CN111589148B - User interface display method, device, terminal and storage medium - Google Patents
User interface display method, device, terminal and storage medium Download PDFInfo
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- CN111589148B CN111589148B CN202010411466.6A CN202010411466A CN111589148B CN 111589148 B CN111589148 B CN 111589148B CN 202010411466 A CN202010411466 A CN 202010411466A CN 111589148 B CN111589148 B CN 111589148B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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Abstract
The application discloses a display method, a display device, a display terminal and a storage medium of a user interface, and belongs to the technical field of computers and the Internet. The method comprises the following steps: displaying a display interface of the virtual prop; in response to receiving a trigger signal for the trial control, displaying a trial interface of the virtual prop; receiving an operation instruction corresponding to the virtual prop; and controlling the virtual prop to execute corresponding operation according to the operation instruction, and displaying the parameter information of the virtual prop in a trial interface. According to the technical scheme, the trial function of the virtual prop is provided, the attribute parameters of the virtual prop can be flexibly displayed on a trial interface according to the operation instruction, the flexibility of the display mode of the attribute parameters is improved, and the diversity of attribute parameter display is improved.
Description
Technical Field
The present application relates to the field of computer and internet technologies, and in particular, to a method, an apparatus, a terminal, and a storage medium for displaying a user interface.
Background
At present, the variety of virtual items in game applications is increasing.
In the related art, a user may purchase a virtual item in a game, and when purchasing, a client may display a display screen of the virtual item to the user in a user interface, where the display screen includes a numerical value corresponding to an attribute parameter of the virtual item.
However, in the above related art, the attribute parameters of the virtual item are displayed in a numerical form, which results in a single display form of the attribute parameters of the virtual item.
Disclosure of Invention
The embodiment of the application provides a display method, a display device, a display terminal and a storage medium of a user interface, which can increase the flexibility of a display mode of attribute parameters and improve the diversity of attribute parameter display. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a method for displaying a user interface, where the method includes:
displaying a display interface of the virtual prop, wherein the display interface comprises a trial control corresponding to the virtual prop;
responding to a received trigger signal aiming at the trial control, and displaying a trial interface of the virtual prop, wherein the trial interface comprises a trial scene of the virtual prop;
receiving an operation instruction corresponding to the virtual prop;
and controlling the virtual prop to execute corresponding operation according to the operation instruction, and displaying parameter information of the virtual prop in the trial interface, wherein the parameter information is used for indicating the attribute parameters of the virtual prop.
In another aspect, an embodiment of the present application provides a display device for a user interface, where the device includes:
the display module is used for displaying a display interface of the virtual prop, and the display interface comprises a trial control corresponding to the virtual prop;
the trial display module is used for responding to the received trigger signal aiming at the trial control and displaying a trial interface of the virtual prop, and the trial interface comprises a trial scene of the virtual prop;
the instruction receiving module is used for receiving an operation instruction corresponding to the virtual prop;
and the information display module is used for controlling the virtual prop to execute corresponding operation according to the operation instruction and displaying the parameter information of the virtual prop in the trial interface, wherein the parameter information is used for indicating the attribute parameters of the virtual prop.
In yet another aspect, an embodiment of the present application provides a terminal, where the terminal includes a processor and a memory, where the memory stores at least one instruction, at least one program, a code set, or a set of instructions, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by the processor to implement the display method of the user interface.
In yet another aspect, an embodiment of the present application provides a computer-readable storage medium, where at least one instruction, at least one program, a code set, or a set of instructions is stored in the computer-readable storage medium, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by the processor to implement the display method of the user interface.
In still another aspect, a computer program product is provided, which, when running on a terminal, causes the terminal to execute the above-mentioned display method of a user interface.
The technical scheme provided by the embodiment of the application can bring the following beneficial effects:
the trial control is arranged in the display interface of the virtual prop, the trial interface of the virtual prop can be displayed by triggering the trial control, in the trial interface, the parameter information of the virtual prop can be displayed based on the operation instruction of the virtual prop, the parameter information is used for indicating the attribute parameters of the virtual prop, a trial function of the virtual prop is provided, the attribute parameters of the virtual prop can be flexibly displayed on the trial interface according to the operation instruction, the flexibility of the display mode of the attribute parameters is improved, and the virtual prop can be controlled to execute corresponding operation due to the operation instruction, namely different operation instructions correspond to different operations, the parameter information displayed on the trial interface is different, and the diversity of attribute parameter display is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic diagram of an application execution environment provided by one embodiment of the present application;
FIG. 2 is a flow chart of a method for displaying a user interface provided by one embodiment of the present application;
FIG. 3 illustrates a schematic diagram of a presentation interface;
FIG. 4 is a flow chart of a method for displaying a user interface provided by another embodiment of the present application;
FIGS. 5 and 6 illustrate schematic diagrams of another presentation interface;
fig. 7 is a schematic view exemplarily showing a display flow of parameter information;
FIG. 8 is a diagram illustrating an example of a manner in which life tip bars may be updated;
FIG. 9 is a pictorial diagram illustrating a trial interface;
fig. 10 is a schematic view schematically showing another display flow of parameter information;
FIG. 11 is a schematic diagram illustrating another trial interface;
fig. 12 is a diagram illustrating a display flow of still another parameter information;
FIG. 13 is a schematic diagram illustrating yet another trial interface;
FIG. 14 is a block diagram of a display device of a user interface provided by one embodiment of the present application;
FIG. 15 is a block diagram of a display device of a user interface provided in another embodiment of the present application;
fig. 16 is a block diagram of a terminal according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Referring to fig. 1, a schematic diagram of an application execution environment according to an embodiment of the present application is shown. The application execution environment may include: a terminal 10 and a server 20.
The terminal 10 may be an electronic device such as a mobile phone, a tablet Computer, a game console, an electronic book reader, a multimedia player, a wearable device, a PC (Personal Computer), and the like. A client of the application may be installed in the terminal 10.
