Stars
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
ViPE: Video Pose Engine for Geometric 3D Perception
Fully Procedural and Dynamic Grass for Unity URP
Antmicro's open hardware baseboard for the NVIDIA Jetson Nano, TX2 NX and Xavier NX
WiFi Dongle Application for Pendrive S3
CUDA implementation of Datastructures
NVR with realtime local object detection for IP cameras
A VSCode extension to view raw image data from memory.
Combustion engine simulator that generates realistic audio.
MATLAB implementation of Wong-Reece terramechanics.
Range sensor-based 2.5D gridded height mapping (Digital Elevation Model) for urban terrain navigation of mobile robots
The sequal to simpleCar (2022), is simpleCar2 (2025)
A ray cast based vehicle for Godot 4.0
Blender addon that allows you to import BeamNG levels.
Sample for adaptive triangle tessellation in ray tracing
Playground for doing procedurally infinite terrain rendering experiments with Vulkan
C++ examples for the Vulkan graphics API
Image Inpainting implementation. Parallel Computing Accelerated Image Inpainting using GPU CUDA, Theano, and Tensorflow.
ETH Zürich Master thesis on Solving Occlusion in Terrain Mapping with Neural Networks
CUDA implementation of Image Completion Using Global Optimization(Nikos Komodakis and Georgios Tziritas)
Final code of the grass modeling tutorial. This program displays an expanse of windswept grass.
3D-Graphics-Rendering-Cookbook, Second Edition