not limited herein.
And step 1813, displaying the resource possession information after the resource rewarding value is allocated based on the resource rewarding value when the resource attribution condition is met.
The resource rewarding value is a resource value preset for the virtual resource or a resource rewarding value is a randomly generated resource value.
Illustratively, the resource possession information is displayed in accordance with a preconfigured resource rewards value, the resource rewards information being relatively deterministic resource rewards allocated for the master virtual object. For example, the resource rewarding value is 5 virtual gems, and when the resources are allocated, the resources are allocated to the main control virtual object, 5 virtual gems are allocated.
In step 1814, when the resource attribution condition is met, the resource possession information after the virtual resource allocation is displayed based on the game type of the virtual game, and a correspondence exists between the game type and the resource possession information.
The game type is used for representing a game mode among virtual objects in the virtual game. Illustratively, a game type such as a 3V3 type, a 4V4 type, a 5V5 type, or a game type such as a forest mode, a snowfield mode, a desert mode, etc.
Optionally, the virtual resources correspond to different resource values under the virtual campaigns of different campaigns types, or the resource allocation rules for allocating the virtual resources under the virtual campaigns of different campaigns types are different (i.e. the proportion of the resource rewards allocated to the virtual objects in the virtual campaigns is different), etc., so that the resource possession information displayed under the different campaigns types may have differences based on the above conditions, which is not limited herein.
In summary, the virtual resource is used as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master virtual object acquires the virtual resource, the resource identification is displayed on the scene map of the virtual scene and moves along with the master virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, and are motivated to control the corresponding virtual object to be in virtual fight with the master virtual object, and because the teammate virtual object of the master virtual object can participate in the process of distributing the virtual resource, the teammate virtual object is helped to assist the master virtual object to fight against the hostile virtual object, the team cohesive force in the virtual fight process is improved, the interestingness and richness of the virtual fight are balanced, and the man-machine interaction efficiency is improved.
In the embodiment of the application, the resource value of the virtual resource and/or the allocation of the virtual resource can be introduced to follow a preset rule or can be flexibly determined according to the game state of the virtual game, so that the game state of the virtual game can influence the virtual resource and even the resource allocation process under some conditions, the virtual game enthusiasm among the virtual objects in the virtual game is stimulated, and the game process with more interestingness and strategy among the virtual objects is stimulated.
In an optional embodiment, in the process of displaying the resource possession information after the virtual resource allocation, the process of allocating the resources to the virtual resource is implemented according to the resource value of the virtual resource and the number of objects of the virtual objects in the first virtual camp where the master virtual object is located. Illustratively, as shown in FIG. 19, the above-described step 340 may also be implemented as the following step 1910.
Step 1910, displaying the resource possession information after the virtual resource allocation based on the number of objects in the first virtual camp where the master virtual object is located in the virtual office when the resource attribution condition is met.
The resource attribution condition is a preset condition for obtaining virtual resources by a first virtual camp where the main control virtual object is located, and is described with reference to the above description, and is not repeated here.
The first virtual camp comprises a master control virtual object and a teammate virtual object.
Illustratively, the number of objects represents the total number of virtual objects in the first virtual camp, or the number of objects represents the number of surviving virtual objects surviving in the first virtual camp, which is not limited herein.
In an alternative embodiment, the bonus sharing information is displayed as the resource possession information based on the resource value and the number of objects corresponding to the virtual resource.
The rewarding halving information is used for representing that virtual resources are evenly distributed to the virtual objects in the first virtual camp according to the number of the objects and the value of the resources.
Alternatively, the resource value may be a total resource reward that is preset for the virtual resource or is required to be allocated, or may be a total resource reward that is determined based on at least one of the first object attribute, the time length of the game, the type of the game, and the like, which are described above, and is not limited herein.
Optionally, with a preset resource allocation rule as a resource halving rule, the resource rewards to be allocated to the virtual objects can be calculated based on the resource value and the number of objects corresponding to the virtual resources, so that reward halving information representing the halved resource rewards is displayed as resource possession information.
In an alternative embodiment, first bonus information characterizing the first bonus amount is displayed as the resource possession information based on the resource value and the number of objects corresponding to the virtual resource.
The first rewarding quantity is rewards distributed to the main control virtual object based on the resource value, wherein teammate virtual objects in the first virtual camp obtain second rewarding quantity, and the second rewarding quantity is smaller than the first rewarding quantity.
Alternatively, the resource value shown here may be a preset or randomly generated total resource reward to be allocated, or may be a total resource reward to be allocated determined based on at least one of the first object attribute, the time length of the game, the type of the game, and the like described above, which is not limited herein.
Alternatively, taking a preset resource allocation rule as a resource difference allocation rule, for example, the resource difference allocation rule specifies an allocation proportion of each virtual object to which the resource rewards are allocated.
Illustratively, the resource difference allocation rule specifies that the allocation ratio of the virtual object (such as the master virtual object) holding the virtual resource is the largest, and other virtual objects are equally divided, or the resource difference allocation rule specifies that the allocation ratio of the virtual object (such as the master virtual object) holding the virtual resource is the largest, and other teammate virtual objects are allocated according to the corresponding object game attribute (refer to the first object game attribute).
Illustratively, the first rewards amount represents the amount of resource rewards allocated for the master virtual object, more resource rewards may be allocated for the master virtual object from among the virtual resources based on the resource differential allocation rule, and the other teammate virtual objects obtain a second rewards amount representing the amount of resource rewards allocated for the teammate virtual object.
In an alternative embodiment, the bonus information characterizing the third bonus amount is displayed as the resource possession information based on the resource value and the number of objects corresponding to the virtual resource.
Wherein the third bonus amount is a bonus assigned to the master virtual object based on the resource value and the first object-to-object attribute of the master virtual object.
Alternatively, the resource value shown here may be a preset or randomly generated total resource reward to be allocated, or may be a total resource reward to be allocated determined based on at least one of the first object attribute, the time length of the game, the type of the game, and the like described above, which is not limited herein.
On the basis of the resource value, determining the resource rewards allocated for the master virtual object based on the first object game attribute of the master virtual object, and if the first object game attribute (expressed in a game score form) is higher, allocating more resource rewards for the master virtual object from the virtual resource, so as to encourage the first virtual object to participate in the virtual game more actively.
In an alternative embodiment, the resource value corresponding to the virtual resource is displayed based on the game state of the virtual game.
The resource value is rewarding information obtained based on virtual resource conversion, and the game state comprises at least one of game duration, a first object game attribute of a main control virtual object and game type.
Illustratively, the resource value of the virtual resource when the virtual resource is allocated may be displayed on the terminal interface, such as displaying "team collectively obtains 50 gemstones" to indicate that 50 gemstones will be allocated to the virtual object in the current virtual camp.
In an alternative embodiment, resource ownership information after the virtual resource allocation based on the resource value is displayed.
Schematically, virtual resources are allocated by adopting at least one resource allocation rule such as the above resource bisection rule, resource difference allocation rule, etc., and resource possession information as an allocation result is displayed, for example, "you get 10 precious stones" etc. The resource value and the resource possession information may be displayed simultaneously or sequentially (e.g., the resource value is displayed before the resource possession information is displayed, or the resource possession information is displayed before the resource value is displayed, etc.), which is not limited herein.
It should be noted that the above is only an illustrative example, and the embodiments of the present application are not limited thereto.
In summary, the virtual resource is used as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master virtual object acquires the virtual resource, the resource identification is displayed on the scene map of the virtual scene and moves along with the master virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, and are motivated to control the corresponding virtual object to be in virtual fight with the master virtual object, and because the teammate virtual object of the master virtual object can participate in the process of distributing the virtual resource, the teammate virtual object is helped to assist the master virtual object to fight against the hostile virtual object, the team cohesive force in the virtual fight process is improved, the interestingness and richness of the virtual fight are balanced, and the man-machine interaction efficiency is improved.
In an embodiment of the application, a way of allocating virtual resources based on resource value and number of objects is introduced. The virtual resources can be halved to excite a plurality of virtual objects in the virtual camping to strive together, the virtual resources can be differentially distributed to excite each virtual object to obtain the virtual resources and improve the game performance, the interaction frequency of the virtual game is improved, the competitive power and the cooperation in the virtual game are enhanced, higher entertainment and long-term attraction are brought to the game, the logic of data processing is improved, and the stable progress of the virtual game is ensured.
In an alternative embodiment, in the case that the resource identifier is displayed to accompany the movement of the master virtual object, the process of the resource identifier accompanying the movement may be canceled based on the control of the master virtual object, and the accompanying movement state of the resource identifier may be adjusted. Illustratively, as shown in FIG. 20, the above-described step 330 may further include the following steps.
In response to receiving the identification hiding operation, cancelling display of the resource identification in the scene map with the master virtual object movement, step 2010.
Illustratively, the identity hiding operation is an operation for hiding the resource identity from moving with the master virtual object.
In an alternative embodiment, in a case that the resource identifier is at the first map location in the scene map, in response to receiving the identifier hiding operation, the resource identifier is continuously displayed at the first map location, and the object identifier corresponding to the master virtual object is displayed.
Schematically, when the resource identifier is hidden along with the movement of the master control virtual object based on the identifier hiding operation, the accompanying movement relationship between the resource identifier and the master control virtual object can be temporarily cancelled in the scene map, so that the resource identifier is continuously displayed at the first map position where the resource identifier is located, and the situation that the object identifier is along with the movement of the master control virtual object is displayed, so that the hostile virtual object is confused, the master control virtual object is considered to discard the virtual resource, and the strategic of the virtual office is improved.
