CN113018864A - Virtual object prompting method and device, storage medium and computer equipment - Google Patents
Virtual object prompting method and device, storage medium and computer equipment Download PDFInfo
- Publication number
- CN113018864A CN113018864A CN202110328491.2A CN202110328491A CN113018864A CN 113018864 A CN113018864 A CN 113018864A CN 202110328491 A CN202110328491 A CN 202110328491A CN 113018864 A CN113018864 A CN 113018864A
- Authority
- CN
- China
- Prior art keywords
- player terminal
- virtual object
- target virtual
- information
- prompt
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The embodiment of the application discloses a method and a device for prompting a virtual object, a storage medium and computer equipment. The method comprises the following steps: a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receiving first voice information; if the first voice message comprises information of a target virtual object and the target virtual object is in the visual field range of a virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal. Therefore, the efficiency of presenting the virtual object can be improved, and the utilization rate of the virtual object can be improved.
Description
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and an apparatus for prompting a virtual object, a storage medium, and a computer device.
Background
In the game, players can form a team to play the game experience, and in the experience process, players in the same game formation can communicate with each other through voice, and the communication mainly comprises the exchange of materials among teammates and the communication of other related information, for example, the players can inform the teammates of which properties can be exchanged in voice.
During voice communication, part of the players turn off the sound in the game, or part of the players do not send the voice during the game experience. Thus, the player does not know the sound reception condition of the teammate in the game, and if the teammate has hearing impairment or the teammate turns off the music of the game, the teammate cannot receive the voice information of the player. Then, when the player informs the teammates of the materials through voice, the materials cannot be well conveyed to the teammates, and unnecessary waste is caused to the materials.
For the players who cannot hear the sound, some players directly set prompt information of the existing supplies on the map manually to inform teammates of the supplies, and the specific supplies can be put in front of the related players. However, it is inefficient for the player to manually set the prompt information during the game.
Disclosure of Invention
The embodiment of the application provides a method and a device for prompting a virtual object, a storage medium and a computer device, which can improve the efficiency of prompting the virtual object and improve the utilization rate of the virtual object.
The embodiment of the application provides a method for prompting a virtual object, which comprises the following steps:
a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game;
the first player terminal receiving first voice information;
if the first voice message comprises information of a target virtual object and the target virtual object is in the visual field range of the virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
An embodiment of the present application further provides a device for prompting a virtual object, including:
the first display module is used for displaying a game interface of a target game by a first player terminal, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game;
a first receiving module, configured to receive first voice information by the first player terminal;
a first prompt module, configured to send, by the first player terminal, prompt information for a target virtual object if the first voice information includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, so that a second player terminal that receives the prompt information displays the prompt information in a game interface of the second player terminal.
An embodiment of the present application further provides a computer-readable storage medium, where a computer program is stored, where the computer program is suitable for being loaded by a processor to perform the steps in the method for prompting a virtual object according to any of the above embodiments.
The embodiment of the present application further provides a computer device, where the computer device includes a memory and a processor, where the memory stores a computer program, and the processor executes the steps in the method for prompting a virtual object according to any of the above embodiments by calling the computer program stored in the memory.
The embodiment of the application provides a method and a device for prompting a virtual object, a storage medium and a computer device, wherein by the method for prompting the virtual object, a first player terminal displays a game interface of a target game, the game interface comprises a virtual character and the virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receives first voice information; if the first voice message comprises the information of the target virtual object and the target virtual object is in the visual field range of the virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface of the second player terminal. According to the embodiment of the application, the first player terminal receives the voice information sent by the current player in the game, the first player terminal sends the prompt information aiming at the target virtual object according to the voice information, namely the prompt information is sent aiming at the target virtual object in a voice mode, and the opposite player (team friend) corresponding to the second player terminal can find the target virtual object prompted by the voice of the current player according to the prompt information even if the sound of the current player cannot be heard in the game, namely the target virtual object containing the prompt information is found and is replenished correspondingly, so that the efficiency of prompting the virtual object can be improved, and the utilization rate of the virtual object is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a scene diagram illustrating a scenario of manually setting a prompt message for a virtual object in the related art.
Fig. 2 is a first flowchart illustrating a method for prompting a virtual object according to an embodiment of the present disclosure.
Fig. 3 is a schematic view of a first application scenario for sending prompt information for a target virtual object according to an embodiment of the present application.
Fig. 4 is a second flowchart illustrating a method for prompting a virtual object according to an embodiment of the present application.
Fig. 5 is a schematic diagram of a second application scenario for sending prompt information for a target virtual object according to an embodiment of the present application.
Fig. 6 is a schematic diagram of a third application scenario for sending prompt information for a target virtual object according to the embodiment of the present application.
Fig. 7 is a third flowchart illustrating a method for prompting a virtual object according to an embodiment of the present application.
Fig. 8 is a schematic view of an application scenario for sending prompt information for a virtual three-dimensional space object according to an embodiment of the present application.
Fig. 9 is a schematic structural diagram of a virtual object prompting device according to an embodiment of the present application.
Fig. 10 is another schematic structural diagram of a virtual object prompting device according to an embodiment of the present application.
Fig. 11 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
In the game, players can form a team to play the game experience, and in the experience process, players in the same team can communicate with each other through voice, and the communication mainly comprises the exchange of virtual objects such as materials and the like among teammates and the communication of other related information, for example, the players can inform the teammates of which properties can be exchanged in voice. For example, in a game of eating chicken, a player may speak to a teammate, i have a first aid kit on my side, and so on.
In the voice communication process, part of players can turn off the voice in the game, or part of players do not send the voice in the game experience process, and prompt information is directly set manually to inform teammates of what materials are in the game. The player does not know the sound reception condition of the teammate in the game, and if the teammate has hearing impairment or the teammate turns off the music of the game, the teammate cannot receive the voice information of the player. Then, when the player informs the teammates of the materials through voice, the materials cannot be well conveyed to the teammates, and unnecessary waste is caused to the materials.
Some games directly set prompt information for materials in the games, for example, the prompt information for the materials on a map can be automatically set. However, if all the materials are provided with the prompt messages, some materials may not be needed by the player, and the prompt messages are too much, so that the visual burden is caused to the player, and the game experience of the player is affected.
For the players who cannot hear the sound, some players directly set prompt information of the existing supplies on the map manually to inform teammates of the supplies, and the specific supplies can be put in front of the related players. Fig. 1 is a scene diagram illustrating a scenario of manually setting a prompt message for a virtual object in the related art. Information of virtual objects such as materials and the like provided with prompt information is prompted on the left side of the game interface, as can be seen from fig. 1, the material information provided with the prompt information is displayed in the middle position on the left side of the game interface, and the position of the prompt information can be displayed on a map (namely a small map) on the lower right corner. For example, in a game, when a target material is found, a sight bead can be aligned with a target position (more accurate in the case of open mirror), the type of the sight bead can be changed by clicking the F3 key, and the default sight bead can be recovered by using a middle mouse button. However, it is inefficient for the player to manually set the prompt information during the game.
In order to solve the above technical problems in the related art, embodiments of the present application provide a method and an apparatus for prompting a virtual object, a storage medium, and a computer device. Specifically, the method for prompting a virtual object according to the embodiment of the present application may be executed by a computer device, where the computer device may be a terminal or a server. The terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a communication device, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and may further include a client, which may be a player client, a browser client carrying a game application, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the prompting method of the virtual object is operated on the terminal, the terminal device stores a game application program and is used for presenting a virtual three-dimensional scene in a game interface. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game interface and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game application, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the prompting method of the virtual object runs on a server, the virtual object can be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the running mode of the cloud game, the running main body of the game application program and the game interface presenting main body are separated, and the storage and the running of the prompting method of the virtual object are finished on the cloud game server. The game interface presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting game pictures, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs a game program according to the operation instruction, data such as a game interface and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game interface is output.
The embodiment of the application provides a method for prompting a virtual object, which can be executed by a terminal or a server. The embodiment of the present application is described by taking an example in which a method for prompting a virtual object is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instructions generated by the player acting on the graphical user interface include instructions for starting a game application, and the processor is configured to start the game application after receiving the instructions provided by the player to start the game application. Further, the processor is configured to render and draw a graphical user interface associated with the gaming application on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The player uses a finger to perform touch operation on the graphical user interface, and the graphical user interface controls the graphical user interface of the game application program to perform an action corresponding to the touch operation when the touch operation is detected by the graphical user interface.
For example, the gaming application may be a cloud gaming platform, arcade gaming platform, mainframe gaming platform, computer gaming platform, portable gaming platform, or the like. Among them, for example, arcade game platforms are oriented toward platforms used for large-sized game machines. The host game platform is oriented to a platform used by a household game host, the computer game platform is oriented to a platform used by a PC (personal computer) end, and the portable game platform is oriented to a platform used by a palmsound game machine or a mobile phone.
