Sato et al., 2016 - Google Patents
Floor Interaction with Wearable Projection Interface Using Hand and ToeSato et al., 2016
- Document ID
- 293105420879471808
- Author
- Sato F
- Tominaga T
- Hijikata Y
- Sakata N
- Publication year
- Publication venue
- International Conference on Collaboration Technologies
External Links
Snippet
We conducted a user study to unveil the usability of a wearable input/output interface using hands and toes for operating applications such as telephone calls and e-mails. Specifically, subjects performed tasks in the states “hands-free,”“having baggage in their dominant …
- 210000003371 Toes 0 title abstract description 30
Classifications
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- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for entering handwritten data, e.g. gestures, text
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- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
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- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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