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0.7.3.0

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Disabled neutral item awards by default.

Moving bots to the new neutral system is a major task for the future.

0.7.2.0

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0.7.2.0

Updated neutral items for 7.37.

Added Primal Beast to HeroNames.lua.

Changed 'Skeleton King' to 'Wraith King' in HeroNames.lua.

Fixed typo in Phantom Assassin's name in HeroSoundsTable.lua.

0.7.1.2

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Merge branch '0.7.1.2'

0.7.1.1

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Merge branch '0.7.1.1'

Disabled magic resist bonuses for bots due to inconsistency of applied values in SetBaseMagicalResistanceValue. 
 
Updated methodology used to issue stat bonuses. 
 
Fixed some typos in HeroSoundsTable. 
 
Added some sounds for heroes that had none.

0.7.1.0

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Merge branch '0.7.1.0'

Added Settings.isPlaySounds field. This boolean determines if sounds are played by the script.

Modified all instances of EmitGlobalSound to first check is Settings.isPlaySounds is true.

0.7.0.2

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0.7.0.2

Fixed an incorrect alias for Silencer.

Fixed an incorrect alias for Riki.

Added 'fv' alias for Faceless Void.

Bounty Hunter was incorrectly aliasing to Bloodseeker. Fixed.

Removed a redundant Nature's Prophet alias.

Added 'Thanks' enumeration in VoiceoverTypes that maps to 'Thank'.

Added voice lines in HeroSoundsTablefor the following:
Abyssal Underlord
Axe
Batrider
Clockwerk
Dark Willow
Dazzle
Drow Ranger
Medusa
Muerta
Necrophos
Pudge
Slark
Snapfire
Timbersaw
Troll Warlord

0.7.0.1

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0.7.0.1

The first of probably many typo fixes related to the new sound system. Fixed an incorrect alias for Zeus.

0.7.0.0

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0.7.0.0

  Moved dependencies to /Fretbots subfolder. This means that all lua files from this project, with the exception of fretbots.lua, can be deleted from the /vscripts folder.

  Added / removed neutral items per 7.35 patch changes. Commented out code related to dealing with the old version of royal jelly, just in case they decide to un-rework it.

  Added Muerta to HeroNames.lua and RoleUtility.lua.

  Reformatted various files to look pretty with the new text editor.

  Removed tracker.txt and some superfluous files from the git repo/

  Added a new methodology to play sounds that are optionally tagged with attributes. These can be used to select sounds that match from a wider table of sounds.

  Added many hero voicelines and caster sounds to a new table (Thanks, Silvont.)  Since hero sounds are only loaded if that particular hero is in the game, I added a new system to quickly play your own heroes sounds (if they exist, obviously.) 'me' will play a random sound from your hero. 'me <x>' will attempt to play a specific sounds, or one with a given attribute or attitude. See HeroSoundsTable, VoiceoverTypes, and VoiceoverAttitudes for details. See also VoiceoverHeros for chat aliases for the various heroes.

  Added chat command 'vo' for play voiceover lines from the new system. A second argument is expected to select the hero. The third (optional) argument functions as it does in 'me'.

  Added 'voc' chat command that essentially aliases 'vo c' to directly play caster lines. This is mainly in anticipation of 'vo c' typos.

  TODO: Add attribute details for all of the caster / fan pack lines. I haven't yet done so because I haven't heard most of them, and have no idea what their attitude is.

0.4.0.1

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Merge branch 'develop'

0.4.0.1 Dev merged to 0.4.0.1.

0.2.0.0

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0.2.0.0

Implemented a generic GameStateListener class to facilitate the calling
of functions that we only want to run once at during a particular game state.

Implemented a tiered gamestate/timer initialization system in order to 
(hopefully) properly initalize the script regardless of point of the point
at which it is invoked from the console (including pick phase).

Implemented the choosing of settings by team chat during PreGame.
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