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06:40
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NZSL (Nazara Shading Language) repository - A shader language inspired by Rust and C++ which compiles to GLSL or SPIRV (without any additional dependency)
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
GPU-accelerated pipeline for robust 3D mesh Boolean operations (CSG) using voxelized Signed Distance Fields (SDFs).
Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple…
Benchmark repository for noise implementations in Bonsai
A game where no one can tell you what you can or cannot do!
A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.
A highly modular and flexible game engine built from scratch, designed to support a wide range of projects and applications.
Voxel Quest Isometric Small (No Large Files)
First version of the Voxel Quest engine (isometric)
GPU Fluid Simulation with Volumetric Rendering
The 2013 edition of the Source SDK
A modern graphics engine, built to scale without sacrificing polish and performance.
Modular node graph based noise generation library using SIMD, C++17 and templates
Is there any way to get EnableThreadProfiling to return HPCs?
Explored and benchmarked different methods of implementing cosine from scratch.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
A Rust library for simulating landscape evolution processes based on the Saleve model