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Releases: e-gleba/airstrike3d-tools

game with overlay 2.0 is released!

28 Aug 13:14

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bass.dll proxy is released!

22 Aug 21:55
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Release v1.0.1 — bass.dll Proxy

What's New

  • Initial release of the bass.dll proxy with OpenGL overlay
  • Forwarding of all original BASS API calls to bass_real.dll
  • In-game ImGui overlay: performance stats, hook list, post-processing shaders

Quick Tutorial: Enabling the Overlay in AirStrike 3D

  1. Download v1.0.1 Assets

    • bass.dll (proxy)
    • bass_real.dll (the original BASS library, renamed)
    • Any accompanying files (e.g., ImGui backends)
  2. Locate Your Game Directory

    • Typically:
      C:\Program Files\Steam\steamapps\common\AirStrike 3D\
      
    • Or wherever you installed the game.
  3. Backup Original BASS DLL

    • Rename the existing bass.dll in the game folder:
      bass.dll → bass_original.dll
      
  4. Copy Proxy and Real DLL

    • From the downloaded v1.0.1 release, place into the game folder:
      bass.dll
      bass_real.dll
      
    • Ensure bass_real.dll is the genuine library—you must have the original bass.dll renamed.
  5. Launch the Game

    • Start AirStrike 3D as usual.
    • The proxy will inject itself and forward all audio calls.
    • Press Insert (default) to toggle the overlay.
  6. Use the Overlay

    • Explore tabs:
      • Main: clear-color, wireframe, invert, shader selection
      • Hooks: active function interceptions
      • Performance: FPS, memory, CPU/RAM, network stats
  7. Reverting

    • To disable the proxy, delete bass.dll and bass_real.dll from the game folder.
    • Rename bass_original.dll back to bass.dll.

Enjoy live instrumentation and custom shaders in AirStrike 3D!

Full Changelog: v1.0.0...v1.0.1

Unpacked .apk data released!

13 Aug 12:42

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