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A WebGPU Shading Language parser and reflection library for Javascript.
2D and 3D GPU implementations of Jos Stam's infamous Stable Fluids paper in Unity
Smoothed-Particle Hydrodynamics (SPH) Liquid Simulation in Your Web Browser
Real-time global illumination using screen-space information for Unity HDRP
Unity Shader Graph: Custom Render Texture target sample
Figma plugin for creating beautiful, smooth shadows.
GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning
An extremely simple 3D SVG renderer (20KB minified)
Augmented Vertex Block Descent (AVBD) reference implementation
Experimenting with three.js based gradient mesh rendering
Fast and simple interaction manager for three.js for enabling mouse and touch events on 3D objects
A variant of the Largest Area Fit First (LAFF) algorithm + brute force algorithm
Apply boolean polygon clipping operations (union, intersection, difference, xor) to your Polygons & MultiPolygons.
Plain color conversion functions in JavaScript
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Raymarching abstraction for creating simple SDF animations with threejs
A real-time 3D fluid simulation implemented in WebGPU
Alexander Sannikov's Radiance Cascades for Unity's URP
Projection mapping library for Processing
💅 Quickly convert your HEX colors to Display P3 color space.
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.