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A fast, simple online tool to generate 1x1 pixel PNG images in any color (transparent, white, black, or custom RGBA). Download as PNG, copy as Base64, or get raw bytes for use in web design, CSS, o…
a structural diff that understands syntax 🟥🟩
🎨 Generate and change color-schemes on the fly.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
An intermediary api aimed at easing development of multiplatform mods.
A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once
Open-source high-performance RISC-V processor
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
A simple GIS experiment to find the squarest countries.
Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)
A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs
A Minecraft mod designed to improve frame rates and reduce micro-stutter
Julia interface to GLFW, a multi-platform library for creating windows with OpenGL contexts and managing input and events.
TornadoVM: A practical and efficient heterogeneous programming framework for managed languages
NVIDIA’s implementation of RTX ray-tracing in Quake II
Execute a local command using the processing power of another Linux machine.
OpenCL library implementing more than 20 different random number generators
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
State propagation and event streams with mandatory ownership and no glitches
A simple GPU raytracer implemented with Julia and OpenCL