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Releases: gonsolo/gonzales

v0.1.0-alpha

15 May 09:37

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v0.1.0-alpha Pre-release
Pre-release

TLDR: Render Moana 20 times faster!

  • Thanks to Embree (and other optimizations) rendering is 20 times faster now. Instead of taking 26 hours like in 2021 gonzales finished after 78 minutes.
  • All scenes from Bitterli’s resources can be rendered now.
  • A power-based light sampler. This is especially important for the spaceship as there are lots of tiny lights in the screen in the cockpit.
  • A Debian package for ptex](https://mentors.debian.net/package/ptex/).
  • Reworked dependencies on Embree, OpenImageIO and Ptex relying on existing Debian packages.
  • Lots of new materials like CoatedDiffuse, Conductor, Dielectric and Hair to be able to render scenes for PBRTv4.
  • Adding volume integration (e.g. the Volumetric Caustic from Bitterli).
  • OpenImageIO for most of texturing, caching and image writing.

TODO:

  • Ray differentials.
  • Parallel parsing (shouldn’t be too difficult using Swift’s structured concurrency for PBRT’s Import statement).
  • Getting all PBRTv4 scenes to work (most of them should work, the rest should be relatively easy).
  • Bump and displacement mapping.
  • Memory usage goes up when using Embree. I have yet to investigate this. Also mapping materials etc. for Embree is done very quick’n’dirty.
  • A denoiser.
  • GPU rendering; this will be probably next on my plate.

May, 15th, 2023
Andreas

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