In an alternative embodiment, the resource identification is displayed hidden in the scene map in response to receiving the identification hiding operation.
Schematically, in the process of hiding the resource identifier along with the movement of the main control virtual object based on the identifier hiding operation, the resource identifier of the virtual resource is directly hidden in the virtual map so as to realize the hiding purpose.
In an alternative embodiment, in response to receiving a trigger to identify a hidden control, cancelling display of the resource identification in the scene map accompanies the master virtual object movement.
The display resource identifier is displayed in the scene map along with the movement of the main control virtual object based on triggering operations such as clicking operation, long-press operation, sliding operation and the like of the identifier hidden control.
In an alternative embodiment, in response to receiving a use operation to identify a hidden prop, the display resource identification is canceled from the scene map along with the master virtual object movement.
The identification hidden prop is a special prop obtained by the main control virtual object in the virtual counter. Schematically, if the main control virtual object obtains the identification hidden prop through a game task or pickup mode, the process of cancelling the display resource identification in the scene map along with the movement of the main control virtual object can be realized through the use operation of the identification hidden prop.
In an alternative embodiment, in response to receiving the identification hiding operation, the resource identification in the display scene map is canceled from accompanying the master virtual object movement for a first duration.
The first duration is a duration for effectively hiding the resource identifier based on the identifier hiding operation. The method comprises the steps of providing a first time period, wherein the first time period is a preset time period, effectively hiding a resource identifier based on an identifier hiding operation in the first time period, namely, the situation that the resource identifier accompanies the movement of a main control virtual object can not be checked in the first time period, and recovering to display the movement of the resource identifier accompanies the main control virtual object outside the first time period.
In an alternative embodiment, in the event that the display resource identification is canceled from accompanying the movement of the master virtual object in the scene map, the display resource identification is restored from accompanying the movement of the master virtual object in the scene map in response to the master virtual object performing object interactions with other virtual objects in the virtual scene.
The object interaction comprises at least one of a first interaction between a main control virtual object and a teammate virtual object and a second interaction between the main control virtual object and an opponent virtual object, wherein the second interaction comprises at least one of a virtual combat interaction and a virtual defense interaction.
Schematically, if the display resource identifier is cancelled from moving along with the main control virtual object in the scene map, the display resource identifier is restored to move along with the main control virtual object under the condition that the main control virtual object and other virtual objects execute object interaction. That is, the object interaction exposes the current location of the master virtual object, and therefore resumes displaying the resource identifier in the scene map along with the movement of the master virtual object.
For example, if the master virtual object accepts the virtual attack initiated by the hostile virtual object under the condition that the display resource identifier is cancelled from moving along with the master virtual object in the scene map, the display resource identifier is restored to move along with the master virtual object in the scene map.
In response to receiving the identity adjustment operation, the resource identity is displayed in the scene map moving along the first identity track, step 2021.
The first identification track is different from the object movement track of the main control virtual object, and the identification adjustment operation is used for displaying the identification position of the resource identification in disorder in the scene map.
The identification adjustment operation is schematically an operation realized by the main control virtual object based on a triggering operation of the identification adjustment control or a using operation of the identification adjustment prop, for example, the identification adjustment operation is an operation executed when the main control virtual object reaches a preset condition (such as obtaining a function of additionally endowing the main control virtual object with the identification adjustment prop or the object with a period of time reaching a certain period of time, etc.), and the identification position of the resource identification can be displayed in disorder in the scene map based on the identification adjustment operation so as to confuse the position of the main control virtual object currently against the virtual object.
The method comprises the steps of enabling a resource identifier of a virtual resource to move along a first identifier track based on identifier adjustment operation, wherein the first identifier track is different from an object moving track of a main control virtual object, so that other virtual objects cannot determine the position of the main control virtual object holding the virtual resource through a scene map.
In step 2022, in response to the master virtual object being eliminated by the hostile virtual object, displaying the virtual resource at an elimination location point corresponding to the master virtual object, and displaying the resource identification at an elimination location point corresponding to the elimination location point in the scene map.
The method is characterized in that the obsolete position points are the position points of the obsolete main control virtual object, the obsolete position points are map points corresponding to the obsolete position points in the scene map, if the main control virtual object is obsolete by the hostile virtual object, virtual resources can be displayed at the obsolete position points corresponding to the main control virtual object, and resource identifiers are displayed at the obsolete position points corresponding to the obsolete position points in the scene map.
In response to the master virtual object being eliminated by the first hostile virtual object, displaying the resource identifier in the scene map to move along the second identifier track if the first hostile virtual object meets the first object condition, step 2030.
The first hostile virtual object is at least one hostile virtual object which is in different virtual campaigns with the main control virtual object, and if the main control virtual object is eliminated by the first hostile virtual object, whether the first hostile virtual object meets the first object condition is analyzed.
Illustratively, the first object condition is a condition additionally set for the first hostile virtual object for evaluating whether the first hostile virtual object is capable of triggering the execution of the identification adjustment operation.
Optionally, if the master virtual object is eliminated by the first hostile virtual object, the resource identifier is displayed to move along with the first hostile virtual object, and if the first hostile virtual object can trigger the execution of the identifier adjustment operation (i.e. meets the first object condition), the resource identifier can be displayed to move along the second identifier track in the scene map.
The second identification track comprises at least one of a preset identification track and a movement track of a first teammate virtual object, and the first teammate virtual object is at least one teammate virtual object which is in the same virtual camp with the main control virtual object.
Illustratively, if the first hostile virtual object initiates the identifier adjustment operation, the resource identifier may be displayed in the scene map to move along the preset identifier track, or the resource identifier may be displayed in the scene map to move along the moving track of the first teammate virtual object, for example, the first teammate virtual object is a virtual object selected by the first hostile virtual object, or the first teammate virtual object is a virtual object selected by default (for example, a virtual object with the least blood volume, etc.), which is not limited herein.
It should be noted that the above is only an illustrative example, and the embodiments of the present application are not limited thereto.
In summary, the virtual resource is used as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master virtual object acquires the virtual resource, the resource identification is displayed on the scene map of the virtual scene and moves along with the master virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, and are motivated to control the corresponding virtual object to be in virtual fight with the master virtual object, and because the teammate virtual object of the master virtual object can participate in the process of distributing the virtual resource, the teammate virtual object is helped to assist the master virtual object to fight against the hostile virtual object, the team cohesive force in the virtual fight process is improved, the interestingness and richness of the virtual fight are balanced, and the man-machine interaction efficiency is improved.
In the embodiment of the application, the content of which the resource identification is displayed in a hidden way is introduced. The display richness of the resource identifiers in the scene map can be enriched through the identifier hiding operation and/or the identifier adjusting operation, the control feeling felt by a player in the interaction process is enhanced, the hidden resource identifiers are also beneficial to reducing the consumption of system resources on a certain length, the interface loading and running are ensured to be smoother, and the operation experience and the operation convenience are improved.
In an alternative embodiment, the virtual object belonging to the same virtual camp as the master virtual object is a teammate virtual object, and in the process of executing the object control method in the virtual scene, for example, as shown in fig. 21, the display condition of the second client controlling any teammate virtual object includes at least one of steps 2110 to 2130, where the teammate virtual object is implemented as the master virtual object, and the content is not limited herein.
Step 2110, displaying teammate acquisition prompt information under the condition that a first virtual object in the same virtual camp acquires virtual resources based on a resource acquisition operation.
The first virtual object is schematically any virtual object, such as the master virtual object, and if the virtual object in the same virtual camp as the current teammate virtual object acquires the virtual resource based on the resource acquisition operation, teammate acquisition prompt information can be displayed on the current second client, and the teammate acquisition prompt information is used for prompting that the first virtual object belonging to the same virtual camp acquires the virtual resource, so that the teammate virtual object can support the virtual object (such as the master virtual object) with the virtual resource.
In an alternative embodiment, in the case that the master virtual object holds a virtual resource, the resource identification is displayed in the scene map of the second client along with the master virtual object movement.
The second client is a client for controlling teammate virtual objects of the master virtual object.
Illustratively, taking the first virtual object as a teammate virtual object as an example, when a master virtual object in the same virtual camp acquires a virtual resource based on a resource acquisition operation, a scene map of a second client controlling the teammate virtual object also displays a resource identifier along with movement of the master virtual object. That is, the resource identifier is visible along with the movement of the master virtual object, so that not only the terminal controlling the master virtual object, but also the second client can be visible, and both the teammate player and the master player can determine the position of the master virtual object holding the virtual resource, and prompt the teammate player to protect the master virtual object controlled by the master player.
FIG. 22 is a schematic diagram of an interface for displaying a teammate's acquisition hint. The teammate acquiring prompt message 2210 is "teammate successfully picks up the blood drill box", and may further include the following text "the carrier position will be exposed in real time, attention is protected |", and in addition, the object identification of the first virtual object is changed from a digital identification (such as the reference number 4 in the current virtual camp) to a resource identification of the virtual resource. The resource identifier is displayed not only on the first virtual object circumference side but also on the scene map 2220 of the virtual scene.
In step 2120, in the case where the first virtual object is eliminated, the virtual resource where the first virtual object remains at the elimination location point is displayed.
