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Result and Option

Rust-like Result and Option for TypeScript

npm install @hazae41/result-and-option
deno install jsr:@hazae41/result-and-option

📦 NPM📦 JSR

Features

Current features

  • 100% TypeScript and ESM
  • No external dependencies
  • Similar to Rust

Result

Why

When designing a function, you never know how to return that the action failed

If you throw an Error

This is the standard way of dealing with errors

But you are forced to try-catch, you also need to be aware that the function may throw

// does this throw? I don't know
function doSomething(): string

try {
  const result = doSomething()
  // use result
} catch(e: unknown) {
  // use e (you don't know what it is)
}

And the error is not typed, so you often end up checking if that's an error, and if it is not, you don't know what to do

try { 
  // ...
} catch(e: unknown) {
  if (e instanceof Error)
    // use e
  else
    // what should I do now? rethrow?
}

If you return an error

The advantage is that the error is explicit (you know it can fail) and typed

But you have to check for instanceof Error each time

function doSomething(): string | Error

const result = doSomething()

if (result instanceof Error)
  throw result

// use result

If you return undefined

The advantage is that you can use optional chaining ?.

function doSomething(): string | undefined

const maybeSlice = doSomething()?.slice(0, 5)

But if you want to throw, you have to explicitly check for undefined, and the "burden of naming the error" is on you instead of the function you used

function doSomething(): string | undefined

const result = doSomething()

if (result === undefined)
  throw new Error(`something failed, idk`)

// use result

And undefined may mean something else, for example, a function that reads from IndexedDB:

function read<T>(key: string): T | undefined

Does undefined mean that the read failed? Or does it mean that the key doesn't exist?

If you return a Result

This is the way

It's a simple object that allows you to do all of the methods above, and even more:

  • Throw with unwrap()
  • Get the data and error with ok() and err(), with support for optional chaining ?.
  • Check the data and error with isOk() and isErr() type guards
  • Map the data and error with map() and mapErr()
  • Use a default value with unwrapOr()

Usage

Unwrapping

Use unwrap() to get the inner data if Ok or throw the inner error if Err

import { Result, Ok, Err } from "@hazae41/result-and-option"

function unwrapAndIncrement(result: Result<number>): number {
  return result.unwrap() + 1
}

unwrapAndIncrement(Ok.new(0)) // will return 1
unwrapAndIncrement(Err.error("Error"))) // will throw Error("Error")

Optional

Use ok() and err() to get an Option, and use inner to get the inner value if Some, or undefined if None

function maybeSlice(result: Result<string>): string | undefined {
  return result.ok().inner?.slice(0, 5)
}

maybeSlice(new Ok("hello world")) // will return "hello"
maybeSlice(Err.error("Error")) // will return undefined 

Safe mapping

You can easily map inner data if Ok and do nothing if Err, with support for async and sync

import { Result, Ok, Err } from "@hazae41/result-and-option"

function tryIncrement(result: Result<number, Error>): Result<number, Error> {
  return result.mapSync(x => x + 1)
}

tryIncrement(new Ok(0)) // Ok(1)
tryIncrement(Err.error("Error")) // Err(Error("Error"))

Type guards

You can easily check for Ok or Err and it's fully type safe

import { Result, Ok, Err } from "@hazae41/result-and-option"

function incrementOrFail(result: Result<number, Error>): number | Error {
  if (result.isOk())
    result // Ok<number>
  else
    result // Err<Error>
}

Wrapping

You can easily wrap try-catch patterns, with support for async and sync

const result = Result.runAndWrapSync(() => {
  if (something)
    return 12345
  else
    throw new Error("It failed")
})

Rewrapping

If another library implements its own Result type, as long as it has unwrap(), you can rewrap it to this library in one function

interface OtherResult<T> {
  unwrap(): T
}

function rewrapAndIncrement(other: OtherResult<number>): Result<number> {
  return Result.rewrap(other).mapSync(x => x + 1)
}

Panicking

When using Result, throwing is seen as "panicking", if something is thrown and is not expected, it should stop the software

So the try-catch pattern is prohibited in Result kingdom, unless you use external code from a library that doesn't use Result

try {
  return new Ok(doSomethingThatThrows())
} catch(e: unknown) {
  return new Err(e as Error)
}

But, sometimes, you want to do a bunch of actions, unwrap everything, catch everyting and return Err

/**
 * BAD EXAMPLE
 **/
try {
  const x = tryDoSomething().unwrap()
  const y = tryDoSomething().unwrap()
  const z = tryDoSomething().unwrap() 

  return new Ok(doSomethingThatThrows(x, y, z))
} catch(e: unknown) {
  return new Err(e as Error)
}

But what if you only want to catch errors thrown from Err.unwrap(), and not errors coming from doSomethingThatThrows()?

You can do so by using Result.unthrow(), it will do a try-catch but only catch errors coming from Err.throw()

return Result.unthrowSync<void, Error>(t => {
  const x = tryDoSomething().throw(t) 
  const y = tryDoSomething().throw(t)
  const z = tryDoSomething().throw(t)

  return new Ok(doSomethingThatThrows(x, y, z))
})

Option

Why

TLDR undefined is too low level and often leads to ugly and repetitive design patterns or bugs

When designing a function, you often encounter the case where you can't pass undefined.

function doSomething(text: string) {
  return Buffer.from(text, "utf8").toString("base64")
}
function bigFunction(text?: string) {
  // ...

  doSomething(text) // what if text is undefined?

  // ...
}

So you end up checking for undefined

Checking in the caller

function bigFunction(text?: string) {
  // ...

  if (text !== undefined) {
    doSomething(text)
  }
  
  // ...
}

This is annoying if we want to get the returned value

function bigFunction(text?: string) {
  // ...
  
  if (text !== undefined) {
    const text2 = doSomething(text)
  }

  // can't use text2
}

Checks become redundant if you need to map the value or throw an error

function bigFunction(text?: string) {
  // ...
  
  const text2 = text === undefined
    ? undefined
    : doSomething(text)

  // ...

  const text3 = text2 === undefined
    ? undefined
    : doSomethingElse(text2)

  // ...

  if (text3 === undefined) 
    throw new Error(`something is wrong`)
  
  // use text3
}

Checking in the callee

Why not check for undefined in the callee then?

function maybeDoSomething(text?: string) {
  if (text === undefined) return

  return Buffer.from(text, "utf8").toString("base64")
}

If you know your argument is NOT undefined, it will force you to check for undefined after the call

function bigFunction(text: string) {
  // ...
  
  const text2 = doSomething(text) // text is never undefined

  // text2 can now be undefined
}

Or even worse, force you to use type assertion

function bigFunction(text: string) {
  // ...
  
  const text2 = doSomething(text) as string

  // ...
}

Checking in an intermediary

Let's keep the original function and create an intermediary function for undefined

function maybeDoSomething(text?: string) {
  if (text === undefined) return

  return doSomething(text)
}

Now you have twice the amount of function in your app, and if one of them changes you have to change its intermediary function too

Using Option

function bigFunction(text?: string) {
  const maybeText = Option.from(text)

  // ...
  
  // you want to map it?
  const maybeText2 = maybeText.mapSync(doSomething)

  // ...

  // you want to map it again?
  const maybeText3 = maybeText2.mapSync(doSomethingElse)

  // ...

  // you want to quickly throw an error?
  const text4 = maybeText3.unwrap() // string

  // you want to throw a custom error?
  const text4 = maybeText3.okOr(new Error(`Something is wrong`)).unwrap()

  // you want to get a result?
  const text4 = maybeText3.ok() // Result<string, Error>

  // you want to get a custom result?
  const text4 = maybeText3.okOr(new Error(`Something is wrong`))
  
  // you want to come back to "string | undefined"?
  const text4 = maybeText3.inner // string | undefined

  // you want to do manual check?
  if (maybeText3.isSome())
    const text4 = maybeText3.inner // string
  else
    // ...
}

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Rust-like Result for TypeScript

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