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CN112057875B - Game device allocation method, device and storage medium - Google Patents

Game device allocation method, device and storage medium Download PDF

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Publication number
CN112057875B
CN112057875B CN202010398890.1A CN202010398890A CN112057875B CN 112057875 B CN112057875 B CN 112057875B CN 202010398890 A CN202010398890 A CN 202010398890A CN 112057875 B CN112057875 B CN 112057875B
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equipment
dkp
player
points
game
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CN112057875A (en
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汪雪巍
王志文
吴思进
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Shanghai Chengrong Network Technology Co ltd
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Shanghai Chengrong Network Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5586Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention provides a game device allocation method, a device and a storage medium, wherein the method comprises the following steps: executing dkp issue transactions, issuing dkp credits to a number of player accounts for a first game to a blockchain; performing an equipment registration transaction, recording equipment to be allocated into a contract; performing a first equipment marking transaction to verify whether the first player qualifies for marking equipment to be dispensed: if yes, the first number of dkp credits in the account of the first player is frozen, and after the freezing is successful, the marking information is recorded in the contract; executing an equipment allocation transaction, generating an equipment allocation result according to dkp allocation rules and marking information recorded in the contract, recording the equipment allocation result in the contract, and judging whether each first player is allocated to marked equipment or not: if yes, deducting the frozen corresponding dkp integral; if not, the frozen corresponding dkp integral is thawed. The present invention achieves a more fair allocation of game equipment than existing solutions.

Description

游戏装备分配方法、设备和存储介质Game equipment distribution method, equipment and storage medium

技术领域Technical field

本申请涉及互联网技术领域,具体涉及一种游戏装备分配方法、设备和存储介质。This application relates to the field of Internet technology, and specifically to a game equipment distribution method, equipment and storage medium.

背景技术Background technique

在当前的网络游戏,特别是角色扮演类网络游戏中,DKP分配制度是一种主流的游戏装备分配制度,通常由公会团长先统一拾取装备,然后按照DKP分配。DKP是Dragon KillPoints的简写,中文翻译为屠龙点数,在MMORPG类游戏中被广泛用作战利品的分配依据。在该类游戏中,最顶级的装备获取往往来自于难度最大的首领级怪物,需要多人配合才能完成。为了能在战斗结束后公平分配有限的战利品而制定了DKP制度,根据每个游戏者对团队的贡献来决定战利品的归属。In current online games, especially role-playing online games, the DKP distribution system is a mainstream game equipment distribution system. Usually, the guild leader first picks up the equipment and then distributes it according to DKP. DKP is the abbreviation of Dragon KillPoints, which is translated into Chinese as Dragon Kill Points. It is widely used as the basis for the distribution of loot in MMORPG games. In this type of game, obtaining the top equipment often comes from the most difficult boss-level monsters, which requires the cooperation of multiple people to complete. In order to fairly distribute the limited loot after the battle, the DKP system was developed, and the ownership of the loot is determined based on each player's contribution to the team.

现有的DKP分配方案的缺陷在于,最终执行权通常由团长掌控,当团长因存有私心等原因采用不公平的执行方式时,会导致分配的不公平。例如,在玩家甲和乙竞争某件装备时,玩家甲的DKP积分高于玩家乙,团长拒绝玩家甲使用DKP积分,使玩家乙可以以较低的DKP积分获得该件装备。The flaw of the existing DKP distribution plan is that the final execution power is usually controlled by the group leader. When the group leader adopts unfair execution methods due to selfish motives and other reasons, it will lead to unfair distribution. For example, when players A and B compete for a certain piece of equipment, player A's DKP points are higher than player B's, and the team leader refuses to allow player A to use his DKP points, so that player B can obtain the piece of equipment with lower DKP points.

发明内容Contents of the invention

鉴于现有技术中的上述缺陷或不足,期望提供一种实现更公平的游戏装备分配的游戏装备分配方法、设备和存储介质。In view of the above defects or deficiencies in the prior art, it is desirable to provide a game equipment distribution method, device and storage medium that achieve fairer game equipment distribution.

第一方面,本发明提供一种适用于区块链节点的游戏装备分配方法,区块链上配置有装备分配合约,该方法包括:In a first aspect, the present invention provides a game equipment distribution method suitable for blockchain nodes. An equipment distribution contract is configured on the blockchain. The method includes:

执行dkp发放交易,将第一游戏向若干玩家账户发放dkp积分记录到区块链上;其中,dkp发放交易由第一游戏的服务端生成;Execute the dkp issuance transaction, and record the dkp points issued by the first game to several player accounts on the blockchain; among them, the dkp issuance transaction is generated by the server of the first game;

执行装备登记交易,将待分配的装备记录到装备分配合约中;其中,装备登记交易由服务端生成;Execute the equipment registration transaction and record the equipment to be distributed into the equipment allocation contract; the equipment registration transaction is generated by the server;

