Tags: diwako/armor_plates_system
Tags
ACE No Med scripted damage compatibilities (#140) * ACE No Med scripted damage compatibilities * Add Overpressure and Vehicle Damage * fire compat prefix * Fixing caps * fixed Caps * hemtt screm pe23 * Fix wrong macro * Add Vehicle Damage setting to ACE med settings * Use skipWhenMiss... instead, Only replace preStart, Remove unused initSettingsACE * Master update (#145) * Add French - Translation (#142) * Update stringtable.xml * French Translate * Fix ace advanced fatigue (#144) * Fix forced walk issue with ace advanced fatigue * reorder translations * change comment * do not print help message about math in config --------- Co-authored-by: Hexo <130893962+Alfred-Neuman@users.noreply.github.com> Co-authored-by: diwako <diwako@gmail.com> * Revert "Master update (#145)" This reverts commit e677583. * Add armor handling for ACE Med * fix inline includes, prevent no damage injury * fix ACE var * Ignore armor arg, aceMedicalLoaded no med * Use aceDamageHandler, Fix platemed args * Vanilla Burn Co-authored-by: diwako <diwako@gmail.com> * Suggested Changes * self-execute with backblast unlikely * Deselect Co-authored-by: diwako <diwako@gmail.com> * fix compileScript, preStart isClass * iI Co-authored-by: diwako <diwako@gmail.com> * iI2 Co-authored-by: diwako <diwako@gmail.com> * Vehicle and Turret Backblast update * small fixes for ace medical * fixes for none ace mode * appease the linter --------- Co-authored-by: Hexo <130893962+Alfred-Neuman@users.noreply.github.com> Co-authored-by: diwako <diwako@gmail.com>
Add add plate gesture animation (#80) * Add add plate gesture Special thanks to WebKnight for allowing its usage! * remove rogue char * prepare sound, add missing gesture config * fix first sound playing regardless of letting go of key * add sounds
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