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CN115193043B - A method, device, computer equipment and storage medium for sending game information - Google Patents

A method, device, computer equipment and storage medium for sending game information Download PDF

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Publication number
CN115193043B
CN115193043B CN202210774806.0A CN202210774806A CN115193043B CN 115193043 B CN115193043 B CN 115193043B CN 202210774806 A CN202210774806 A CN 202210774806A CN 115193043 B CN115193043 B CN 115193043B
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China
Prior art keywords
game
target
terminal
user interface
graphical user
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Active
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CN202210774806.0A
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CN115193043A (en
Inventor
许哲翰
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210774806.0A priority Critical patent/CN115193043B/en
Priority to CN202411976405.9A priority patent/CN119733249B/en
Publication of CN115193043A publication Critical patent/CN115193043A/en
Application granted granted Critical
Publication of CN115193043B publication Critical patent/CN115193043B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

本申请实施例公开了一种游戏信息发送方法、装置、计算机设备及存储介质。本方案在游戏界面根据第一游戏玩家对功能触发控件的触控操作,在游戏界面显示第一游戏玩家加入的游戏阵营,进一步的,根据第一游戏玩家选中的目标游戏阵营以及在游戏场景地图上选中的目标场景区域在图形用户界面显示信息编辑页面,根据第一游戏玩家在信息编辑页面的信息编辑操作生成快捷消息,然后向选中的游戏阵营中的游戏玩家发送快捷消息信息,方便游戏玩家发送编辑后的快捷消息,从而可以提高游戏玩家的游戏体验。

The embodiment of the present application discloses a method, device, computer equipment and storage medium for sending game information. In this solution, according to the touch operation of the first game player on the function trigger control on the game interface, the game camp joined by the first game player is displayed on the game interface, and further, according to the target game camp selected by the first game player and the target scene area selected on the game scene map, an information editing page is displayed on the graphical user interface, and a quick message is generated according to the information editing operation of the first game player on the information editing page, and then the quick message information is sent to the game players in the selected game camp, so that the game players can send the edited quick messages conveniently, thereby improving the game experience of the game players.

Description

Game information sending method and device, computer equipment and storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and apparatus for sending game information, a computer device, and a storage medium.
Background
With the development of the internet, a large number of different types of games are emerging to meet the daily entertainment needs of users.
In some games, different game players may communicate information based on the information system provided by the game. When a game player is in a game play, an information sending shortcut is set for facilitating mutual information transmission between players.
In the related art, a message shortcut key is provided on a game interface, and a game player can press the message shortcut key for a long time and then slide to the content in a game picture displayed on the game interface, namely, the shortcut information can be sent to all teammates, for example, if the player presses the message shortcut key for a long time and slides to an enemy base in the game picture, the message of 'attacking the enemy base' is triggered to be sent to all teammates. However, the sent shortcut information is preset appointed content and cannot be sent to teammate players of an appointed battle, so that communication requirements of the players cannot be met, and game experience of the players is affected.
Disclosure of Invention
The embodiment of the application provides a game information sending method, a game information sending device, computer equipment and a storage medium, which can improve the game experience of a game player.
The embodiment of the application provides a game information sending method, which comprises the following steps:
the first terminal responds to the operation of displaying the information of the camping, and displays at least one game camping added by a first game player on the first graphical user interface;
the first terminal responds to a setting operation of setting a merging destination of a target game camp in the game camp as a target scene area in the scene map, an information editing page of merging indication information is displayed on the first graphical user interface, the information editing page indicates that the merging destination is the target scene area, and the merging camp is the target game camp;
The first terminal responds to the information editing operation on the information editing page and sends the convergence indication information to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface which comprises a game picture of the target game;
And the second terminal receives the convergence indication information sent by the first terminal, and displays a convergence message generated based on the convergence indication information on the second graphical user interface, wherein the content displayed by the convergence message at least comprises information of a convergence destination and a convergence camp.
Correspondingly, the embodiment of the application also provides a game information sending device, which comprises:
The first display unit is used for responding to the information display operation of the camping of the first terminal and displaying at least one game camping added by a first game player on the first graphical user interface;
a second display unit, configured to, in response to a setting operation of setting a joining destination of a target game camp in the game camp as a target scene area in the scene map, display, on the first graphical user interface, an information editing page of joining instruction information, in which a joining destination is indicated as the target scene area, the joining camp being the target game camp;
A sending unit, configured to send, by the first terminal, the convergence indication information to a second terminal associated with a second game player in the target game camp in response to an information editing operation on the information editing page, where the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game;
And the third display unit is used for receiving the convergence indication information sent by the first terminal by the second terminal, displaying a convergence message generated based on the convergence indication information on the second graphical user interface, and displaying contents of the convergence message at least comprising information of a convergence destination and a convergence camp.
In some embodiments, the second display unit includes:
An acquisition subunit, configured to acquire a start position and an end position of a first operation on the first graphical user interface in response to the first operation on the first graphical user interface by the first terminal;
A first determining subunit, configured to determine the target game play from the at least one game play based on the start position, and determine the target scene area from the scene map based on the end position.
In some embodiments, the transmitting unit includes:
The generation subunit is used for editing the content of the information editing page according to the information editing operation by the first terminal to generate the convergence indication information;
And the transmitting subunit is used for responding to the information transmitting operation of the convergence instruction information by the first terminal and transmitting the convergence instruction information to a second terminal associated with a second game player in the target game camp.
In some embodiments, the generating subunit is specifically configured to:
the first terminal responds to time setting operation of the time setting control to determine target merging time;
The first terminal responds to task setting operation of the converging task setting control to determine a target converging task;
The first terminal generates the convergence indicating information based on the target convergence time, the target convergence task, the target game lineup, and the target scene area.
In some embodiments, the second display unit includes:
A first display subunit, configured to display, in the first graphical user interface, at least one area identifier in the scene map in response to a camping selection operation of the target game camping by the first terminal;
And the second determining subunit is used for determining the area of the target area identifier in the scene map by the first terminal in response to the area selection operation of the target area identifier in the first graphical user interface, so as to obtain the target scene area.
In some embodiments, the apparatus further comprises:
and the fourth display unit is used for responding to the second operation of the function trigger control by the first terminal and displaying all scene maps of the target game on the first graphical user interface.
In some embodiments, the second display unit includes:
And the setting subunit is used for setting the merging destination of the target game campaigns in the game campaigns as the setting operation of the target scene areas in the whole scene map by the first terminal.
In some embodiments, the apparatus further comprises:
And a fifth display unit, configured to display, by the first terminal, the convergence indication information corresponding to the target scene area in the first graphical user interface.
In some embodiments, the apparatus further comprises:
and the first closing unit is used for closing the convergence indication information on the first graphical user interface by the first terminal if the current time reaches the target convergence time.
In some embodiments, the third display unit includes:
And the second display subunit is used for displaying the converging message corresponding to the target scene area on the second graphical user interface if the content displayed by the second graphical user interface contains the target scene area.
In some embodiments, the third display unit includes:
and the third display subunit is used for displaying a small map area containing the target scene area on the second graphical user interface and displaying the converging message corresponding to the target scene area on the small map area if the content displayed by the second graphical user interface does not contain the target scene area.
In some embodiments, the apparatus further comprises:
And the second closing unit is used for closing the converging message at the second graphical user interface by the second terminal in response to the message closing operation of the converging message by the second game player.
In some embodiments, the apparatus further comprises:
And a sixth display unit, configured to display, on the second graphical user interface, player member information that has reached the target scene area, in response to a message viewing operation of the second game player on the pooled message by the second terminal.
In some embodiments, the apparatus further comprises:
And a seventh display unit, configured to zoom and display the pooled message on the second graphical user interface in response to a sliding operation of the second game player on the pooled message by the second terminal.
According to the embodiment of the application, the game camp added by the first game player is displayed on the game interface according to the touch operation of the first game player on the function trigger control, and further, the information editing page is displayed on the graphical user interface according to the target game camp selected by the first game player and the target scene area selected on the game scene map, the shortcut message is generated according to the information editing operation of the first game player on the information editing page, and then the shortcut message information is sent to the game player in the selected game camp, so that the game player can conveniently send the edited shortcut message, and the game experience of the game player can be improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic view of a game information sending system according to an embodiment of the present application.
