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Hi Alec,
This is more a question than an issue, but how you would replicate (for example, over a network) entities since the IDs generated are not ensured to be the same on every sides? Wouldn't it be a good thing to allow one to create an Entity with a given ID? Or a way to "tag" an entity with a UUID so it'd be possible to look them up fast?
Thanks,
Guillaume
PS: I'm adding a link to this interesting Gamedev answer: http://gamedev.stackexchange.com/a/29536
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