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Android GPU Inspector

Go 1,030 156 Updated May 19, 2025
C 24 Updated Oct 11, 2025

Mace is an MVVM framework for Unity with editor-assignable bindings

C# 17 Updated Oct 8, 2025

Procedural grass rendering in Unity URP using DrawMeshInstancedIndirect and WeightMap control.

C# 13 1 Updated Oct 4, 2025

Cross-platform modern game engine

C 44 Updated Oct 14, 2025

Build Unity projects for different platforms

TypeScript 984 294 Updated Oct 14, 2025

Aspid.MVVM is a powerful, high-performance MVVM framework for Unity, eliminating reflection, minimizing GC allocations, and removing boilerplate code for faster, streamlined development.

C# 26 2 Updated Oct 14, 2025

Godot/Unity3D System Design Architecture

C# 5,018 823 Updated Aug 31, 2025

🔗WPF node editor based on ReactiveUI

C# 369 60 Updated Nov 6, 2022

GPU time metric for Unity apps (currently limited to Android/GLES)

C++ 166 39 Updated Oct 10, 2020

Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.

Game Maker Language 60 1 Updated Oct 10, 2025

Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)

C# 226 39 Updated Mar 23, 2022

Landly Rust Actix-Web server

Rust 5 Updated Sep 1, 2025

The Unity BRG Container

C# 95 10 Updated Jul 30, 2024

Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

C# 1,108 119 Updated Feb 3, 2025

Lightweight DoF effect for Unity URP

C# 102 7 Updated Oct 13, 2025

C# bindings for the egui library

C# 104 4 Updated Sep 12, 2025

A high performance graph processor for graph toolkit.

C# 6 1 Updated Sep 6, 2025

A voxel-based wind system for Unity with high quality and performance.

C# 21 7 Updated Dec 4, 2024

Basic implementation of path traced volumetrics

Game Maker Language 34 Updated Oct 13, 2025
Slang 8 Updated Aug 12, 2025

Unity Bloom效果的五种实现方式,原理分析和性能对比,实现Mask Bloom功能,对项目提供使用决策。

C# 16 4 Updated Apr 4, 2019

A 2D implementation of the Radiance Cascades global illumination technique in Go

Go 6 Updated Oct 3, 2025

SH for HLSL 2021

C++ 234 5 Updated Mar 1, 2025

Fast KDTree for Unity, with thread-safe querying.

C# 5 Updated May 12, 2025

c# uabe for newer versions of unity

C# 1,741 192 Updated Jun 13, 2025
JavaScript 2 Updated Aug 30, 2025

Precomputed Radiance Transfer Global Illumination for Unity URP

C# 13 2 Updated Jul 16, 2025

Small demo project showing how to compact sparse textures on GPUs efficiently in unity.

ShaderLab 50 2 Updated Jul 21, 2022
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