Illustratively, if the first virtual object carrying the virtual resource is eliminated, the virtual resource is left at an elimination location point, which is a location point in the virtual scene where the first virtual object is eliminated, so that the virtual resource is displayed at the elimination location point of the virtual scene.
FIG. 23 is a schematic diagram of an interface for displaying virtual resources. Wherein the virtual resource 2320 is displayed at the obsolete location point 2310 and the resource identifier that would otherwise accompany the movement of the first virtual object is displayed in a separate, resource independent fashion, such as changing from a circular identifier to a box style, etc., without limitation herein.
In step 2130, when the virtual resource is acquired by another virtual object, an enemy acquisition prompt message is displayed.
Schematically, if the virtual resource is obtained by the hostile virtual object of other virtual camps after leaving the virtual scene, or the virtual resource is robbed by the hostile virtual object from the first virtual object, the hostile obtaining prompt information is displayed, and the hostile obtaining prompt information is used for prompting that the hostile virtual objects belonging to different virtual camps exist to obtain the virtual resource, so that the current teammate virtual object can quickly find the hostile virtual object carrying the virtual resource to rob the virtual resource.
In some embodiments, where the hostile virtual object acquires the virtual resource based on the resource acquisition operation in a different virtual camp, the resource identification is displayed in the scene map with the hostile virtual object moving. I.e., the situation where the resource identification accompanies the movement of the hostile virtual object is also visible to the third client controlling the hostile virtual object.
As shown in fig. 24, an interface diagram for displaying the enemy acquisition prompt information is shown. The enemy acquisition prompt message 2410 is "the blood drill box is picked up by other teams", and may further include the following text "the carrier position is exposed in real time", and in addition, on the scene map 2420 of the virtual scene, the enemy virtual object is represented by a resource identifier.
It should be noted that the display content shown by the second client corresponds to the display content of the terminal controlling the master virtual object, and only some of the display content is shown here schematically, but not limited thereto.
In summary, the virtual resource is taken as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master control virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master control virtual object acquires the virtual resource, the binding relationship between the virtual resource and the master control virtual object is established, so that the resource identification corresponding to the virtual resource is displayed on the scene map of the virtual scene along with the movement of the master control virtual object.
In the embodiment of the application, the interface display condition of the second client side for controlling the teammate virtual object is introduced. Corresponding to the terminal of the main control virtual object, corresponding interaction information is displayed on the second client, so that the real-time collaboration efficiency of the virtual game is improved, the interaction feedback and the information sharing strength are enhanced, more strategic and accurate decisions are made in the virtual camp, and the team competitiveness is improved.
In an alternative embodiment, the virtual object belonging to a different virtual camp from the master virtual object is a hostile virtual object, and in the process of executing the object control method in the virtual scene, for example, as shown in fig. 25, the display of the third client controlling any hostile virtual object includes at least one of steps 2510 to 2530, where the hostile virtual object is implemented as the master virtual object, and the content is not limited herein.
In step 2510, when the virtual resource is acquired by the second virtual object of the other virtual campaigns, an enemy acquisition prompt message is displayed.
The second virtual object is a virtual object belonging to different virtual camps with the hostile virtual object controlled by the third client, and if the virtual resource is acquired by the second virtual object of other virtual camps, the hostile acquisition prompt information is displayed, and the hostile acquisition prompt information is used for prompting that the hostile virtual object belonging to different virtual camps exists to acquire the virtual resource.
In an alternative embodiment, in the case that the master virtual object holds a virtual resource, the resource identification is displayed in the scene map of the third client along with the master virtual object movement.
The third client is a client for controlling a hostile virtual object of the master virtual object.
Illustratively, taking the second virtual object as a hostile virtual object as an example, when the master virtual object obtains a virtual resource based on a resource obtaining operation in different virtual campaigns, a resource identifier is displayed in a scene map of a third client controlling the hostile virtual object to move along with the master virtual object. That is, the condition that the resource identifier moves along with the main control virtual object is also visible by the current third client, so that the hostile player can determine the position of the main control virtual object holding the virtual resource, prompt the hostile player to rob the virtual resource held by the main control virtual object, and improve the resource competitiveness.
Fig. 26 is a schematic diagram of an interface for displaying enemy acquisition prompt information. The enemy acquiring prompt information 2610 is "the blood drilling box is picked up by other teams", and may further include the following text "the carrier position is exposed in real time", and in addition, on the scene map 2620 of the virtual scene, the second virtual object is represented by a resource identifier 2630.
In step 2520, the resource identification is displayed with the second virtual object movement in the event that the virtual resource is held by the second virtual object.
Schematically, if the virtual resource is held by the second virtual object, the resource identifier is bound to the second virtual object, so that the resource identifier of the second virtual resource is displayed on the scene map corresponding to the virtual scene.
As shown in fig. 27, in the scene map 2710 of the virtual scene, the resource identifier 2720 displaying the virtual resource moves with the second virtual object 2730.
In step 2530, in the case where the virtual resource is in a virtual scene, the virtual resource is displayed in a resource independent style in the scene map.
Illustratively, if the virtual resource is independently in the virtual scene, that is, there is no other virtual object holding the virtual resource, the resource identifier may be displayed in a resource independent pattern in the scene map, for example, the resource identifier of the circular pattern when carried by the virtual object is changed to the resource identifier of the box pattern when not carried by the virtual object, and the like, which is not limited herein.
As shown in fig. 28, in the scene map of the virtual scene, the resource identifier 2810 of the box style is displayed to characterize that the virtual resource is not currently held by any virtual object.
It should be noted that the display content shown by the third client corresponds to the display content of the terminal controlling the master virtual object, and only some of the display content is shown here schematically, but not limited thereto.
In summary, the virtual resource is used as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master virtual object acquires the virtual resource, the resource identification is displayed on the scene map of the virtual scene and moves along with the master virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, and are motivated to control the corresponding virtual object to be in virtual fight with the master virtual object, and because the teammate virtual object of the master virtual object can participate in the process of distributing the virtual resource, the teammate virtual object is helped to assist the master virtual object to fight against the hostile virtual object, the team cohesive force in the virtual fight process is improved, the interestingness and richness of the virtual fight are balanced, and the man-machine interaction efficiency is improved.
In the embodiment of the application, the interface display condition of the third client side for controlling the hostile virtual object is introduced. Corresponding to the terminal of the main control virtual object, corresponding interaction information is displayed on the third client, so that the hostile virtual object is stimulated to participate in virtual game more actively and spread out virtual game, the interestingness and play richness of the virtual game are improved, strategy deployment in the virtual game process is enhanced better, and the man-machine interaction efficiency is improved.
In an alternative embodiment, the method for controlling the object in the virtual scene may be applied to the search and play game scene for manufacturing virtual combat conflicts, for example, the method for controlling the object in the virtual scene may also be referred to as "a special material function design for manufacturing combat conflicts in the search and play game", where the special material is the virtual resource, for example, the virtual resource is a blood diamond. Schematically, as shown in fig. 29, the overall flow of the object control method in the virtual scene is shown.
Step 2910, is the local office refreshing the blood drills?
Illustratively, each virtual office has the possibility of refreshing the blood drills in a safe (or a safe), wherein the safe is the virtual resource box, the blood drills are the virtual resources, and whether the blood drills are refreshed in the virtual office is judged after the virtual office is opened. After refreshing, the global prompt is that the blood drill box is refreshed in the safe box, and the auxiliary prompt is that the blood drill box is carried to withdraw, and the whole team can divide the blood drill so as to convey the special functional attribute of the blood drill materials.
Optionally, taking an example that a virtual camp includes four virtual objects, after any team member virtual object in the four teams carries blood drills to evacuate, the team can obtain a certain number of blood drills, for example, bisecting or dividing according to any rule described above. This means that the appearance of blood drilling supplies will strengthen the team concept in the "search and remove" play method, weaken the concept of "personal combat" to a certain extent, the "search" in "search and remove" represents the collection of supplies by the player control virtual object, the "remove" represents the withdrawal of the player control virtual object, the "hit" represents the virtual attack by the player control virtual object, however, the experience of "hit" in "search and remove" is reduced to a certain extent in the current game mode.
Illustratively, if the local station refreshes the blood auger, step 2911 is executed, and if not, the flow is ended.
Step 2911, globally prompting the safe to refresh the blood drills, and successfully taking out the full team of melon-divided blood drills.
Schematically, when the safe box in the virtual scene refreshes the blood drills, the information of refreshing the blood drills is prompted to all players, such as the resource prompt information, and if the blood drills are carried out successfully, the virtual camping can divide the blood drills.
Step 2920, is the blood auger picked up?
Illustratively, it is determined whether the blood auger is picked up by the virtual object. If the auger has been picked up, step 2930 is performed, and if the auger has not been picked up, step 2921 is performed.
Step 2930, is the blood auger picked up by me?
Illustratively, if the blood auger has been picked up, it is determined whether the blood auger is picked up by the virtual object currently being controlled by the terminal. If yes, go to step 2931, if not, go to step 2940.
Step 2921, visually displaying the blood-drilling suspension mark within a radius of 100 meters from the blood-drilling.
Schematically, if the blood auger is not picked up, in order to facilitate the virtual object in the virtual scene to acquire the blood auger, the suspension identifier of the blood auger may be visible within a preset radius range (such as a radius range of 100 meters) of the blood auger, so as to prompt to pick up the blood auger.