Alternatively, the application may be any application that can provide a virtual environment in which virtual objects substituted and manipulated by a user are active. In this embodiment of the application, before obtaining the virtual item, the user may try out the virtual item in the virtual environment to intuitively observe the attribute parameter of the virtual item. Typically, the application is a Game application, such as Multiplayer Online tactical sports (MOBA), big fly survival (BR), third-Person Shooting Game (TPS), first-Person Shooting Game (FPS), and Multiplayer gunfight type survival games, among others. Of course, in addition to game applications, other types of applications may present virtual objects to a user and provide corresponding functionality to the virtual objects. For example, a Virtual Reality (VR) application, an Augmented Reality (AR) application, a three-dimensional map program, a social interaction application, an interactive entertainment application, and the like, which are not limited in this embodiment of the present application. In addition, for different applications, the forms of the virtual objects provided by the applications may also be different, and the corresponding functions may also be different, which may be configured in advance according to actual requirements, and this is not limited in the embodiments of the present application. Optionally, a client of the above application program runs in the terminal 10. In some embodiments, the application is an application developed based on a three-dimensional virtual environment engine, for example, the virtual environment engine is a Unity engine, and the virtual environment engine can construct a three-dimensional virtual environment, a virtual object, a virtual prop, and the like, so as to bring a more immersive game experience to the user.
The virtual environment is a scene displayed (or provided) by a client of an application (such as a game application) when the client runs on a terminal, and the virtual environment refers to a scene created for a virtual object to perform an activity (such as a game competition), such as a virtual house, a virtual island, a virtual map, a virtual building, and the like. The virtual environment may be a simulation environment of a real world, a semi-simulation semi-fictional environment, or a pure fictional environment. The virtual environment may be a two-dimensional virtual environment, a 2.5-dimensional virtual environment, or a three-dimensional virtual environment, which is not limited in this embodiment of the present application.
The virtual object may be a virtual character controlled by the user account in the application program, or may be a virtual character controlled by the computer program in the application program. Taking an application as a game application as an example, the virtual object may be a game character controlled by a user account in the game application, or may be a game monster controlled by a computer program in the game application. The virtual object may be in the form of a character, an animal, a cartoon or other forms, which is not limited in this application. The virtual object may be displayed in a three-dimensional form or a two-dimensional form, which is not limited in the embodiment of the present application. Optionally, when the virtual environment is a three-dimensional virtual environment, the virtual object is a three-dimensional volumetric model created based on animated skeletal techniques. Each virtual object has its own shape and volume in the three-dimensional virtual environment, occupying a portion of the space in the three-dimensional virtual environment. In the embodiment of the present application, the terminal 10 may receive an operation of a virtual object, determine an effective execution range according to a set execution range of the operation and a visible boundary range in a virtual environment, and further select a target virtual object corresponding to the operation from the effective execution range.
The server 20 is used to provide background services for clients of applications in the terminal 10. For example, the server 20 may be a backend server for the application described above. The server 20 may be a server, a server cluster composed of a plurality of servers, or a cloud computing service center. Optionally, the server 20 provides background services for applications in multiple terminals 10 simultaneously.
Alternatively, the terminal 10 and the server 20 may communicate with each other through the network 30.
Referring to fig. 2, a flowchart of a display method of a user interface according to an embodiment of the present application is shown. The method is applicable to a terminal, and the execution subject of each step may be the terminal 10 (hereinafter, simply referred to as "client") in the application execution environment shown in fig. 1. The method can comprise the following steps (201-204):
A virtual item refers to a virtual item provided by an application program for a user, where the virtual item may be a virtual weapon, virtual equipment, or a virtual ornament, etc. Optionally, the user may use the virtual prop to interact with a virtual environment or a virtual object, where the virtual environment refers to a scene displayed or provided by a client of an application program during running, and the virtual object refers to a virtual character controlled by a different user or a computer program.
The display interface of the virtual item is used for displaying the virtual item to the user, optionally, the display interface may include one or more virtual items, and the user may observe a certain virtual item through the display interface, or may observe a plurality of virtual items through the display interface, which is not limited in the embodiment of the present application.
In this embodiment of the application, the display interface includes a trial control corresponding to the virtual item, and the trial control is used to control the client to display a trial interface of the virtual item. Optionally, if the display interface includes a plurality of virtual props, different virtual props correspond to different trial controls, taking the virtual props as virtual firearms as an example, and referring to fig. 3, the display interface 30 includes a first virtual firearm 31, a second virtual firearm 32, and a third virtual firearm 33, where the first virtual firearm 31 corresponds to a "trial" button 34, the second virtual firearm 32 corresponds to a "trial" button 35, and the third virtual firearm 33 corresponds to a "trial" button 36. Of course, the display interface may also include a virtual prop, as shown in FIG. 5, and the display interface 50 includes a virtual firearm 51 and a "try me" button 52.
In a possible implementation manner, the virtual item is a virtual item that is not owned by the user account, for example, the virtual item is a virtual item that is not purchased by the user account, optionally, the user may select the virtual item in a purchase interface of the virtual item, and after receiving the selection trigger signal of the virtual item, the client displays a display interface of the virtual item, where the user may select multiple virtual items to display at the same time.
Certainly, in another possible implementation manner, the virtual item is a virtual item already owned by the user account, for example, a reward item after the virtual item does not meet a certain condition with the user account, optionally, the user may select the virtual item in a virtual warehouse interface corresponding to the user account, and after receiving the selection trigger signal of the virtual item, the client displays a display interface of the virtual item, where the user may select multiple virtual items to display at the same time.
The trial control is used for controlling the client to switch interfaces, optionally, the trial control is a control corresponding to the virtual prop, and the client switches the display interface to the trial interface when receiving a trigger signal for the trial control.