The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
Fig. 2 is a first flowchart illustrating a method for prompting a virtual object according to an embodiment of the present disclosure. The specific process of the method can be as follows:
For example, when the player opens a game application installed on the first player terminal and starts the corresponding target game, the player can enter a game interface of the target game. For example, the target game may be a team tactical sports game that requires players to team. In the game interface, a virtual character and a virtual object are generally included, the virtual character is an object controlled by a player terminal in a target game, for example, the virtual character can be a character object controlled by the player terminal in the target game, the virtual object can include virtual supplies, such as supplies for replenishing blood volume, throwing weapons, supplies for air drop, and the like, for example, the supplies for replenishing blood volume can be bandages, pain relievers, beverages, first-aid kits, and the like, the throwing weapons can be smoke bombs, grenades, shattering bottles, and the like, and the supplies for air drop can be fifteen-fold mirrors, and the like.
At step 102, a first player terminal receives a first voice message.
For example, in the game process of a team tactical sports game, players play the game in a team, and in the experience process, voice communication is performed, and the communication mainly includes the exchange of materials and other related information. For example, the speech for the players in the same team to communicate may be "dangerous ahead", "I have supplies here", "get together", "do not go to me", "do not want rancour, go up together", "please turn on the microphone to communicate", "save me", "get on quickly", "get on well", "pay attention to all around", "equip is not critical, we have tactics", "refuel, don't give up for purpose", "just hope little, don't give up the game", etc.
In the embodiment of the application, the first player terminal can receive the first voice information input by the current player. For example, the first player terminal may receive the first voice information input by the current player through the microphone, and may analyze the first voice information, such as performing semantic analysis, to obtain the content of the first voice information. Of course, after the first voice message is converted into text message, the specific content of the first voice message can be obtained, and so on.
For example, after analyzing the first voice information input by the current player received by the first player terminal, if the obtained analysis result is that the first voice information includes information of a target virtual object, and the target virtual object is within the visual field of the virtual character controlled by the first player terminal, the game application in the first player terminal automatically sends prompt information for the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface. It should be noted that the hint information may include the name of the target virtual object and the position information of the target virtual object in the target game.
It is understood that the target virtual object being within the field of view of the first player terminal-controlled virtual character means that the target virtual object is within a certain distance from the first player terminal-controlled virtual character, the target virtual object may be considered to be a distance from the first player terminal-controlled virtual character that is less than or equal to the viewing distance threshold, i.e. when the distance of the target virtual object from the virtual character controlled by the first player terminal is less than or equal to the viewing distance threshold, the target virtual object is considered to be within the field of view of the virtual character controlled by the first player terminal, when the target virtual object is a distance greater than the field-of-view distance threshold from the first player terminal-controlled virtual character, the target virtual object is deemed to be outside the field of view of the virtual character controlled by the first player terminal, i.e., not within the field of view of the virtual character controlled by the first player terminal.
It should be noted that when a virtual object appears in the visual field of the virtual character controlled by the first player terminal, the virtual object may emit light, and it is determined whether the virtual object appears in the visual field of the virtual character controlled by the first player terminal, that is, the virtual object swept across the visual field of the virtual character controlled by the first player terminal emits light, so that it can be confirmed that the virtual object does appear in the visual field of the virtual character controlled by the first player terminal, that is, the virtual object is generated by the game application, and the position of the generated virtual object is stored in the game application, that is, the virtual object does have a refresh.
For example, after the first player terminal receives the first voice information input by the current player and analyzes the first voice information, the obtained analysis result is that "i have an emergency kit here", that is, the first voice information includes information of the emergency kit, and the emergency kit is in the visual field of the virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the emergency kit, so that the second player terminal receiving the prompt information displays the prompt information in the game interface of the second player terminal.
For example, after analyzing the first voice information input by the current player received by the first player terminal, the obtained analysis result is that "i have pain killer here", that is, the first voice information includes information of the pain killer, and the pain killer is in the visual field of the virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the pain killer, so that the second player terminal receiving the prompt information displays the prompt information in the game interface.
For example, after analyzing the first voice information received by the first player terminal, the obtained analysis result is that "i have a grenade here", that is, the first voice information includes information of the grenade, and the grenade is within the visual field of the virtual character controlled by the first player terminal, the first player terminal sends prompt information for the grenade, so that the second player terminal receiving the prompt information displays the prompt information in the game interface.
Optionally, in order to make it easier for teammates in the same game lineup to find the target virtual object, the embodiment of the present application may adopt a manner of sending the prompt information for the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface thereof. For example, in one embodiment, the target virtual object containing the reminder information may be displayed in the game interface of the first player terminal when the target virtual object is within the field of view of the virtual character controlled by the first player terminal. In another embodiment, when the target virtual object is within the visual field of the virtual character controlled by the first player terminal and within the visual field of the virtual character controlled by the second player terminal, the target virtual object containing the prompt information may be displayed in the game interface of the first player terminal and the game interface of the second player terminal, respectively.
For example, in an embodiment, the display mode of the prompt message at least includes one of the following: luminous marks, mark frames, color blocks, prompt frames, text frames and message popup windows. Displaying the target virtual object containing the prompt information in the game interface of the first player terminal may include:
and displaying the target virtual object containing the prompt information in the game interface of the first player terminal and the map of the game interface in a mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window.
That is, the indication information for the target virtual object is sent in the form of a light-emitting label, a mark frame, a color block, a prompt frame, a text frame or a message popup window, and since the target virtual object is within the visual field of the virtual character controlled by the first player terminal, the virtual character controlled by the first player terminal can directly see that the target virtual object containing the indication information emits light, or can directly see that the target virtual object carrying the mark frame, the color block, the prompt frame, the text frame or the message popup window, or the like.
For example, in another embodiment, the display mode of the prompt message at least includes one of the following: luminous marks, mark frames, color blocks, prompt frames, text frames and message popup windows. Displaying the target virtual object containing the prompt information in the game interface of the first player terminal may include:
displaying the target virtual object containing the prompt information in a game interface of the first player terminal and a map of the game interface in a manner of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window, and
and displaying the target virtual object containing the prompt information in a game interface of the second player terminal and a map of the game interface in a mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window.
For example, the mark frame may be a rectangular frame, a circular frame, a polygonal frame, an irregular-shaped frame, or the like, which is represented by a certain color, for example, a red rectangular frame, and the target virtual object may be framed inside the rectangular frame by using the red rectangular frame. Referring to fig. 3, fig. 3 is a schematic view of a first application scenario for sending a prompt message for a target virtual object according to an embodiment of the present application. In fig. 3, a target virtual object containing prompt information is displayed on the game interface of the first player terminal in a mark frame manner, the target virtual object is located inside the mark frame, and the position of the target virtual object of the opposite player corresponding to the second player terminal is reminded in a more striking manner, so that the collection efficiency of the target virtual object by the virtual character controlled by the second player terminal is improved. It should be noted that, in the embodiment of the present application, the opponent player and the current player belong to the same game play, that is, the opponent player is a teammate of the current player.
For example, the prompt message may be displayed in the game interface of the second player terminal in a manner of a light-emitting mark, and the target virtual object containing the prompt message may be displayed in a manner of a light-emitting mark on a map (i.e., a minimap) of the game interface of the second player terminal, and at the same time, the distance between the virtual character controlled by the second player terminal and the target virtual object containing the prompt message may be displayed, so that the orientation of the target virtual object containing the prompt message may be provided for the second player terminal, so that the virtual character controlled by the second player terminal may collect the target virtual object at a corresponding position.
For example, the prompt information may be displayed in a text box in a chat box of the game interface of the second player terminal, and the target virtual object containing the prompt information may be displayed in a text box in the game interface of the second player terminal, for example, a "teammate a marks the first aid kit" is directly displayed in a chat box in the game interface of the second player terminal, and a distance between the virtual character controlled by the second player terminal and the target virtual object containing the prompt information is also displayed to remind the virtual character controlled by the second player terminal to collect the target virtual object at a corresponding position if necessary.
For example, the prompt information may be displayed in a game interface of the second player terminal in a color block manner, and different color blocks are used to set prompt information of different types of target virtual objects, which are convenient for the virtual character controlled by the second player terminal to collect corresponding target virtual objects, and other display manners, such as displaying in a highlight manner, may also be used, and are not described herein any more.
According to the embodiment of the application, the target virtual object is prompted by adopting different display modes, so that the collection efficiency of the virtual character controlled by the second player terminal on the target virtual object can be improved. All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
It can be understood that, for example, in the embodiment of the present application, when a player plays a team experience game with other players, the first player terminal receives a voice message "there is an emergency pack on my side" that the current player tells the opponent player in the game by voice, if the first player terminal controlled virtual character is in a virtual building, if the emergency pack is near the first player terminal controlled virtual character, i.e. the emergency pack is within a certain distance from the first player terminal controlled virtual character, and the emergency pack appears in the visual field of the first player terminal controlled virtual character, at this time, the opponent player turns off the sound of the game, or the opponent player cannot hear the sound (if there is a hearing impairment of the opponent player), and the game application sends prompt information for the voice prompted emergency pack according to the voice prompt of the current player for the player in the game, and displaying the first-aid kit containing the prompt information on the game interface of the first player terminal, namely displaying the first-aid kit containing the prompt information on the game interface of the first player terminal. And it is necessary to ensure that the first-aid kit appears in the field of view of the virtual character controlled by the first player terminal, the first-aid kit is indeed refreshed to prevent false prompts by the game application.
