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OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
Claude Code is an agentic coding tool that lives in your terminal, understands your codebase, and helps you code faster by executing routine tasks, explaining complex code, and handling git workflo…
A C++ static library offering a clean and simple interface to the 7-zip shared libraries.
Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)
The open-source CapCut alternative
Implementation of the Large Behavioral Model architecture for dexterous manipulation from Toyota Research Institute
JavaScript decoder for the Quantized Mesh format
Official mago-3d-terrainer repository, Java Version of the quantized-mesh Generator
Code for NeurIPS'24 paper 'Grokked Transformers are Implicit Reasoners: A Mechanistic Journey to the Edge of Generalization'
Entwine - point cloud organization for massive datasets
Software rendering engine with PBR. Built from scratch on C++.
COLMAP - Structure-from-Motion and Multi-View Stereo
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
View a single Mapbox Vector Tile with mapbox-gl-js locally
Interactive, thoroughly customizable maps in native Android, iOS, macOS, Node.js, and Qt applications, powered by vector tiles and OpenGL
Lightweight Web Worker API implementation with native threads
MapLibre Native Qt Bindings and Qt Location Plugin