Fig. 2 is a flow chart of a game information sending method according to an embodiment of the present application.
Fig. 3 is an application scenario schematic diagram of a game information sending method according to an embodiment of the present application.
Fig. 4 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 5 is an application scenario schematic diagram of another game information sending method according to an embodiment of the present application.
Fig. 6 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 7 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 8 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 9 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 10 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 11 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 12 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 13 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 14 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 15 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 16 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 17 is a flowchart of another game information sending method according to an embodiment of the present application.
Fig. 18 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 19 is a schematic view of an application scenario of another game information sending method according to an embodiment of the present application.
Fig. 20 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application.
Fig. 21 is a block diagram of a game information transmitting apparatus according to an embodiment of the present application.
Fig. 22 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and fully with reference to the accompanying drawings, in which it is evident that the embodiments described are only some, but not all embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a game information sending method, a game information sending device, a storage medium and computer equipment. Specifically, the game information sending method of the embodiment of the application can be executed by a computer device, wherein the computer device can be a terminal or a server and other devices. The terminal may be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game console, a Personal computer (PC, personal Computer), a Personal digital assistant (Personal DIGITAL ASSISTANT, PDA), and the like, and the terminal may further include a client, which may be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
For example, when the game information transmission method is run on the terminal, the terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, the terminal device downloads and installs a game application program and runs the game application program. The way in which the terminal device presents the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device, or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including game screens and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for running the game, generating the graphical user interface, responding to the operation instructions, and controlling the display of the graphical user interface on the touch display screen.
For example, when the game information transmission method is run on a server, a cloud game may be used. Cloud gaming refers to a game style based on cloud computing. In the running mode of the cloud game, a running main body of the game application program and a game picture presentation main body are separated, and the storage and the running of the game information sending method are completed on a cloud game server. The game image presentation is completed at a cloud game client, which is mainly used for receiving and sending game data and presenting game images, for example, the cloud game client may be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, etc., near a user side, but the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
Referring to fig. 1, fig. 1 is a schematic view of a game information sending system according to an embodiment of the present application. The system may include at least one terminal, at least one server, at least one database, and a network. The terminal held by the user can be connected to the server of different games through the network. A terminal is any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, the terminal has one or more multi-touch-sensitive screens for sensing and obtaining inputs of a user through touch or slide operations performed at a plurality of points of the one or more touch-sensitive display screens. In addition, when the system includes a plurality of terminals, a plurality of servers, and a plurality of networks, different terminals may be connected to each other through different networks, through different servers. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other through an appropriate network to support multiplayer games. In addition, the system may include multiple databases coupled to different servers and information related to the gaming environment may be continuously stored in the databases as different users play multiplayer games online.
The embodiment of the application provides a game information sending method which can be executed by a terminal or a server. The embodiment of the present application will be described with an example in which a game information transmission method is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal by responding to the received operation instruction, and can also control the content of the opposite-end server by responding to the received operation instruction. For example, the user-generated operational instructions for the graphical user interface include instructions for launching the gaming application, and the processor is configured to launch the gaming application after receiving the user-provided instructions for launching the gaming application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch-sensitive display screen. A touch display screen is a multi-touch-sensitive screen capable of sensing touch or slide operations performed simultaneously by a plurality of points on the screen. The user performs touch operation on the graphical user interface by using a finger, and when the graphical user interface detects the touch operation, the graphical user interface controls different virtual objects in the game to execute actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, a educational game, and the like. Wherein the game may include a virtual scene of the game. Further, one or more virtual objects, such as virtual characters, controlled by a user (or player) may be included in the virtual scene of the game. In addition, one or more obstacles, such as rails, ravines, walls, etc., may also be included in the virtual scene of the game to limit movement of the virtual object, e.g., to limit movement of the one or more objects to a particular area within the virtual scene. Optionally, the virtual scene of the game also includes one or more elements, such as skills, scores, character health status, energy, etc., to provide assistance to the player, provide virtual services, increase scores related to the player's performance, etc. In addition, the graphical user interface may also present one or more indicators to provide indication information to the player. For example, a game may include a player controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using an Artificial Intelligence (AI) algorithm, implementing a human-machine engagement mode. For example, virtual objects possess various skills or capabilities that a game player uses to achieve a goal. For example, the virtual object may possess one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by the player of the game using one of a plurality of preset touch operations with the touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of the user.
It should be noted that, the schematic view of the game information sending system shown in fig. 1 is only an example, and the image processing system and the scene described in the embodiment of the present application are for more clearly describing the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application, and those skilled in the art can know that, with the evolution of the game information sending system and the appearance of a new service scene, the technical solution provided by the embodiment of the present application is equally applicable to similar technical problems.
Based on the above problems, the embodiments of the present application provide a method, an apparatus, a computer device, and a storage medium for sending game information, which can improve the game experience of a game player. The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides a game information sending method which can be executed by a terminal or a server, and the embodiment of the application is described by taking the game information sending method executed by the terminal as an example.
Referring to fig. 2, fig. 2 is a flowchart of a game information sending method according to an embodiment of the present application. The specific flow of the game information sending method can be as follows:
101. The first terminal displays at least one game play that the first game player joins on the first graphical user interface in response to the play information display operation.
In an embodiment of the application, a first graphical user interface is provided by a first terminal device, the first graphical user interface comprising at least part of a scene map of a target game, the scene map comprising at least one virtual game scene located in the scene map. The first terminal is a terminal operated by a first game player.
In some embodiments, the first graphical user interface is provided with a functionality trigger control that may be used to trigger the sending of functionality instructions to the allied gamer of the first gamer. The transmission of the function instruction to the allied game player may be transmitted through various forms of information. Wherein, an alliance may refer to a game battle of a plurality of game players combined in a target game, and in the target game, game players in the same game battle may collectively perform a plurality of game playing methods.
The game information display operation indicates that game information is displayed on the first graphical user interface, and the game information at least comprises game information which is added by a first game player in the target game. The lineup information display operation may be an operation of a function trigger control by the first game player.
For example, referring to fig. 3, fig. 3 is a schematic application scenario diagram of a game information sending method according to an embodiment of the present application. In the first graphical user interface shown in fig. 3, a partial scene map of the target game is included, and a function trigger control that can be used by the first game player to send alliance function instructions to other game players that are in the same game lineup as the first game player.
In some embodiments, the target game is designed with a variety of alliance functions, such as sign-off, play, summons, etc. In order to facilitate a game player to quickly select the transmission of the alliance instructions for different alliance functions, a plurality of function trigger controls may be provided on the graphical user interface, with different function trigger controls correspondingly triggering the transmission of different alliance function instructions.
For example, referring to fig. 4, fig. 4 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application. In the target game, the alliance functions may include a first alliance function, a second alliance function, and a third alliance function. In the first graphical user interface shown in fig. 4, a partial scene map of the target game is included, and a first function trigger control, a second function trigger control, and a third function trigger control.
The first function triggering control is used for sending a first alliance function instruction to other game players of the same game arcade by the first game player, the second function triggering control is used for sending a second alliance function instruction to other game players of the same game arcade by the first game player, and the third function triggering control is used for sending a third alliance function instruction to other game players of the same game arcade by the first game player. Specifically, when the clicking operation of the first game player on any function trigger control is detected, the display of game lineup information of the first game player on the graphical user interface can be triggered.
Wherein the game play information may include at least one game play that the first game player joins in the target game. For example, the game play information includes the play name of the game play that the first game player joined, and the number of constituent players of the game play.
For example, referring to fig. 5, fig. 5 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application. In the first graphical user interface shown in fig. 5, game camp information is displayed according to the touch operation of the first game player on the function trigger control, where the game camp information includes a game camp added by the first game player, and may be a first camp, a second camp and a third camp. The number of game players in the first battle may be 145, the number of game players in the second battle may be 20, and the number of game players in the third battle may be 10.
Wherein, the number of players displaying each game play when displaying the game play can facilitate the first game player to select a game play of a suitable number of game players according to the alliance function. For example, the alliance function may be a play, the number of players needed may be 10, and the first player may select a third game play.
