Tags: vlordier/upbge
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UPBGE: Create update_submodules.yml Automatic github action to update the linked remoted repositories (logic nodes addon, etc) to the last commit weekly
UPBGE: Use gpu::Batch to draw debug lines It brings performances improvements in most cases
UPBGE: Fix compilation for Windows weekly builds In local, UPBGE compiles correctly without this change but not in the github actions build.
UPBGE: Remove Empty bound type for characters It seems it is not properly handled in bullet code. "Fix" for: UPBGE#1965
UPBGE: Add comments + fixes about bge softbody Fixes: 1. Use of CTX_Data_ensure_evaluated_depsgraph to flush pending updates It calls scene_graph_update_tagged if the depsgraph has been tagged. It is needed in the case we add an Object with constructive modifiers to have the same polygons count/totface than in BL_DataConversion when we create the RAS_MeshObject. 2. Use ob_eval->data as Mesh, like in BL_DataConversion when physics CcdShapeConstructionInfo::SetMesh is called. 3. Add the bge softbody modifier at the end of the ob->modifiers list to deform the result of all previous modifiers.
UPBGE: Fix mem leak with 2DFilterFrameBuffer on window resize
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