Alternatively, an on button may appear when the player controls the virtual object to be close to the safe with the blood drill cassette. After the player clicks on the open, the safe will automatically open waiting 30 seconds. When the safe is in the open state, the floating mark is displayed in the game scene, and players within 100 meters from the safe are visible. Optionally, the icon (resource identifier) on the small map will also present a fluctuating motion effect, and the global player is sent a message that "someone is opening the safe with the blood auger". After the countdown is finished, the safe box is automatically opened, and the icon of the safe box with the blood drill box on the small map is changed into two icons, namely a gray icon of the opened safe box and a red icon of the blood drill box. The player approaches the safe box, and can click the blood drill box in the material list.
Step 2931, prompt my location to be exposed, the small map number being displayed as a blood auger.
Illustratively, if it is determined that the blood auger has been picked up by the virtual object controlled by the current terminal, the current terminal is prompted on the interface of the current terminal that the position has been exposed to other players, and the object identifier (e.g. number) of the virtual object on the small map (scene map) changes to the resource identifier (e.g. blood auger) and so on.
Optionally, after the player picks up the blood drill box, prompt to pick up high-quality articles, and explain below the prompt that "carry blood drill and withdraw whole team and can divide blood drill", strengthen the function of blood drill supplies again. The prompt disappears after staying for 2 seconds, and a prompt common in the office appears, so that the position of the player is exposed in real time, an object mark representing the number of the player on the small map becomes a blood-drilling icon (resource mark), and the real-time position of the player is bound and displayed. The function of carrying the blood drill to expose the position is explicitly transmitted to the player through the prompt and the position change, so that tactics are adjusted.
Step 2940, is the blood auger picked up by teammates?
Illustratively, if it is determined that the blood auger is picked up by a teammate, the following step 2941 is performed, and if it is determined that the blood auger is not picked up by a teammate, the following step 2942 is performed on the basis of the above step 2920.
Optionally, after the player's teammate virtual object picks up the blood auger, prompt "teammate successfully picks up the blood auger box" and assist in prompting that teammate's location will be exposed in real time, taking care to protect teammate. In addition, the teammate number marks in the small map and the virtual scene can also become the blood auger icons, so that the positions of teammates can be clearly observed, and the teammates are ensured to be in a state of carrying blood auger.
Optionally, when the player's teammate virtual object is obsolete after carrying the blooddrills, the suspension icon of the blooddrills will be displayed above the teammate box, the teammate number identification of the scene map will become grey state, which indicates that the teammate has been obsolete, the blooddrills are restored to be displayed as normal icons, and the information that the blooddrills are not on the teammate is transmitted to other players in the team. Meanwhile, other players within a range of 100 meters from the blood drilling box can see the suspension mark and the real-time distance, and the other players around the suspension mark are guided to the blood drilling box. After the blood auger box is picked up by other players, all members of the team receive the prompt that the blood auger box has been picked up and assist in prompting that the position of the carrier has been marked in real time, and the players can determine the position of the blood auger through the small map.
Step 2941, prompts to protect teammates, teammate's small map number displayed as blooddrills.
Schematically, if it is determined that the blood auger is picked up by the teammate, prompt information for protecting the teammate virtual object is displayed on the current terminal, and meanwhile, the number (object identifier) of the teammate virtual object is also displayed as a blood auger icon (resource identifier) on the scene map.
Step 2942 prompts the blood auger to be picked up by other teams.
Schematically, if it is determined that the blood auger is not picked up by teammates, a prompt message that the blood auger is picked up by other virtual camps (teammates) is displayed on the current terminal.
Optionally, after the hostile virtual object picks up the blood drills, the global other teams will receive the prompt of "the blood drill box is picked up by other teams", and assist in prompting "the position of the carrier is marked in real time", and the position of the carrier is also displayed on the small map in real time through the blood drill icon. When a player approaches an enemy carrying a blood drilling cartridge, the overhead of the enemy virtual object typically does not display a floating identification of the blood drilling cartridge. Because the suspension mark of the blood drill box carried by the person is displayed in the field of view, the position of the player can be seen through, and the balance and tactical exertion of the shooting game are affected.
When the hostile virtual object carrying the blood drilling box is eliminated, the blood drilling box is in an unmanned state, and a suspension mark can be displayed in a scene, so that teammates or other surrounding players are assisted to quickly distinguish the position of the blood drilling box, the blood drilling box is quickly picked up, and a fight conflict point is formed again.
Step 2950, is the blood auger evacuated?
Illustratively, it is determined in real time whether the blood auger is evacuated, if so, step 2960 is performed, and if not, step 2951 is performed.
Step 2951, visually displaying the blood-drilling suspension mark within a radius of 100 meters from the blood-drilling.
Illustratively, if it is determined that the blood auger is not removed, for example, when the blood auger box is discarded, the blood auger and its quality color are displayed in the scene, and the suspending mark is visible to players within 100 meters from the blood auger box.
Step 2960, is the blood auger evacuated by me?
If the blood auger is judged to be evacuated, whether the virtual object controlled by the current terminal is evacuated can be judged. If yes, the flow is ended, if not, the following step 2970 is executed.
Illustratively, when the blood drill cassette (including at least one blood drill) is removed by the player himself, the teammate will receive the prompt "teammate successfully carries the blood drill cassette to remove" and assist the prompt "blood drill will be dispensed to your warehouse" to further transfer the function of the blood drill supplies.
Step 2970, is the blood auger picked up by teammates?
Illustratively, if the blood auger is picked up by a teammate, then step 2971 is performed, and if the blood auger is not picked up by a teammate, then step 2972 is performed.
Step 2971 prompts teammates to have carried the blood drills to evacuate.
Illustratively, after the teammates carry the blood drill box and withdraw successfully, the player can receive the blood drill supplies in the warehouse and prompt that the teammate carries the blood drill box and withdraw successfully, the rewards are issued to the warehouse, so that the process is finished.
Step 2972, prompting that the blood drills have been carried by other teams for evacuation.
Illustratively, if the blood auger is not picked up by teammates, a prompt message is displayed to prompt the blood auger to be evacuated by other teammates, thereby ending the flow.
The user interface display mechanism related to the blood auger supplies is as follows, judging whether the bureau refreshes the blood auger, prompting if the bureau refreshes the bureau, ending if the bureau refreshes the bureau, judging whether the bureau is picked up by a player, teammates or enemies, displaying corresponding prompts, displaying position suspension marks of the blood auger when the bureau is not picked up, judging whether the bureau is evacuated by the player, teammates or enemies, displaying corresponding prompts when the bureau is not evacuated, and displaying the position suspension marks of the blood auger when the bureau is not evacuated.
It should be noted that the above is only an illustrative example, and the embodiments of the present application are not limited thereto.
In summary, the virtual resource is taken as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master control virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master control virtual object acquires the virtual resource, the binding relationship between the virtual resource and the master control virtual object is established, so that the resource identification corresponding to the virtual resource is displayed on the scene map of the virtual scene along with the movement of the master control virtual object.
In the embodiment of the application, teammates are promoted to protect the blood drills by combining multi-view prompts and multi-scene identification states, and the opponents chase the blood drills, so that fight conflicts are manufactured, and fight experiences are enriched. The pursuit target of players in the 'search and play' playing method is expanded, the diversity of materials in the 'search and play' playing method is enriched, the experience of 'play' in the 'search and play' is enhanced, and the playability of tactical collocation is improved.
Fig. 30 is a block diagram of an object control apparatus in a virtual scene according to an exemplary embodiment of the present application, and as shown in fig. 30, the apparatus includes:
The display module 3010 is configured to display the virtual scene, where the virtual scene includes virtual resources, and a scene map corresponding to the virtual scene includes resource identifiers corresponding to the virtual resources;
a receiving module 3020, configured to receive a resource obtaining operation for controlling a master virtual object to obtain the virtual resource;
The display module 3010 is further configured to, in response to the resource obtaining operation when the resource attribution condition is met, display, in the scene map, that the resource identifier moves with the master virtual object when the master virtual object is within a preset distance range of the virtual resource and meets the resource obtaining condition corresponding to the virtual resource.
In an optional embodiment, the display module 3010 is further configured to display, in the scene map, that the resource identifier accompanies movement of the master virtual object when the master virtual object is within a first preset distance range of the virtual resource, and a first stay time of the master virtual object within the first preset distance range reaches a first preset time length.
In an alternative embodiment, the virtual resource is within a virtual resource box;
the receiving module 3020 is further configured to receive a trigger acquisition operation for the virtual resource box as the resource acquisition operation;
The display module 3010 is further configured to display to open the virtual resource box when the master virtual object is within a second preset distance range of the virtual resource box and a second residence time of the master virtual object within the second preset distance range reaches a second preset time, and in response to receiving a resource pickup operation for controlling the master virtual object to target the virtual resource, display the resource identifier in the scene map along with movement of the master virtual object, where the resource pickup operation is used to take out the virtual resource from the virtual resource box.
In an optional embodiment, the receiving module 3020 is further configured to display a countdown identifier when the second residence time of the master virtual object in the second preset distance range of the virtual resource box does not reach the second preset time, where the countdown identifier is used to characterize a countdown condition from the second residence time to the second preset time, and the virtual object separated from the master virtual object by a preset distance in the virtual scene sees the countdown identifier.