According to the method for prompting the virtual object, the first player terminal displays a game interface of a target game, the game interface comprises a virtual character and the virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receives first voice information; if the first voice message comprises the information of the target virtual object and the target virtual object is in the visual field range of the virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface of the second player terminal. According to the embodiment of the application, the first player terminal receives the voice information sent by the current player in the game, the first player terminal sends the prompt information aiming at the target virtual object according to the voice information, namely the prompt information is sent aiming at the target virtual object in a voice mode, and the opposite player corresponding to the second player terminal can find the target virtual object prompted by the voice of the current player according to the prompt information even if the voice of the current player cannot be heard in the game, namely the target virtual object containing the prompt information is found and is correspondingly replenished, so that the efficiency of prompting the virtual object can be improved, and the utilization rate of the virtual object can be improved. In addition, the current player can still carry out normal communication and prompt in a self-help mode, and does not need to take special care of the opponent player with the hearing impairment, so that the privacy of the opponent player with the hearing impairment in front of other players can be effectively protected.
Referring to fig. 4, fig. 4 is a second flowchart illustrating a method for prompting a virtual object according to an embodiment of the present disclosure. The specific process of the method can be as follows:
The specific implementation of step 201 can refer to the embodiment of step 101, and is not described herein again.
At step 202, a first player terminal receives first voice information.
The specific implementation of step 202 can refer to the embodiment of step 102, and is not described herein again.
For example, the target virtual object may include a target virtual material, and if the first voice information received by the first player terminal is analyzed, and the obtained analysis result is that the first voice information includes information of the target virtual material, and the number of the target virtual material in the visual field range of the virtual character controlled by the first player terminal is one, that is, the target virtual material is in the visual field range of the virtual character controlled by the first player terminal, and the target virtual material is unique, the first player terminal sends the prompt information for the target virtual material, so that the second player terminal receiving the prompt information displays the prompt information in the game interface thereof.
For example, if the first voice information received by the first player terminal is analyzed, and the first voice information includes information of an emergency kit, and the number of the emergency kits in the visual field of the virtual character controlled by the first player terminal is one, that is, only one emergency kit is in the visual field of the virtual character controlled by the first player terminal, the first player terminal transmits the prompt information for the emergency kit, so that the second player terminal receiving the prompt information displays the prompt information on the game interface. The first-aid kit containing the prompt information can also be displayed in the game interface and the map of the game interface. For example, the first aid kit containing the prompt information is displayed in the game interface of the first player terminal and the map of the game interface in a manner of luminous marks, mark boxes, color blocks, prompt boxes, text boxes or message popups. For a specific display manner, reference may be made to the embodiment of step 103, which is not described herein again.
Optionally, in this embodiment of the application, the target virtual object includes the target virtual goods, and if the first voice message includes the information of the target virtual object, the method may include:
converting the first voice information into text information;
extracting target keywords from the text information;
if the target virtual goods and materials matched with the target keywords are obtained from the word bank;
confirming that the first voice message comprises the information of the target virtual goods.
For example, after receiving the first voice message, the first player terminal converts the first voice message into text message, and after receiving the first voice message of "i have first aid kit here", the first player terminal converts the first voice message into text message "i have first aid kit here", and then extracts a target keyword, which may be a word related to the virtual object, from the text message. Such as extracting the target keyword "first aid kit" from the text information "i have first aid kit here". And then, acquiring the target virtual goods and materials matched with the target keyword from the word stock, for example, acquiring the name of the target virtual goods and materials matched with the target keyword 'first aid kit' from the word stock, and if the name of the target virtual goods and materials matched with the target keyword 'first aid kit' exists in the word stock, namely the name of the related 'first aid kit' exists in the word stock, confirming that the first voice message comprises the information of the target virtual goods and materials 'first aid kit' defined in the game. If the word stock does not have the name of the related first-aid kit, the first voice message is confirmed to not include the information of the virtual goods defined in the game.
For example, the target virtual object may include a target virtual material, and if the first voice information received by the first player terminal is analyzed, the obtained analysis result is that the first voice information includes information of the target virtual material, and the number of the target virtual material in the visual field range of the virtual character controlled by the first player terminal is multiple, that is, the target virtual material is in the visual field range of the virtual character controlled by the first player terminal, and the number of the target virtual material is multiple, the multiple target virtual materials are the same virtual material, since the multiple target virtual materials are the same virtual material, the prompt information may be set for one of the virtual materials, and the target virtual material containing the prompt information may be collected by the virtual character controlled by the second player terminal.
For example, for convenience, a first player terminal transmits prompt information for a target virtual good closest to a virtual character controlled by the first player terminal, so that a second player terminal receiving the prompt information displays the prompt information in its game interface. Of course, in order to improve the flexibility of setting the presentation information, the presentation information for any one of the plurality of target virtual materials within the visual field range of the virtual character controlled by the first player terminal may be randomly transmitted. Of course, conditions for prompting information, such as sending a prompt for the target virtual good closest to the virtual character controlled by the second player who needs the target virtual object, and the like, may also be set.
For example, when the first voice information received by the first player terminal is analyzed, and the first voice information includes information of an emergency kit, and the number of the emergency kits in the visual field of the virtual character controlled by the first player terminal is plural, that is, the number of the emergency kits in the visual field of the virtual character controlled by the first player terminal is plural, and the number of the emergency kits is plural, the first player terminal transmits the presentation information for the emergency kit closest to the virtual character controlled by the first player terminal, and displays the emergency kit including the presentation information on the game interface of the first player terminal and the map of the game interface.
Referring to fig. 5, fig. 5 is a schematic view of a second application scenario for sending a prompt message for a target virtual object according to an embodiment of the present application. In fig. 5, 5 first-aid kits are present in the visual field of the virtual character controlled by the first player terminal, the 5 first-aid kits are of the same virtual material, and when the leftmost first-aid kit in the game interface is closest to the virtual character controlled by the first player terminal, the first-aid kit in the game interface closest to the virtual character controlled by the first player terminal is presented, that is, the first-aid kit in the game interface closest to the leftmost first player terminal is presented.
For example, the first aid kit containing the prompt information is displayed in the game interface of the first player terminal and the map of the game interface in a manner of luminous marks, mark boxes, color blocks, prompt boxes, text boxes or message popups. For a specific display manner, reference may be made to the embodiment of step 103, which is not described herein again.
For example, the target virtual object may include a target virtual material, and if the first voice information received by the first player terminal and input by the current player is analyzed, and the obtained analysis result is that the first voice information includes information of the target virtual material, and the number of the target virtual material in the visual field range of the virtual character controlled by the first player terminal is plural, that is, the target virtual material is in the visual field range of the virtual character controlled by the first player terminal, and the number of the target virtual material is plural, the plural target virtual materials are different kinds of virtual materials, and the current player wants to notify all the different kinds of virtual materials to the opposite player, it is necessary to transmit prompt information for the plural different kinds of target virtual materials. For example, if there are 5 different types of virtual materials, it is necessary to send the prompt information for the 5 different types of virtual materials, so that the opponent player corresponding to the second player terminal can collect the corresponding target virtual materials according to the prompt information.
In order to reduce the number of pieces of presentation information, reduce visual fatigue of the player, and reduce the load on the player, the plurality of different types of target virtual materials may be presented in association, and the presentation information may be associated with the plurality of target virtual materials within the visual field of the virtual character controlled by the first player terminal, that is, after the presentation information for one of the target virtual materials is transmitted, the presentation information may be associated with several other target virtual materials, that is, the plurality of different types of target virtual materials share one presentation information. For example, after the prompt message is sent, the light-emitting display is performed at the position of the target virtual material with the prompt message, and after the cursor of the mouse moves to the light-emitting position, the rest target virtual materials also emit light together, so that the player can conveniently check which target virtual objects are associated with the prompt message. When the cursor of the mouse moves away, the mouse returns to emit light only at the position of the target virtual object where the prompt information is set.
Or, for example, when a mark frame is used for association prompting, the mark frame is displayed at the position of the target virtual object with the prompting information, and when the cursor of the mouse is placed on the mark frame, the corresponding mark frames are displayed at the positions of the rest target virtual objects together, so that the player can conveniently view which target virtual objects are associated. When the cursor of the mouse moves away, the display returns to the state that the mark frame is only displayed at the position of the target virtual object with the prompt information. Through carrying out the relevance suggestion to a plurality of different kinds of target materials, can reduce a plurality of prompt messages that originally need to only one prompt message, just can know the position of a plurality of target materials through a prompt message, very big reduction player's visual fatigue, also very big reduction player's burden simultaneously.
For example, if the first voice information received by the first player terminal and currently input by the player is analyzed, and the analysis result is that the first voice information includes information of an emergency kit, an analgesic, a bandage, a grenade, and a beverage, that is, 5 different target virtual materials exist in the visual field range of the virtual character controlled by the first player terminal, and the 5 different target virtual materials can be presented in association with each other in order to reduce the number of presentation information, reduce visual fatigue of the player, and reduce the load on the player.
