Releases: e-gleba/airstrike3d-tools
Releases · e-gleba/airstrike3d-tools
game with overlay 2.0 is released!
Full Changelog: v1.0.1...v1.0.2
bass.dll proxy is released!
Release v1.0.1 — bass.dll Proxy
What's New
- Initial release of the
bass.dll
proxy with OpenGL overlay - Forwarding of all original BASS API calls to
bass_real.dll
- In-game ImGui overlay: performance stats, hook list, post-processing shaders
Quick Tutorial: Enabling the Overlay in AirStrike 3D
-
Download v1.0.1 Assets
bass.dll
(proxy)bass_real.dll
(the original BASS library, renamed)- Any accompanying files (e.g., ImGui backends)
-
Locate Your Game Directory
- Typically:
C:\Program Files\Steam\steamapps\common\AirStrike 3D\
- Or wherever you installed the game.
- Typically:
-
Backup Original BASS DLL
- Rename the existing
bass.dll
in the game folder:bass.dll → bass_original.dll
- Rename the existing
-
Copy Proxy and Real DLL
- From the downloaded v1.0.1 release, place into the game folder:
bass.dll bass_real.dll
- Ensure
bass_real.dll
is the genuine library—you must have the originalbass.dll
renamed.
- From the downloaded v1.0.1 release, place into the game folder:
-
Launch the Game
- Start AirStrike 3D as usual.
- The proxy will inject itself and forward all audio calls.
- Press Insert (default) to toggle the overlay.
-
Use the Overlay
- Explore tabs:
- Main: clear-color, wireframe, invert, shader selection
- Hooks: active function interceptions
- Performance: FPS, memory, CPU/RAM, network stats
- Explore tabs:
-
Reverting
- To disable the proxy, delete
bass.dll
andbass_real.dll
from the game folder. - Rename
bass_original.dll
back tobass.dll
.
- To disable the proxy, delete
Enjoy live instrumentation and custom shaders in AirStrike 3D!
Full Changelog: v1.0.0...v1.0.1