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uxUser experience, design, usability, and UIUser experience, design, usability, and UI
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The most important part of the game -- UI layout. Appearing in most scenes, by showing itself overlayed with some other view in action windows.
Main reading: https://copilot.microsoft.com/shares/iCZyA7XxDGvmsGg13mimg
Other reading, but probably out-dated:
- https://copilot.microsoft.com/chats/Q6dANHYibcCeYyAk74mdJ
- https://copilot.microsoft.com/shares/NXhTzSbeYwecnwMjGYTGZ
- https://copilot.microsoft.com/shares/fCfrtHjoxa245r1GnZona
Some plugins but probably unusable:
- https://github.com/rexrainbow/phaser3-rex-notes/blob/master/docs/docs/ui-overview.md
- https://github.com/rexrainbow/phaser3-rex-notes/blob/master/docs/docs/ui-menu.md
- https://github.com/rexrainbow/phaser3-rex-notes/blob/master/docs/docs/ui-dialog.md
Some other resources: c:\Users\tomas\OneDrive\Firma\Projekty\25Q3. M8. Lost Mine (Tomasz Trejderowski, GAME)\Analysis\!!! Main Viewport Layout\
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uxUser experience, design, usability, and UIUser experience, design, usability, and UI
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