102. The first terminal displays an information editing page of the convergence instruction information on the first graphical user interface in response to a setting operation of setting a convergence destination of a target game arcade in the game arcade as a target scene area in the scene map.
Wherein the setting operation is for determining a target scene area from a scene map displayed by the first graphical user interface.
In some embodiments, in order to meet the diversified operation requirement of setting the target scene area, the step of "in response to the setting operation of setting the merging destination of the target game lineup in the game lineup to the target scene area in the scene map" may include the following operations:
The method comprises the steps that a first terminal responds to a first operation on a first graphical user interface, and a starting position and an ending position of the first operation are obtained;
the first terminal determines a target game lineup from the at least one game lineup based on the starting location and determines a target scene area from the scene map based on the ending location.
Wherein the first operation may be a sliding operation, a double click operation, or the like.
In some embodiments, the first operation may be a sliding operation, a sliding start point and a sliding end point of the sliding operation are obtained, a starting position is determined according to the sliding start point, an ending position is determined according to the sliding end point, then a target game camp is determined according to a game camp corresponding to the starting position, and a target scene area is determined according to a scene area corresponding to the terminal position.
For example, referring to fig. 6, fig. 6 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application. In the first graphical user interface shown in fig. 6, when the first game player detects the sliding operation from the first game camp to the area S, it may be determined that the target game camp is the first camp, and the target scene area is the area S.
In some embodiments, in order to meet the diversified operation requirement of setting the target scene area, the step of "setting the merging destination of the target game lineup in the game lineup as the target scene area in the scene map" includes the following operations:
the first terminal responds to the operation of selecting the target game camp and displays at least one area identifier in the scene map on a first graphical user interface;
The first terminal responds to the region selection operation of the target region identifier in the first graphical user interface, determines the region of the target region identifier in the scene map, and obtains the target scene region.
The region identifiers represent various scene regions in the scene map of the target game, and different scene regions can correspond to different region identifiers and are used for distinguishing different scene regions by game players.
For example, referring to fig. 7, fig. 7 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application. In the first graphical user interface shown in fig. 7, when a touch operation of the first game player on the first camp in the game camp is detected, area icons of each scene area in the partial scene map displayed in the first graphical user interface. For example, the scene map may include A, B and C. And when the touch operation of the game player on the ground A is detected, determining the ground A as a target scene area. Through the display area identification, a game player can conveniently and quickly select a target scene area from the scene map.
In some embodiments, to meet the first game player's selection needs for a scene area, the method may further include the steps of:
the first terminal responds to the second operation of the function triggering control, and displays all scene maps of the target game on the first graphical user interface.
Specifically, the first graphical user interface currently displays a partial scene map of the target game, that is, a locally enlarged area of the scene map. In the embodiment of the application, when the second operation of the first game player on the function trigger control is detected, the complete scene map can be displayed on the graphical user interface, namely, all the scene maps are scaled to a certain scale until the scene map is completely in the first graphical user interface, so that the first game player can conveniently select the target scene area.
The step of "in response to a setting operation of setting the merging destination of the target game arcade in the game arcade as the target scene area in the scene map" may include the following operations:
The first terminal is responsive to a setting operation of setting a merging destination of a target game arcade in the game arcade as a target scene area in the entire scene map.
Specifically, after the first graphical user interface displays the entire scene map, the first game player may select the scene area desired to be collected from the updated displayed first graphical user interface.
The convergence indication information comprises a target game camp determined by setting operation and a target scene area. The convergence instruction information is information that the first game player transmits to the game player in the target game arcade to make a convergence in the target scene area.
The information editing page indicates that the merging destination is a target scene area and the merging camping is a target game camping.
Further, in response to the end of the setting operation, an information editing page is generated according to the target scene area determined by the setting operation and the target game lineup selected by the first game player, and then the information editing page is displayed on the first graphical user interface.
For example, referring to fig. 8, fig. 8 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application. In the first graphical user interface shown in fig. 8, an information editing page is displayed, the information editing page including information content, a cancel control, and a send control. The information content is generated according to the target game camping and the target scene area, for example, the target game camping can be a first camping, the target scene area is a position A, and the information content is generated by summoning that a first camping member goes to the position A. The cancellation control is used for closing the information editing page, and the sending control can be used for sending information content.
103. The first terminal transmits the convergence instruction information to a second terminal associated with a second game player in the target game lineup in response to the information editing operation on the information editing page.
The information editing page can also be used for editing information content by a first game player.
In some embodiments, in order to meet the information editing requirement of the game player, the step of "transmitting the convergence indication information to the second terminal associated with the second game player in the target game arcade in response to the information editing operation on the information editing page" may include the following operations:
The first terminal edits the content of the information editing page according to the information editing operation to generate convergence indication information;
The first terminal transmits the convergence instruction information to a second terminal associated with a second game player in the target game arcade in response to an information transmission operation of the convergence instruction information.
Specifically, the information editing operation of the first game player on the information editing page is detected, editing and setting can be performed on contents except for the target game camp and the target scene area in the information editing page according to the information editing operation, and then edited convergence indication information is obtained.
Wherein the information editing operation refers to the first game player editing the information input of the information editing page, and the editing may include modifying information, adding information, and the like. And updating the content of the information editing page according to the information editing operation to obtain updated convergence indicating information, and then sending the updated convergence indicating information to the game player of the target game camp.
For example, referring to fig. 9, fig. 9 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application. In the first graphical user interface shown in fig. 9, the information editing page may further include an input control, where the input control may be used for performing an input operation by the first game player, inputting text content, displaying the text content on the information editing page based on the content input by the first game player, and generating updated convergence information with the content initially displayed on the information editing page and the input content, so as to meet the editing requirement of the game player on the convergence information.
In some embodiments, in order to meet the information editing requirement of the game player, the information editing page may be further provided with a time setting space and a convergence task setting control, and the step of "editing the content of the information editing page according to the information editing operation to generate convergence indication information" may include the following operations:
The first terminal responds to time setting operation of a time setting control, and determines target merging time;
the first terminal responds to task setting operation of a converging task setting control, and a target converging task is confirmed;
the first terminal generates a convergence indication information based on the target convergence time, the target convergence task, the target game lineup, and the target scene area.
For example, referring to fig. 10, fig. 10 is a schematic view of an application scenario of another game information sending method according to an embodiment of the present application. In the first graphical user interface shown in fig. 10, the information editing page may further include a time setting control and a converging task setting control, the first game player may determine a target converging task, that is, a task to be executed by the converging task setting control, that is, a task to be executed by the summoning allied game player, and set a target converging time by the operation of the time setting control, and finally generate converging instruction information according to the target converging time, the target converging task, the target game lineup, and the target scene area.
In some embodiments, to facilitate viewing of the meeting indication by the first game player, the party may further include the steps of:
the first terminal displays the convergence indication information corresponding to the target scene area in the first graphical user interface.
For example, referring to fig. 11, fig. 11 is a schematic view of an application scenario of another game information sending method according to an embodiment of the present application. In the first graphical user interface shown in fig. 11, the target scene area may be a land, and after the convergence indication information is sent to the first game player in the camping, the convergence indication information may be displayed in the area where the land a is located in the graphical user interface, so that the first game player can conveniently view the convergence indication information.
In some embodiments, avoiding always displaying the convergence indicating information on the first graphical user interface, affecting the field of view of the first game player, the convergence indicating information may further include a target convergence time, and the method may further include the steps of:
and if the current time reaches the target convergence time, the first terminal closes the convergence indication information on the first graphical user interface.
The merging time can be set by the information editing page, and the merging time can be a specific moment, for example, 2022, 5-month, 14-day, 12:10:00.
For example, the current time may be 2022, 5, 14, 12:05:00, and the first graphical user interface displays the convergence indication information, and when the time reaches 2022, 5, 14, 12:10:00, the convergence indication information fails, the convergence indication information may be closed in the graphical user interface.
In some embodiments, to facilitate real-time knowledge of the time of the session, the session may be displayed when the graphical user interface displays the session indication, which may be a countdown display.