For example, please refer to fig. 6, where fig. 6 is a schematic diagram of a third application scenario for sending a prompt message for a target virtual object according to an embodiment of the present application. In fig. 6, a first-aid kit, an analgesic, a bandage, a grenade, and a drink are provided in a visual field of a virtual character controlled by a first player terminal, and after a prompt message is set for the first-aid kit using a marker frame, the prompt message is associated with the first-aid kit, the analgesic, the bandage, the grenade, and the drink, and the marker frame is displayed at a position of the first-aid kit, and the marker frame is not displayed at any position of the analgesic, the bandage, the grenade, and the drink. When the cursor of the mouse is placed on the mark frame, the corresponding mark frame is displayed together with the positions of the pain killer, the bandage, the grenade and the beverage, so that the player can conveniently check which target virtual objects are related. When the cursor of the mouse is moved away, the display is restored to the mark frame only on the position of the first-aid kit with the prompt information. Through carrying out the relevance suggestion to first-aid kit, analgesic, bandage, grenade, beverage, can reduce 5 tip information that originally need to only a tip information, just can know the position of first-aid kit, analgesic, bandage, grenade and beverage through a tip information, very big reduction player's visual fatigue, also very big burden that alleviates the player simultaneously.
For another example, after the prompt information is set for the first-aid kit, the prompt information is associated with the first-aid kit, the pain killer, the bandage, the grenade and the beverage, the first-aid kit is lighted and displayed, and after the cursor of the mouse is moved to the position of the first-aid kit, the pain killer, the bandage, the grenade and the beverage are lighted together, so that the player can conveniently check which target virtual objects are associated. When the cursor of the mouse is moved away, the mouse is restored to emit light only at the position of the first-aid kit. Through carrying out the relevance suggestion to first-aid kit, analgesic, bandage, grenade, beverage, can reduce 5 tip information that originally need to only a tip information, just can know the position of first-aid kit, analgesic, bandage, grenade and beverage through a tip information, very big reduction player's visual fatigue, also very big burden that alleviates the player simultaneously. In the embodiment of the present application, it is explained by taking an example that one piece of hint information may be associated with 5 target virtual objects, and when a specific application is performed, the number of target virtual objects associated with each piece of hint information may be set according to a specific requirement.
For example, the first aid kit containing the prompt information may be displayed in the game interface of the first player terminal and the map of the game interface in the form of a light-emitting label, a mark box, a color block, a prompt box, a text box or a message popup. For another example, the first aid kit with the prompt information may be displayed in the game interface of the first player terminal and the map of the game interface in the manner of a light-emitting mark, a mark frame, a color block, a prompt frame, a text frame or a message pop-up window, and the first aid kit with the prompt information may be displayed in the game interface of the second player terminal and the map of the game interface in the manner of a light-emitting mark, a mark frame, a color block, a prompt frame, a text frame or a message pop-up window. For a specific display manner, reference may be made to the embodiment of step 103, which is not described herein again.
It can be understood that, in the embodiment of the present application, the first player terminal displays a game interface of the target game, where the game interface includes a virtual character and a virtual object, and the virtual character is an object in the target game that is controlled by the player terminal; a first player terminal receives first voice information input by a current player; if the first voice message comprises the information of the target virtual goods and the number of the target virtual goods in the visual field range of the virtual character controlled by the first player terminal is one, the first player terminal sends prompt information aiming at the target virtual goods, so that the second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal; if the first voice message comprises information of the target virtual goods and the number of the target virtual goods in the visual field range of the virtual character controlled by the first player terminal is multiple, the first player terminal sends prompt information aiming at the target virtual goods closest to the virtual character controlled by the first player terminal, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal; if the first voice message comprises information of the target virtual goods and the number of the target virtual goods in the visual field range of the virtual character controlled by the first player terminal is multiple, the first player terminal sends prompt information aiming at one target virtual goods, so that the second player terminal receiving the prompt information displays the prompt information in the game interface of the second player terminal, and the prompt information is related to the multiple target virtual goods in the visual field range of the virtual character controlled by the first player terminal.
That is, in the embodiment of the present application, the first player terminal receives the voice information sent by the current player in the game, and sends the prompt information for the target virtual object according to the voice information, that is, the prompt information is set for the target virtual object in a voice manner, and even if the opposite player corresponding to the second player terminal cannot hear the voice of the current player in the game, the target virtual object prompted by the voice of the current player can be found according to the prompt information and can be replenished correspondingly, so that the efficiency of prompting the virtual object can be improved, and the utilization rate of the virtual object can be improved. In addition, the current player can still carry out normal communication and set prompt information according to a self-help mode, does not need to specially take care of the opponent player with the hearing impairment, and can effectively protect the privacy of the opponent player with the hearing impairment in front of other players.
In addition, if a plurality of target virtual objects of the same type exist in the visual field range of the virtual character controlled by the first player terminal, only one of the target virtual objects is provided with the prompt information, so that the number of the prompt information can be reduced, and the requirements of the opposite player corresponding to the second player terminal on the type of materials can be met. Of course, if the virtual character controlled by the second player terminal needs a plurality of target virtual objects of the same type, the presentation information may be set for the plurality of target virtual objects, or the plurality of target virtual objects may be presented in association with the presentation information. When a plurality of different types of target virtual objects exist in the visual field range of the virtual character controlled by the first player terminal and the current player wants to inform the opposite player of the plurality of different types of target virtual objects, the method can adopt a mode of setting the prompting information to perform related prompting, thereby greatly reducing the visual fatigue of the player and greatly lightening the burden of the player.
Referring to fig. 7, fig. 7 is a third flowchart illustrating a method for prompting a virtual object according to an embodiment of the present application. The specific process of the method can be as follows:
The specific implementation of step 301 can refer to the embodiment of step 101, and is not described herein again.
In step 302, a first player terminal receives a first voice message.
The specific implementation of step 302 can refer to the embodiment of step 102, and is not described herein again.
The specific implementation of step 303 can refer to the embodiment of step 103, and is not described herein again.
For example, if the first voice information input by the current player and received by the first player terminal is analyzed, the obtained analysis result is that the first voice information includes information of the target virtual object and information of the virtual three-dimensional space object in which the target virtual object is located, and the distance between the virtual character controlled by the current player and the target virtual object is greater than the preset distance threshold, that is, the virtual character controlled by the first player terminal has run out a distance, and the virtual character controlled by the first player terminal has been too far away, and at this time, the target virtual object is not in the visual field of the virtual character controlled by the first player terminal, if the prompt information is directly set for the target virtual object, the situation is not met, such as a plug-in situation, so the target virtual object cannot be accurately prompted, and the current player describes as much as possible to realize the position prompt for the target virtual object, if the position of the target virtual object cannot be accurately prompted, only the position of the target virtual object can be approximately prompted.
For example, please refer to fig. 8, and fig. 8 is a schematic view of an application scenario for sending a prompt message for a virtual three-dimensional space object according to an embodiment of the present application. In fig. 8, prompt information is set for the virtual three-dimensional space object where the target virtual object is located, that is, the approximate position range where the target virtual object is located is prompted, and the specific position where the target virtual object is located is not directly prompted. And after setting prompt information for the virtual three-dimensional space object in which the target virtual object is positioned, displaying the virtual three-dimensional space object containing the prompt information in a game interface.
It should be noted that the virtual three-dimensional space object may be a virtual building, or may be a space outside the virtual building, such as a virtual garden, a virtual wilderness, and the like, and may be any three-dimensional space in a game.
The display mode of the virtual three-dimensional space object containing the prompt information is similar to that of the target virtual object containing the prompt information, namely, the virtual three-dimensional space object containing the prompt information can be displayed in a game interface of the first player terminal and a map of the game interface in a mode of luminous marks, mark frames, color blocks, prompt frames, text frames or message popup windows. For a specific display manner, reference may be made to the embodiment of step 103, which is not described herein again.
For example, if the first voice information received by the first player terminal and input by the current player is analyzed, the analysis result is that the first voice information is "there is an emergency kit in the red house that i have just waited for", that is, the first voice information includes information of the emergency kit and the red house, and the emergency kit is located in the red house. And at this moment, the distance between the virtual character controlled by the first player terminal and the first-aid kit is greater than the preset distance threshold value, namely, the virtual character controlled by the first player terminal has run out of a certain distance, the virtual character controlled by the first player terminal has been too far away from the first-aid kit, and at this moment, the first-aid kit is not in the visual field range of the virtual character controlled by the first player terminal. When the current player reports points for teammates by voice, the accurate prompt can not be carried out on the position of the first-aid kit, and the prompt can only be carried out on the red house where the first-aid kit is located.
If carry out direct suggestion to the position of first-aid kit, be not conform to actual conditions, it is external to be somewhat, consequently can't carry out accurate suggestion to the position of first-aid kit, describe by current player as far as possible and realize the suggestion to the first-aid kit, if the position of unable accurate suggestion first-aid kit, then can only roughly indicate the position of first-aid kit, if prompt to the red house at this first-aid kit place, the approximate position scope at suggestion first-aid kit place promptly, and can not directly indicate the concrete position at first-aid kit place. The game application finds the position information of the red house according to the red house described by the current player, and then sets prompt information for the red house. After the prompt information is set for the red house where the first-aid kit is located, the red house containing the prompt information is displayed in the game interface.
