Bergman et al., 2022 - Google Patents
Generative neural articulated radiance fieldsBergman et al., 2022
View PDF- Document ID
- 17473758074236707937
- Author
- Bergman A
- Kellnhofer P
- Yifan W
- Chan E
- Lindell D
- Wetzstein G
- Publication year
- Publication venue
- Advances in Neural Information Processing Systems
External Links
Snippet
Unsupervised learning of 3D-aware generative adversarial networks (GANs) using only collections of single-view 2D photographs has very recently made much progress. These 3D GANs, however, have not been demonstrated for human bodies and the generated radiance …
- 230000001537 neural 0 title description 2
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/08—Bandwidth reduction
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
- G06K9/00221—Acquiring or recognising human faces, facial parts, facial sketches, facial expressions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
- G06K9/36—Image preprocessing, i.e. processing the image information without deciding about the identity of the image
- G06K9/46—Extraction of features or characteristics of the image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06K—RECOGNITION OF DATA; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K9/00—Methods or arrangements for reading or recognising printed or written characters or for recognising patterns, e.g. fingerprints
- G06K9/00362—Recognising human body or animal bodies, e.g. vehicle occupant, pedestrian; Recognising body parts, e.g. hand
- G06K9/00369—Recognition of whole body, e.g. static pedestrian or occupant recognition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T9/00—Image coding, e.g. from bit-mapped to non bit-mapped
- G06T9/001—Model-based coding, e.g. wire frame
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20112—Image segmentation details
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| Bergman et al. | Generative neural articulated radiance fields | |
| Zhao et al. | Human performance modeling and rendering via neural animated mesh | |
| Zheng et al. | Avatarrex: Real-time expressive full-body avatars | |
| Fei et al. | 3d gaussian splatting as new era: A survey | |
| Xu et al. | Gaussian head avatar: Ultra high-fidelity head avatar via dynamic gaussians | |
| Liu et al. | Generative adversarial networks for image and video synthesis: Algorithms and applications | |
| Weng et al. | Humannerf: Free-viewpoint rendering of moving people from monocular video | |
| Wu et al. | Recent advances in 3d gaussian splatting | |
| Liu et al. | Neural actor: Neural free-view synthesis of human actors with pose control | |
| Yu et al. | Function4d: Real-time human volumetric capture from very sparse consumer rgbd sensors | |
| Wu et al. | Anifacegan: Animatable 3d-aware face image generation for video avatars | |
| Hu et al. | Worldsheet: Wrapping the world in a 3d sheet for view synthesis from a single image | |
| Hu et al. | Hvtr: Hybrid volumetric-textural rendering for human avatars | |
| Habermann et al. | Hdhumans: A hybrid approach for high-fidelity digital humans | |
| Raj et al. | Pixel-aligned volumetric avatars | |
| Luo et al. | Artemis: Articulated neural pets with appearance and motion synthesis | |
| Zheng et al. | Editablenerf: Editing topologically varying neural radiance fields by key points | |
| Jiang et al. | Humangen: Generating human radiance fields with explicit priors | |
| Pavllo et al. | Shape, pose, and appearance from a single image via bootstrapped radiance field inversion | |
| Yang et al. | Deep optimized priors for 3d shape modeling and reconstruction | |
| Peng et al. | Implicit neural representations with structured latent codes for human body modeling | |
| Bahmani et al. | 3d-aware video generation | |
| Li et al. | Sat2scene: 3d urban scene generation from satellite images with diffusion | |
| Wang et al. | ibutter: Neural interactive bullet time generator for human free-viewpoint rendering | |
| Zakharov et al. | Human hair reconstruction with strand-aligned 3d gaussians |