For example, referring to fig. 12, fig. 12 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application. In the first graphical user interface shown in fig. 12, the convergence indicating information includes time information, convergence time, 2022, 5 months, 14 days, 12:10:00, and a convergence time countdown progress bar. When the current time reaches 2022, 5, 14, 12:10:00, the first graphical user interface is closed to display the confluence indication information.
Further, the convergence indication information is transmitted to a second terminal associated with a second game player in the target game arcade. Wherein the second game player refers to a game player included in the target game arcade, i.e. belonging to the target game arcade together with the first game player.
The information sending method comprises the steps that information sending operation of an information editing page, namely touch operation of a sending control of the information editing page is performed, when touch operation of the sending control is detected, information sending of the information sending instruction to a second game player in a target game camp is triggered, and the information sending instruction comprises target merging time, target merging task, target game camp and target scene area.
In the embodiment of the application, the second terminal provides a second graphical user interface, and the second graphical user interface comprises a game picture of the target game. The second graphical user interface is also referred to as the graphical user interface of the second terminal operated by the second game player.
104. The second terminal receives the convergence indication information sent by the first terminal, and displays a convergence message generated based on the convergence indication information on the second graphical user interface.
After the second terminal receives the new convergence instruction sent by the first terminal, a convergence message generated according to the convergence instruction information can be displayed on the second graphical user interface. The content displayed by the confluence message at least comprises the confluence destination and the information of the confluence camping.
In some embodiments, to facilitate the second game player's quick knowledge of the destination of the offer in the offer information, the step of "displaying the offer message generated based on the offer indication information on the second graphical user interface" may include the following operations:
and if the content displayed by the second graphical user interface comprises the target scene area, the second terminal displays the converging message in the second graphical user interface corresponding to the target scene area.
For example, referring to fig. 13, fig. 13 is a schematic view of an application scenario of another game information sending method according to an embodiment of the present application. In the second graphical user interface shown in fig. 13, a game screen of the second game player is displayed, and a partial scene map of the target game may be displayed. The scene areas included in the scene map are A ground, B ground, E ground and T ground. When the second terminal receives the convergence indication information sent by the first terminal, the convergence indication information at least comprises a convergence destination A, and a converged game camp A is a first camp. At this time, the second graphical user interface is displayed with a land, and the confluence information may be displayed in the second graphical user interface corresponding to the a land area.
In some embodiments, the step of "displaying the join message generated based on the join indication information on the second graphical user interface" may include the following operations:
and if the content displayed by the second graphical user interface does not contain the target scene area, the second terminal displays a small map area containing the target scene area on the second graphical user interface and displays a converging message corresponding to the target scene area on the small map area.
Wherein the small map area refers to a thumbnail of the complete scene map of the target game, and the small map area comprises all scene areas in the scene map.
For another example, referring to fig. 14, fig. 14 is a schematic view of an application scenario of another game information sending method according to an embodiment of the present application. In the second graphical user interface shown in fig. 14, a partial scene map of the target game is displayed. The scene areas included in the scene map are B, E and T. When the second terminal receives the convergence indication information sent by the first terminal, the convergence indication information at least comprises a convergence destination A, and a converged game camp A is a first camp. At this time, the second graphical user interface is not displayed with a land, and then a small map area may be displayed in the second graphical user interface, and then the confluence information is displayed in the small map area corresponding to the a land area.
In some embodiments, avoiding always displaying the convergence information at the second graphical user interface, affecting the field of view of the second game player, the method may further comprise the steps of:
the second terminal closes the join message at the second graphical user interface in response to a message closing operation of the join message by the second game player.
Wherein the message closing operation is for closing the junction information at the second graphical user interface. The message closing operation may be a click, press, or slide operation, for example, the message closing operation may be a press operation.
When the second graphical user interface displays the converging message, if the second game player does not want to participate in the converging task of the converging message, a message closing operation can be performed on the converging message. The join message is closed at the second graphical user interface when a pressing operation of the join message by the second game player is detected.
In some embodiments, the target game arcade comprises a plurality of player members, i.e. the target game arcade is combined by a plurality of game players, and in order to facilitate the second game player to view the information of the member players responding to the converging message, the method may further comprise the steps of:
the second terminal displays player member information that has reached the target scene area on the second graphical user interface in response to a message view operation of the converging message by the second game player.
The message viewing operation is used for viewing information of member players responding to the converged message, and the message viewing operation can be clicking, pressing or sliding operation, for example, the message viewing operation can be a double-click operation.
For example, referring to fig. 15, fig. 15 is a schematic view of an application scenario of another game information sending method according to an embodiment of the present application. In the second graphical user interface shown in fig. 15, the confluence information is displayed. The merging information comprises that the merging destination is A land, and the merged game camping is first camping. Wherein the number of game players in the first camp may be 145. The second terminal detects double-click operation of the second game player on the convergence information, and triggers display of player member information in the second graphical user interface, wherein 50 persons are in the first camping, and the member has reached the A place. Therefore, the second game player can conveniently check the number of people participating in the summons task in real time so as to determine whether to participate in the summons task.
In some embodiments, to avoid occupying the field of view of the player's view scene map when displaying the junction information, the method may further include the steps of:
The second terminal zooms in and out of the second graphical user interface to display the pooled message in response to a sliding operation of the pooled message by the second game player.
Specifically, a zoom parameter is determined according to the sliding distance of the sliding operation, and the display position of the zoomed convergence message is determined according to the end position of the sliding operation. Wherein the larger the sliding distance, the smaller the scaling.
For example, referring to fig. 16, fig. 16 is a schematic view of an application scenario of another game information sending method according to an embodiment of the present application. In the second graphical user interface shown in fig. 16, the confluence information is displayed. Detecting the sliding operation of the second game player on the convergence information, determining the end position of the sliding operation as P, determining the zoom parameter according to the sliding distance of the sliding operation, and displaying the zoomed convergence information at the position P to meet the information viewing requirement of the second game player.
The embodiment of the application discloses a game information sending method, which comprises the steps that a first terminal responds to a camping information display operation, at least one game camping added by a first game player is displayed on a first graphical user interface, the first terminal responds to a setting operation of setting a converging destination of a target game camping in the game camping as a target scene area in a scene map, an information editing page of converging instruction information is displayed on the first graphical user interface, the converging destination is indicated in the information editing page as the target scene area, the converging camping is the target game camping, the first terminal responds to the information editing operation on the information editing page, converging instruction information is sent to a second terminal associated with a second game player in the target game camping, the second terminal provides a second graphical user interface, the second graphical user interface comprises a game picture of the target game, the second terminal receives the converging instruction information sent by the first terminal, a converging message generated based on the converging instruction information is displayed on the second graphical user interface, and the content displayed by the converging message at least comprises the converging destination and the converging information of the converging camping. With this, the game experience of the game player in the target game can be improved.
In accordance with the above description, the game information transmission method of the present application will be further described below by way of example. Referring to fig. 17, fig. 17 is a schematic flow chart of another game information sending method provided in an embodiment of the present application, and taking a specific application of the game information sending method to a terminal as an example, the specific flow may be as follows:
201. the terminal displays a game interface of the target game.
Wherein the game interface comprises a partial scene map of the target game scene, the scene map comprising at least one virtual game scene.
202. When the terminal detects the click operation of the first game player on the function trigger control in the game interface, mail grouping information is displayed on the game interface.
The game interface is provided with a function triggering control, and the function triggering control is used for triggering the function of the summoning game member.
For example, referring to fig. 18, fig. 18 is a schematic application scenario diagram of another game information sending method according to an embodiment of the present application. In the game interface shown in fig. 18, which includes a partial scene map of the target game, the game interface is provided with a function trigger control. And when the clicking operation of the first game player on the function trigger control is detected, displaying mail grouping information on a game interface. The mail grouping information comprises game groups such as a member of the whole alliance, a Stokes group, a transition group and the like which are added by the first game player in the target game.
203. When the terminal detects the sliding operation of the first game player on the target group in the mail group information, the terminal obtains the end position of the sliding operation.
For example, referring to fig. 19, fig. 19 is a schematic view of an application scenario of another game information sending method according to an embodiment of the present application. In the game interface shown in fig. 19, when a sliding operation of the first game player on the target group, that is, the member of the alliance, in the mail group information is detected, a terminal area of the sliding is acquired, which is an area on the game interface.
