v0.16.0-alpha
Pre-release
Pre-release
·
191 commits
to main
since this release
Features
- Set Draft format (#1512)
- New and improved vocabulary:
- actions.swapPositions(targetObj1, targetObj2) (e.g. “Swap the position of two robots”) (#1498)
- ‘cannotmoveto’ effect (e.g. “Enemy robots can’t move adjacent to this structure”) (#1500)
- Allow
triggers[‘afterDamageReceived’]
to override events, e.g. “When a robot takes damage, increase its power by 1 instead” (#1494) - Support “Whenever a robot takes damage, it gains that much attack and speed” work by tracking damage amounts n state.memory[‘amount’] (#1501)
- Support “Choose a robot. All other robots become a copy of that robot” by tracking state.memory[‘target’] (#1499)
- In-game card tooltip now shows card buffs, added abilities, and added triggers (#1478, #1516, #1517)
- Ability to add flavor text to cards (#1425, #1506)
- Animation when objects take damage (#1336)
- Help page showing game rules and terminology (#1276)
Improvements
- Rename game concepts: Event -> Action, Creator -> Workshop, Play -> Arena, Shared Deck -> Mash-Up(#1410, #1411, #1412, #1413)
- Redesign Play page to better explain various game modes (#1313, #1416, #1417, #1467)
- Various in-game UI/UX improvements (#1468, #1469, #1470, #1471, #1505, #1514)
- Various Workshop UI/UX improvements (#1418, #1419, #1453, #1454, #1456, #1459, #1460, #1462)
- Various set/deck page UI/UX improvements (#1457, #1475, #1480, #1487, #1488, #1489, #1490)
- “Try Card” feature now gives the card being tested to both players (#1503)
- “Try” button in collection page (#1502)
- Reposition z-indices so game components don’t get cut off (#1429, #1472)
- Redesign card borders (#1479, #1486)
- Conveyor belt and gear motifs on home page and loading screen (#1313, #1420)
- Home page styling (#1455)
- Fade in kernels at start of game (#1415)
Bug fixes
- Mash-up/Shared Deck mode didn’t properly shuffle decks together (#1463)
- Spawning and event animations were broken (#1443, #1444)
- Dictionary dialog didn’t work (#1426)
- Published sets would disappear from the Sets page upon logout (#1481)
- Card costs got covered up for large hand sizes (#1430)
- Various bugs in game log (#1464, #1465, #1466)
- Various sandbox mode bugs (#1432, #1443)
- Some cards had their text overflow in set summary view (#1474)
- Health picker in Workshop allowed selecting 0 health (#1447)
- When a robot becomes another robot, existing stat adjustments didn’t get unset and could get duplicated (#1502)
- Bug fixes for specific card behaviors: