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ps3ducominer

A multithreaded DUCO Miner for the Playstation 3.

Preface

This application is a port of my DUCO miner 'nxducominer' for the Nintendo Switch.

Notice

While it may be tempting to leave a PlayStation 3 system running 24/7, I strongly advise against doing so. Even the newest PS3 hardware is now well over a decade old, and prolonged continuous operation puts significant stress on its components. I am in no way responsible for any damage, hardware failure, or data loss that may occur from running your PS3 in this manner. Proceed at your own risk.


Setup

Upon first launch, ps3ducominer will create ps3ducominer.txt in /dev_hdd0/tmp with the values below. Open the file and set the values accordingly.

Key Type Description
node str
none
The IP address of the node to connect to. Can be found manually here. If left empty the application will use http://server.duinocoin.com/getPool to find one.
port int
none
The port of the node. If this is left blank, the application will find a node using the method above. Regardless if the node is set.
wallet_address str The address/username of your duinocoin wallet.
miner_key str
none
As specified in Wallet > Settings > Miner Key. Leave blank if not applicable.
difficulty str The starting difficulty. The node will automatically negotiate the difficulty. Valid starting difficulties are LOW MEDIUM NET and EXTREME. LOW is recommended for this application. EXTREME is not used anywhere officially. More information on difficulties can be found here.
rig_id str A friendly name for your miner which displays in the wallet.
iot bool
Either true or false. Upload IoT data to your wallet (CPU & RSX Temperatures, Fan Speed).
threads int
Number of threads to mine on. Between 1 and 3*.
web_dashboard bool
Either true or false. The web dashboard will run on port 8080 of the PS3's IP address.
*Limited threads to 3, as we get on average 0.52Mh with 3 threads. The Kolka system will diminish our returns by increasing difficulty should we go any harder. This is a nice middleground in terms of efficiency.

Benchmarking Results

Device/Version App version CFLAGS Threads Shares /1hr Avg. Hashrate (estimated) Avg. Difficulty
CECH-2001A / 4.92 Evilnat (CEX) V1.00 N/A (release) 3 1129 546.93 kH/s 33500~

Debugging

To enable remote debugging set these flags in CFLAGS:
-DDEBUG -DDEBUG_ADDR=\"target_ip\" -DDEBUG_PORT=\"target_port\"

You can use the included udpdebug.py or something like nc -u -l -p port to view debugging output.

If you are using PS3LoadX to send .self, .pkg files to the PS3 set -DPS3LOADX in CFLAGS.


Building

You will need to build and install the psl1ght toolchain, including ps3libraries, as well as pthread-emb-ps3.

Installation of required library tiny3d

Source: https://github.com/crystalct/tiny3D

Build & Install:

cd tiny3D
make

Installation of required library pthread-emb-ps3

Source: https://github.com/humbertodias/pthread-emb-ps3

Build & Install:

make cmake-build
make cmake-install

If you encountered this error:

/path/to/ps3dev/ppu/include/sys/atomic.h:301:54: error: 'newv' undeclared (first use in this function)
 #define sysAtomicSwap(v, new) (xchg(&((v)->counter), newv))

Modify this line in /path/to/ps3dev/ppu/include/sys/atomic.h:

#define sysAtomicSwap(v, new) (xchg(&((v)->counter), newv))
                         ^^^

to read:

#define sysAtomicSwap(v, newv) (xchg(&((v)->counter), newv))

Screenshots


Application
Web dashboard

Credits:

tiny3d 2.0 + libfont: crystalct/tiny3D

pthread-emb-ps3 (pthread library for psl1ght): humbertodias/pthread-emb-ps3

jsmn (json parser): zserge/jsmn

License:

This software is licensed under the MIT License.

This application was created with the official non-official SDK called PSL1GHT, for more information visit http://www.psl1ght.com/. This is in no way associated with Sony Computer Entertainment Inc., please do not contact them for help, they will not be able to provide it.

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A multithreaded DUCO Miner for the Playstation 3

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