Releases: timcharper/EmojiClu
EmojiClu Stable Release
Workaround for black-on-black text rendering issue with flatpak
New name: EmojiClu
New icon
Tutorial system
This release introduces an in-game tutorial to help new players learn the game.
Harder puzzles, fix hint regression
We merge obvious sets of horizontal clues which led to an oversight in the clue pruner and leaked difficulty. The puzzles are more consistently difficult with the fix.
Fix a slight regression with hints when only hidden / naked sets exist.
save game, some tweaks
game saves automatically when you close the window, and reloads on launch
more packaging options, tile updates, hint system
hint system turns off spotlight automatically once you apply all possible deductions for the highlighted clue (myopic deductions only)
top-row emojis adjusted to help differentiate the icons
many much packaging. so much packaging. packaging for days.
Touchscreen controls, fractional scaling
Some minor puzzle generator polish also
Spotlight hints, optimizations, better puzzles
Puzzle generation is significantly faster (10x)
Puzzle generator more actively seeks hidden sets (naked set, hidden set) and incorporates them in to the clue path
Hidden set finding logic vastly improved
Clue selection, with keyboard shortcuts (a: previous clue, d: next clue, c: complete clue, escape: deselect clue)
When getting a hint, we spotlight only relevant tiles to assist in finding the deduction
Name changed to Mind Hunt to comply with Gnome software guidelines
Windows installer script cleaned up
dynamically adjust clue layout
Also, improve event handling logic.
Puzzle background is black regardless of theme. Sorry.
xray
resize clues-per-column per difficulty longer puzzles, more clues per column
Updated graphics, fix minor puzzle generator regression
Official name is now "GnomeClu"