In an optional embodiment, the display module 3010 is further configured to display the resource possession information after the allocation of the virtual resource based on a first object game attribute of the master virtual object in the virtual scene, where the first object game attribute is used to characterize a game contribution of the master virtual object in a virtual game, and an association exists between the game contribution and the resource possession information, and the first object game attribute includes at least one of a virtual injury caused by the master virtual object to a hostile virtual object, where the hostile virtual object and the master virtual object are in different virtual arrays, a number of object obsolescence of the hostile virtual object, a resource change state of the master virtual object to the virtual resource in the virtual game, and a game experience value accumulated by the master virtual object in the virtual game.
In an optional embodiment, the display module 3010 is further configured to make a positive correlation between the contribution of the game and the allocation proportion of the master virtual object to the virtual resource, or make a positive correlation between the contribution of the game and the resource value of the virtual resource, where the resource ownership information is obtained by allocating the virtual resource based on the resource value of the virtual resource.
In an optional embodiment, the display module 3010 is further configured to display the resource possession information after the allocation of the virtual resource based on a time length of a virtual game, where the time length of the game is used to characterize a time length for maintaining the virtual game running, and an association relationship exists between the time length of the game and the resource possession information.
In an optional embodiment, the display module 3010 is further configured to make a positive correlation between the session duration and the allocation proportion of the master virtual object to the virtual resource, or make a positive correlation between the session duration and the resource value of the virtual resource, where the resource ownership information is obtained by allocating the virtual resource based on the resource value of the virtual resource.
In an optional embodiment, the display module 3010 is further configured to display the resource possession information after the allocation of the resource rewards value based on a resource rewards value, where the resource rewards value is a resource value preset for the virtual resource, or the resource rewards value is the resource value that is randomly generated.
In an optional embodiment, the display module 3010 is further configured to display the resource possession information after the allocation of the virtual resource based on a game type of a virtual game, where a correspondence exists between the game type and the resource possession information.
In an optional embodiment, the display module 3010 is further configured to display, based on a game status of a virtual game, a resource value corresponding to the virtual resource, where the resource value is rewarded information obtained based on the conversion of the virtual resource, the game status includes at least one of a game duration, a first object game attribute of the master virtual object, and a game type, and display the resource possession information after the virtual resource is allocated based on the resource value.
In an optional embodiment, the display module 3010 is further configured to display the resource possession information after the virtual resource is allocated based on the number of objects in a first virtual camp where the master virtual object is located in a virtual game, where the first virtual camp includes the master virtual object and the teammate virtual object.
In an optional embodiment, the display module 3010 is further configured to display, based on the resource value and the number of objects corresponding to the virtual resource, bonus sharing information as the resource possession information, where the bonus sharing information is used to characterize an average allocation of the virtual resource to the virtual objects in the first virtual camp according to the number of objects and the resource value.
In an optional embodiment, the display module 3010 is further configured to display, as the resource possession information, first rewards information that characterizes a first rewards amount based on the resource value and the object amount corresponding to the virtual resource, where the first rewards amount is a reward allocated to the master virtual object based on the resource value, and where the teammate virtual object in the first virtual camp obtains a second rewards amount, where the second rewards amount is smaller than the first rewards amount.
In an alternative embodiment, the display module 3010 is further configured to cancel display of the resource identifier in the scene map along with the master virtual object movement in response to receiving an identifier hiding operation.
In an optional embodiment, the display module 3010 is further configured to cancel display of the resource identifier in the scene map along with the movement of the master virtual object in response to receiving a trigger operation for an identifier hiding control, or cancel display of the resource identifier in the scene map along with the movement of the master virtual object in response to receiving a use operation for an identifier hiding prop, where the identifier hiding prop is a special prop obtained by the master virtual object in a virtual counter.
In an optional embodiment, the display module 3010 is further configured to cancel display of the resource identifier in the scene map along with the movement of the master virtual object in a first duration in response to receiving the identifier hiding operation, where the first duration is a duration during which the resource identifier is effectively hidden based on the identifier hiding operation.
In an alternative embodiment, the display module 3010 is further configured to resume displaying the resource identifier in the scene map along with the movement of the master virtual object in response to the master virtual object performing an object interaction with other virtual objects in the virtual scene in the event that the display of the resource identifier in the scene map is canceled, wherein the object interaction comprises at least one of a first interaction between the master virtual object and a teammate virtual object, and a second interaction between the master virtual object and an opponent virtual object, and the second interaction comprises at least one of a virtual combat interaction and a virtual defense interaction.
In an optional embodiment, the display module 3010 is further configured to, in response to receiving the identifier hiding operation, continuously display the resource identifier at the first map location and display an object identifier corresponding to the master virtual object in a case where the resource identifier is at the first map location in the scene map, or in response to receiving the identifier hiding operation, hide and display the resource identifier in the scene map.
In an optional embodiment, the display module 3010 is further configured to display, in response to receiving an identification adjustment operation, that the resource identifier moves along a first identification track in the scene map, where the first identification track is different from an object movement track of the master virtual object, where the identification adjustment operation is configured to display, in the scene map, identification positions of the resource identifier in a cluttered manner, in response to the master virtual object being obsolete by an hostile virtual object, display the virtual resource at an obsolete position point corresponding to the master virtual object, and display the resource identifier at an obsolete position point corresponding to the obsolete position point in the scene map.
In an optional embodiment, the display module 3010 is further configured to display resource hint information, where the resource hint information is used to hint that the virtual resource exists in the virtual scene, and receive an object control operation that controls the master virtual object to move to the virtual resource based on the resource hint information.
In an alternative embodiment, at least one of the virtual resource boxes is included in the virtual scene;
the display module 3010 is further configured to display, as the resource hint information, resource refresh information of the virtual resource refresh in at least one of the virtual resource boxes.
In an optional embodiment, the display module 3010 is further configured to display a movement track of the virtual resource moving to the scene map, where the movement track is used to prompt a resource box position of a first virtual resource box where the virtual resource is located, and the first virtual resource box is represented in the scene map by a first resource box identifier.
In an optional embodiment, the display module 3010 is further configured to display, in the scene map, an object identifier corresponding to the master virtual object, where the object identifier moves with the master virtual object, and switch the display of the object identifier to the resource identifier in the scene map.
In an optional embodiment, the display module 3010 is further configured to display location exposure information, where the location exposure information is used to prompt that a first object location of the master virtual object is exposed to another virtual object, where the other virtual object includes at least one of a teammate virtual object and an hostile virtual object of the master virtual object, where the teammate virtual object and the master virtual object are in a same virtual camp, and where the hostile virtual object and the master virtual object are in different virtual camps, when the master virtual object is within a preset distance range of the virtual resource and meets a resource acquisition condition corresponding to the virtual resource.
In an optional embodiment, the display module 3010 is further configured to display, in the scene map, the resource identifier along with the hostile virtual object movement in a case where the virtual resource held by the master virtual object is preempted by the hostile virtual object.
In an optional embodiment, the display module 3010 is further configured to display the virtual resource at a discard location point if the master virtual object discards the virtual resource, or display the virtual resource at a discard location point corresponding to the master virtual object if the master virtual object is discarded by an hostile virtual object.
In an alternative embodiment, the second client comprises a display module 3010;
The display module 3010 is further configured to display, in the scene map of a second client, that is, a client for controlling the teammate virtual object of the master virtual object, that the resource identifier moves with the master virtual object, when the master virtual object holds the virtual resource.
In an alternative embodiment, the third client comprises a display module 3010;
The display module 3010 is further configured to display, in the scene map of a third client, that is, a client for controlling an hostile virtual object of the master virtual object, that the resource identifier moves with the master virtual object, when the master virtual object holds the virtual resource.
In an optional embodiment, the display module 3010 is further configured to display first resource prompting information, where the teammate virtual object of the master virtual object holds the virtual resource, and the first resource prompting information is used to prompt the master virtual object to protect the teammate virtual object.
In an optional embodiment, the display module 3010 is further configured to display second resource hint information when the hostile virtual object of the master virtual object holds the virtual resource, where the second resource hint information is configured to hint the master virtual object to determine a resource location of the virtual resource based on the scene map, and the resource location is bound to a second object location of the hostile virtual object.
In an optional embodiment, the display module 3010 is further configured to display first resource possession information, where the first resource possession state of the master virtual object holding the virtual resource reaches a resource attribution condition, where the first resource possession information is used to prompt transfer of a resource usage right of the virtual resource to the master virtual object.
In an alternative embodiment, the resource attribution condition includes at least one of:
The main control virtual object carries the virtual resource to leave the current virtual counter, the virtual counter corresponds to the virtual scene, the main control virtual object carries the virtual resource to leave a first scene area in the virtual scene, and the main control virtual object carries the virtual resource to complete a first counter task.
In an optional embodiment, the display module 3010 is further configured to display second resource possession information, where the first resource possession state of the master virtual object holding the virtual resource reaches the resource attribution condition, where the second resource possession information is used to prompt transfer of resource usage rights of the virtual resource to the master virtual object and the teammate virtual object.
In an optional embodiment, the display module 3010 is further configured to display the second resource possession information based on an object association relationship between the master virtual object and at least one teammate virtual object when the first resource holding state of the master virtual object holding the virtual resource reaches the resource attribution condition.
In an optional embodiment, the display module 3010 is further configured to display a resource acquisition control when the master virtual object moves to a resource triggering range corresponding to the virtual resource, and receive a control triggering operation for the resource acquisition control as the resource acquisition operation.
