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Specification and reference implementation for the OpenPBR Surface shading model
The main repository for the FidelityFX SDK.
Vulkan Validation Layers (VVL)
A minimal GPU design in Verilog to learn how GPUs work from the ground up
Lightpanda: the headless browser designed for AI and automation
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
用于个人提升游戏开发能力以及寻找工作,想做一个黑悟空打宇宙机器人的游戏demo,把喜欢的游戏功能都能实现,加油!
a language for fast, portable data-parallel computation
Unity Graphics - Including Scriptable Render Pipeline
This is the repository for codes in paper "ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor"
Wuthering Waves server emulator written in Rust
Official DirectX headers available under an open source license
[mirror] Tool for tracing a bitmap, which means, transforming a bitmap into a smooth, scalable image
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
Simple MPL-2.0-licensed C++ geometry processing library.
misyltoad / apitrace
Forked from apitrace/apitraceTools for tracing OpenGL, Direct3D, and other graphics APIs
Tools for tracing OpenGL, Direct3D, and other graphics APIs
RenderDoc is a stand-alone graphics debugging tool.
Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such…