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game popup windows can be moved and if moved will stay permanently until closed, and will auto-refresh. Any number of popups can be opened. Some limitations to this, notably that it doesn't yet work while zoomed
castle/stock "out queues" for serfs & resources now visible as a fourth page of the current set of popups for these buildings
viewport automatically recenters after game window resized
bug detection-workaround for certain type of blocked serf issue
circular-serf-gridlock/deadlock detection and auto-fix logic from original game now triggers properly
fixed option_ForestersCreateMonoculture bug
fix for land road appearing to allow crossing single water tile
popup window error will be show before crashing in Windows when game cannot continue because acceptable AI castle locations could be be found
Number pad arrows will move the game/map cursor one pos at a time in the specified direction (6 valid dirs), mostly for counting distance when debugging
Debugging: added hidden debug popup that allows "go to pos XXX" (click the right shield on the PanelBar)