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v0.6.0

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@tlongstretch tlongstretch released this 09 Feb 21:57
· 41 commits to stable since this release
732ba49
  • game popup windows can be moved and if moved will stay permanently until closed, and will auto-refresh. Any number of popups can be opened. Some limitations to this, notably that it doesn't yet work while zoomed
  • castle/stock "out queues" for serfs & resources now visible as a fourth page of the current set of popups for these buildings
  • viewport automatically recenters after game window resized
  • bug detection-workaround for certain type of blocked serf issue
  • circular-serf-gridlock/deadlock detection and auto-fix logic from original game now triggers properly
  • fixed option_ForestersCreateMonoculture bug
  • fix for land road appearing to allow crossing single water tile
  • popup window error will be show before crashing in Windows when game cannot continue because acceptable AI castle locations could be be found
  • Number pad arrows will move the game/map cursor one pos at a time in the specified direction (6 valid dirs), mostly for counting distance when debugging
  • Debugging: added hidden debug popup that allows "go to pos XXX" (click the right shield on the PanelBar)
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