204. And the terminal displays the mail page on the game interface according to the target group and the virtual game scene corresponding to the terminal area.
Specifically, the end point region is mapped to a region in the scene map, so that a virtual game scene corresponding to the end point region is determined from the scene map. And generating calling information according to the target group and the virtual game scene, displaying a mail page, and displaying the calling information on the mail page.
For example, referring to fig. 20, fig. 20 is a schematic view of an application scenario of another game information sending method according to an embodiment of the present application. In the game interface shown in fig. 20, a game interface is displayed, the content of the game interface includes a target group and a virtual game scene area selected by the first game player, the summons information content may be "summons member goes to the location a", and the mail page may also be used to set the arrival time, etc.
205. And when the terminal detects the sending operation of the mail page, sending the mail to the game members in the target group.
For example, with continued reference to FIG. 20, the mail page may also include a send control that may be used to send mail content displayed by the mail page. When the touch operation of the first game player on the sending control is detected, sending mails to the target group, namely the game members in the member of the whole alliance, so that each game member can quickly receive the summons information.
The embodiment of the application discloses a game information sending method, which comprises the steps that a terminal displays a game interface of a target game, when detecting click operation of a first game player on a function trigger control in the game interface, shortcut message grouping information is displayed on the game interface, when detecting sliding operation of the first game player on the target grouping in the shortcut message grouping information, an end point area of the sliding operation is obtained, a shortcut message page is displayed on the game interface according to the target grouping and a virtual game scene corresponding to the end point area, and when detecting sending operation on the shortcut message page, shortcut messages are sent to game members in the target grouping, so that game experience of the game player is improved.
In order to facilitate better implementation of the game information sending method provided by the embodiment of the application, the embodiment of the application also provides a game information sending device based on the game information sending method. The meaning of the nouns is the same as that in the above game information sending method, and specific implementation details can be referred to the description in the method embodiment.
Referring to fig. 21, fig. 21 is a block diagram of a game information sending device according to an embodiment of the present application, where the device includes:
A first display unit 301, configured to display, on the first graphical user interface, at least one game play that a first game player joins in response to a play information display operation by the first terminal;
A second display unit 302, configured to, in response to a setting operation of setting a joining destination of a target game camp in the game camp as a target scene area in the scene map, display, on the first graphical user interface, an information editing page of joining instruction information in which a joining destination is indicated as the target scene area, the joining camp being the target game camp;
A sending unit 303, configured to send, by the first terminal, the convergence indication information to a second terminal associated with a second game player in the target game camp in response to an information editing operation on the information editing page, where the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game;
and the third display unit 304 is configured to receive, by the second terminal, the convergence indication information sent by the first terminal, and display, on the second graphical user interface, a convergence message generated based on the convergence indication information, where a content displayed by the convergence message includes at least information of a convergence destination and a convergence camp.
In some embodiments, the second display unit 302 may include:
An acquisition subunit, configured to acquire a start position and an end position of a first operation on the first graphical user interface in response to the first operation on the first graphical user interface by the first terminal;
A first determining subunit, configured to determine the target game play from the at least one game play based on the start position, and determine the target scene area from the scene map based on the end position.
In some embodiments, the transmitting unit 303 may include:
The generation subunit is used for editing the content of the information editing page according to the information editing operation by the first terminal to generate the convergence indication information;
And the transmitting subunit is used for responding to the information transmitting operation of the convergence instruction information by the first terminal and transmitting the convergence instruction information to a second terminal associated with a second game player in the target game camp.
In some embodiments, the generating subunit is specifically configured to:
the first terminal responds to time setting operation of the time setting control to determine target merging time;
The first terminal responds to task setting operation of the converging task setting control to determine a target converging task;
The first terminal generates the convergence indicating information based on the target convergence time, the target convergence task, the target game lineup, and the target scene area.
In some embodiments, the second display unit 302 may include:
A first display subunit, configured to display, in the first graphical user interface, at least one area identifier in the scene map in response to a camping selection operation of the target game camping by the first terminal;
And the second determining subunit is used for determining the area of the target area identifier in the scene map by the first terminal in response to the area selection operation of the target area identifier in the first graphical user interface, so as to obtain the target scene area.
In some embodiments, the apparatus further comprises:
and the fourth display unit is used for responding to the second operation of the function trigger control by the first terminal and displaying all scene maps of the target game on the first graphical user interface.
In some embodiments, the second display unit 302 may include:
And the setting subunit is used for setting the merging destination of the target game campaigns in the game campaigns as the setting operation of the target scene areas in the whole scene map by the first terminal.
In some embodiments, the apparatus further comprises:
And a fifth display unit, configured to display, by the first terminal, the convergence indication information corresponding to the target scene area in the first graphical user interface.
In some embodiments, the apparatus further comprises:
and the first closing unit is used for closing the convergence indication information on the first graphical user interface by the first terminal if the current time reaches the target convergence time.
In some embodiments, the third display unit 304 may include:
And the second display subunit is used for displaying the converging message corresponding to the target scene area on the second graphical user interface if the content displayed by the second graphical user interface contains the target scene area.
In some embodiments, the third display unit 304 may include:
and the third display subunit is used for displaying a small map area containing the target scene area on the second graphical user interface and displaying the converging message corresponding to the target scene area on the small map area if the content displayed by the second graphical user interface does not contain the target scene area.
In some embodiments, the apparatus further comprises:
And the second closing unit is used for closing the converging message at the second graphical user interface by the second terminal in response to the message closing operation of the converging message by the second game player.
In some embodiments, the apparatus further comprises:
And a sixth display unit, configured to display, on the second graphical user interface, player member information that has reached the target scene area, in response to a message viewing operation of the second game player on the pooled message by the second terminal.
In some embodiments, the apparatus further comprises:
And a seventh display unit, configured to zoom and display the pooled message on the second graphical user interface in response to a sliding operation of the second game player on the pooled message by the second terminal.
The embodiment of the application discloses a game information sending device, which comprises a first display unit 301, a second display unit 302, a third display unit 304 and a junction display unit, wherein the first terminal responds to a lineup information display operation, the first display unit 301 is used for displaying at least one game lineup added by a first game player on a first graphical user interface, the second display unit 302 is used for responding to a setting operation of setting a junction destination of a target game lineup in the game lineup as a target scene area in a scene map, an information editing page of junction indication information is displayed on the first graphical user interface, the junction destination is indicated to be the target scene area in the information editing page, the junction lineup is the target game lineup, the sending unit 303 is used for responding to an information editing operation on the information editing page, the junction indication information is sent to a second terminal associated with a second game player in the target game lineup, the second graphical user interface is provided by the second terminal, the second graphical user interface comprises a game picture of the target game, the junction information is displayed on the basis of the junction information, and the junction information is displayed on the junction information of the second terminal. Thus, the game experience of the game player can be improved.
Correspondingly, the embodiment of the application also provides computer equipment which can be a terminal. Fig. 22 is a schematic structural diagram of a computer device according to an embodiment of the present application, as shown in fig. 22. The computer device 600 includes a processor 601 having one or more processing cores, a memory 602 having one or more computer readable storage media, and a computer program stored on the memory 602 and executable on the processor. The processor 601 is electrically connected to the memory 602. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 601 is a control center of the computer device 600, connects various parts of the entire computer device 600 using various interfaces and lines, and performs various functions of the computer device 600 and processes data by running or loading software programs and/or modules stored in the memory 602, and calling data stored in the memory 602, thereby performing overall monitoring of the computer device 600.
In an embodiment of the present application, the processor 601 in the computer device 600 loads instructions corresponding to the processes of one or more application programs into the memory 602 according to the following steps, and the processor 601 executes the application programs stored in the memory 602, thereby implementing various functions:
The first terminal responds to the operation of displaying the information of the camping, and displays at least one game camping added by a first game player on a first graphical user interface;
The method comprises the steps that a first terminal responds to setting operation of setting a merging destination of a target game camp in the game camp as a target scene area in a scene map, an information editing page of merging indication information is displayed on a first graphical user interface, the merging destination is indicated to be the target scene area in the information editing page, and the merging camp is the target game camp;
The first terminal responds to the information editing operation on the information editing page and sends convergence indication information to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface, and the second graphical user interface comprises a game picture of the target game;
And the second terminal receives the convergence indication information sent by the first terminal, displays a convergence message generated based on the convergence indication information on the second graphical user interface, and displays the convergence message at least comprising information of a convergence destination and a convergence camp.
