Lists (11)
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Small demo project showing how to compact sparse textures on GPUs efficiently in unity.
A simple AVDB constraint-based dynamics solver implementation using LegitVulkan
A framework for rapid prototyping and development of real-time rendering techniques.
A 2D implementation of Holographic Radiance Cascades in Unity URP
A Simple Triangle - A journey into cross platform OpenGL and Vulkan
Developer Console for Unity
ColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. This versatile tool enhances workflow efficiency with its e…
State Machine Tool using UI Toolkit & GraphView / Unity Editor Scripting
a comprehensive collection of video game tech analysis resources
Code repo for video tutorial series teaching Vulkan and computer graphics
aelurum / AssetStudio
Forked from Perfare/AssetStudioAssetStudioMod - modified version of Perfare's AssetStudio, mainly focused on UI optimization and some functionality enhancements.
This is a project to implment dynamic GI in unity URP
Post-processing effects for Unity URP (2022.3.20f1) as part of my self study on shader programming
A C# implementation of Viktor Chlumsky's multi-channel signed distance fields, based on Ryan Vasquez's C# port
Nextgen voxel based light probes replacement for VRChat
A command line C# REPL with syntax highlighting – explore the language, libraries and nuget packages interactively.
Precomputed Radiance Transfer Global Illumination in Unity URP
Automatically exported from code.google.com/p/v-hacd