The display mode of the red house containing the prompt information is similar to that of the target virtual object containing the prompt information, namely, the red house containing the prompt information can be displayed in the game interface of the first player terminal and the map of the game interface in a mode of luminous marks, mark frames, color blocks, prompt frames, text frames or message popup windows. For a specific display manner, reference may be made to the embodiment of step 103, which is not described herein again.
After the prompt information is set for the red house, the opponent player corresponding to the second player terminal can search for the red house according to the approximate direction of the red house containing the prompt information displayed on the map, and then collect the first aid kit from the red house.
For another example, if the first voice information received by the first player terminal and input by the current player is analyzed, the analysis result is that the first voice information is "there is an emergency kit behind the red house that i have just waited for", that is, the first voice information includes information of the emergency kit and the red house, and the emergency kit is located behind the red house. And at this moment, the distance between the virtual character controlled by the first player terminal and the first-aid kit is greater than the preset distance threshold value, namely, the virtual character controlled by the first player terminal has run out of a certain distance, the virtual character controlled by the first player terminal has been too far away from the first-aid kit, and at this moment, the first-aid kit is not in the visual field range of the virtual character controlled by the first player terminal. When the current player reports points for teammates by voice, the position of the first-aid kit cannot be accurately prompted, and the prompt can be only performed on the red house where the first-aid kit is located.
If carry out direct suggestion to the position of first-aid kit, be not conform to actual conditions, it is external to be somewhat, consequently can't carry out accurate suggestion to the position of first-aid kit, describe by current player as far as possible and realize the suggestion to the first-aid kit, if the position of unable accurate suggestion first-aid kit, then can only roughly indicate the position of first-aid kit, if prompt to the red house at this first-aid kit place, the approximate position scope at suggestion first-aid kit place promptly, and can not directly indicate the concrete position at first-aid kit place. The game application finds the position information of the red house according to the red house described by the current player, and then sets prompt information for the red house. And displaying the red house containing the prompt message in the game interface. After the prompt information is set for the red house, the opponent player corresponding to the second player terminal can search for the red house according to the approximate direction of the red house containing the prompt information displayed on the map, and then go to the back of the red house to collect the first-aid kit.
For another example, if the first voice information input by the current player and received by the first player terminal is analyzed, the obtained analysis result is that the first voice information is "i have an emergency kit inside the red house number 1 that i have just waited for", that is, the first voice information includes information of the emergency kit and the red house number 1, and the emergency kit is located in the red house number 1. If there are several red houses around the first aid kit, in order to distinguish which red house the player needs to say, for example, red house number 1, it is possible to confirm which red house the player described. At this time, the distance between the virtual character controlled by the first player terminal and the first-aid kit is greater than the preset distance threshold value, that is, the virtual character controlled by the first player terminal has run out for a certain distance, the virtual character controlled by the first player terminal has been too far away from the first-aid kit, and the first-aid kit is not in the visual field of the virtual character controlled by the first player terminal. When the current player reports points for teammates by voice, the position of the first-aid kit cannot be accurately prompted, and the prompt can be only performed on the red house where the first-aid kit is located.
If carry out direct suggestion to the position of first aid kit, be not conform to actual conditions, it is external to be somewhat, consequently can't carry out accurate suggestion to the position of first aid kit, describe by current player as far as possible and realize the suggestion to the first aid kit, if the position of unable accurate suggestion first aid kit, then can only roughly indicate the position of first aid kit, if remind to 1 back red house at this first aid kit place, the approximate position scope at suggestion first aid kit place promptly, and can not directly indicate the concrete position at first aid kit place. The game application program finds the position information of the red house No. 1 according to the red house No. 1 described by the current player, and then sets prompt information for the red house No. 1. After the prompt information is set for the No. 1 red house where the first aid kit is located, the No. 1 red house containing the prompt information is displayed in the game interface, namely the No. 1 red house containing the prompt information is displayed in the game interface.
The display mode of the red house number 1 containing the prompt information is similar to the display mode of the target virtual object containing the prompt information, namely, the red house number 1 containing the prompt information can be displayed in the game interface of the first player terminal and the map of the game interface in a mode of luminous marks, mark frames, color blocks, prompt frames, text frames or message popup windows. For a specific display manner, reference may be made to the embodiment of step 103, which is not described herein again.
After sending the prompt message for the red house number 1, the opponent player at the second player terminal may search for the red house number 1 according to the approximate direction of the red house number 1 containing the prompt message displayed on the map, and then collect the first-aid kit from the red house number 1.
In step 305, the first player terminal receives the second voice message.
For example, if the current player wants to further describe the position of the target virtual object more accurately, a further phonetic description can be made. At this time, the terminal may receive the second voice information input by the current player through the microphone, and then analyze the second voice information, for example, perform semantic analysis, and may obtain the content of the first voice information. Of course, the specific content of the second voice message can also be obtained after the second voice message is converted into text message, and the like.
For example, if the second voice information received by the first player terminal and input by the current player is analyzed, and the obtained analysis result is that the second voice information includes a target virtual area where the target virtual object is located, where the target virtual object is located in the target virtual area, and the target virtual area is located in the virtual three-dimensional space object, that is, the target virtual area is a certain part of the virtual three-dimensional space object, then the prompt information may be set for the target virtual area, that is, the prompt information for the target virtual area is sent, so that the second player terminal receiving the prompt information displays the prompt information in its game interface.
It should be noted that the target virtual area may be a certain floor or a certain position of the virtual building, or may be a certain position of a space outside the virtual building, such as a certain position of a virtual garden, a certain position of a virtual wilderness, and the like, or may be a certain position of an arbitrary three-dimensional space in the game.
The display mode of the target virtual area containing the prompt information is similar to that of the target virtual object containing the prompt information, namely, the target virtual area containing the prompt information can be displayed in a game interface of the first player terminal and a map of the game interface in a mode of luminous marks, mark frames, color blocks, prompt frames, text frames or message popups. For a specific display manner, reference may be made to the embodiment of step 103, which is not described herein again.
For example, if the second voice information received by the first player terminal and input by the current player is analyzed, the obtained analysis result is that the second voice information is "second floor of red house that i have just waited for", that is, the second voice information includes information of second floor of red house, and the first aid kit is located on second floor of red house. And at this moment, the distance between the virtual character controlled by the first player terminal and the first-aid kit is greater than the preset distance threshold value, namely, the virtual character controlled by the first player terminal has run out of a certain distance, the virtual character controlled by the first player terminal has been too far away from the first-aid kit, and at this moment, the first-aid kit is not in the visual field range of the virtual character controlled by the first player terminal. When the current player reports points to teammates by voice, prompt information cannot be set for the first-aid kit, and prompt information can only be set for the second floor of the red house where the first-aid kit is located.
If carry out direct suggestion to the position of first-aid kit, be not conform to actual conditions, it is external to be somewhat, consequently can't carry out accurate suggestion to the position of first-aid kit, describe by current player as far as possible and realize the suggestion to the first-aid kit, if the position of unable accurate suggestion first-aid kit, then can only roughly indicate the position of first-aid kit, if indicate to the second building of the red house at this first-aid kit place, the floor at suggestion first-aid kit place promptly, and can not directly indicate the concrete position at first-aid kit place. The game application program finds the position information of the red house according to the second floor of the red house described by the current player, and then sets prompt information for the second floor of the red house. After the prompt information is set for the second floor of the red house where the first-aid kit is located, the second floor of the red house containing the prompt information is displayed in the game interface.
The display mode of the second floor of the red house containing the prompt information is similar to that of the target virtual object containing the prompt information, namely, the display mode can be displayed in the game interface of the first player terminal and the map of the game interface in a mode of luminous marks, mark frames, color blocks, prompt frames, text frames or message popup windows. For a specific display manner, reference may be made to the embodiment of step 103, which is not described herein again.
After the prompt information is set on the second floor of the red house, the virtual character controlled by the second player terminal can search the red house according to the approximate direction of the red house containing the prompt information displayed on the map, then go to the second floor of the red house, and collect the first-aid kit from the second floor of the red house.
It should be noted that, if the current player reports points through the first player terminal and the phonetic description is not clear, at this time, the game application cannot set the prompt information for the approximate position range where the target virtual object is located, and the target virtual object may be ignored, that is, the virtual character controlled by the second player terminal is no longer allowed to find the target virtual object, so as to save the time for the virtual character controlled by the second player terminal to find other target virtual objects.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
Optionally, in this embodiment of the application, if the first voice information includes information of the target virtual object and the target virtual object is in a visual field of a virtual character controlled by the first player terminal, the first player terminal sends prompt information for the target virtual object, so that the second player terminal receiving the prompt information displays the prompt information in the game interface of the second player terminal, or if the second voice information includes a target virtual area where the target virtual object is located, the first player terminal sends prompt information for the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in the game interface of the second player terminal, and the target virtual area is located in the virtual three-dimensional space object, the method may further include:
and if the virtual character controlled by the second player terminal is determined to have received the prompt message or the target virtual object containing the prompt message is determined to be acquired by the virtual character controlled by the second player terminal, removing the prompt message.