The trial interface is used for showing the attribute parameters of the virtual items to a user, the attribute parameters refer to special attributes of the virtual items, and different virtual items have different attribute parameters. The trial interface comprises a trial scene of the virtual prop, and the trial scene refers to a trial environment of the virtual prop. In a possible embodiment, the trial environment is a virtual environment, which refers to an activity scene of a virtual object rendered by a virtual engine, and the virtual environment may include a virtual house, a virtual island, a virtual map, a target object of a virtual building and a virtual prop, and the like; in another possible embodiment, the trial environment is a blank background, and only the virtual object associated with the virtual item, such as the target object of the virtual item, is included in the blank background.
The trigger signal of the trial control is used to indicate that the trial control receives an execution operation of the user, for example, the user clicks an icon corresponding to the trial control to generate the trigger signal of the trial control, or the user presses a key (e.g., shift key) corresponding to the trial control to generate the trigger signal of the trial control. In this embodiment of the application, if the client receives a trigger signal for the trial control, a trial interface of the virtual item is displayed.
In one possible implementation, the user may set the trial interface. Optionally, after receiving the trigger signal of the trial control, the client may display a plurality of trial interfaces, and further, after receiving a selection instruction corresponding to a certain trial interface, display the trial interface at the client. For example, the user may select a virtual environment or a blank background as the trial interface when the trigger signal of the trial control is triggered. Certainly, the user may also set a trial interface before triggering the trigger signal of the trial control, and then, after receiving a selection instruction corresponding to a certain trial interface, the client displays the trial interface of the user preset value. It should be noted that, in the embodiment of the present application, a setting manner of the trial interface is not limited, and a user may select different display components according to actual requirements to form the trial interface.
In another possible implementation, the client may automatically determine the display style of the trial interface. Optionally, after receiving the trigger signal of the trial control, the client may obtain a trial interface associated with the virtual item corresponding to the trial control, and further display the trial interface, where different virtual items may be associated with different trial interfaces. Of course, after receiving the trigger signal of the trial control, the client acquires the historical selection data of the user on the trial interface, determines the trial interface with the largest number of user selections, and displays the trial interface.
The operation instruction is an instruction for controlling the virtual prop to execute a corresponding operation, and optionally, the trial interface may include one or more operation controls of the virtual prop. In a possible implementation manner, a user may trigger generation of a corresponding operation instruction by clicking an operation control; in another possible implementation, the user may press a key (e.g., an R key) corresponding to the operation control to trigger generation of a corresponding operation instruction.
In this embodiment of the application, after the client displays the trial interface of the virtual item, the user may trigger the operation instruction corresponding to the virtual item by operating the operation control, and correspondingly, the client receives the operation instruction. It should be noted that the operation control of the trial scenario may be different from the operation control of the virtual prop during actual use, and different operation controls may be set for different attribute parameters, so that for example, a virtual firearm may set a certain button to control the ammunition repeating frequency of the virtual firearm, but in an actual match, the button does not exist.
And step 204, controlling the virtual item to execute corresponding operation according to the operation instruction, and displaying the parameter information of the virtual item in a trial interface.
The parameter information is used for indicating the attribute parameters of the virtual prop, optionally, the user controls the virtual prop to execute corresponding operation through the operation control, further, the client displays the parameter information of the virtual prop to the user in the trial interface according to the operation, and the user can intuitively master the attribute parameters of the virtual prop through the parameter information. Taking a virtual gun as an example, the parameter attribute of the virtual gun is ammunition attack force, when the user controls the virtual gun to launch ammunition, the harm of the virtual gun to a target object and the ammunition trial frequency of the virtual gun can be displayed in a trial interface, the user can determine the ammunition attack force according to the information displayed in the trial interface, and the attack and kill time of the target object can be estimated.
Optionally, in this embodiment of the application, after receiving the operation instruction corresponding to the virtual item, the client may control the virtual item to execute a corresponding operation according to the operation instruction, and display parameter information of the virtual item in the trial interface. Wherein, the parameter information corresponding to different virtual props is different.
To sum up, in the technical scheme provided by the embodiment of the application, through setting the trial control in the display interface of the virtual prop, the trial interface of the virtual prop can be displayed by triggering the trial control, in the trial interface, the parameter information of the virtual prop can be displayed based on the operation instruction of the virtual prop, and the parameter information is used for indicating the attribute parameters of the virtual prop, the trial function of the virtual prop is provided, so that the attribute parameters of the virtual prop can be flexibly displayed on the trial interface according to the operation instruction, the flexibility of the display mode of the attribute parameters is increased, and the operation instruction can control the virtual prop to execute corresponding operation, namely different operation instructions correspond to different operations, further the parameter information displayed on the trial interface is different, and the diversity of attribute parameter display is improved.
In addition, the virtual prop is a virtual prop which is not owned by the user account, and the virtual prop can display the attribute parameters when not being acquired, so that the attraction of the virtual prop to the user is improved.
Referring to fig. 4, a flowchart of a display method of a user interface according to another embodiment of the present application is shown. The method is applicable to a terminal, and the execution subject of each step may be the terminal 10 (hereinafter, simply referred to as "client") in the application execution environment shown in fig. 1. The method may comprise the following steps (401 to 405):
Optionally, the display interface further includes more than one parameter option, and different parameter options correspond to different attribute parameters of the virtual prop. The parameter options can be displayed in the presentation interface in the form of icons or buttons.
In a possible implementation manner, the display interface includes a virtual item, and the parameter options of the virtual item may be directly displayed at any position of the display interface. Taking the virtual prop as a virtual gun as an example, with reference to fig. 5, a virtual gun 51 and a "try" button 52 are included in the display interface 50, and a first parameter option 53, a second parameter option 54 and a third parameter option 55 of the virtual gun 51 are displayed in the lower right corner of the display interface 50, and in addition, in the display interface 50, the user can rotate the virtual gun 51 to observe the appearance of the virtual gun 51 from different angles.
