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Wu-Ling Senior High School
- Taoyuan, Taiwan
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oscapstone / osc2024
Forked from oscapstone/osc2023Homework submission for students
Universal utility for programming FPGA
A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, IS, among others.
A 3D FPGA GPU for real-time rasterization with a tile-based deferred rendering (TBDR) architecture, featuring transform & lighting (T&L), back-face culling, MSAA anti-aliasing, ordered dithering, etc.
Physical based rendering with Vulkan using glTF 2.0 models
Portable games console, designed from scratch: CPU, graphics, PCB, and the kitchen sink
Compact and Efficient RISC-V RV32I[MAFC] emulator
A shader-based software renderer written from scratch in C89
A minimalist RISC-V system emulator capable of running Linux kernel
Pragmatic microkernel-based OS with fully asynchronous I/O
A POSIX RISC-V OS kernel written in C23, featuring preemptive priority scheduling, virtual memory, tiered allocators, time management, modular device drivers, with support for ELF and VirtIO-GPU.
Basic OpenGL 1.x implementation for small FPGAs (like iCE40UP5K)
Lab3: Construct a single-cycle CPU with Chisel
DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
Provides dot visualizations of chisel/firrtl circuits
A curated list of Game Boy Advance development resources
RISC-V Assembly Programmer's Manual
EmberGL - 2D/3D graphics library featuring a tiled software rasterizer.
HomebrewGPU is a simple ray tracing GPU on FPGA which implements basic ray-primitive intersection, BVH traversal, shadowing, reflection and refraction. This is a project I used to learn programming…
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.