For example, when it is determined that the virtual character controlled by the second player terminal has received the indication information corresponding to the target virtual object containing the indication information, and the virtual character controlled by the second player terminal already knows the location where the indication information is located, the indication information may be removed at this time. For example, after the virtual character controlled by the second player terminal receives the indication information, the virtual character controlled by the second player terminal already knows the position of the target virtual object, and the indication information of the target virtual object can be removed. Or, when it is determined that the target virtual object containing the prompt information, such as a virtual material or a virtual article, is acquired by the virtual character controlled by the second player terminal, the prompt information is not used subsequently, and the game application program removes the prompt information of the target virtual object to reduce the visual fatigue of the player. Because the content of the prompt information is too much, the player is also burdened, and the burden of the player can be reduced and the space utilization rate of the game interface can be improved by removing the unused prompt information.
Optionally, in this embodiment of the application, if the first voice message includes information of a target virtual object and the target virtual object is in a visual field of a virtual character controlled by the first player terminal, the first player terminal sends prompt information for the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, or if the second voice message includes a target virtual area where the target virtual object is located, the first player terminal sends prompt information for the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in the game interface of the second player terminal, and the target virtual area is located in the virtual three-dimensional space object, or if it is determined that the virtual character controlled by the second player terminal has received the prompt information or it is determined that the target virtual object containing the prompt information is acquired by the virtual character controlled by the second player terminal, after removing the prompt message, the method may further include:
and removing the unprocessed prompt information in the game interface within a preset time period.
For example, for all players, when the prompt information in the field range in the current game interface is too much, the prompt information which is not processed in the preset time period may be removed, that is, the prompt information which is not used in the preset time period may be removed. It should be noted that if some prompt messages are not processed within the preset time period, it indicates that the player does not need the target virtual object corresponding to the prompt messages at present, so the game application program can remove the prompt messages that are not processed within the preset time period in the game interface, so as to further reduce the burden on the player due to excessive prompt messages, and further improve the space utilization of the game interface.
In the method for prompting a virtual object provided in the embodiment of the present application, if first voice information input by a current player and received by a first player terminal includes information of a target virtual object, and the target virtual object is within a visual field range of a virtual character controlled by the first player terminal, the first player terminal sends prompt information for the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
If the first voice information input by the current player and received by the first player terminal comprises the information of the target virtual object and the information of the virtual three-dimensional space object where the target virtual object is located, and the distance between the virtual character controlled by the first player terminal and the target virtual object is greater than a preset distance threshold value, the first player terminal sends prompt information aiming at the virtual three-dimensional space object, so that the second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal. And if the first player terminal further receives the second voice information, if the second voice information comprises a target virtual area where the target virtual object is located, the first player terminal sends prompt information aiming at the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the target virtual area is located in the virtual three-dimensional space object. So that the first player terminal collects the corresponding target virtual object.
In addition, the unused prompt information can be removed, so that the visual fatigue of the player is reduced, the load on the player caused by excessive prompt information is reduced, and the space utilization rate of the game interface can be improved.
In order to better implement the method for prompting a virtual object according to the embodiment of the present application, an embodiment of the present application further provides a device for prompting a virtual object. Referring to fig. 9, fig. 9 is a schematic structural diagram of a virtual object prompting device according to an embodiment of the present disclosure. The apparatus 400 for prompting a virtual object may include a first display module 401, a first receiving module 402, and a first prompting module 403.
The first display module 401 is configured to display a game interface of a target game by a first player terminal, where the game interface includes a virtual character and a virtual object, and the virtual character is an object in the target game that is controlled by the player terminal;
a first receiving module 402, configured to receive a first voice message by the first player terminal;
a first prompt module 403, configured to, if the first voice message includes information of a target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, send, by the first player terminal, prompt information for the target virtual object, so that a second player terminal that receives the prompt information displays the prompt information in a game interface of the second player terminal.
Optionally, in order to better prompt the target virtual object, the prompt information includes a name of the target virtual object and location information of the target virtual object in the target game.
Optionally, the target virtual object includes a target virtual material, and in order to accurately prompt the only target virtual material within the visual field of the virtual character controlled by the first player terminal, the first prompting module 403 may be further configured to: if the first voice message comprises information of target virtual goods and the number of the target virtual goods in the visual field range of the virtual character controlled by the first player terminal is one, the first player terminal sends prompt information aiming at the target virtual goods, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
Optionally, the target virtual object includes a target virtual material, and in order to accurately prompt a plurality of target virtual materials of the same type in the visual field range of the virtual character controlled by the first player terminal, the first prompting module 403 may be further configured to: if the first voice message includes information of target virtual goods and the number of the target virtual goods in the visual field range of the virtual character controlled by the first player terminal is multiple, the first player terminal sends prompt information aiming at the target virtual goods closest to the virtual character controlled by the first player terminal, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
Optionally, the target virtual object includes a target virtual material, and in order to accurately perform association prompting on a plurality of different types of target virtual materials within the visual field of the virtual character controlled by the current player, the first prompting module 403 may be further configured to: if the first voice message comprises information of target virtual goods, and the number of the target virtual goods in the visual field range of the virtual character controlled by the first player terminal is multiple, the first player terminal sends prompt information aiming at one target virtual goods, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the prompt information indicates a plurality of target virtual goods in the visual field range of the virtual character controlled by the first player terminal.
Optionally, the target virtual object includes a target virtual material, and in order to determine whether the first voice message of the current player includes a target keyword matching the target virtual material in the thesaurus, the first prompt module 403 may be further configured to: converting the first voice information into text information; extracting target keywords from the text information; if the target virtual goods and materials matched with the target key words are obtained from the word bank; and confirming that the first voice message comprises the information of the target virtual goods.
Optionally, in order to make the prompt information about the target virtual object more noticeable, a display mode of the prompt information at least includes one of the following: luminous mark, mark frame, colour piece, prompt box, text box and message popup, first prompt module 403 can also be used to: and displaying the target virtual object containing the prompt information in a game interface of the first player terminal and a map of the game interface in a mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window.
Optionally, in order to make the prompt information about the target virtual object more noticeable, a display mode of the prompt information at least includes one of the following: luminous mark, mark frame, colour piece, prompt box, text box and message popup, first prompt module 403 can also be used to: and displaying the target virtual object containing the prompt information in a game interface of the first player terminal and a map of the game interface in a mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message pop-up window, and displaying the target virtual object containing the prompt information in a map of the game interface of the second player terminal and the game interface in a mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message pop-up window.
Referring to fig. 10, fig. 10 is another schematic structural diagram of a virtual object prompting device according to an embodiment of the present disclosure. Fig. 10 differs from fig. 9 in that: the apparatus 400 for prompting a virtual object further includes a second display module 404, a third display module 405, a second prompting module 406, a second receiving module 407, a third prompting module 408, a first removing module 409, and a second removing module 410.
Optionally, in order to better determine the position of the target virtual object on the game interface of the first player terminal, the second display module 404 may be configured to: and displaying the target virtual object containing the prompt information in a game interface of the first player terminal.
Optionally, in order to better determine the position of the target virtual object on the game interface of the first player terminal and the game interface of the second player terminal, the third display module 405 may be configured to: and displaying the target virtual object containing the prompt information in a game interface of the first player terminal and a game interface of the second player terminal respectively.
The second prompting module 406 is configured to, if the first voice message includes a target virtual object and information of a virtual three-dimensional space object where the target virtual object is located, and a distance between a virtual character controlled by the first player terminal and the target virtual object is greater than a preset distance threshold, send, by the first player terminal, prompting information for the virtual three-dimensional space object, so that a second player terminal that receives the prompting information displays the prompting information in a game interface of the second player terminal.
Optionally, in order to further describe the area range where the target virtual object is located more precisely, the second receiving module 407 may be configured to: and acquiring that the first player terminal receives second voice information. A third prompt module 408, which may be configured to: and if the second voice message comprises a target virtual area where the target virtual object is located, the first player terminal sends prompt information aiming at the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the target virtual area is located in the virtual three-dimensional space object.
Optionally, in order to reduce the visual fatigue of the player and improve the space utilization of the game interface, the first removing module 409 may be configured to: and if the virtual character controlled by the second player terminal is determined to have received the prompt message or the target virtual object containing the prompt message is determined to be acquired by the virtual character controlled by the second player terminal, removing the prompt message.
Optionally, in order to further reduce the burden on the player due to the excessive identification, and further improve the space utilization of the game interface, the second removing module 410 may be configured to: and removing the unprocessed prompt information in the game interface within a preset time period.
All the above technical solutions can be combined arbitrarily to form the optional embodiments of the present application, and are not described herein again.
The virtual object prompting device 400 provided in this embodiment of the application is configured to display, by using the first display module 401, a game interface of a target game on a player terminal, where the game interface includes a virtual character and a virtual object, the virtual character is an object controlled by the player terminal in the target game, and then, the first receiving module 402 is configured to receive first voice information by using a first player terminal; the first prompt module 403 is configured to send, at the first player terminal, prompt information for a target virtual object if the first voice message includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, so that a second player terminal that receives the prompt information displays the prompt information in a game interface of the second player terminal. According to the embodiment of the application, the first player terminal receives the voice information sent by the current player in the game, the prompt information is set for the target virtual object according to the voice information, namely the prompt information is set for the target virtual object in a voice mode, the opposite player corresponding to the second player terminal can not hear the voice of the current player in the game, the target virtual object prompted by the voice of the current player can be found according to the prompt information, and corresponding supply is carried out, so that the efficiency of prompting the virtual object can be improved, and the utilization rate of the virtual object is improved.