In another possible embodiment, the display interface includes a plurality of virtual items, and the parameter options of the virtual items may be displayed in the display interface in a pop-up window form after receiving a selection instruction of the virtual items. Taking the virtual prop as a virtual gun as an example, with reference to fig. 6, a first virtual gun 31, a second virtual gun 32 and a third virtual gun 33 are included in the display interface 30, and after the user clicks an icon of the first virtual gun 31, a first parameter option 61, a second parameter option 62 and a third parameter option 63 of the first virtual gun 31 are displayed in the display interface 60.
The target parameter option corresponds to a target attribute parameter of the virtual item, and the target attribute parameter can be any attribute parameter of the virtual item. The selection signal of the target parameter option is used for indicating the client to display the target parameter information corresponding to the target parameter attribute. Optionally, in this embodiment of the present application, a user may trigger generation of a corresponding selection signal by clicking a target parameter option, and correspondingly, a client receives the selection signal for the target parameter option.
It should be noted that the number of the target parameter options may be one or more, which is not limited in the embodiment of the present application, that is, the user may trigger the selection signals of multiple parameter options at the same time, and then the trial interface of the client segment may display the parameter information of multiple attribute parameters.
And 403, in response to receiving the trigger signal for the trial control, displaying a target trial interface of the virtual prop.
The trial control is used for controlling the client to switch the interface, optionally, the trial control is a control corresponding to the virtual prop, and the client switches the display interface to the trial interface when receiving a trigger signal for the trial control. The target trial interface is used for displaying the target attribute parameters of the virtual prop, and the target trial interfaces corresponding to different target attribute parameters can be different. In this embodiment of the application, after receiving the selection signal of the target parameter option, if receiving a trigger signal for the trial control, the client displays a target trial interface of the virtual prop.
It should be noted that, the order of executing the step 402 and the step 403 is not limited in this application, and the client may execute the step 403 after executing the step 402, or may execute the step 402 after executing the step 403.
And 405, controlling the virtual prop to execute corresponding operation according to the operation instruction, and displaying target parameter information of the virtual prop in a trial interface.
In summary, the parameter information of the attribute parameters corresponding to the target parameter options is determined to be displayed in the trial interface through the selection signal of the target parameter options and the trigger signal of the trial control, different trial interfaces are displayed according to different parameter options, and therefore the display modes of the attribute parameters are diversified.
Next, the present application is introduced for different attribute parameters corresponding to different types of virtual props.
In a possible embodiment, the virtual item has an attack attribute, and optionally, the attribute parameter of the virtual item includes at least one of the following: the single attack value of the virtual prop, the multiple attack frequency of the virtual prop and the action displacement information of the virtual prop. The single attack value refers to a life loss value generated by the virtual prop when the virtual prop is used for a single time, the multiple attack frequency refers to the maximum use times of the virtual prop within a set time length, and the action displacement information refers to the displacement of the virtual prop caused by a reaction force when the virtual prop is used.
Referring to fig. 7, if the attribute parameter includes a single attack value, step 204 includes several steps:
The target object is an action object of the virtual item, and is used for visually displaying the action effect of the virtual item to a user. Alternatively, the target object may be a virtual character controlled by a computer program, or may be a virtual article having the same attribute as the virtual character in the application program. It should be noted that a plurality of virtual roles may be included in the user program, and different virtual roles have different attributes. In the embodiment of the application, after receiving the operation instruction for the virtual item, the client may control the virtual item to attack the target object in the trial scene according to the operation instruction.
It should be noted that a plurality of target objects may exist in the trial scene, and the display style of each target object may be the same or different. Optionally, before the client displays the trial interface, the user may select a target object in the scene to be tried, or the client may determine the target object in the scene to be tried, for example, the target object is determined according to the attribute parameter of the virtual prop, and if the attribute parameter is the attack force, the virtual firearm is taken as an example, and then a plurality of target objects with different life values are displayed; and if the attribute parameter is the attack frequency, randomly displaying a certain target object.
The life cue bar is used for indicating the life value of the target object, and when the life value of the target object is zero, the target object is determined to be killed. Optionally, the life cue strip may be displayed in the trial interface, in this embodiment of the application, after the virtual item attacks the target object, the client may calculate the remaining life value of the target object according to the single attack value of the virtual item, and update the life cue strip of the target object in the trial interface, taking the shooting game as an example, as shown in fig. 8, after the target object 81 is attacked, the life cue strip 82 is updated to be the life cue strip 83.
And 703, responding to the fact that the life value of the target object is equal to zero, and displaying the attack times of the virtual prop to the target object in a trial interface.
Optionally, after receiving the operation instruction, the client may detect a life value of the target object in the trial interface, where the life value of the target object is equal to zero, and display the attack frequency of the virtual item on the target object in the trial interface. The attack frequency can be directly displayed in the trial interface, or can be displayed in the trial interface in a pop-up window manner, which is not limited in the embodiment of the application.
Taking a shooting game as an example, with reference to fig. 9, the trial interface 90 includes a first target object 91, a second target object 92, and a third target object 93, where the first target object 91, the second target object 92, and the third target object 93 are displayed in the form of a shooting target, the shooting target includes life cue strips corresponding to different target objects, when an operation instruction corresponding to the operation control 94 is received, the virtual firearm 95 attacks the target object, the life cue strips of each target object are updated, the life value of each target object is monitored, and when the life value of the first target object 91 is zero, the attack times 96 of the virtual firearm 95 on the first target object 91 are displayed in the trial interface 90.
One point to be described is that in actual application, the attack times of the virtual prop aiming at each target object can be displayed in real time in the trial interface; or, displaying the ratio of the single attack value of the virtual prop to the target object to the life value of the target object.
Referring to fig. 10, if the attribute parameter includes a multiple attack frequency, the step 204 includes several steps:
step 1001, controlling the virtual prop to continuously attack the target object in the trial scene within a set time length according to the operation instruction.
The set time length refers to the action time length corresponding to the operation instruction. In this embodiment of the application, after receiving an operation instruction for the virtual item, the client may control the virtual item to continuously attack the target object within a set time according to the operation instruction.
