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The Chinese University of Hong Kong
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An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)
Texas holdem OpenAi gym poker environment with reinforcement learning based on keras-rl. Includes virtual rendering and montecarlo for equity calculation.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
[ICRA 2025] Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objects
Official repository of "CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement".
[NeurIPS 2025] This repo is official PyTorch implementation of the paper "Learning Dense Hand Contact Estimation from Imbalanced Data".
Denoising Diffusion Probabilistic Models
[RSS 2025] Gripper Keypose and Object Pointflow as Interfaces for Bimanual Robotic Manipulation
🤗 Diffusers: State-of-the-art diffusion models for image, video, and audio generation in PyTorch.
[ICCV 2021] CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction
[CVPR 2023] Official repository for downloading, processing, visualizing, and training models on the ARCTIC dataset.
A collaboration friendly studio for NeRFs
(TPMAI 2025) Generalized Multi-view Hand Mesh Reconstruction
keithlee96 / pluribus-poker-AI
Forked from fedden/poker_ai🤖 An Open Source Texas Hold'em AI
[CVPR'24] Group Anything with Radiance Fields
COLMAP - Structure-from-Motion and Multi-View Stereo
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
Three.js-based implementation of 3D Gaussian splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[ICCV 2025] From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
Grounded SAM 2: Ground and Track Anything in Videos with Grounding DINO, Florence-2 and SAM 2
DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies
[CoRL 24] GenDP: 3D Semantic Fields for Category-Level Generalizable Diffusion Policy
[Lumina Embodied AI] 具身智能技术指南 Embodied-AI-Guide
[CVPR 25] G3Flow: Generative 3D Semantic Flow for Pose-aware and Generalizable Object Manipulation