A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
-
Updated
Oct 10, 2025 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
AI Denoising in the browser. Based on OIDN, powered by tensorflow.js
WebGPU port of smallpt Global Illumination in 99 lines of C++
🌐 Build secure, high-performance mesh networks in Rust for reliable communication across distributed systems with up to one million nodes.
Add a description, image, and links to the oidn topic page so that developers can more easily learn about it.
To associate your repository with the oidn topic, visit your repo's landing page and select "manage topics."