Step 1002, in response to that the attack duration of the virtual item on the target object is equal to the set duration, displaying the set duration and the attack times of the virtual item in the set duration in the trial interface.
The attack duration refers to the continuous use duration of the virtual prop. Optionally, when the virtual item attacks the target object, the client may monitor an attack duration of the virtual item, and when the attack duration is equal to the set duration, the set duration and the attack frequency of the virtual item within the set duration are displayed in the trial interface.
Taking a shooting game as an example, with reference to fig. 11, the trial interface 110 includes a target object 111, where the target object 111 is displayed in the trial interface 110 in the form of a virtual object, and when an operation instruction corresponding to the operation control 112 is received, the virtual firearm 113 continuously attacks the target object 111 within a set time length, and when the attack time length of the virtual firearm 113 on the target object 111 is equal to the set time length, parameter information 114 is displayed on the trial interface 110, where the parameter information includes the set time length and the number of times of use of the virtual firearm 113 within the set time length.
It should be noted that, in practical applications, the client may also display, on the trial interface, the continuous use duration of the virtual item and the number of times of using the virtual item in the continuous use duration when determining that the virtual item is in the continuous use state. For example, after receiving an operation instruction for the virtual item, the client may control the virtual item to attack a target object in the trial scene according to the operation instruction; based on the target object, if the time interval between the attack corresponding to the operation instruction and the last attack of the virtual prop is smaller than a threshold value, determining that the virtual prop is in a continuous attack state; further, acquiring the attack times and the continuous attack duration corresponding to the last attack, updating the attack times and the continuous attack duration to obtain updated attack times and updated continuous attack duration, and displaying the updated attack times and the updated continuous attack duration in the trial interface. Updating the attack times, namely adding one to the attack times to obtain the updated attack times; and updating the continuous attack duration, namely, increasing the time interval on the basis of the continuous attack duration to obtain the updated continuous attack duration.
Referring to fig. 12, if the attribute parameter includes action-displacement information, the step 204 includes several steps:
and step 122, displaying the shaking animation of the virtual prop and the displacement information of the virtual prop in a trial interface.
The shaking animation refers to animation used for indicating the displacement change condition of the virtual prop in the attack process, and the displacement information refers to information used for indicating the displacement change condition of the virtual prop in the attack process. Optionally, after receiving an operation instruction for the virtual prop, the client may control the virtual prop to attack the target object according to the operation instruction, and display the shaking animation of the virtual prop and the displacement information of the virtual prop in the trial interface. The displacement information may include an initial position coordinate of the virtual prop and a position coordinate of the virtual prop at the maximum displacement position. Taking a shooting game as an example, referring to fig. 13 in combination, the target object 131 is included in the trial interface 130, and when an operation instruction corresponding to the operation control 132 is received, the virtual firearm 133 attacks the target object 131, and further, the initial position coordinates 134 of the virtual firearm 133 and the position coordinates 135 of the virtual firearm 133 at the maximum displacement are displayed in the trial interface 130.
Of course, in other possible embodiments, the displacement information may further include other information to indicate a displacement change condition of the virtual item in the attack process. For example, the displacement information may include a dynamic position coordinate of the virtual prop in the attack process, where the dynamic position coordinate is used to indicate a change of the position coordinate of the virtual prop in the attack process; or the displacement information comprises a maximum displacement value of the virtual prop, wherein the maximum displacement value refers to the distance between the initial position of the virtual prop and the position of the maximum displacement; or the displacement information comprises a dynamic displacement value of the virtual prop in the attack process, and the dynamic displacement value is used for indicating the change of the distance between the initial position and the displacement position of the virtual prop in the attack process.
In another possible embodiment, the virtual item has a defense attribute, and the attribute parameters of the virtual item include: defense values of the virtual props. The defense value refers to a protection value of the virtual prop on the life value. Optionally, the step 204 includes the following steps:
1. and controlling the target object in the trial scene to use the virtual prop according to the operation instruction.
Optionally, after receiving an operation instruction for the virtual item, the client may control the target object to use the virtual item according to the operation instruction.
2. And receiving an attack instruction aiming at the virtual prop, and updating the defense prompt information of the virtual prop and the life prompt bar of the target object in the trial interface.
The attack instruction includes indication information of a virtual item for attacking the virtual item, and the client can determine the virtual item attacking the virtual item according to the indication information. In one possible embodiment, the virtual article is a virtual article used by the client as a default; in another possible embodiment, the virtual article is a virtual article selected for use by the user, such as one or more virtual articles that the user may determine need to use before the trial interface is displayed, or a plurality of buttons may be included in the trial interface, with different buttons corresponding to different instructions for use of the virtual article.
The defense prompt information is used for indicating the defense value of the virtual prop, and the life prompt bar is used for indicating the life value of the target object. In this embodiment of the application, after receiving the operation instruction, the client may monitor the defense value of the virtual item and the life value of the target object, and update the defense prompt information of the virtual item and the life prompt bar of the target object in the trial interface.
3. And responding to the defense value of the virtual prop or the life value of the target object being equal to zero, and displaying the type of the virtual article, the attack times of the virtual article and the defense duration of the virtual prop in the trial interface.
Optionally, when the defense value of the virtual item or the life value of the target object is equal to zero, the client displays the type of the virtual item, the attack times of the virtual item, and the defense duration of the virtual item in the trial interface.
In another possible embodiment, the virtual item has a gain attribute, and the attribute parameters of the virtual item include: and the gain value of the virtual prop. The gain value refers to a gain effect of the virtual prop on a certain attribute value of the target object. Optionally, the step 204 includes the following steps:
1. controlling a target object in the trial scene to use the virtual prop according to the operation instruction;
2. and displaying the single gain value of the virtual prop and the trigger condition corresponding to the single gain value in a trial interface.
Wherein, the gain of the virtual prop can be replied by the attribute of the target object, such as replying to the life value; or attribute addition of the target object, such as increasing the moving speed; of course, in other possible implementation manners, the virtual prop may also cause a negative gain effect on the target object, which is not limited in this application embodiment.
It should be noted that, in the embodiment of the present application, the same virtual item may cause different gain effects and gain values to the target object under different trigger conditions.
The following are embodiments of the apparatus of the present application that may be used to perform embodiments of the method of the present application. For details which are not disclosed in the embodiments of the apparatus of the present application, reference is made to the embodiments of the method of the present application.
Referring to fig. 14, a block diagram of a display device of a user interface provided in an embodiment of the present application is shown. The device has the function of realizing the display method of the user interface, and the function can be realized by hardware or by hardware executing corresponding software. The device can be a terminal or be arranged in the terminal. The apparatus 1400 may include: a display module 1410, a trial display module 1420, an instruction receiving module 1430, and an information display module 1440.
And the display module 1410 is configured to display a display interface of the virtual item, where the display interface includes a trial control corresponding to the virtual item.
A trial display module 1420, configured to display a trial interface of the virtual prop in response to receiving a trigger signal for the trial control, where the trial interface includes a trial scene of the virtual prop.
The instruction receiving module 1430 is configured to receive an operation instruction corresponding to the virtual item.
And an information display module 1440, configured to control the virtual prop to perform a corresponding operation according to the operation instruction, and display parameter information of the virtual prop in the trial interface, where the parameter information is used to indicate an attribute parameter of the virtual prop.
In an exemplary embodiment, the presentation interface further comprises more than one parameter option, and different parameter options correspond to different attribute parameters of the virtual prop; as shown in fig. 15, the trial display module 1420 includes: a signal receiving unit 1421 and an interface display unit 1422.
A signal receiving unit 1421, configured to receive a selection signal for a target parameter option, where the target parameter option corresponds to a target attribute parameter of the virtual item.
An interface display unit 1422, configured to, in response to receiving a trigger signal for the trial control, display a target trial interface of the virtual item, where the target trial interface is used to display a target attribute parameter of the virtual item.
In an exemplary embodiment, the virtual item has an attack attribute, and the attribute parameters of the virtual item include at least one of: the single attack value of the virtual prop, the multiple attack frequency of the virtual prop and the action displacement information of the virtual prop; the single attack value is a life loss value generated by the virtual prop when the virtual prop is used for a single time, the multiple attack frequency is the maximum use frequency of the virtual prop within a set time length, and the action displacement information is displacement of the virtual prop caused by a reaction force when the virtual prop is used.
In an exemplary embodiment, the attribute parameters include the single attack value; the information display module 1440 is configured to control the virtual prop to attack a target object in the trial scene according to the operation instruction; updating a life prompting bar of the target object in the trial interface, wherein the life prompting bar is used for indicating a life value of the target object; and responding to the life value of the target object being equal to zero, and displaying the attack times of the virtual prop on the target object in the trial interface.
In an exemplary embodiment, the attribute parameters include the multiple attack frequency; the information display module is used for controlling the virtual prop to continuously attack the target object in the trial scene within the set duration according to the operation instruction; responding to that the attack duration of the virtual prop aiming at the target object is equal to the set duration, and displaying the set duration and the attack times of the virtual prop in the set duration in the trial interface; or controlling the virtual prop to attack a target object in the trial scene according to the operation instruction; based on the target object, determining that the virtual prop is in a continuous attack state in response to that the time interval between the attack corresponding to the operation instruction and the last attack of the virtual prop is smaller than a threshold value; acquiring the attack times and the continuous attack duration corresponding to the last attack; updating the attack times and the continuous attack duration to obtain updated attack times and updated continuous attack duration; and displaying the updated attack times and the updated continuous attack duration in the trial interface.
In an exemplary embodiment, the attribute parameters include the effect displacement information; the information display module is used for controlling the virtual prop to attack a target object in the trial scene according to the operation instruction; and displaying the shaking animation of the virtual prop and the displacement information of the virtual prop in the trial interface.
In an exemplary embodiment, the displacement information includes initial position coordinates of the virtual prop and position coordinates of the virtual prop at a maximum displacement; or the displacement information comprises a dynamic position coordinate of the virtual prop in the attack process, and the dynamic position coordinate is used for indicating the change of the position coordinate of the virtual prop in the attack process; or the displacement information comprises a maximum displacement value of the virtual prop, wherein the maximum displacement value refers to a distance between an initial position of the virtual prop and a position at the maximum displacement; or the displacement information comprises a dynamic displacement value of the virtual prop in the using process, and the dynamic displacement value is used for indicating the change of the distance between the initial position and the displacement position of the virtual prop in the attacking process.
In an exemplary embodiment, the virtual prop has defensive attributes, and the attribute parameters of the virtual prop include: a defense value of the virtual prop; the information display module is used for controlling a target object in the trial scene to use the virtual prop according to the operation instruction; receiving an attack instruction aiming at the virtual prop, updating defense prompt information of the virtual prop and a life prompt bar of the target object in the trial interface, wherein the attack instruction comprises indication information used for attacking a virtual article of the virtual prop, the defense prompt information is used for indicating a defense value of the virtual prop, and the life prompt bar is used for indicating a life value of the target object; in response to the defense value of the virtual item or the life value of the target object being equal to zero, displaying the type of the virtual item, the attack times of the virtual item and the defense duration of the virtual item in the trial interface.
In an exemplary embodiment, the virtual prop has a gain attribute, and the attribute parameters of the virtual prop include: a gain value of the virtual prop; the information display module is used for controlling a target object in the trial scene to use the virtual prop according to the operation instruction; and displaying the single gain value of the virtual prop and the trigger condition corresponding to the single gain value in the trial interface.
In an exemplary embodiment, the virtual items are virtual items that the user account does not own.
