Stars
An example Electron app with a backend server all wired up via IPC
An MCP server that allows MCP clients like Claude Desktop or Cursor to perform actions in the Unity Editor
Sample for cluster-based continuous level of detail rasterization or ray tracing
Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
Fast and lightweight HTML/CSS rendering engine
A Vulkan game engine with FrameGraph, PBR rendering and a Declarative GUI Widgets library.
Cross-platform and non-web GUI library for 🦀 Rust powered by 🎨 Skia.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
🎨 The project is designed to create a physically-based rendering at mikumikudance.
🔥Unity国际版下载站,可通过直链或者Unity Hub下载例如Unity 6等Unity Editor的国际版,支持添加组件、下载国际版Unity Hub、包含长期支持版、技术支持版、测试版、预览版的Unity。
Pack normal and tangent vectors to a quaternion
A high-performance, arbitrary-precision, floating-point decimal library.
Playing around "Less Slow" coding practices in C++ 20, C, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
Blender glTF 2.0 importer and exporter
Testing of KHR_parallel_shader_compile extension for WebGL
wechat payment api for document v3.3.5
Kawase dual filter blur for GameMaker Studio 2
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Display an image created by Vulkan compute shader, with OpenGL