In some embodiments, the setting operation in response to setting the merging destination of the target game lineup in the game lineup as the target scene area in the scene map includes:
The method comprises the steps that a first terminal responds to a first operation on a first graphical user interface, and a starting position and an ending position of the first operation are obtained;
the first terminal determines a target game lineup from the at least one game lineup based on the starting location and determines a target scene area from the scene map based on the ending location.
In some embodiments, in response to an information editing operation at the information editing page, sending, to a second terminal associated with a second game player in the target game lineup, the convergence indication information includes:
The first terminal edits the content of the information editing page according to the information editing operation to generate convergence indication information;
The first terminal transmits the convergence instruction information to a second terminal associated with a second game player in the target game arcade in response to an information transmission operation of the convergence instruction information.
In some embodiments, the information editing page includes a time setting control and a converging task setting control;
editing the content of the information editing page according to the information editing operation to generate convergence indication information, wherein the method comprises the following steps:
The first terminal responds to time setting operation of a time setting control, and determines target merging time;
the first terminal responds to task setting operation of a converging task setting control, and a target converging task is confirmed;
the first terminal generates a convergence indication information based on the target convergence time, the target convergence task, the target game lineup, and the target scene area.
In some embodiments, the setting operation in response to setting the merging destination of the target game lineup in the game lineup as the target scene area in the scene map includes:
the first terminal responds to the operation of selecting the target game camp and displays at least one area identifier in the scene map on a first graphical user interface;
The first terminal responds to the region selection operation of the target region identifier in the first graphical user interface, determines the region of the target region identifier in the scene map, and obtains the target scene region.
In some embodiments, the first graphical user interface is provided with a functionality trigger control, the method further comprising:
the first terminal responds to the second operation of the function triggering control, and displays all scene maps of the target game on the first graphical user interface;
The setting operation in response to setting the merging destination of the target game arcade in the game arcade as the target scene area in the scene map includes:
The first terminal is responsive to a setting operation of setting a merging destination of a target game arcade in the game arcade as a target scene area in the entire scene map.
In some embodiments, the method further comprises:
the first terminal displays the convergence indication information corresponding to the target scene area in the first graphical user interface.
In some embodiments, the junction indication information includes a target junction time;
the method further comprises the steps of:
and if the current time reaches the target convergence time, the first terminal closes the convergence indication information on the first graphical user interface.
In some embodiments, displaying, at the second graphical user interface, a join message generated based on the join indication information, including:
and if the content displayed by the second graphical user interface comprises the target scene area, the second terminal displays the converging message in the second graphical user interface corresponding to the target scene area.
In some embodiments, displaying, at the second graphical user interface, a join message generated based on the join indication information, including:
and if the content displayed by the second graphical user interface does not contain the target scene area, the second terminal displays a small map area containing the target scene area on the second graphical user interface and displays a converging message corresponding to the target scene area on the small map area.
In some embodiments, the method further comprises:
the second terminal closes the join message at the second graphical user interface in response to a message closing operation of the join message by the second game player.
In some embodiments, the target game lineup includes a plurality of player members, the method further comprising:
the second terminal displays player member information that has reached the target scene area on the second graphical user interface in response to a message view operation of the converging message by the second game player.
In some embodiments, the method further comprises:
The second terminal zooms in and out of the second graphical user interface to display the pooled message in response to a sliding operation of the pooled message by the second game player.
According to the scheme, the game camp added by the first game player is displayed on the game interface according to the touch operation of the first game player on the function trigger control, further, the information editing page is displayed on the graphical user interface according to the target game camp selected by the first game player and the target scene area selected on the game scene map, the shortcut message is generated according to the information editing operation of the first game player on the information editing page, and then the shortcut message information is sent to the game player in the selected game camp, so that the game player can conveniently send the edited shortcut message, and the game experience of the game player can be improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in FIG. 22, the computer device 600 further includes a touch display 603, a radio frequency circuit 604, an audio circuit 605, an input unit 606, and a power supply 607. The processor 601 is electrically connected to the touch display 603, the radio frequency circuit 604, the audio circuit 605, the input unit 606, and the power supply 607, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 22 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 603 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display 603 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch controller receives touch information from the touch detection device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 601, and can receive and execute commands sent by the processor 601. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 601 to determine the type of touch event, and the processor 601 then provides a corresponding visual output on the display panel based on the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 603 to implement input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch display 603 may also implement an input function as part of the input unit 606.
The radio frequency circuit 604 may be configured to receive and transmit radio frequency signals to and from a network device or other computer device via wireless communication to and from the network device or other computer device.
The audio circuit 605 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 605 may transmit the received electrical signal converted from audio data to a speaker for conversion to sound signals for output by the speaker, while the microphone may convert the collected sound signals to electrical signals for receipt by the audio circuit 605 for conversion to audio data for processing by the audio data output processor 601 for transmission to, for example, another computer device via the radio frequency circuit 604 or for outputting to the memory 602 for further processing. The audio circuit 605 may also include an ear bud jack to provide communication of the peripheral headphones with the computer device.
The input unit 606 may be used to receive entered numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), as well as to generate keyboard, mouse, joystick, optical, or trackball signal inputs associated with user settings and function control.
The power supply 607 is used to power the various components of the computer device 600. Alternatively, the power supply 607 may be logically connected to the processor 601 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 607 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 22, the computer device 600 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment may display, at a first graphical user interface, at least one game camp added by a first game player in response to a camp information display operation by the first terminal; the method comprises the steps that a first terminal responds to setting operation of setting a converging destination of a target game camp in the game camp as a target scene area in a scene map, an information editing page of converging instruction information is displayed on a first graphical user interface, the converging destination is indicated as the target scene area in the information editing page, the converging camp is the target game camp, the first terminal responds to information editing operation of the information editing page, converging instruction information is sent to a second terminal associated with a second game player in the target game camp, the second terminal provides a second graphical user interface, the second graphical user interface comprises a game picture of the target game, the second terminal receives the converging instruction information sent by the first terminal, converging information generated based on the converging instruction information is displayed on the second graphical user interface, and content displayed by the converging information at least comprises the converging destination and the converging camp information.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer-readable storage medium in which a plurality of computer programs are stored, the computer programs being capable of being loaded by a processor to perform the steps in any of the game information transmission methods provided by the embodiment of the present application. For example, the computer program may perform the steps of:
The first terminal responds to the operation of displaying the information of the camping, and displays at least one game camping added by a first game player on a first graphical user interface;
The method comprises the steps that a first terminal responds to setting operation of setting a merging destination of a target game camp in the game camp as a target scene area in a scene map, an information editing page of merging indication information is displayed on a first graphical user interface, the merging destination is indicated to be the target scene area in the information editing page, and the merging camp is the target game camp;
The first terminal responds to the information editing operation on the information editing page and sends convergence indication information to a second terminal associated with a second game player in the target game camp, wherein the second terminal provides a second graphical user interface, and the second graphical user interface comprises a game picture of the target game;
And the second terminal receives the convergence indication information sent by the first terminal, displays a convergence message generated based on the convergence indication information on the second graphical user interface, and displays the convergence message at least comprising information of a convergence destination and a convergence camp.
In some embodiments, the setting operation in response to setting the merging destination of the target game lineup in the game lineup as the target scene area in the scene map includes:
The method comprises the steps that a first terminal responds to a first operation on a first graphical user interface, and a starting position and an ending position of the first operation are obtained;
the first terminal determines a target game lineup from the at least one game lineup based on the starting location and determines a target scene area from the scene map based on the ending location.
In some embodiments, in response to an information editing operation at the information editing page, sending, to a second terminal associated with a second game player in the target game lineup, the convergence indication information includes:
The first terminal edits the content of the information editing page according to the information editing operation to generate convergence indication information;
The first terminal transmits the convergence instruction information to a second terminal associated with a second game player in the target game arcade in response to an information transmission operation of the convergence instruction information.