In summary, a trial control is arranged in a display interface of the virtual prop, the trial interface of the virtual prop can be displayed by triggering the trial control, parameter information of the virtual prop can be displayed based on an operation instruction of the virtual prop in the trial interface, and the parameter information is used for indicating attribute parameters of the virtual prop, so that a trial function of the virtual prop is provided, the attribute parameters of the virtual prop can be flexibly displayed on the trial interface according to the operation instruction, the flexibility of a display mode of the attribute parameters is improved, and the operation instruction can control the virtual prop to execute corresponding operations, namely different operation instructions correspond to different operations, so that the parameter information displayed on the trial interface is different, and the diversity of attribute parameter display is improved.
It should be noted that, when the apparatus provided in the foregoing embodiment implements the functions thereof, only the division of the functional modules is illustrated, and in practical applications, the functions may be distributed by different functional modules according to needs, that is, the internal structure of the apparatus may be divided into different functional modules to implement all or part of the functions described above. In addition, the apparatus and method embodiments provided by the above embodiments belong to the same concept, and specific implementation processes thereof are described in the method embodiments for details, which are not described herein again.
Referring to fig. 16, a block diagram of a terminal 1600 according to an embodiment of the present disclosure is shown. The terminal 1600 may be an electronic device such as a mobile phone, a tablet, a game console, an e-book reader, a multimedia player, a wearable device, a PC, etc. The terminal is used for implementing the display method of the user interface provided in the above embodiment. The terminal may be the terminal 10 in the game play environment of fig. 1. Specifically, the method comprises the following steps:
generally, terminal 1600 includes: a processor 1601, and a memory 1602.
In some embodiments, the terminal 1600 may also optionally include: peripheral interface 1603 and at least one peripheral. Processor 1601, memory 1602 and peripheral interface 1603 may be connected by buses or signal lines. Various peripheral devices may be connected to peripheral interface 1603 via buses, signal lines, or circuit boards. Specifically, the peripheral device includes: at least one of a radio frequency circuit 1604, a touch screen display 1605, a camera 1607, an audio circuit 1607, a positioning component 1608, and a power supply 1609.
Those skilled in the art will appreciate that the configuration shown in fig. 16 is not intended to be limiting of terminal 1600, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be employed.
In an exemplary embodiment, there is also provided a computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions which, when executed by a processor, implement the above-described display method of a user interface.
Optionally, the computer-readable storage medium may include: ROM (Read Only Memory), RAM (Random Access Memory), SSD (Solid State drive), or optical disc. The Random Access Memory may include a ReRAM (resistive Random Access Memory) and a DRAM (Dynamic Random Access Memory).
In an exemplary embodiment, a computer program product is also provided, which when executed by a processor is used to implement the above-mentioned display method of the user interface.
It should be understood that reference to "a plurality" herein means two or more. "and/or" describes the association relationship of the associated objects, meaning that there may be three relationships, e.g., a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship. In addition, the step numbers described herein only show an exemplary possible execution sequence among the steps, and in some other embodiments, the steps may also be executed out of the numbering sequence, for example, two steps with different numbers are executed simultaneously, or two steps with different numbers are executed in a reverse order to the illustrated sequence, which is not limited in this application.
The above description is only exemplary of the present application and should not be taken as limiting the present application, and any modifications, equivalents, improvements and the like that are made within the spirit and principle of the present application should be included in the protection scope of the present application.
Claims (13)
1. A method for displaying a user interface, the method comprising:
displaying a display interface of the virtual prop, wherein the display interface comprises a trial control corresponding to the virtual prop and more than one parameter option, and different parameter options correspond to different attribute parameters of the virtual prop;
receiving a selection signal for a target parameter option, the target parameter option corresponding to a target attribute parameter of the virtual prop;
responding to a received trigger signal aiming at the trial control, and displaying a target trial interface of the virtual prop, wherein the target trial interface is used for displaying target attribute parameters of the virtual prop, and the target trial interface comprises a trial scene of the virtual prop;
receiving an operation instruction corresponding to the virtual prop;
and controlling the virtual prop to execute corresponding operation according to the operation instruction, and displaying parameter information of the virtual prop in the target trial interface, wherein the parameter information is used for indicating target attribute parameters of the virtual prop.
2. The method of claim 1, wherein the virtual item has an attack attribute, and wherein the attribute parameters of the virtual item include at least one of: the single attack value of the virtual prop, the multiple attack frequency of the virtual prop and the action displacement information of the virtual prop;
the single attack value is a life loss value generated by the virtual prop when the virtual prop is used for a single time, the multiple attack frequency is the maximum use frequency of the virtual prop within a set time length, and the action displacement information is displacement of the virtual prop caused by a reaction force when the virtual prop is used.
3. The method of claim 2, wherein the attribute parameters include the single attack value;
the controlling the virtual prop to execute corresponding operation according to the operation instruction and displaying the parameter information of the virtual prop in the target trial interface comprises the following steps:
controlling the virtual prop to attack a target object in the trial scene according to the operation instruction;
updating a life cue bar of the target object in the target trial interface, wherein the life cue bar is used for indicating the life value of the target object;
in response to the life value of the target object being equal to zero, displaying the attack times of the virtual item on the target object in the target trial interface.
4. The method of claim 2, wherein the attribute parameters include the multiple attack frequency;
the controlling the virtual prop to execute corresponding operation according to the operation instruction and displaying the parameter information of the virtual prop in the target trial interface comprises the following steps:
controlling the virtual prop to continuously attack a target object in the trial scene within the set duration according to the operation instruction; responding to that the attack duration of the virtual prop aiming at the target object is equal to the set duration, and displaying the set duration and the attack times of the virtual prop in the set duration in the target trial interface;
or,
controlling the virtual prop to attack a target object in the trial scene according to the operation instruction; based on the target object, determining that the virtual prop is in a continuous attack state in response to that the time interval between the attack corresponding to the operation instruction and the last attack of the virtual prop is smaller than a threshold value; acquiring the attack times and continuous attack duration corresponding to the last attack; updating the attack times and the continuous attack duration to obtain updated attack times and updated continuous attack duration; and displaying the updated attack times and the updated continuous attack duration in the target trial interface.
