🎮 AI Programmer in the video game industry at Cyanide Studio
🛠 Part of the BFME: Reforged development team
📖 Author of a chapter in Game AI Uncovered – Volume 5
🎓 Lecturer in higher education (Programming & AI) at Isart Digital Paris
🌍 Passionate about AI, DevOps, Software Engineering, and globally solving problems
I'm a software engineer with a background in video games and defense. I enjoy solving complex problems, exploring new technologies, and building reliable systems.
Recently, I’ve been sharpening my problem-solving skills through algorithmic challenges on platforms like LeetCode, while continuing to grow my expertise in software engineering, CI/CD, and DevOps.
Outside of work, I’ve contributed to projects such as BFME Reforged and co-authored a chapter in Game AI Uncovered – Volume 5.
Always curious, always experimenting, and always ready to take on new challenges. 🚀
Project | Description | Link |
---|---|---|
🎬 Styx: Blades of Greed | Third person stealth game | View video |
🛠 CI/CD Pipeline | Automated testing and deployment | View repo |
🎮 BFME: Reforged | AI development for a classic RTS remake (Fan project) | View video |
✍️ Chapter in Game AI Uncovered, Volume 5 : Cooperative Planners in Real-Time Strategy Games