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Tags: vlordier/upbge

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weekly-build-38

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UPBGE: Little fix I forgot

weekly-build-36

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UPBGE: Create update_submodules.yml

Automatic github action to update the linked remoted repositories (logic nodes addon, etc) to the last commit weekly

weekly-build-35

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UPBGE: little fixes for github actions

weekly-build-33

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UPBGE: Cleanup

weekly-build-32

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UPBGE: Use gpu::Batch to draw debug lines

It brings performances improvements in most cases

weekly-build-31

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Merge remote-tracking branch 'b/main'

weekly-build-30

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UPBGE: Fix compilation for Windows weekly builds

In local, UPBGE compiles correctly without this change but not in the github actions build.

weekly-build-27

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UPBGE: Remove Empty bound type for characters

It seems it is not properly handled in bullet code.
"Fix" for: UPBGE#1965

weekly-build-26

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UPBGE: Add comments + fixes about bge softbody

Fixes:

1. Use of CTX_Data_ensure_evaluated_depsgraph to flush pending updates
   It calls scene_graph_update_tagged if the depsgraph has
   been tagged. It is needed in the case we add an Object with
   constructive modifiers to have the same polygons count/totface than
   in BL_DataConversion when we create the RAS_MeshObject.
2. Use ob_eval->data as Mesh, like in BL_DataConversion when physics
   CcdShapeConstructionInfo::SetMesh is called.
3. Add the bge softbody modifier at the end of the ob->modifiers list
   to deform the result of all previous modifiers.

weekly-build-25

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UPBGE: Fix mem leak with 2DFilterFrameBuffer on window resize

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