In an optional embodiment, the display module 3010 is further configured to display first prompt information when a second resource holding state of a teammate virtual object of the master virtual object holding the virtual resource reaches a resource attribution condition, where the first prompt information is used to prompt the master virtual object to obtain the virtual resource due to the teammate virtual object, or display second prompt information when a third resource holding state of an adversary virtual object of the master virtual object holding the virtual resource reaches a resource attribution condition, where the second prompt information is used to prompt the master virtual object to fail to obtain the virtual resource due to the adversary virtual object.
In summary, the virtual resource is used as a resource for the virtual object to rob in the virtual scene, so that a player can be prompted to control the master virtual object to rob the virtual resource as soon as possible, the resource acquisition efficiency is improved, after the master virtual object acquires the virtual resource, the resource identification is displayed on the scene map of the virtual scene and moves along with the master virtual object, so that other players viewing the scene map can efficiently determine the real-time position of the virtual resource, and are motivated to control the corresponding virtual object to be in virtual fight with the master virtual object, and because the teammate virtual object of the master virtual object can participate in the process of distributing the virtual resource, the teammate virtual object is helped to assist the master virtual object to fight against the hostile virtual object, the team cohesive force in the virtual fight process is improved, the interestingness and richness of the virtual fight are balanced, and the man-machine interaction efficiency is improved.
It should be noted that, in the object control device in the virtual scene provided in the above embodiment, only the division of the above functional modules is used for illustration, in practical application, the above functional allocation may be performed by different functional modules according to needs, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the object control device in the virtual scene provided in the above embodiment belongs to the same concept as the object control method embodiment in the virtual scene, and the detailed implementation process of the object control device in the virtual scene is detailed in the method embodiment, which is not described herein again.
Fig. 31 shows a block diagram of an electronic device 3100 provided by an exemplary embodiment of the application. The electronic device 3100 may be a portable mobile terminal such as a smart phone, a car-mounted terminal, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, dynamic video expert compression standard audio plane 3), an MP4 (Moving Picture Experts Group Audio Layer IV, dynamic video expert compression standard audio plane 4) player, a notebook computer, or a desktop computer. Electronic device 3100 may also be referred to by other names of user devices, portable terminals, laptop terminals, desktop terminals, and the like.
In general, electronic device 3100 includes a processor 3101 and a memory 3102.
The processor 3101 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. The processor 3101 may be implemented in at least one hardware form of DSP (DIGITAL SIGNAL Processing), FPGA (Field-Programmable gate array) GATE ARRAY, PLA (Programmable Logic Array ). The processor 3101 may also include a main processor, which is a processor for processing data in the awake state, also referred to as a CPU (Central Processing Unit ), and a coprocessor, which is a low-power-consumption processor for processing data in the standby state. In some embodiments, the processor 3101 may be integrated with a GPU (Graphics Processing Unit, image processor) for rendering and drawing of content required to be displayed by the display screen. In some embodiments, the processor 3101 may also include an AI (ARTIFICIAL INTELLIGENCE ) processor for processing computing operations related to machine learning.
Memory 3102 may include one or more computer-readable storage media, which may be non-transitory. Memory 3102 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 3102 is used to store at least one instruction for execution by processor 3101 to implement the method of object control in a virtual scene provided by the method embodiments of the present application.
In some embodiments, the electronic device 3100 further comprises one or more sensors. The one or more sensors include, but are not limited to, proximity sensors, gyroscopic sensors, pressure sensors.
A proximity sensor, also referred to as a distance sensor, is typically provided on the front panel of the electronic device 3100. The proximity sensor is used to capture the distance between the user and the front of the electronic device 3100.
The gyro sensor may detect a body direction and a rotation angle of the electronic device 3100, and the gyro sensor may cooperate with the acceleration sensor to collect a 3D motion of the user on the electronic device 3100. The processor 3101 can realize functions such as motion sensing (e.g., changing a UI according to a tilting operation by a user), image stabilization at photographing, game control, and inertial navigation, based on data acquired by the gyro sensor.
The pressure sensor may be disposed at a side frame of the electronic device 3100 and/or at an underlying layer of the display screen. When the pressure sensor is disposed on a side frame of the electronic device 3100, a grip signal of the electronic device 3100 by a user may be detected, and the processor 3101 performs left-right hand recognition or shortcut operation according to the grip signal collected by the pressure sensor. When the pressure sensor is disposed at the lower layer of the display screen, the processor 3101 controls the operability control on the UI interface according to the pressure operation of the user on the display screen. The operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
In some embodiments, electronic device 3100 also includes other component parts, and those skilled in the art will appreciate that the structure shown in fig. 31 is not limiting of electronic device 3100 and may include more or fewer components than shown, or may combine certain components, or may employ a different arrangement of components.
The embodiment of the application also provides computer equipment which can be implemented as a terminal or a server. The computer device comprises a processor and a memory, wherein at least one instruction, at least one section of program, code set or instruction set is stored in the memory, and the at least one instruction, the at least one section of program, the code set or the instruction set is loaded and executed by the processor to realize the object control method in the virtual scene provided by each method embodiment.
Embodiments of the present application also provide a computer readable storage medium having at least one instruction, at least one program, a code set, or an instruction set stored thereon, where the at least one instruction, the at least one program, the code set, or the instruction set is loaded and executed by a processor to implement the method for controlling an object in a virtual scene provided by the above method embodiments.
Embodiments of the present application also provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the object control method in the virtual scene according to any one of the above embodiments.
Alternatively, the computer readable storage medium may include a Read Only Memory (ROM), a random access Memory (RAM, random Access Memory), a Solid state disk (SSD, solid STATE DRIVES), an optical disk, or the like. The random access memory may include resistive random access memory (ReRAM, RESISTANCE RANDOM ACCESS MEMORY) and dynamic random access memory (DRAM, dynamic Random Access Memory), among others. The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program for instructing relevant hardware, where the program may be stored in a computer readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk, etc. The foregoing description of the preferred embodiments of the present application is not intended to limit the application, but rather, the application is to be construed as limited to the appended claims.

Claims (25)

1.一种虚拟场景中的对象控制方法,其特征在于,所述方法由第一客户端执行,所述第一客户端用于控制主控虚拟对象;1. A method for controlling an object in a virtual scene, characterized in that the method is executed by a first client, and the first client is used to control a master virtual object; 所述方法包括:The method comprises: 显示所述虚拟场景,所述虚拟场景中包括虚拟资源,所述虚拟场景对应的场景地图中包括所述虚拟资源对应的资源标识;Displaying the virtual scene, wherein the virtual scene includes virtual resources, and the scene map corresponding to the virtual scene includes resource identifiers corresponding to the virtual resources; 接收控制所述主控虚拟对象获取所述虚拟资源的资源获取操作;receiving a resource acquisition operation for controlling the master virtual object to acquire the virtual resource; 响应于所述资源获取操作,在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动;In response to the resource acquisition operation, displaying the resource identifier in the scene map and moving along with the master virtual object; 在符合资源归属条件的情况下,显示对所述虚拟资源分配后的资源拥有信息,所述资源拥有信息用于表征在所述主控虚拟对象和队友虚拟对象之间分配所述虚拟资源后,所述主控虚拟对象获取的资源奖励。When the resource ownership conditions are met, the resource ownership information after the virtual resource is allocated is displayed, and the resource ownership information is used to represent the resource reward obtained by the master virtual object after the virtual resource is allocated between the master virtual object and the teammate virtual object. 2.根据权利要求1所述的方法,其特征在于,所述响应于所述资源获取操作,在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动,包括:2. The method according to claim 1, wherein, in response to the resource acquisition operation, displaying the resource identifier in the scene map along with the movement of the master virtual object comprises: 响应于所述资源获取操作,在所述主控虚拟对象处于所述虚拟资源的预设距离范围内且符合所述虚拟资源对应的资源获取条件的情况下,在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动。In response to the resource acquisition operation, when the master virtual object is within a preset distance range of the virtual resource and meets the resource acquisition condition corresponding to the virtual resource, the resource identifier is displayed in the scene map and moves with the master virtual object. 3.根据权利要求2所述的方法,其特征在于,所述在所述主控虚拟对象处于所述虚拟资源的预设距离范围内且符合所述虚拟资源对应的资源获取条件的情况下,在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动,包括:3. The method according to claim 2, wherein, when the master virtual object is within a preset distance range of the virtual resource and meets the resource acquisition condition corresponding to the virtual resource, displaying the resource identifier in the scene map so as to accompany the movement of the master virtual object comprises: 在所述主控虚拟对象处于所述虚拟资源的第一预设距离范围内,且所述主控虚拟对象在所述第一预设距离范围内的第一停留时长达到第一预设时长的情况下,在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动。When the master virtual object is within a first preset distance range of the virtual resource and the first stay time of the master virtual object within the first preset distance range reaches a first preset time, the resource identifier is displayed in the scene map to accompany the movement of the master virtual object. 4.根据权利要求2所述的方法,其特征在于,所述虚拟资源在虚拟资源箱内;4. The method according to claim 2, wherein the virtual resource is in a virtual resource box; 所述接收控制所述主控虚拟对象获取所述虚拟资源的资源获取操作,包括:The receiving of a resource acquisition operation for controlling the master virtual object to acquire the virtual resource includes: 接收针对所述虚拟资源箱的触发获取操作作为所述资源获取操作;receiving a trigger acquisition operation for the virtual resource box as the resource acquisition operation; 所述在所述主控虚拟对象处于所述虚拟资源的预设距离范围内且符合所述虚拟资源对应的资源获取条件的情况下,在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动,包括:When the master virtual object is within a preset distance range of the virtual resource and meets a resource acquisition condition corresponding to the virtual resource, displaying the resource identifier in the scene map along with the movement of the master virtual object includes: 在所述主控虚拟对象处于所述虚拟资源箱的第二预设距离范围内,且所述主控虚拟对象在所述第二预设距离范围内的第二停留时长达到第二预设时长的情况下,显示开启所述虚拟资源箱;When the master virtual object is within a second preset distance range of the virtual resource box and a second stay time of the master virtual object within the second preset distance range reaches a second preset time, displaying and opening the virtual resource box; 响应于接收到控制所述主控虚拟对象针对所述虚拟资源的资源拾取操作,在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动,所述资源拾取操作用于从所述虚拟资源箱中取出所述虚拟资源。In response to receiving a resource picking operation for controlling the master virtual object to pick up the virtual resource, the resource identifier is displayed in the scene map and moves along with the master virtual object, wherein the resource picking operation is used to take out the virtual resource from the virtual resource box. 5.根据权利要求4所述的方法,其特征在于,所述方法还包括:5. The method according to claim 4, further comprising: 在所述主控虚拟对象处于所述虚拟资源箱的所述第二预设距离范围内的第二停留时长未达到所述第二预设时长的情况下,显示倒计时标识,所述倒计时标识用于表征所述第二停留时长至所述第二预设时长的倒计时情况;When the second stay time of the master virtual object within the second preset distance range of the virtual resource box does not reach the second preset time, a countdown mark is displayed, where the countdown mark is used to indicate the countdown from the second stay time to the second preset time; 其中,与所述主控虚拟对象在所述虚拟场景中相隔预设距离的虚拟对象查看到所述倒计时标识。Wherein, a virtual object at a preset distance from the master virtual object in the virtual scene views the countdown mark. 6.根据权利要求1至5任一所述的方法,其特征在于,所述显示对所述虚拟资源分配后的资源拥有信息,包括:6. The method according to any one of claims 1 to 5, wherein displaying resource ownership information after allocation of the virtual resources comprises: 基于所述虚拟场景中所述主控虚拟对象的第一对象对局属性,显示对所述虚拟资源分配后的所述资源拥有信息,所述第一对象对局属性用于表征所述主控虚拟对象在虚拟对局中的对局贡献,所述对局贡献与所述资源拥有信息之间存在关联关系;displaying the resource ownership information after the virtual resources are allocated based on a first object game attribute of the master virtual object in the virtual scene, wherein the first object game attribute is used to represent a game contribution of the master virtual object in the virtual game, and there is an association between the game contribution and the resource ownership information; 所述第一对象对局属性包括如下至少一个:The first object game attribute includes at least one of the following: 所述主控虚拟对象对敌对虚拟对象造成的虚拟伤害,所述敌对虚拟对象与所述主控虚拟对象处于不同虚拟阵营;virtual damage caused by the controlling virtual object to the hostile virtual object, the hostile virtual object and the controlling virtual object being in different virtual camps; 所述主控虚拟对象淘汰所述敌对虚拟对象的对象淘汰数量;The number of objects eliminated by the master virtual object to eliminate the hostile virtual object; 所述主控虚拟对象在所述虚拟对局内对所述虚拟资源的资源变更状态;The master virtual object controls a resource change status of the virtual resource in the virtual game; 所述主控虚拟对象在所述虚拟对局内积累的对局经验值。The game experience value accumulated by the master virtual object in the virtual game. 7.根据权利要求6所述的方法,其特征在于,7. The method according to claim 6, characterized in that 所述对局贡献与所述主控虚拟对象对所述虚拟资源的分配比例呈正相关关系;或者,The game contribution is positively correlated with the allocation ratio of the master virtual object to the virtual resources; or, 所述对局贡献与所述虚拟资源的资源价值呈正相关关系,所述资源拥有信息是基于所述虚拟资源的资源价值对所述虚拟资源分配得到的。The game contribution is positively correlated with the resource value of the virtual resource, and the resource ownership information is obtained by allocating the virtual resource based on the resource value of the virtual resource. 8.根据权利要求1至5任一所述的方法,其特征在于,所述显示对所述虚拟资源分配后的资源拥有信息,包括:8. The method according to any one of claims 1 to 5, wherein displaying resource ownership information after allocation of the virtual resources comprises: 基于虚拟对局的对局时长,显示对所述虚拟资源分配后的所述资源拥有信息,所述对局时长用于表征维持所述虚拟对局运行的时长,所述对局时长与所述资源拥有信息之间存在关联关系。Based on the game duration of the virtual game, the resource ownership information after the virtual resources are allocated is displayed. The game duration is used to represent the duration of maintaining the operation of the virtual game. There is a correlation between the game duration and the resource ownership information. 9.根据权利要求8所述的方法,其特征在于,9. The method according to claim 8, characterized in that 所述对局时长与所述主控虚拟对象对所述虚拟资源的分配比例呈正相关关系;或者,The game duration is positively correlated with the allocation ratio of the master virtual object to the virtual resources; or, 所述对局时长与所述虚拟资源的资源价值呈正相关关系,所述资源拥有信息是基于所述虚拟资源的资源价值对所述虚拟资源分配得到的。The game duration is positively correlated with the resource value of the virtual resource, and the resource ownership information is obtained by allocating the virtual resource based on the resource value of the virtual resource. 10.根据权利要求1至5任一所述的方法,其特征在于,所述显示对所述虚拟资源分配后的资源拥有信息,包括:10. The method according to any one of claims 1 to 5, wherein displaying resource ownership information after allocation of the virtual resources comprises: 基于资源奖励价值,显示对所述资源奖励价值分配后的所述资源拥有信息;所述资源奖励价值是为所述虚拟资源预先设定的资源价值,或者,所述资源奖励价值是随机生成的所述资源价值。Based on the resource reward value, the resource ownership information after the resource reward value is allocated is displayed; the resource reward value is a resource value preset for the virtual resource, or the resource reward value is a randomly generated resource value. 11.根据权利要求1至5任一所述的方法,其特征在于,所述显示对所述虚拟资源分配后的资源拥有信息,包括:11. The method according to any one of claims 1 to 5, wherein displaying resource ownership information after allocation of the virtual resources comprises: 基于虚拟对局的对局类型,显示对所述虚拟资源分配后的所述资源拥有信息,所述对局类型与所述资源拥有信息之间存在对应关系。Based on the game type of the virtual game, the resource ownership information after the virtual resource is allocated is displayed, and there is a corresponding relationship between the game type and the resource ownership information. 12.根据权利要求1至5任一所述的方法,其特征在于,所述显示对所述虚拟资源分配后的资源拥有信息,包括:12. The method according to any one of claims 1 to 5, wherein displaying resource ownership information after allocation of the virtual resources comprises: 基于虚拟对局的对局状态,显示所述虚拟资源对应的资源价值,所述资源价值是基于所述虚拟资源转化得到的奖励信息,所述对局状态包括对局时长、所述主控虚拟对象的第一对象对局属性、对局类型中的至少一个;Based on the game status of the virtual game, displaying the resource value corresponding to the virtual resource, the resource value being reward information obtained by converting the virtual resource, the game status including at least one of game duration, a first object game attribute of the master virtual object, and a game type; 显示基于所述资源价值对所述虚拟资源分配后的所述资源拥有信息。The resource ownership information after the virtual resources are allocated based on the resource values is displayed. 13.根据权利要求1至5任一所述的方法,其特征在于,所述显示对所述虚拟资源分配后的资源拥有信息,包括:13. The method according to any one of claims 1 to 5, wherein displaying resource ownership information after allocation of the virtual resources comprises: 基于所述主控虚拟对象在虚拟对局中所处的第一虚拟阵营内的对象数量,显示对所述虚拟资源分配后的所述资源拥有信息;所述第一虚拟阵营包括所述主控虚拟对象和所述队友虚拟对象。Based on the number of objects in a first virtual camp where the master virtual object is located in the virtual game, the resource ownership information after the virtual resources are allocated is displayed; the first virtual camp includes the master virtual object and the teammate virtual objects. 14.根据权利要求13所述的方法,其特征在于,所述基于所述主控虚拟对象在所述虚拟对局中所处的第一虚拟阵营内的对象数量,显示对所述虚拟资源分配后的所述资源拥有信息,包括:14. The method according to claim 13, wherein the displaying of the resource ownership information after the allocation of the virtual resources based on the number of objects in the first virtual camp where the master virtual object is located in the virtual game comprises: 基于所述虚拟资源对应的资源价值和所述对象数量,显示奖励平分信息作为所述资源拥有信息,所述奖励平分信息用于表征依照所述对象数量和所述资源价值向所述第一虚拟阵营中的虚拟对象平均分配所述虚拟资源。