Stars
Prometheus exporter that mines /proc to report on selected processes
Work in progress, opinionated implementation of OpenUSD in pure Rust
A reference implementation of the SIGGRAPH 2025 paper, "Stochastic Barnes-Hut Approximation for Fast Summation on the GPU".
A command-line tool for building static sites from Observable Notebooks
Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025
The Open Source 3D Reconstruction Toolbox for Gaussian Splats provides an end-to-end, pipeline-based guidance on AWS to reconstruct 3D scenes or objects from images or video inputs.
A simple showcase how to create a simple OS X app in plain C without any Objective-C
GPU-based implementation of the Uxn VM.
Experimental Swift based live code playground, similar to Processing
Tooll 3 is an open source software to create realtime motion graphics.
Implementation of a sparse 64-tree with hashing and modifications. Based on https://dubiousconst282.github.io/2024/10/03/voxel-ray-tracing/
A software raytracing engine written in WebGPU
👻 Ghostty is a fast, feature-rich, and cross-platform terminal emulator that uses platform-native UI and GPU acceleration.
A Git-compatible VCS that is both simple and powerful
sunfishcode / wstd
Forked from bytecodealliance/wstdA WebAssembly-native stdlib
Your music, beautifully tracked. All yours. (coming soon)
A typed Rust library for easily interacting with and consuming the Bluesky Jetstream service.