In some embodiments, the information editing page includes a time setting control and a converging task setting control;
editing the content of the information editing page according to the information editing operation to generate convergence indication information, wherein the method comprises the following steps:
The first terminal responds to time setting operation of a time setting control, and determines target merging time;
the first terminal responds to task setting operation of a converging task setting control, and a target converging task is confirmed;
the first terminal generates a convergence indication information based on the target convergence time, the target convergence task, the target game lineup, and the target scene area.
In some embodiments, the setting operation in response to setting the merging destination of the target game lineup in the game lineup as the target scene area in the scene map includes:
the first terminal responds to the operation of selecting the target game camp and displays at least one area identifier in the scene map on a first graphical user interface;
The first terminal responds to the region selection operation of the target region identifier in the first graphical user interface, determines the region of the target region identifier in the scene map, and obtains the target scene region.
In some embodiments, the first graphical user interface is provided with a functionality trigger control, the method further comprising:
the first terminal responds to the second operation of the function triggering control, and displays all scene maps of the target game on the first graphical user interface;
The setting operation in response to setting the merging destination of the target game arcade in the game arcade as the target scene area in the scene map includes:
The first terminal is responsive to a setting operation of setting a merging destination of a target game arcade in the game arcade as a target scene area in the entire scene map.
In some embodiments, the method further comprises:
the first terminal displays the convergence indication information corresponding to the target scene area in the first graphical user interface.
In some embodiments, the junction indication information includes a target junction time;
the method further comprises the steps of:
and if the current time reaches the target convergence time, the first terminal closes the convergence indication information on the first graphical user interface.
In some embodiments, displaying, at the second graphical user interface, a join message generated based on the join indication information, including:
and if the content displayed by the second graphical user interface comprises the target scene area, the second terminal displays the converging message in the second graphical user interface corresponding to the target scene area.
In some embodiments, displaying, at the second graphical user interface, a join message generated based on the join indication information, including:
and if the content displayed by the second graphical user interface does not contain the target scene area, the second terminal displays a small map area containing the target scene area on the second graphical user interface and displays a converging message corresponding to the target scene area on the small map area.
In some embodiments, the method further comprises:
the second terminal closes the join message at the second graphical user interface in response to a message closing operation of the join message by the second game player.
In some embodiments, the target game lineup includes a plurality of player members, the method further comprising:
the second terminal displays player member information that has reached the target scene area on the second graphical user interface in response to a message view operation of the converging message by the second game player.
In some embodiments, the method further comprises:
The second terminal zooms in and out of the second graphical user interface to display the pooled message in response to a sliding operation of the pooled message by the second game player.
According to the scheme, the game camp added by the first game player is displayed on the game interface according to the touch operation of the first game player on the function trigger control, further, the information editing page is displayed on the graphical user interface according to the target game camp selected by the first game player and the target scene area selected on the game scene map, the shortcut message is generated according to the information editing operation of the first game player on the information editing page, and then the shortcut message information is sent to the game player in the selected game camp, so that the game player can conveniently send the edited shortcut message, and the game experience of the game player can be improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
The storage medium may include a Read Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, an optical disk, or the like.
The steps in any game information sending method provided by the embodiment of the present application can be executed by the computer program stored in the storage medium, so that the beneficial effects of any game information sending method provided by the embodiment of the present application can be achieved, and detailed descriptions of the foregoing embodiments are omitted herein.
The foregoing describes in detail a game information sending method, apparatus, storage medium and computer device provided in the embodiments of the present application, and specific examples are set forth herein to illustrate the principles and embodiments of the present application, and the above description of the embodiments is only for aiding in understanding of the method and core concept of the present application, and meanwhile, to those skilled in the art, according to the concept of the present application, there are variations in the specific embodiments and application ranges, so the disclosure should not be construed as limiting the present application.

Claims (14)

1.一种游戏信息发送方法,其特征在于,通过第一终端提供第一图形用户界面,所述第一图形用户界面包括目标游戏的至少部分场景地图,所述方法包括:1. A method for sending game information, characterized in that a first graphical user interface is provided through a first terminal, wherein the first graphical user interface includes at least a part of a scene map of a target game, and the method comprises: 所述第一终端响应于阵营信息显示操作,在所述第一图形用户界面显示第一游戏玩家加入的至少一个游戏阵营;The first terminal displays at least one game camp joined by the first game player on the first graphical user interface in response to the camp information display operation; 所述第一终端响应于将所述游戏阵营中目标游戏阵营的汇合目的地设置为所述场景地图中目标场景区域的设置操作,在所述第一图形用户界面显示汇合指示信息的信息编辑页面,所述信息编辑页面中指示了汇合目的地为所述目标场景区域,汇合阵营为所述目标游戏阵营,所述信息编辑页面包括时间设置控件和汇合任务设置控件;In response to the setting operation of setting the convergence destination of the target game camp in the game camp to the target scene area in the scene map, the first terminal displays an information editing page of convergence indication information on the first graphical user interface, the information editing page indicates that the convergence destination is the target scene area, the convergence camp is the target game camp, and the information editing page includes a time setting control and a convergence task setting control; 所述第一终端响应于对所述时间设置控件的时间设置操作,确定目标汇合时间;The first terminal determines a target merging time in response to a time setting operation on the time setting control; 所述第一终端响应于对所述汇合任务设置控件的任务设置操作,确目标汇合任务;The first terminal confirms the target merging task in response to the task setting operation on the merging task setting control; 所述第一终端基于所述目标汇合时间、所述目标汇合任务、所述目标游戏阵营以及所述目标场景区域生成所述汇合指示信息;The first terminal generates the fusion indication information based on the target fusion time, the target fusion task, the target game camp and the target scene area; 所述第一终端响应于对所述汇合指示信息的信息发送操作,向所述目标游戏阵营中的第二游戏玩家关联的第二终端发送所述汇合指示信息,其中,所述第二终端提供第二图形用户界面,所述第二图形用户界面包括所述目标游戏的游戏画面;The first terminal sends the merging indication information to a second terminal associated with a second game player in the target game camp in response to an information sending operation on the merging indication information, wherein the second terminal provides a second graphical user interface including a game screen of the target game; 所述第二终端接收所述第一终端发送的汇合指示信息,在所述第二图形用户界面显示基于所述汇合指示信息生成的汇合消息,所述汇合消息展示的内容至少包括汇合目的地以及汇合阵营的信息。The second terminal receives the merging indication information sent by the first terminal, and displays a merging message generated based on the merging indication information on the second graphical user interface, wherein the content displayed in the merging message includes at least information about the merging destination and the merging camp. 2.