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A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Nuod (Numerical Odin) is an Odin library for creating and manipulating numerical multi-dimensional arrays.
💠 Single-file glTF 2.0 loader and writer written in C99
Native Odin implementation of glTF2 loading file format as described by khronos: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html
Open-source office suite pack that comprises all the tools you need to work with documents, spreadsheets, presentations, PDFs, and PDF forms on Windows, Linux, and macOS
id-Software / DOOM-3
Forked from TTimo/doom3.gplDoom 3 GPL source release
twigl.app is an online editor for One tweet shader, with gif generator and sound shader, and broadcast live coding.
Simplifying reinforcement learning for complex game environments
C library for Windows for easy-to-use 2D painting with Direct2D or, on older Windows versions, GDI+.
Leonard Demo Operating System (Amiga version)
Visualize performance benchmarks over git commit history
Implementations of SIMD instruction sets for systems which don't natively support them.
Portable C and C++ Development Kit for x64 (and x86) Windows
MicroShell is a lightweight pure C implementation of shell emulator dedicated for embedded bare-metal systems.
A utility wrapper that jump starts initialization of Vulkan for Odin Language.
An existential western RPG about semi-conscious GPT agents. Written in a 3d engine from scratch targeting Wasm/Webgl and Desktop
CUDA Templates and Python DSLs for High-Performance Linear Algebra
Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
An image processing pipeline in Vulkan for testing post processing effects.