- Montreal, QC, Canada
-
22:13
(UTC -04:00) - andbc.co
- @andyduboc
- andyduboc
- in/andbc
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GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning
An extremely simple 3D SVG renderer (20KB minified)
Augmented Vertex Block Descent (AVBD) reference implementation
Experimenting with three.js based gradient mesh rendering
Fast and simple interaction manager for three.js for enabling mouse and touch events on 3D objects
A variant of the Largest Area Fit First (LAFF) algorithm + brute force algorithm
Apply boolean polygon clipping operations (union, intersection, difference, xor) to your Polygons & MultiPolygons.
Plain color conversion functions in JavaScript
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Raymarching abstraction for creating simple SDF animations with threejs
A real-time 3D fluid simulation implemented in WebGPU
Alexander Sannikov's Radiance Cascades for Unity's URP
💅 Quickly convert your HEX colors to Display P3 color space.
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
A local-first personal finance app
Constructing a linear BVH with WebGPU.
modern color library for image processing and creative coding (oklab, xyz, p3, rec2020 + more)
Unity VFX Graph samples with SDF (signed distance field)
A lightweight library for portable low-level GPU computation using WebGPU.
Automatic LOD generation + scene optimization
Useful GLSL filters adapted for Processing