根据权利要求1所述的方法,其特征在于,所述响应于将所述游戏阵营中目标游戏阵营的汇合目的地设置为所述场景地图中目标场景区域的设置操作,包括:2. The method according to claim 1, characterized in that the response to setting the merging destination of the target game camp in the game camp as the target scene area in the scene map comprises: 所述第一终端响应于在所述第一图形用户界面上的第一操作,获取所述第一操作的起始位置与结束位置;The first terminal obtains a start position and an end position of a first operation in response to a first operation on the first graphical user interface; 所述第一终端基于所述起始位置从所述至少一个游戏阵营中确定所述目标游戏阵营,以及基于所述结束位置从所述场景地图中确定所述目标场景区域。The first terminal determines the target game camp from the at least one game camp based on the starting position, and determines the target scene area from the scene map based on the ending position. 3.根据权利要求1所述的方法,其特征在于,所述响应于将所述游戏阵营中目标游戏阵营的汇合目的地设置为所述场景地图中目标场景区域的设置操作,包括:3. The method according to claim 1, characterized in that the response to setting the merging destination of the target game camp in the game camp as the target scene area in the scene map comprises: 所述第一终端响应对所述目标游戏阵营的阵营选择操作,在所述第一图形用户界面显示所述场景地图中至少一个区域标识;The first terminal displays at least one area mark in the scene map on the first graphical user interface in response to the camp selection operation of the target game camp; 所述第一终端响应对所述第一图形用户界面中目标区域标识的区域选择操作,确定所述目标区域标识在所述场景地图中的区域,得到所述目标场景区域。The first terminal responds to an area selection operation on a target area identifier in the first graphical user interface, determines an area of the target area identifier in the scene map, and obtains the target scene area. 4.根据权利要求1所述的方法,其特征在于,所述第一图形用户界面提供有功能触发控件,所述方法还包括:4. The method according to claim 1, wherein the first graphical user interface provides a function trigger control, and the method further comprises: 所述第一终端响应对所述功能触发控件的第二操作,在所述第一图形用户界面显示所述目标游戏的全部场景地图;The first terminal responds to the second operation on the function triggering control by displaying the entire scene map of the target game on the first graphical user interface; 所述响应于将所述游戏阵营中目标游戏阵营的汇合目的地设置为所述场景地图中目标场景区域的设置操作,包括:The response to setting the merging destination of the target game camp in the game camp as the target scene area in the scene map includes: 所述第一终端响应于将所述游戏阵营中目标游戏阵营的汇合目的地设置为所述全部场景地图中目标场景区域的设置操作。The first terminal responds to a setting operation of setting a merging destination of a target game camp in the game camp to a target scene area in the entire scene map. 5.根据权利要求1所述的方法,其特征在于,所述方法还包括:5. The method according to claim 1, characterized in that the method further comprises: 所述第一终端在所述第一图形用户界面中对应所述目标场景区域显示所述汇合指示信息。The first terminal displays the merging indication information corresponding to the target scene area in the first graphical user interface. 6.根据权利要求5所述的方法,其特征在于,所述汇合指示信息包括目标汇合时间;6. The method according to claim 5, characterized in that the merging indication information includes a target merging time; 所述方法还包括:The method further comprises: 若当前时间到达所述目标汇合时间,所述第一终端在所述第一图形用户界面关闭所述汇合指示信息。If the current time reaches the target merging time, the first terminal closes the merging indication information in the first graphical user interface. 7.根据权利要求1所述的方法,其特征在于,所述在所述第二图形用户界面显示基于所述汇合指示信息生成的汇合消息,包括:7. The method according to claim 1, wherein displaying a merging message generated based on the merging indication information on the second graphical user interface comprises: 若所述第二图形用户界面显示的内容包含所述目标场景区域,则所述第二终端在所述第二图形用户界面对应所述目标场景区域显示所述汇合消息。If the content displayed by the second graphical user interface includes the target scene area, the second terminal displays the merge message corresponding to the target scene area on the second graphical user interface. 8.根据权利要求1所述的方法,其特征在于,所述在所述第二图形用户界面显示基于所述汇合指示信息生成的汇合消息,包括:8. The method according to claim 1, wherein displaying a merging message generated based on the merging indication information on the second graphical user interface comprises: 若所述第二图形用户界面显示的内容不包含所述目标场景区域,所述第二终端在所述第二图形用户界面显示包含所述目标场景区域的小地图区域,以及在所述小地图区域对应所述目标场景区域显示所述汇合消息。If the content displayed by the second graphical user interface does not include the target scene area, the second terminal displays a small map area including the target scene area on the second graphical user interface, and displays the convergence message corresponding to the target scene area in the small map area. 9.根据权利要求1所述的方法,其特征在于,所述方法还包括:9. The method according to claim 1, characterized in that the method further comprises: 所述第二终端响应于所述第二游戏玩家对所述汇合消息的消息关闭操作,在所述第二图形用户界面关闭所述汇合消息。The second terminal closes the merged message on the second graphical user interface in response to the second game player's message closing operation on the merged message. 10.根据权利要求1所述的方法,其特征在于,所述目标游戏阵营包括多个玩家成员,所述方法还包括:10. The method according to claim 1, wherein the target game camp includes a plurality of player members, and the method further comprises: 所述第二终端响应于所述第二游戏玩家对所述汇合消息的消息查看操作,在所述第二图形用户界面显示已到达所述目标场景区域的玩家成员信息。The second terminal displays the player member information that has arrived at the target scene area on the second graphical user interface in response to the second game player's message viewing operation on the merged message. 11.根据权利要求1所述的方法,其特征在于,所述方法还包括:11. The method according to claim 1, characterized in that the method further comprises: 所述第二终端响应于所述第二游戏玩家对所述汇合消息的滑动操作,在所述第二图形用户界面缩放显示所述汇合消息。The second terminal displays the merged message in a zoomed manner on the second graphical user interface in response to the sliding operation of the second game player on the merged message. 12.一种游戏信息发送装置,其特征在于,通过第一终端提供第一图形用户界面,所述第一图形用户界面包括目标游戏的至少部分场景地图,所述装置包括:12. A device for sending game information, characterized in that a first graphical user interface is provided through a first terminal, the first graphical user interface includes at least a part of a scene map of a target game, and the device comprises: 第一显示单元,用于所述第一终端响应于阵营信息显示操作,在所述第一图形用户界面显示第一游戏玩家加入的至少一个游戏阵营;a first display unit, configured for the first terminal to display at least one game camp joined by the first game player on the first graphical user interface in response to a camp information display operation; 第二显示单元,用于所述第一终端响应于将所述游戏阵营中目标游戏阵营的汇合目的地设置为所述场景地图中目标场景区域的设置操作,在所述第一图形用户界面显示汇合指示信息的信息编辑页面,所述信息编辑页面中指示了汇合目的地为所述目标场景区域,汇合阵营为所述目标游戏阵营,所述信息编辑页面包括时间设置控件和汇合任务设置控件;a second display unit, configured for the first terminal to display, in response to a setting operation of setting a convergence destination of a target game camp in the game camp as a target scene area in the scene map, an information editing page of convergence indication information on the first graphical user interface, wherein the information editing page indicates that the convergence destination is the target scene area, the convergence camp is the target game camp, and the information editing page includes a time setting control and a convergence task setting control; 发送单元,用于所述第一终端响应于对所述时间设置控件的时间设置操作,确定目标汇合时间;所述第一终端响应于对所述汇合任务设置控件的任务设置操作,确目标汇合任务;所述第一终端基于所述目标汇合时间、所述目标汇合任务、所述目标游戏阵营以及所述目标场景区域生成所述汇合指示信息;所述第一终端响应于对所述汇合指示信息的信息发送操作,向所述目标游戏阵营中的第二游戏玩家关联的第二终端发送所述汇合指示信息,其中,所述第二终端提供第二图形用户界面,所述第二图形用户界面包括所述目标游戏的游戏画面;a sending unit, configured for the first terminal to determine a target fusion time in response to a time setting operation on the time setting control; the first terminal to determine a target fusion task in response to a task setting operation on the fusion task setting control; the first terminal to generate the fusion indication information based on the target fusion time, the target fusion task, the target game camp, and the target scene area; the first terminal to send the fusion indication information to a second terminal associated with a second game player in the target game camp in response to an information sending operation on the fusion indication information, wherein the second terminal provides a second graphical user interface, and the second graphical user interface includes a game screen of the target game; 第三显示单元,用于所述第二终端接收所述第一终端发送的汇合指示信息,在所述第二图形用户界面显示基于所述汇合指示信息生成的汇合消息,所述汇合消息展示的内容至少包括汇合目的地以及汇合阵营的信息。The third display unit is used for the second terminal to receive the merging indication information sent by the first terminal, and display a merging message generated based on the merging indication information on the second graphical user interface, wherein the content displayed in the merging message at least includes information about the merging destination and the merging camp. 13.一种计算机设备,包括存储器,处理器及存储在存储器上并在处理器上运行的计算机程序,其中,所述处理器执行所述程序时实现如权利要求1至11任一项所述的游戏信息发送方法。13. A computer device comprising a memory, a processor, and a computer program stored in the memory and running on the processor, wherein when the processor executes the program, the game information sending method according to any one of claims 1 to 11 is implemented. 14.一种存储介质,其特征在于,所述存储介质存储有多条指令,所述指令适于处理器进行加载,以执行权利要求1至11任一项所述的游戏信息发送方法。14. A storage medium, characterized in that the storage medium stores a plurality of instructions, wherein the instructions are suitable for being loaded by a processor to execute the game information sending method according to any one of claims 1 to 11.
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