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Releases: andwn/cave-story-md

0.8.8

03 Sep 21:46

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There's always more bugs edition

beaverbother

Changes:

  • Fix a pretty bad bug where bullets would whiff a lot because I implemented the new check incorrectly
  • Prevent random thud sound (from quote landing on the ground) in cutscenes where it should not play

This should be it for a while (really for reals this time) unless there are any more game breaking issues that come up.

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0.8.7

31 Aug 22:12

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September Edition

I don't have a cool new screenshot so here's a picture of Zundamon.

zundasmug

Changes:

  • Implemented the line-by-line sprite clipping effect used for teleporting characters (not just quote)
  • End credits overhaul:
    • Bake in missing Labyrinth background, and get Balcony background working in the scene with Misery
    • Add a vertical wipe fade, combined with sprite masking needed to hide stuff behind the fade
    • Player sprite was missing before the first transition
    • Fix colors on one of the illustrations because it looked off
  • Some fairly significant slowdown reduction:
    • Bullet collision is interlaced (used to be for specific enemies)
    • Fix a mistake that caused Spur to redraw the HUD every frame even if it is idle
    • When the screen scrolls vertically and needs to render a new row of tiles, some effects like smoke may flicker
    • Proximity presses (Final Cave) disable collision until they begin moving
  • Fix bullets graphics being messed up sometimes in Labyrinth M
  • Fix Gunsmith room having the wrong level polar star bullet sprites in various situations

Taking a break to play video games prevent burnout.

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0.8.6

23 Aug 12:21

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Taking it Easy Edition

blastem_PmuTaIj3tk

Changes:

  • Add full weapon set next to HUD and animation when switching
  • Implement missing Skullstep enemy
  • Expand maximum stage title length to 20 chars (was 16)
  • Fix a tile replacement issue in the Jail where you get Sue's letter that potentially prevents progress
  • Fix the colors for some of the icons that show up in the credits
  • Fix player disappearing when Gunsmith takes the Polar Star
  • Show Pooh Black nurse instead of Balrog nurse in Labyrinth scene during best ending
  • Fix Blade Lv3 spawning some of the blade slashes way over to the right
  • Fix a couple graphical issues caused by DMA address wrapping (Outer wall background, credits illustration)
  • Fix the Armored Gaudis falling through the floor when revisiting the room with Monster X in the late game
  • Fix Red Demon's (last cave) projectiles dissipating immediately if it is standing on the ground

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0.8.5

16 Aug 10:57

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1000 Commits Edition

Changes:

  • A lot that I don't remember
  • Implemented Whimsical Star finally
  • Implemented wipe fade like the original (horizontal only)
  • Added the bullet dissipation effect for most enemy shots
  • The damage popups now clip upward when disappearing
  • Adjusted the color palettes of many maps to be a bit less washed out
  • The motorbike is pink. This is important.
  • The door Balrog busts open in Mimiga Village stays busted now
  • Many animations have been sped up that are too slow
  • And some were added that were missing
  • Replaced screen shake algorithm, the previous one seemed to bias the camera into weird spots
  • Fixed some of the messed up fading issues in the staff roll

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0.8.0

22 Feb 05:07

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STUDYしましょう Edition

Screen Shot 2022-01-20 at 20 36 06

Today's date has a lot of 2s in it.

Changes:

  • New languages: Chinese Simplified, Korean
  • Rewrite CJK text renderer to use 12x16 font and 3 rows in the message window
  • Fix latin languages displaying the wrong glyphs for non-ascii chars
  • Flatten message window border to hide plane overlap
  • Fixes to various graphical glitches in HUD / menus
  • Fix most (but not all?) graphical glitches on certain consoles caused by Z80 bus bug
  • Some optimizations to array lookups in object/tileset code
  • The issues tab went from 49 to 22 and I don't feel like digging out the numbers

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0.7.0

15 Sep 05:30

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Mucho Linguas Edition

blastem_fWKLX1ECsL

I tried using the SSF mapper to get everything on one ROM but it turns out nobody implements it in a consistent manner, so here's 8 ROMs instead. Each has been booted to make sure they start and display text properly, but I didn't play through the whole game 8 times.

Changes

  • New languages: Spanish, French, German, Italian, Portugese (PT and BR)
  • Occasionally, when the music stopped it would play really fast for a second. This should no longer happen
  • Restore 8 pixel border so the camera doesn't bounce around on single screen maps
  • CS+ Speed setting
  • Fix some of the credits bugginess and missing things (but more to go)
  • Water drops in First Cave
  • You can stand on presses again
  • Labyrinth blocks don't go too far into the walls anymore
  • The trees are in front of the island in the ending cutscene
  • Fix #256 #276 #320 #321 #324 #325 #326 #327

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v0.6.0

29 Jul 06:15

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Stuck at Home Edition

blastem_hZYHhlp2v0

What's New?

  • All music tracks completed
  • The music won't slow down when the game does anymore
  • No more OOM when loading a level, for real this time
  • Nicer effects for polar star, fireball, snake, and bubbler
  • A whole lot of other stuff fixed

What's Next?

  • Bugfixing and polish mostly

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v0.5.2

13 Mar 20:14

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v0.5.2 Pre-release
Pre-release

CAVE STORY MAKES YOU HAPPY, PRETTY, LOVELY! Edition

There were a few bugfixes and the Nemesis should be more accurate now. I forgot what exactly was changed though, whoops.

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This

01 Apr 03:57

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This Pre-release
Pre-release

Gold Edition

firefox_2018-03-10_18-23-57

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(...if you're bad, hold mode)

v0.5.1

11 Mar 23:42

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v0.5.1 Pre-release
Pre-release

Fix 0.5.1a: Core water was too high #241

Getting Crushed Edition

blastem_2018-03-04_16-22-50
blastem_2018-03-10_23-52-50

New stuff:

  • Tried to reduce slowdown to some success
  • Snake and Spur work but don't have proper graphics yet
  • Counter
  • Intro
  • Moving smoke
  • Fixed a bunch of stuff I don't really remember

Known Issues:

  • Yes

What's next:

  • I need a break
  • Weapon effects like fireball trails, boom flashes, polar star dissipation
  • Try to fix the rest of the lag

Video of the day

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