Based on the resource value corresponding to the virtual resource and the number of objects, reward sharing information is displayed as the resource ownership information, and the reward sharing information is used to represent the average distribution of the virtual resource to the virtual objects in the first virtual camp according to the number of objects and the resource value. 15.根据权利要求13所述的方法,其特征在于,所述基于所述主控虚拟对象在虚拟对局中所处的第一虚拟阵营内的对象数量,显示对所述虚拟资源分配后的所述资源拥有信息,包括:15. The method according to claim 13, wherein the displaying of the resource ownership information after the allocation of the virtual resources based on the number of objects in the first virtual camp where the master virtual object is located in the virtual game comprises: 基于所述虚拟资源对应的资源价值和所述对象数量,显示表征第一奖励数量的第一奖励信息作为所述资源拥有信息;Based on the resource value corresponding to the virtual resource and the number of objects, displaying first reward information representing a first reward amount as the resource ownership information; 其中,所述第一奖励数量是基于所述资源价值为所述主控虚拟对象分配的奖励;其中,所述第一虚拟阵营中的所述队友虚拟对象获得第二奖励数量,所述第二奖励数量小于所述第一奖励数量。Wherein, the first reward amount is a reward allocated to the master virtual object based on the resource value; wherein, the teammate virtual object in the first virtual camp obtains a second reward amount, and the second reward amount is less than the first reward amount. 16.根据权利要求1至5任一所述的方法,其特征在于,所述响应于所述资源获取操作,在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动之后,还包括:16. The method according to any one of claims 1 to 5, characterized in that after displaying the resource identifier in the scene map along with the movement of the master virtual object in response to the resource acquisition operation, the method further comprises: 响应于接收到标识隐藏操作,在所述场景地图中取消显示所述资源标识伴随所述主控虚拟对象移动。In response to receiving the identification hiding operation, the resource identification is undisplayed in the scene map and moves along with the master virtual object. 17.根据权利要求16所述的方法,其特征在于,所述响应于接收到标识隐藏操作,在所述场景地图中取消显示所述资源标识伴随所述主控虚拟对象移动,包括:17. The method according to claim 16, wherein in response to receiving the identifier hiding operation, canceling the display of the resource identifier in the scene map and accompanying the movement of the master virtual object comprises: 响应于接收到对标识隐藏控件的触发操作,在所述场景地图中取消显示所述资源标识伴随所述主控虚拟对象移动;或者,In response to receiving a trigger operation for hiding the identifier, canceling the display of the resource identifier in the scene map and moving along with the master virtual object; or 响应于接收到对标识隐藏道具的使用操作,在所述场景地图中取消显示所述资源标识伴随所述主控虚拟对象移动,所述标识隐藏道具是所述主控虚拟对象在虚拟对局中获得的特殊道具。In response to receiving an operation to use a hidden prop, the resource identifier is undisplayed in the scene map and moves with the master virtual object. The hidden prop is a special prop obtained by the master virtual object in a virtual game. 18.根据权利要求16所述的方法,其特征在于,所述方法还包括:18. The method according to claim 16, further comprising: 在所述场景地图中取消显示所述资源标识伴随所述主控虚拟对象移动的情况下,响应于所述主控虚拟对象与所述虚拟场景中的其他虚拟对象执行对象互动,在所述场景地图中恢复显示所述资源标识伴随所述主控虚拟对象移动;In a case where the resource identifier accompanying the movement of the master virtual object is canceled in the scene map, in response to the master virtual object performing object interaction with other virtual objects in the virtual scene, the resource identifier is restored to be displayed in the scene map accompanying the movement of the master virtual object; 其中,所述对象互动包括如下至少一个:The object interaction includes at least one of the following: 所述主控虚拟对象与队友虚拟对象之间的第一互动;a first interaction between the control virtual object and the teammate virtual object; 所述主控虚拟对象与敌对虚拟对象之间的第二互动,所述第二互动包括虚拟对战互动、虚拟防御互动中的至少一个。The second interaction between the controlling virtual object and the hostile virtual object includes at least one of a virtual combat interaction and a virtual defense interaction. 19.根据权利要求16所述的方法,其特征在于,所述响应于接收到标识隐藏操作,在所述场景地图中取消显示所述资源标识伴随所述主控虚拟对象移动,包括:19. The method according to claim 16, wherein in response to receiving the identifier hiding operation, canceling the display of the resource identifier in the scene map and accompanying the movement of the master virtual object comprises: 在所述场景地图中所述资源标识处于第一地图位置的情况下,响应于接收到所述标识隐藏操作,持续在所述第一地图位置显示所述资源标识,以及,显示所述主控虚拟对象对应的对象标识;或者,In the case where the resource identifier is at a first map position in the scene map, in response to receiving the identifier hiding operation, continuously displaying the resource identifier at the first map position, and displaying the object identifier corresponding to the master virtual object; or 响应于接收到标识隐藏操作,在所述场景地图中隐藏显示所述资源标识。In response to receiving the identifier hiding operation, the resource identifier is hidden and displayed in the scene map. 20.根据权利要求1至5任一所述的方法,其特征在于,所述在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动之后,还包括:20. The method according to any one of claims 1 to 5, characterized in that after displaying the resource identifier in the scene map along with the movement of the master virtual object, the method further comprises: 响应于接收到标识调整操作,在所述场景地图中显示所述资源标识沿第一标识轨迹移动;所述第一标识轨迹与所述主控虚拟对象的对象移动轨迹不同,所述标识调整操作用于在所述场景地图中错乱显示所述资源标识的标识位置;In response to receiving the identification adjustment operation, displaying the resource identification in the scene map moving along a first identification trajectory; the first identification trajectory is different from the object movement trajectory of the master virtual object, and the identification adjustment operation is used to distort the identification position of the resource identification in the scene map; 所述方法还包括:The method further comprises: 响应于所述主控虚拟对象被敌对虚拟对象淘汰,在所述主控虚拟对象对应的淘汰位置点处显示所述虚拟资源,以及,在所述场景地图中所述淘汰位置点对应的淘汰位置点处显示所述资源标识。In response to the master virtual object being eliminated by the hostile virtual object, the virtual resource is displayed at the elimination position point corresponding to the master virtual object, and the resource identifier is displayed at the elimination position point corresponding to the elimination position point in the scene map. 21.根据权利要求1至5任一所述的方法,其特征在于,所述方法还包括如下至少一种情况:21. The method according to any one of claims 1 to 5, characterized in that the method further comprises at least one of the following situations: 在所述主控虚拟对象持有所述虚拟资源的情况下,在第二客户端的所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动,所述第二客户端是用于控制所述主控虚拟对象的所述队友虚拟对象的客户端;In a case where the master virtual object holds the virtual resource, displaying the resource identifier in the scene map of the second client along with the movement of the master virtual object, the second client being a client for controlling the teammate virtual object of the master virtual object; 在所述主控虚拟对象持有所述虚拟资源的情况下,在第三客户端的所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动,所述第三客户端是用于控制所述主控虚拟对象的敌对虚拟对象的客户端。In the case where the master virtual object holds the virtual resource, the resource identifier is displayed in the scene map of the third client and moves along with the master virtual object. The third client is a client for controlling the hostile virtual object of the master virtual object. 22.一种虚拟场景中的对象控制装置,其特征在于,所述装置包括:22. A device for controlling an object in a virtual scene, characterized in that the device comprises: 显示模块,用于显示所述虚拟场景,所述虚拟场景中包括虚拟资源,所述虚拟场景对应的场景地图中包括所述虚拟资源对应的资源标识;A display module, configured to display the virtual scene, wherein the virtual scene includes virtual resources, and a scene map corresponding to the virtual scene includes resource identifiers corresponding to the virtual resources; 接收模块,用于接收控制主控虚拟对象获取所述虚拟资源的资源获取操作;A receiving module, configured to receive a resource acquisition operation for controlling the master virtual object to acquire the virtual resource; 所述显示模块,还用于响应于所述资源获取操作,在所述场景地图中显示所述资源标识伴随所述主控虚拟对象移动;The display module is further configured to display the resource identifier in the scene map in response to the resource acquisition operation, and to move along with the master virtual object; 所述显示模块,还用于在符合资源归属条件的情况下,显示对所述虚拟资源分配后的资源拥有信息,所述资源拥有信息用于表征在所述主控虚拟对象和队友虚拟对象之间分配所述虚拟资源后,所述主控虚拟对象获取的资源奖励。The display module is also used to display resource ownership information after the virtual resources are allocated when the resource ownership conditions are met. The resource ownership information is used to represent the resource rewards obtained by the master virtual object after the virtual resources are allocated between the master virtual object and the teammate virtual objects. 23.一种计算机设备,其特征在于,所述计算机设备包括处理器和存储器,所述存储器中存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现如权利要求1至21任一所述的虚拟场景中的对象控制方法。23. A computer device, characterized in that the computer device includes a processor and a memory, the memory stores at least one program, and the at least one program is loaded and executed by the processor to implement the object control method in a virtual scene according to any one of claims 1 to 21. 24.一种计算机可读存储介质,其特征在于,所述存储介质中存储有至少一段程序,所述至少一段程序由处理器加载并执行以实现如权利要求1至21任一所述的虚拟场景中的对象控制方法。24. A computer-readable storage medium, characterized in that at least one program is stored in the storage medium, and the at least one program is loaded and executed by a processor to implement the object control method in a virtual scene according to any one of claims 1 to 21. 25.一种计算机程序产品,其特征在于,包括计算机指令,所述计算机指令被处理器执行时实现如权利要求1至21任一所述的虚拟场景中的对象控制方法。25. A computer program product, comprising computer instructions, wherein when the computer instructions are executed by a processor, the method for controlling an object in a virtual scene according to any one of claims 1 to 21 is implemented.
CN202510572110.3A 2025-04-30 2025-04-30 Object control method, device, equipment, medium and product in virtual scene Pending CN120478970A (en)

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