Correspondingly, the embodiment of the present application further provides a Computer device, where the Computer device may be a terminal, and the terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 11, fig. 11 is a schematic structural diagram of a computer device according to an embodiment of the present application. The computer apparatus 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor. The processor 501 is electrically connected to the memory 502. Those skilled in the art will appreciate that the computer device configurations illustrated in the figures are not meant to be limiting of computer devices and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components.
The processor 501 is a control center of the computer device 500, connects various parts of the entire computer device 500 using various interfaces and lines, performs various functions of the computer device 500 and processes data by running or loading software programs and/or modules stored in the memory 502, and calling data stored in the memory 502, thereby monitoring the computer device 500 as a whole.
In this embodiment of the application, the processor 501 in the computer device 500 loads instructions corresponding to processes of one or more applications into the memory 502, and the processor 501 runs the applications stored in the memory 502, so as to implement various functions as follows:
a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receiving first voice information; if the first voice message comprises information of a target virtual object and the target virtual object is in the visual field range of the virtual character controlled by the current player, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 11, the computer device 500 further includes: touch-sensitive display screen 503, radio frequency circuit 504, audio circuit 505, input unit 506 and power 507. The processor 501 is electrically connected to the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506, and the power supply 507, respectively. Those skilled in the art will appreciate that the computer device architecture illustrated in FIG. 11 is not intended to be limiting of computer devices and may include more or less components than those illustrated, or combinations of certain components, or different arrangements of components.
The touch display screen 503 can be used for displaying a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. The touch display screen 503 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the computer device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user on or near the touch panel (for example, operations of the user on or near the touch panel using any suitable object or accessory such as a finger, a stylus pen, and the like), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 501, and can receive and execute commands sent by the processor 501. The touch panel may overlay the display panel, and when the touch panel detects a touch operation thereon or nearby, the touch panel transmits the touch operation to the processor 501 to determine the type of the touch event, and then the processor 501 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 503 to implement input and output functions. However, in some embodiments, the touch panel and the display panel may be implemented as two separate components to perform the input and output functions. That is, the touch display 503 can also be used as a part of the input unit 506 to implement an input function.
In the embodiment of the present application, a game application is executed by the processor 501 to generate a graphical user interface on the touch display screen 503, and a game screen is displayed on the graphical user interface. The touch display screen 503 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 504 may be used for transceiving rf signals to establish wireless communication with a network device or other computer device via wireless communication, and for transceiving signals with the network device or other computer device.
The input unit 506 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 507 is used to power the various components of the computer device 500. Optionally, the power supply 507 may be logically connected to the processor 501 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 507 may also include any component including one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 11, the computer device 500 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, in the computer device provided in this embodiment, a game interface of a target game is displayed through a first player terminal, where the game interface includes a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receives first voice information; and if the first voice message comprises the information of the target virtual object and the target virtual object is in the visual field range of the virtual character controlled by the current player, sending prompt information aiming at the target virtual object so that the second player terminal receiving the prompt information displays the prompt information in the game interface of the second player terminal. According to the embodiment of the application, the first player terminal receives the voice information sent by the current player in the game, the prompt information aiming at the target virtual object is sent according to the voice information, and the opposite player corresponding to the second player terminal can find the target virtual object prompted by the voice of the current player according to the prompt information even if the opposite player cannot hear the voice of the current player in the game, so that corresponding replenishment is carried out, the efficiency of prompting the virtual object can be improved, and the utilization rate of the virtual object can be improved.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, where the computer programs can be loaded by a processor to execute the steps in any one of the methods for prompting a virtual object provided in the present application. For example, the computer program may perform the steps of:
a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game; the first player terminal receiving first voice information; if the first voice message comprises information of a target virtual object and the target virtual object is in the visual field range of a virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any one of the methods for prompting a virtual object provided in the embodiments of the present application, beneficial effects that can be achieved by any one of the methods for prompting a virtual object provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The method, the apparatus, the storage medium, and the computer device for prompting a virtual object provided in the embodiments of the present application are described in detail above, and a specific example is applied in the present application to explain the principle and the implementation of the present application, and the description of the above embodiments is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.
Claims (17)
1. A method for prompting a virtual object, comprising:
a first player terminal displays a game interface of a target game, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game;
the first player terminal receiving first voice information;
if the first voice message comprises information of a target virtual object and the target virtual object is in the visual field range of the virtual character controlled by the first player terminal, the first player terminal sends prompt information aiming at the target virtual object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
2. A presentation method of a virtual object according to claim 1, wherein the presentation information includes a name of the target virtual object and position information of the target virtual object in the target game.
3. The method for prompting a virtual object according to claim 1, wherein the target virtual object includes a target virtual material, and if the first voice message includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, the first player terminal sends a prompt message for the target virtual object, so that a second player terminal receiving the prompt message displays the prompt message in a game interface thereof, the method including:
if the first voice message comprises information of target virtual goods and the number of the target virtual goods in the visual field range of the virtual character controlled by the first player terminal is one, the first player terminal sends prompt information aiming at the target virtual goods, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
4. The method for prompting a virtual object according to claim 1, wherein the target virtual object includes a target virtual material, and if the first voice message includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, the first player terminal sends a prompt message for the target virtual object, so that a second player terminal receiving the prompt message displays the prompt message in a game interface thereof, the method including:
if the first voice message includes information of target virtual goods and the number of the target virtual goods in the visual field range of the virtual character controlled by the first player terminal is multiple, the first player terminal sends prompt information aiming at the target virtual goods closest to the virtual character controlled by the first player terminal, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
5. The method for prompting a virtual object according to claim 1, wherein the target virtual object includes a target virtual material, and if the first voice message includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, the first player terminal sends a prompt message for the target virtual object, so that a second player terminal receiving the prompt message displays the prompt message in a game interface thereof, the method including:
if the first voice message comprises information of target virtual goods, and the number of the target virtual goods in the visual field range of the virtual character controlled by the first player terminal is multiple, the first player terminal sends prompt information aiming at one target virtual goods, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the prompt information is related to the multiple target virtual goods in the visual field range of the virtual character controlled by the first player terminal.
6. The method for prompting a virtual object according to any one of claims 1 to 5, wherein the target virtual object includes target virtual materials, and if the first voice message includes information of the target virtual object, the method includes:
converting the first voice information into text information;
extracting target keywords from the text information;
if the target virtual goods and materials matched with the target key words are obtained from the word bank;
and confirming that the first voice message comprises the information of the target virtual goods.
7. A method for hinting a virtual object as recited in claim 1, wherein the method further comprises:
and displaying the target virtual object containing the prompt information in a game interface of the first player terminal.
8. A method for hinting a virtual object as recited in claim 1, wherein the method further comprises:
and displaying the target virtual object containing the prompt information in a game interface of the first player terminal and a game interface of the second player terminal respectively.
9. The method for prompting a virtual object according to claim 1, wherein after said acquiring the first voice information input by the current player, the method further comprises:
if the first voice message comprises a target virtual object and information of a virtual three-dimensional space object where the target virtual object is located, and the distance between a virtual character controlled by the first player terminal and the target virtual object is greater than a preset distance threshold, the first player terminal sends prompt information aiming at the virtual three-dimensional space object, so that a second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal.
10. A method for hinting a virtual object as recited in claim 9, wherein the method further comprises:
the first player terminal receiving second voice information;
and if the second voice message comprises a target virtual area where the target virtual object is located, the first player terminal sends prompt information aiming at the target virtual area, so that the second player terminal receiving the prompt information displays the prompt information in a game interface of the second player terminal, and the target virtual area is located in the virtual three-dimensional space object.
11. A method for hinting a virtual object as recited in claim 1, wherein the method further comprises:
and if the virtual character controlled by the second player terminal is determined to have received the prompt message or the target virtual object containing the prompt message is determined to be acquired by the virtual character controlled by the second player terminal, removing the prompt message.
12. A method for hinting a virtual object as recited in claim 1, wherein the method further comprises:
and removing the unprocessed prompt information in the game interface within a preset time period.
13. The method for prompting a virtual object according to claim 7, wherein the display mode of the prompting message at least includes one of the following: the method comprises the following steps of displaying a luminous mark, a mark frame, a color block, a prompt box, a text box and a message popup window, wherein a target virtual object containing the prompt information is displayed in a game interface of the first player terminal, and the method comprises the following steps:
and displaying the target virtual object containing the prompt information in the game interface of the first player terminal and the map of the game interface in a mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window.
14. A method for prompting a virtual object according to claim 8, wherein the display mode of the prompting message at least includes one of: the method comprises the following steps of displaying a luminous mark, a mark frame, a color block, a prompt box, a text box and a message popup window, wherein a target virtual object containing the prompt information is respectively displayed in a game interface of a first player terminal and a game interface of a second player terminal, and the method comprises the following steps:
displaying the target virtual object containing the prompt information in a game interface of the first player terminal and a map of the game interface in a manner of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window, and
and displaying the target virtual object containing the prompt information in a game interface of the second player terminal and a map of the game interface in a mode of the luminous mark, the mark frame, the color block, the prompt frame, the text frame or the message popup window.