5. The method of claim 2, wherein the attribute parameters include the effect displacement information;
the controlling the virtual prop to execute corresponding operation according to the operation instruction and displaying the parameter information of the virtual prop in the target trial interface comprises the following steps:
controlling the virtual prop to attack a target object in the trial scene according to the operation instruction;
and displaying the shaking animation of the virtual prop and the displacement information of the virtual prop in the target trial interface.
6. The method of claim 5,
the displacement information comprises an initial position coordinate of the virtual prop and a position coordinate of the virtual prop at the maximum displacement;
or,
the displacement information comprises a dynamic position coordinate of the virtual prop in an attack process, and the dynamic position coordinate is used for indicating the change of the position coordinate of the virtual prop in the attack process;
or,
the displacement information comprises a maximum displacement value of the virtual prop, and the maximum displacement value refers to a distance between an initial position of the virtual prop and a position at the maximum displacement;
or,
the displacement information comprises a dynamic displacement value of the virtual prop in the using process, and the dynamic displacement value is used for indicating the change of the distance between the initial position and the displacement position of the virtual prop in the attacking process.
7. The method of claim 1, wherein the virtual prop has defensive attributes, and wherein the attribute parameters of the virtual prop comprise: a defense value of the virtual prop;
the controlling the virtual prop to execute corresponding operation according to the operation instruction and displaying the parameter information of the virtual prop in the target trial interface comprises the following steps:
controlling a target object in the trial scene to use the virtual prop according to the operation instruction;
receiving an attack instruction aiming at the virtual prop, updating defense prompt information of the virtual prop and a life prompt bar of the target object in the target trial interface, wherein the attack instruction comprises indication information of a virtual article used for attacking the virtual prop, the defense prompt information is used for indicating a defense value of the virtual prop, and the life prompt bar is used for indicating a life value of the target object;
responding to the defense value of the virtual prop or the life value of the target object being equal to zero, and displaying the type of the virtual article, the attack times of the virtual article and the defense duration of the virtual prop in the target trial interface.
8. The method of claim 1, wherein the virtual prop has gain attributes, and wherein the attribute parameters of the virtual prop comprise: a gain value of the virtual prop;
the controlling the virtual prop to execute corresponding operation according to the operation instruction and displaying the parameter information of the virtual prop in the target trial interface comprises the following steps:
controlling a target object in the trial scene to use the virtual prop according to the operation instruction;
and displaying the single gain value of the virtual prop and the trigger condition corresponding to the single gain value in the target trial interface.
9. The method of any one of claims 1 to 8, wherein the virtual prop is a virtual prop not owned by the user account.
10. A display device for a user interface, the device comprising:
the display module is used for displaying a display interface of the virtual prop, the display interface comprises a trial control corresponding to the virtual prop and more than one parameter option, and different parameter options correspond to different attribute parameters of the virtual prop;
the trial display module is used for receiving a selection signal aiming at a target parameter option, and the target parameter option corresponds to a target attribute parameter of the virtual prop; responding to a received trigger signal aiming at the trial control, and displaying a target trial interface of the virtual prop, wherein the target trial interface is used for displaying target attribute parameters of the virtual prop, and the target trial interface comprises a trial scene of the virtual prop;
the instruction receiving module is used for receiving an operation instruction corresponding to the virtual prop;
and the information display module is used for controlling the virtual prop to execute corresponding operation according to the operation instruction, the target trial interface is used for displaying the target attribute parameters of the virtual prop, and the parameter information of the virtual prop is displayed in the target trial interface and is used for indicating the target attribute parameters of the virtual prop.
11. A terminal, characterized in that it comprises a processor and a memory in which at least one instruction, at least one program, set of codes or set of instructions is stored, which is loaded and executed by the processor to implement a display method of a user interface according to any one of claims 1 to 9.
12. A computer readable storage medium having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, which is loaded and executed by a processor to implement a display method of a user interface according to any one of claims 1 to 9.
13. A computer program product for implementing a method of displaying a user interface as claimed in any one of claims 1 to 9 when executed by a processor.
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| CN112121424B (en) * | 2020-09-18 | 2024-02-09 | 网易(杭州)网络有限公司 | Shooting control method, device, equipment and storage medium |
| CN112132615B (en) * | 2020-09-21 | 2024-04-05 | Oppo(重庆)智能科技有限公司 | Resource trial method and device and computer readable storage medium |
| CN112138383B (en) * | 2020-10-15 | 2022-05-24 | 腾讯科技(深圳)有限公司 | Virtual item display method, device, equipment and storage medium |
| CN112516583B (en) * | 2020-12-11 | 2024-05-14 | 网易(杭州)网络有限公司 | Data processing method and device in game and electronic terminal |
| CN112675537B (en) * | 2020-12-25 | 2024-06-25 | 网易(杭州)网络有限公司 | Game prop interaction method and system in live broadcast |
| CN112691372B (en) * | 2020-12-30 | 2023-01-10 | 腾讯科技(深圳)有限公司 | Virtual item display method, device, equipment and readable storage medium |
| CN113230654B (en) * | 2021-06-18 | 2023-02-24 | 腾讯科技(深圳)有限公司 | Shooting display method and device of virtual gun, computer equipment and storage medium |
| CN114053704B (en) * | 2021-10-28 | 2023-06-09 | 腾讯科技(深圳)有限公司 | Information display method, device, terminal and storage medium |
| CN115518379B (en) * | 2022-09-02 | 2025-08-05 | 网易(杭州)网络有限公司 | Data processing method, device, electronic device and storage medium based on cloud gaming |
| CN115689685B (en) * | 2022-11-02 | 2025-09-02 | 网易(杭州)网络有限公司 | Game product display method, device, electronic device and readable storage medium |
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