执行第一装备标记交易,验证第一玩家是否具有标记待分配的第一装备的资格:是,则冻结第一玩家的账户中的第一数量的dkp积分,并在冻结成功后将第一玩家花费第一数量的dkp积分标记第一装备的标记信息记录到装备分配合约中;其中,第一装备标记交易由第一玩家的用户端响应于第一玩家花费第一数量的dkp积分标记第一装备所生成;Execute the first equipment marking transaction to verify whether the first player is qualified to mark the first equipment to be distributed: if yes, freeze the first number of dkp points in the first player's account, and after the freezing is successful, the first player The marking information of spending the first amount of DKP points to mark the first equipment is recorded in the equipment distribution contract; wherein, the first equipment marking transaction is performed by the user terminal of the first player in response to the first player spending the first amount of DKP points to mark the first equipment. Generated by equipment;

执行装备分配交易,根据dkp分配规则和装备分配合约中记录的各标记信息生成装备分配结果并记录到装备分配合约中,判断各第一玩家是否分配到所标记的装备:Execute the equipment allocation transaction, generate the equipment allocation results based on the dkp allocation rules and each mark information recorded in the equipment allocation contract and record it in the equipment allocation contract, and determine whether each first player is allocated the marked equipment:

是,则扣除所冻结的相应dkp积分;If yes, the corresponding frozen DKP points will be deducted;

否,则解冻所冻结的相应dkp积分。If not, the corresponding frozen DKP points will be unfrozen.

其中,装备分配交易由服务端生成,装备分配结果用于供服务端在第一游戏中进行相应的游戏装备分配。The equipment allocation transaction is generated by the server, and the equipment allocation result is used by the server to allocate corresponding game equipment in the first game.

第二方面,本发明提供一种适用于游戏服务端的游戏装备分配方法,区块链上配置有装备分配合约,该方法包括:In a second aspect, the present invention provides a game equipment distribution method suitable for game servers. An equipment distribution contract is configured on the blockchain. The method includes:

根据待发放的dkp积分生成dkp发放交易并发送至区块链网络,以供区块链节点执行以将当前游戏向若干玩家账户发放dkp积分记录到区块链上;Generate a DKP issuance transaction based on the DKP points to be issued and send it to the blockchain network for execution by the blockchain node to record the current game's issuance of DKP points to several player accounts on the blockchain;

根据当前游戏中待分配的装备生成装备登记交易并发送至区块链网络,以供区块链节点执行以将待分配的装备记录到装备分配合约中;Generate an equipment registration transaction based on the equipment to be distributed in the current game and send it to the blockchain network for execution by the blockchain node to record the equipment to be distributed into the equipment distribution contract;

生成装备分配交易并发送至区块链网络,以供区块链节点执行以根据dkp分配规则和装备分配合约中记录的各标记信息生成装备分配结果并记录到装备分配合约中,判断各第一玩家是否分配到所标记的装备:Generate equipment allocation transactions and send them to the blockchain network for execution by blockchain nodes to generate equipment allocation results based on the dkp allocation rules and each tag information recorded in the equipment allocation contract and record them in the equipment allocation contract to determine the first place. Whether the player is assigned the marked equipment:

是,则扣除所冻结的相应dkp积分;If yes, the corresponding frozen DKP points will be deducted;

否,则解冻所冻结的相应dkp积分。If not, the corresponding frozen DKP points will be unfrozen.

其中,标记信息由区块链节点在执行第一装备标记交易,验证第一玩家具有标记待分配的第一装备的资格,并冻结第一玩家的账户中的第一数量的dkp积分成功后,记录到装备分配合约中;第一装备标记交易由第一玩家的用户端响应于第一玩家花费第一数量的dkp积分标记第一装备所生成;装备分配结果用于供游戏服务端在当前游戏中进行相应的游戏装备分配。Among them, the marking information is obtained by the blockchain node after successfully executing the first equipment marking transaction, verifying that the first player has the qualification to mark the first equipment to be distributed, and freezing the first number of DKP points in the first player's account. Recorded in the equipment allocation contract; the first equipment marking transaction is generated by the first player's client in response to the first player spending the first amount of DKP points to mark the first equipment; the equipment allocation result is used by the game server in the current game The corresponding game equipment allocation is carried out.

第三方面,本发明还提供一种设备,包括一个或多个处理器和存储器,其中存储器包含可由该一个或多个处理器执行的指令以使得该一个或多个处理器执行根据本发明各实施例提供的游戏装备分配方法。In a third aspect, the present invention also provides a device, including one or more processors and a memory, wherein the memory contains instructions executable by the one or more processors so that the one or more processors execute various processes according to the present invention. The game equipment allocation method provided by the embodiment.

第四方面,本发明还提供一种存储有计算机程序的存储介质,该计算机程序使计算机执行根据本发明各实施例提供的游戏装备分配方法。In a fourth aspect, the present invention also provides a storage medium storing a computer program. The computer program causes the computer to execute the game equipment distribution method provided according to various embodiments of the present invention.

本发明诸多实施例提供的游戏装备分配方法、设备和存储介质通过由游戏服务端将玩家获得的DKP积分、待分配的装备记录到区块链上,由玩家的用户端根据玩家所持有的DKP积分向区块链合约标记所需求的装备,最后由游戏服务端触发区块链合约根据DKP制度在区块链上进行游戏装备的自动分配,并根据区块链上记录的装备分配结果在游戏中进行分配,保障了分配执行权的公平性,从而实现了比现有方案更公平的游戏装备分配。In the game equipment distribution methods, equipment and storage media provided by many embodiments of the present invention, the game server records the DKP points obtained by the player and the equipment to be distributed on the blockchain, and the player's user terminal records the DKP points obtained by the player and the equipment to be distributed on the blockchain. DKP points mark the required equipment to the blockchain contract. Finally, the game server triggers the blockchain contract to automatically allocate game equipment on the blockchain according to the DKP system, and based on the equipment allocation results recorded on the blockchain, Distribution in the game ensures the fairness of the distribution of execution rights, thereby achieving a fairer distribution of game equipment than existing solutions.

附图说明Description of the drawings

通过阅读参照以下附图所作的对非限制性实施例所作的详细描述,本申请的其它特征、目的和优点将会变得更明显:Other features, objects and advantages of the present application will become more apparent by reading the detailed description of the non-limiting embodiments with reference to the following drawings:

图1为本发明一实施例提供的一种游戏装备分配方法的流程图。Figure 1 is a flow chart of a game equipment allocation method provided by an embodiment of the present invention.

图2为本发明一实施例提供的另一种游戏装备分配方法的流程图。Figure 2 is a flow chart of another game equipment allocation method provided by an embodiment of the present invention.

图3为本发明一实施例提供的一种设备的结构示意图。Figure 3 is a schematic structural diagram of a device provided by an embodiment of the present invention.

具体实施方式Detailed ways

下面结合附图和实施例对本申请作进一步的详细说明。可以理解的是,此处所描述的具体实施例仅仅用于解释相关发明,而非对该发明的限定。另外还需要说明的是,为了便于描述,附图中仅示出了与发明相关的部分。The present application will be further described in detail below in conjunction with the accompanying drawings and examples. It can be understood that the specific embodiments described here are only used to explain the relevant invention, but not to limit the invention. It should also be noted that, for convenience of description, only the parts related to the invention are shown in the drawings.

需要说明的是,在不冲突的情况下,本申请中的实施例及实施例中的特征可以相互组合。下面将参考附图并结合实施例来详细说明本申请。It should be noted that, as long as there is no conflict, the embodiments and features in the embodiments of this application can be combined with each other. The present application will be described in detail below with reference to the accompanying drawings and embodiments.

图1为本发明一实施例提供的一种游戏装备分配方法的流程图。Figure 1 is a flow chart of a game equipment allocation method provided by an embodiment of the present invention.

如图1所示,在本实施例中,本发明提供一种适用于区块链节点的游戏装备分配方法,区块链上配置有装备分配合约,该方法包括:As shown in Figure 1, in this embodiment, the present invention provides a game equipment distribution method suitable for blockchain nodes. An equipment distribution contract is configured on the blockchain. The method includes:

S11:执行dkp发放交易,将第一游戏向若干玩家账户发放dkp积分记录到区块链上;其中,dkp发放交易由第一游戏的服务端生成;S11: Execute the dkp issuance transaction, and record the dkp points issued by the first game to several player accounts on the blockchain; among them, the dkp issuance transaction is generated by the server of the first game;

S13:执行装备登记交易,将待分配的装备记录到装备分配合约中;其中,装备登记交易由服务端生成;S13: Execute the equipment registration transaction and record the equipment to be distributed into the equipment allocation contract; the equipment registration transaction is generated by the server;

S15:执行第一装备标记交易,验证第一玩家是否具有标记待分配的第一装备的资格:是,则冻结第一玩家的账户中的第一数量的dkp积分,并在冻结成功后将第一玩家花费第一数量的dkp积分标记第一装备的标记信息记录到装备分配合约中;其中,第一装备标记交易由第一玩家的用户端响应于第一玩家花费第一数量的dkp积分标记第一装备所生成;S15: Execute the first equipment marking transaction and verify whether the first player is qualified to mark the first equipment to be distributed: if yes, freeze the first number of dkp points in the first player's account, and after the freezing is successful, the first amount of dkp points will be frozen. A player spends the first amount of DKP points to mark the marking information of the first equipment and records it in the equipment allocation contract; wherein, the first equipment marking transaction is responded to by the first player's user terminal in response to the first player spending the first amount of DKP points to mark the equipment. Generated by the first equipment;

S17:执行装备分配交易,根据dkp分配规则和装备分配合约中记录的各标记信息生成装备分配结果并记录到装备分配合约中,判断各第一玩家是否分配到所标记的装备:S17: Execute the equipment allocation transaction, generate the equipment allocation results based on the dkp allocation rules and each mark information recorded in the equipment allocation contract and record it in the equipment allocation contract, and determine whether each first player is allocated the marked equipment:

是,则扣除所冻结的相应dkp积分;If yes, the corresponding frozen DKP points will be deducted;

否,则解冻所冻结的相应dkp积分。If not, the corresponding frozen DKP points will be unfrozen.

其中,装备分配交易由服务端生成,装备分配结果用于供服务端在第一游戏中进行相应的游戏装备分配。The equipment allocation transaction is generated by the server, and the equipment allocation result is used by the server to allocate corresponding game equipment in the first game.

具体地,以下以A游戏中某玩家团队开荒成功后,该团队中的玩家甲和玩家乙竞争某件装备为例,对上述方法进行示例性的阐述。Specifically, the above method will be exemplified below by taking the example of player A and player B in the team competing for a certain piece of equipment after a team of players in Game A successfully clears land.

A游戏的游戏服务端定时统计游戏中各玩家应获得的dkp积分,生成dkp发放交易tx1,将tx1发送至区块链网络。在另一些实施例中,游戏服务端也可以基于游戏中发生的事件触发(而非定时触发)生成dkp发放交易,还可以根据单独对某个团队的玩家或某个玩家发放dkp(而非对所有玩家发放)生成dkp发放交易,均可实现相同的技术效果。The game server of Game A regularly counts the dkp points that each player in the game should obtain, generates a dkp issuance transaction tx1, and sends tx1 to the blockchain network. In other embodiments, the game server can also generate DKP issuance transactions based on event triggers that occur in the game (rather than timed triggers), and can also issue DKP based on individual players of a certain team or a certain player (rather than on timed triggers). All player distribution) generates dkp distribution transactions, which can achieve the same technical effect.

在步骤S11中,区块链节点执行tx1,验证tx1的发送方是否具有dkp积分的发放权限:是,则根据tx1向A游戏各玩家发放的dkp积分更新A游戏各玩家在区块链上的账户中的dkp积分余额。例如,玩家甲的dkp积分余额由20增长到60,玩家乙的dkp积分余额由5增长到50,等等。In step S11, the blockchain node executes tx1 to verify whether the sender of tx1 has the authority to issue dkp points: if so, then update the dkp points of each player of game A on the blockchain based on the dkp points issued by tx1 to each player of game A. The balance of dkp points in the account. For example, player A's dkp point balance increases from 20 to 60, player B's dkp point balance increases from 5 to 50, and so on.

当玩家甲、乙等玩家所在的团队开荒成功,爆出若干件装备时,游戏服务端根据该团队实际参与开荒的成员的用户信息和所爆出的各装备的装备信息生成装备登记交易tx2,将tx2发送至区块链网络。When players A, B and other players' teams successfully open up wasteland and explode several pieces of equipment, the game server generates an equipment registration transaction tx2 based on the user information of the members of the team who actually participated in the wasteland development and the equipment information of each equipment that was revealed. Send tx2 to the blockchain network.

在步骤S13中,区块链节点执行tx2,验证tx2的发送方的权限后,将tx2所请求登记的各件待分配的装备的装备信息,以及,上述实际参与开荒的成员的用户信息记录到装备分配合约中。In step S13, the blockchain node executes tx2, and after verifying the authority of the sender of tx2, records the equipment information of each piece of equipment to be distributed requested by tx2, as well as the user information of the above-mentioned members who actually participated in land reclamation. Equipment distribution contract.

该团队的各玩家的用户端可以在游戏中查询区块链上记录的数据信息,例如,查询当前玩家的dkp积分余额,查询当前待分配的、当前玩家可标记的装备,等等。The client of each player in the team can query the data information recorded on the blockchain in the game, for example, query the current player's DKP points balance, query the equipment that is currently to be distributed and can be marked by the current player, etc.

当玩家甲选择花费55dkp积分标记装备x时,玩家甲的用户端生成装备标记交易tx3并发送至区块链网络;When player A chooses to spend 55dkp points to mark equipment x, player A’s client generates equipment marking transaction tx3 and sends it to the blockchain network;

当玩家乙选择花费50dkp积分标记装备x时,玩家乙的用户端生成装备标记交易tx4并发送至区块链网络。When player B chooses to spend 50dkp points to mark equipment x, player B’s client generates equipment marking transaction tx4 and sends it to the blockchain network.

在步骤S15中,区块链节点分别执行tx3、tx4等装备标记交易,以执行tx3为例:根据tx3请求标记的装备x、tx3的发送地址addr以及步骤S13记录的用户信息验证发送tx3的玩家甲是否具有标记装备x的资格:In step S15, the blockchain node executes equipment marking transactions such as tx3 and tx4 respectively. Taking execution of tx3 as an example: Verify the sending address of tx3 based on the equipment x marked by tx3 request, the sending address addr A of tx3, and the user information recorded in step S13. Whether player A is qualified to mark equipment x:

否,则tx3执行失败;No, the execution of tx3 fails;

是,则冻结玩家甲账户中的55dkp积分(若冻结失败,则tx3执行失败),并将相应的标记信息记录到装备分配合约中。If yes, freeze the 55dkp points in player A's account (if the freezing fails, the execution of tx3 fails), and record the corresponding tag information into the equipment distribution contract.

同理,执行tx4时冻结玩家乙账户中的50dkp积分并将相应的标记信息记录到装备分配合约中。In the same way, when executing tx4, the 50dkp points in player B's account are frozen and the corresponding mark information is recorded in the equipment distribution contract.

游戏服务端在预定规则指定的时间(例如,装备爆出后的一定时长后,或,超过一定时长的时间内没有玩家标记装备,等等)生成装备分配交易tx5并发送至区块链网络。The game server generates the equipment allocation transaction tx5 at the time specified by the predetermined rules (for example, after a certain period of time after the equipment explodes, or if no player marks the equipment for more than a certain period of time, etc.) and sends it to the blockchain network.

在步骤S17中,区块链节点执行tx5,根据dkp分配规则和装备分配合约中记录的各标记信息生成装备分配结果(例如,玩家甲和乙都标记了装备x,玩家甲使用的dkp积分数55高于玩家乙使用的dkp积分数50,则将装备x分配给玩家甲),判断各第一玩家是否分配到所标记的装备:In step S17, the blockchain node executes tx5 and generates the equipment allocation result based on the dkp allocation rules and each mark information recorded in the equipment allocation contract (for example, both player A and player B marked equipment x, the number of dkp points used by player A 55 is higher than the dkp points used by player B (50), then assign equipment x to player A), and determine whether each first player is assigned the marked equipment:

玩家甲分配到了装备x,则扣除所冻结的55个dkp积分;If player A is assigned equipment x, the frozen 55 DKP points will be deducted;

玩家乙未分配到装备x,则解冻所冻结的50个dkp积分。If player B is not assigned equipment x, the frozen 50 dkp points will be unfrozen.

在上述实施例中,以装备标记交易提交用户信息、装备分配合约根据该用户信息判断玩家是否具有标记待分配装备的资格为例进行了示例性的说明;在更多实施例中,上述方案还可以配置为装备标记交易无需提交用户信息、装备分配合约根据区块链上记录的团队成员名单或dkp积分种类(可以根据具体的dkp规则配置不同种类的dkp积分)判断玩家是否具有标记待分配装备的资格,可实现相同的技术效果。In the above embodiment, the equipment marking transaction submits user information, and the equipment allocation contract determines whether the player is qualified to mark equipment to be allocated based on the user information. In more embodiments, the above solution also It can be configured as an equipment mark transaction without submitting user information. The equipment allocation contract determines whether the player has marked equipment to be allocated based on the team member list or DKP points type recorded on the blockchain (different types of DKP points can be configured according to specific DKP rules). Qualifications can achieve the same technical results.

在本实施例中,dkp积分在区块链上不可交易;在另一些实施例中,可以将dkp积分配置为在区块链上可交易;在又一些实施例中,还可以向游戏中的团队开放初始配置权限,即,每个团队在创建时可以选择,该团队的dkp积分是否可以交易。In this embodiment, dkp points are not tradable on the blockchain; in other embodiments, dkp points can be configured to be tradable on the blockchain; in some embodiments, dkp points can also be added to the game. Teams have open initial configuration permissions, that is, each team can choose whether the team's DKP points can be traded when they are created.

上述实施例通过由游戏服务端将玩家获得的DKP积分、待分配的装备记录到区块链上,由玩家的用户端根据玩家所持有的DKP积分向区块链合约标记所需求的装备,最后由游戏服务端触发区块链合约根据DKP制度在区块链上进行游戏装备的自动分配,并根据区块链上记录的装备分配结果在游戏中进行分配,保障了分配执行权的公平性,从而实现了比现有方案更公平的游戏装备分配。In the above embodiment, the game server records the DKP points obtained by the player and the equipment to be distributed on the blockchain, and the player's client tags the required equipment to the blockchain contract according to the DKP points held by the player. Finally, the game server triggers the blockchain contract to automatically distribute game equipment on the blockchain according to the DKP system, and distributes it in the game based on the equipment distribution results recorded on the blockchain, ensuring the fairness of distribution execution rights. , thereby achieving fairer distribution of game equipment than existing solutions.

图2为本发明一实施例提供的另一种游戏装备分配方法的流程图。图2所示的方法可配合图1所示的方法执行。Figure 2 is a flow chart of another game equipment allocation method provided by an embodiment of the present invention. The method shown in Figure 2 can be executed in conjunction with the method shown in Figure 1 .

如图2所示,在本实施例中,本发明还提供一种适用于游戏服务端的游戏装备分配方法,区块链上配置有装备分配合约,该方法包括:As shown in Figure 2, in this embodiment, the present invention also provides a game equipment distribution method suitable for game servers. An equipment distribution contract is configured on the blockchain. The method includes:

S21:根据待发放的dkp积分生成dkp发放交易并发送至区块链网络,以供区块链节点执行以将当前游戏向若干玩家账户发放dkp积分记录到区块链上;S21: Generate a DKP issuance transaction based on the DKP points to be issued and send it to the blockchain network for execution by the blockchain node to record the current game's issuance of DKP points to several player accounts on the blockchain;

S23:根据当前游戏中待分配的装备生成装备登记交易并发送至区块链网络,以供区块链节点执行以将待分配的装备记录到装备分配合约中;S23: Generate an equipment registration transaction based on the equipment to be distributed in the current game and send it to the blockchain network for execution by the blockchain node to record the equipment to be distributed into the equipment distribution contract;

S25:生成装备分配交易并发送至区块链网络,以供区块链节点执行以根据dkp分配规则和装备分配合约中记录的各标记信息生成装备分配结果并记录到装备分配合约中,判断各第一玩家是否分配到所标记的装备:S25: Generate equipment allocation transactions and send them to the blockchain network for execution by blockchain nodes to generate equipment allocation results based on the dkp allocation rules and each tag information recorded in the equipment allocation contract and record them in the equipment allocation contract, and judge each Whether the first player is assigned the marked equipment:

是,则扣除所冻结的相应dkp积分;If yes, the corresponding frozen DKP points will be deducted;

否,则解冻所冻结的相应dkp积分。If not, the corresponding frozen DKP points will be unfrozen.

其中,标记信息由区块链节点在执行第一装备标记交易,验证第一玩家具有标记待分配的第一装备的资格,并冻结第一玩家的账户中的第一数量的dkp积分成功后,记录到装备分配合约中;第一装备标记交易由第一玩家的用户端响应于第一玩家花费第一数量的dkp积分标记第一装备所生成;装备分配结果用于供游戏服务端在当前游戏中进行相应的游戏装备分配。Among them, the marking information is obtained by the blockchain node after successfully executing the first equipment marking transaction, verifying that the first player has the qualification to mark the first equipment to be distributed, and freezing the first number of DKP points in the first player's account. Recorded in the equipment allocation contract; the first equipment marking transaction is generated by the first player's client in response to the first player spending the first amount of DKP points to mark the first equipment; the equipment allocation result is used by the game server in the current game The corresponding game equipment allocation is carried out.

优选地,dkp积分不可交易。Preferably, dkp points are not tradable.

图2所示方案的游戏装备分配原理可参照图1所示的方法,此处不再赘述。The game equipment allocation principle of the solution shown in Figure 2 can refer to the method shown in Figure 1, and will not be described again here.

图3为本发明一实施例提供的一种设备的结构示意图。Figure 3 is a schematic structural diagram of a device provided by an embodiment of the present invention.

如图3所示,作为另一方面,本申请还提供了一种设备300,包括一个或多个中央处理单元(CPU)301,其可以根据存储在只读存储器(ROM)302中的程序或者从存储部分308加载到随机访问存储器(RAM)303中的程序而执行各种适当的动作和处理。在RAM303中,还存储有设备300操作所需的各种程序和数据。CPU301、ROM302以及RAM303通过总线304彼此相连。输入/输出(I/O)接口305也连接至总线304。As shown in Figure 3, as another aspect, the present application also provides a device 300, including one or more central processing units (CPU) 301, which can operate according to a program stored in a read-only memory (ROM) 302 or Various appropriate actions and processes are performed from the program loaded into the random access memory (RAM) 303 from the storage section 308 . In the RAM 303, various programs and data required for the operation of the device 300 are also stored. CPU301, ROM302 and RAM303 are connected to each other through bus 304. An input/output (I/O) interface 305 is also connected to bus 304.

以下部件连接至I/O接口305:包括键盘、鼠标等的输入部分306;包括诸如阴极射线管(CRT)、液晶显示器(LCD)等以及扬声器等的输出部分307;包括硬盘等的存储部分308;以及包括诸如LAN卡、调制解调器等的网络接口卡的通信部分309。通信部分309经由诸如因特网的网络执行通信处理。驱动器310也根据需要连接至I/O接口305。可拆卸介质311,诸如磁盘、光盘、磁光盘、半导体存储器等等,根据需要安装在驱动器310上,以便于从其上读出的计算机程序根据需要被安装入存储部分308。The following components are connected to the I/O interface 305: an input section 306 including a keyboard, a mouse, etc.; an output section 307 including a cathode ray tube (CRT), a liquid crystal display (LCD), etc., speakers, etc.; and a storage section 308 including a hard disk, etc. ; and a communication section 309 including a network interface card such as a LAN card, a modem, etc. The communication section 309 performs communication processing via a network such as the Internet. Driver 310 is also connected to I/O interface 305 as needed. Removable media 311, such as magnetic disks, optical disks, magneto-optical disks, semiconductor memories, etc., are installed on the drive 310 as needed, so that a computer program read therefrom is installed into the storage portion 308 as needed.

特别地,根据本公开的实施例,上述任一实施例描述的方法可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括有形地包含在机器可读介质上的计算机程序,计算机程序包含用于执行上述任一方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分309从网络上被下载和安装,和/或从可拆卸介质311被安装。In particular, according to embodiments of the present disclosure, the method described in any of the above embodiments may be implemented as a computer software program. For example, embodiments of the present disclosure include a computer program product including a computer program tangibly embodied on a machine-readable medium, the computer program including program code for performing any of the methods described above. In such embodiments, the computer program may be downloaded and installed from the network via communication portion 309 and/or installed from removable media 311 .

作为又一方面,本申请还提供了一种计算机可读存储介质,该计算机可读存储介质可以是上述实施例的装置中所包含的计算机可读存储介质;也可以是单独存在,未装配入设备中的计算机可读存储介质。计算机可读存储介质存储有一个或者一个以上程序,该程序被一个或者一个以上的处理器用来执行描述于本申请提供的方法。As yet another aspect, the present application also provides a computer-readable storage medium. The computer-readable storage medium may be the computer-readable storage medium included in the device of the above embodiment; it may also exist independently without being assembled into the device. Computer-readable storage media in the device. The computer-readable storage medium stores one or more programs, which are used by one or more processors to execute the methods described in this application.

附图中的流程图和框图,图示了按照本发明各种实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这根据所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以通过执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以通过专用硬件与计算机指令的组合来实现。The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods, and computer program products according to various embodiments of the present invention. In this regard, each block in the flowchart or block diagram may represent a module, segment, or portion of code that contains one or more logic functions that implement the specified executable instructions. It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown one after the other may actually execute substantially in parallel, or they may sometimes execute in the reverse order, depending on the functionality involved. It will also be noted that each block of the block diagram and/or flowchart illustration, and combinations of blocks in the block diagram and/or flowchart illustration, can be implemented by special purpose hardware-based systems that perform the specified functions or operations. , or can be implemented through a combination of specialized hardware and computer instructions.

描述于本申请实施例中所涉及到的单元或模块可以通过软件的方式实现,也可以通过硬件的方式来实现。所描述的单元或模块也可以设置在处理器中,例如,各单元可以是设置在计算机或移动智能设备中的软件程序,也可以是单独配置的硬件装置。其中,这些单元或模块的名称在某种情况下并不构成对该单元或模块本身的限定。The units or modules described in the embodiments of this application can be implemented in software or hardware. The described units or modules may also be provided in a processor. For example, each unit may be a software program provided in a computer or mobile smart device, or may be an individually configured hardware device. The names of these units or modules do not constitute a limitation on the unit or module itself under certain circumstances.

以上描述仅为本申请的较佳实施例以及对所运用技术原理的说明。本领域技术人员应当理解,本申请中所涉及的发明范围,并不限于上述技术特征的特定组合而成的技术方案,同时也应涵盖在不脱离本申请构思的情况下,由上述技术特征或其等同特征进行任意组合而形成的其它技术方案。例如上述特征与本申请中公开的(但不限于)具有类似功能的技术特征进行互相替换而形成的技术方案。The above description is only a preferred embodiment of the present application and an explanation of the technical principles used. Those skilled in the art should understand that the scope of the invention involved in this application is not limited to technical solutions formed by a specific combination of the above technical features, but should also cover any solution consisting of the above technical features or without departing from the concept of this application. Other technical solutions formed by any combination of equivalent features. For example, a technical solution is formed by replacing the above features with technical features with similar functions disclosed in this application (but not limited to).

Claims (6)

1.一种游戏装备分配方法,其特征在于,区块链上配置有装备分配合约,所述方法适用于区块链节点,所述方法包括:1. A game equipment distribution method, characterized in that an equipment distribution contract is configured on the blockchain, the method is suitable for blockchain nodes, and the method includes: 执行dkp发放交易,将第一游戏向若干玩家账户发放dkp积分记录到区块链上;其中,所述dkp发放交易由所述第一游戏的服务端生成;Execute a DKP issuance transaction, and record the DKP points issued by the first game to several player accounts on the blockchain; wherein the DKP issuance transaction is generated by the server of the first game; 执行装备登记交易,将待分配的装备记录到所述装备分配合约中;其中,所述装备登记交易由所述服务端生成;Execute an equipment registration transaction and record the equipment to be distributed into the equipment allocation contract; wherein the equipment registration transaction is generated by the server; 执行第一装备标记交易,验证第一玩家是否具有标记待分配的第一装备的资格:是,则冻结所述第一玩家的账户中的第一数量的dkp积分,并在冻结成功后将所述第一玩家花费所述第一数量的dkp积分标记所述第一装备的标记信息记录到所述装备分配合约中;其中,所述第一装备标记交易由所述第一玩家的用户端响应于所述第一玩家花费所述第一数量的dkp积分标记所述第一装备所生成;Execute the first equipment marking transaction to verify whether the first player has the qualification to mark the first equipment to be distributed: if so, freeze the first number of DKP points in the first player's account, and all the DKP points will be transferred to the first player after the freezing is successful. The first player spends the first amount of DKP points to mark the marking information of the first equipment and records it in the equipment distribution contract; wherein the first equipment marking transaction is responded to by the user terminal of the first player The first player spends the first amount of DKP points to mark the first equipment generated; 执行装备分配交易,根据dkp分配规则和所述装备分配合约中记录的各标记信息生成装备分配结果并记录到所述装备分配合约中,判断各所述第一玩家是否分配到所标记的装备:Execute the equipment allocation transaction, generate equipment allocation results according to the DKP allocation rules and each mark information recorded in the equipment allocation contract and record it in the equipment allocation contract, and determine whether each of the first players is allocated the marked equipment: 是,则扣除所冻结的所述第一玩家的dkp积分;If yes, then the frozen DKP points of the first player will be deducted; 否,则解冻所冻结的所述第一玩家的dkp积分;If not, unfreeze the frozen DKP points of the first player; 其中,所述装备分配交易由所述服务端生成,所述装备分配结果用于供所述服务端在所述第一游戏中进行相应的游戏装备分配。Wherein, the equipment allocation transaction is generated by the server, and the equipment allocation result is used for the server to allocate corresponding game equipment in the first game. 2.根据权利要求1所述的方法,其特征在于,所述dkp积分不可交易。2. The method according to claim 1, characterized in that the DKP points are not tradable. 3.一种游戏装备分配方法,其特征在于,区块链上配置有装备分配合约,所述方法适用于游戏服务端,所述方法包括:3. A game equipment distribution method, characterized in that an equipment distribution contract is configured on the blockchain, the method is suitable for game servers, and the method includes: 根据待发放的dkp积分生成dkp发放交易并发送至区块链网络,以供区块链节点执行以将当前游戏向若干玩家账户发放dkp积分记录到区块链上;Generate a DKP issuance transaction based on the DKP points to be issued and send it to the blockchain network for execution by the blockchain node to record the current game's issuance of DKP points to several player accounts on the blockchain; 根据当前游戏中待分配的装备生成装备登记交易并发送至区块链网络,以供区块链节点执行以将待分配的装备记录到所述装备分配合约中;Generate an equipment registration transaction based on the equipment to be distributed in the current game and send it to the blockchain network for execution by the blockchain node to record the equipment to be distributed into the equipment distribution contract; 生成装备分配交易并发送至区块链网络,以供区块链节点执行以根据dkp分配规则和所述装备分配合约中记录的各标记信息生成装备分配结果并记录到所述装备分配合约中,判断各第一玩家是否分配到所标记的装备:Generate an equipment allocation transaction and send it to the blockchain network for execution by the blockchain node to generate an equipment allocation result according to the dkp allocation rules and each tag information recorded in the equipment allocation contract and record it in the equipment allocation contract, Determine whether each first player is assigned the marked equipment: 是,则扣除所冻结的所述第一玩家的dkp积分;If yes, then the frozen DKP points of the first player will be deducted; 否,则解冻所冻结的所述第一玩家的dkp积分;If not, unfreeze the frozen DKP points of the first player; 其中,所述标记信息由区块链节点在执行第一装备标记交易,验证第一玩家具有标记待分配的第一装备的资格,并冻结所述第一玩家的账户中的第一数量的dkp积分成功后,记录到所述装备分配合约中;所述第一装备标记交易由所述第一玩家的用户端响应于所述第一玩家花费所述第一数量的dkp积分标记所述第一装备所生成;所述装备分配结果用于供所述游戏服务端在当前游戏中进行相应的游戏装备分配。Wherein, the marking information is executed by the blockchain node when executing the first equipment marking transaction, verifying that the first player has the qualification to mark the first equipment to be distributed, and freezing the first amount of DKP in the account of the first player. After the points are successfully scored, they are recorded in the equipment distribution contract; the first equipment marking transaction is marked by the user terminal of the first player in response to the first player spending the first amount of DKP points to mark the first equipment. Equipment is generated; the equipment allocation result is used for the game server to allocate corresponding game equipment in the current game. 4.根据权利要求3所述的方法,其特征在于,所述dkp积分不可交易。4. The method of claim 3, wherein the DKP points are not tradable. 5.一种设备,其特征在于,所述设备包括:5. A device, characterized in that the device includes: 一个或多个处理器;one or more processors; 存储器,用于存储一个或多个程序,memory for storing one or more programs, 当所述一个或多个程序被所述一个或多个处理器执行时,使得所述一个或多个处理器执行如权利要求1-4中任一项所述的方法。When the one or more programs are executed by the one or more processors, the one or more processors are caused to execute the method according to any one of claims 1-4. 6.一种存储有计算机程序的存储介质,其特征在于,该程序被处理器执行时实现如权利要求1-4中任一项所述的方法。6. A storage medium storing a computer program, characterized in that when the program is executed by a processor, the method according to any one of claims 1-4 is implemented.
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