15. An apparatus for hinting a virtual object, comprising:
the first display module is used for displaying a game interface of a target game by a first player terminal, wherein the game interface comprises a virtual character and a virtual object, and the virtual character is an object controlled by the player terminal in the target game;
a first receiving module, configured to receive first voice information by the first player terminal;
a first prompt module, configured to send, by the first player terminal, prompt information for a target virtual object if the first voice information includes information of the target virtual object and the target virtual object is within a visual field of a virtual character controlled by the first player terminal, so that a second player terminal that receives the prompt information displays the prompt information in a game interface of the second player terminal.
16. A computer-readable storage medium, characterized in that it stores a computer program adapted to be loaded by a processor for performing the steps of the method of hinting a virtual object according to any one of claims 1-14.
17. A computer device, characterized in that the computer device comprises a memory in which a computer program is stored and a processor which performs the steps in the method of hinting a virtual object according to any one of claims 1-14 by calling the computer program stored in the memory.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202110328491.2A CN113018864B (en) | 2021-03-26 | 2021-03-26 | Virtual object prompting method and device, storage medium and computer equipment |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202110328491.2A CN113018864B (en) | 2021-03-26 | 2021-03-26 | Virtual object prompting method and device, storage medium and computer equipment |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN113018864A true CN113018864A (en) | 2021-06-25 |
| CN113018864B CN113018864B (en) | 2024-02-13 |
Family
ID=76472631
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202110328491.2A Active CN113018864B (en) | 2021-03-26 | 2021-03-26 | Virtual object prompting method and device, storage medium and computer equipment |
Country Status (1)
| Country | Link |
|---|---|
| CN (1) | CN113018864B (en) |
Cited By (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN113680051A (en) * | 2021-08-20 | 2021-11-23 | 网易(杭州)网络有限公司 | Game control method, device, equipment and storage medium |
| CN113827961A (en) * | 2021-09-07 | 2021-12-24 | 网易(杭州)网络有限公司 | Information processing method, information processing apparatus, storage medium, and electronic apparatus |
| CN114432700A (en) * | 2022-01-06 | 2022-05-06 | 腾讯科技(深圳)有限公司 | Character interaction method, device, terminal, storage medium and program product |
| CN115845371A (en) * | 2022-12-22 | 2023-03-28 | 网易(杭州)网络有限公司 | Game prompting method and device, electronic equipment and computer readable storage medium |
| WO2023221716A1 (en) * | 2022-05-20 | 2023-11-23 | 腾讯科技(深圳)有限公司 | Mark processing method and apparatus in virtual scenario, and device, medium and product |
| WO2024041227A1 (en) * | 2022-08-22 | 2024-02-29 | 腾讯科技(深圳)有限公司 | Information prompting method and apparatus, storage medium, and electronic device |
Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN106375864A (en) * | 2016-08-25 | 2017-02-01 | 广州华多网络科技有限公司 | Virtual good distribution control method and apparatus, and mobile terminal |
| CN108434735A (en) * | 2018-03-19 | 2018-08-24 | 腾讯科技(深圳)有限公司 | Virtual objects display methods, device, electronic device and storage medium |
| CN108465240A (en) * | 2018-03-22 | 2018-08-31 | 腾讯科技(深圳)有限公司 | Mark point position display method, device, terminal and computer readable storage medium |
| US20190070495A1 (en) * | 2017-09-01 | 2019-03-07 | Netease (Hangzhou) Network Co.,Ltd | Information Processing Method and Apparatus, Storage Medium, and Electronic Device |
| CN110270098A (en) * | 2019-06-21 | 2019-09-24 | 腾讯科技(深圳)有限公司 | The method, apparatus and medium that virtual objects are marked in control virtual objects |
| CN111672098A (en) * | 2020-06-18 | 2020-09-18 | 腾讯科技(深圳)有限公司 | Virtual object marking method and device, electronic equipment and storage medium |
| CN112221139A (en) * | 2020-10-22 | 2021-01-15 | 腾讯科技(深圳)有限公司 | Information interaction method and device for game and computer readable storage medium |
-
2021
- 2021-03-26 CN CN202110328491.2A patent/CN113018864B/en active Active
Patent Citations (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN106375864A (en) * | 2016-08-25 | 2017-02-01 | 广州华多网络科技有限公司 | Virtual good distribution control method and apparatus, and mobile terminal |
| US20190070495A1 (en) * | 2017-09-01 | 2019-03-07 | Netease (Hangzhou) Network Co.,Ltd | Information Processing Method and Apparatus, Storage Medium, and Electronic Device |
| CN108434735A (en) * | 2018-03-19 | 2018-08-24 | 腾讯科技(深圳)有限公司 | Virtual objects display methods, device, electronic device and storage medium |
| CN108465240A (en) * | 2018-03-22 | 2018-08-31 | 腾讯科技(深圳)有限公司 | Mark point position display method, device, terminal and computer readable storage medium |
| CN110270098A (en) * | 2019-06-21 | 2019-09-24 | 腾讯科技(深圳)有限公司 | The method, apparatus and medium that virtual objects are marked in control virtual objects |
| CN111672098A (en) * | 2020-06-18 | 2020-09-18 | 腾讯科技(深圳)有限公司 | Virtual object marking method and device, electronic equipment and storage medium |
| CN112221139A (en) * | 2020-10-22 | 2021-01-15 | 腾讯科技(深圳)有限公司 | Information interaction method and device for game and computer readable storage medium |
Cited By (7)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN113680051A (en) * | 2021-08-20 | 2021-11-23 | 网易(杭州)网络有限公司 | Game control method, device, equipment and storage medium |
| CN113827961A (en) * | 2021-09-07 | 2021-12-24 | 网易(杭州)网络有限公司 | Information processing method, information processing apparatus, storage medium, and electronic apparatus |
| CN114432700A (en) * | 2022-01-06 | 2022-05-06 | 腾讯科技(深圳)有限公司 | Character interaction method, device, terminal, storage medium and program product |
| WO2023221716A1 (en) * | 2022-05-20 | 2023-11-23 | 腾讯科技(深圳)有限公司 | Mark processing method and apparatus in virtual scenario, and device, medium and product |
| WO2024041227A1 (en) * | 2022-08-22 | 2024-02-29 | 腾讯科技(深圳)有限公司 | Information prompting method and apparatus, storage medium, and electronic device |
| JP2025516269A (en) * | 2022-08-22 | 2025-05-27 | ▲騰▼▲訊▼科技(深▲セン▼)有限公司 | Information presentation method, device, program, and electronic device |
| CN115845371A (en) * | 2022-12-22 | 2023-03-28 | 网易(杭州)网络有限公司 | Game prompting method and device, electronic equipment and computer readable storage medium |
Also Published As
| Publication number | Publication date |
|---|---|
| CN113018864B (en) | 2024-02-13 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN113018864A (en) | Virtual object prompting method and device, storage medium and computer equipment | |
| US10445482B2 (en) | Identity authentication method, identity authentication device, and terminal | |
| CN113101652A (en) | Information display method, device, computer equipment and storage medium | |
| CN111447074A (en) | Reminding method, device, equipment and medium in group session | |
| CN113101657B (en) | Game interface element control method, game interface element control device, computer equipment and storage medium | |
| CN108494665B (en) | Group message display method and mobile terminal | |
| CN113350802B (en) | Voice communication method, device, terminal and storage medium in game | |
| CN113332719B (en) | Virtual article marking method, device, terminal and storage medium | |
| CN111462742B (en) | Text display method and device based on voice, electronic equipment and storage medium | |
| CN113398590A (en) | Sound processing method, sound processing device, computer equipment and storage medium | |
| CN115040867B (en) | Game card control method, device, computer equipment and storage medium | |
| WO2022183707A1 (en) | Interaction method and apparatus thereof | |
| CN113082707A (en) | Virtual object prompting method and device, storage medium and computer equipment | |
| CN112910752B (en) | Voice expression display or generation method, device, equipment and storage medium | |
| CN113413600B (en) | Information processing method, information processing device, computer equipment and storage medium | |
| CN110851745A (en) | Information processing method, information processing apparatus, storage medium, and electronic device | |
| CN113332716A (en) | Virtual article processing method and device, computer equipment and storage medium | |
| CN112799754B (en) | Information processing method, information processing device, storage medium and computer equipment | |
| CN113413599A (en) | Virtual article management method, device, terminal and storage medium | |
| CN117714720A (en) | Live interaction method, live interaction device, computer equipment and computer readable storage medium | |
| WO2024103623A1 (en) | Method and apparatus for marking virtual item, and computer device and storage medium | |
| CN116542740A (en) | Live broadcasting room commodity recommendation method and device, electronic equipment and readable storage medium | |
| WO2024124814A1 (en) | Game signal feedback method and apparatus, electronic device, and readable storage medium | |
| CN115068943A (en) | Game card control method and device, computer equipment and storage medium | |
| CN116850586A (en) | Method, device, storage medium and computer equipment for game skill play prediction |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |