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An Open-source PNGTubing app based off PNGTuber+ :D
Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion m…
VSCode Modern Explorer Context Menu for Windows 11+
Tensor math and scientific computation for the Godot game engine.
A small inspector plugin for Godot 4 that renders any Vector2 field as an interactive 2D pad with a grid and allows direct manipulation.
A Godot addon for managing GridMaps through TileMapLayers
A conversion script for converting MIDI files to executable Lua code for ComputerCraft and the Create mod steam pipes.
A barebones WebSocket client and server implementation written in 100% Java.
Godot add-on for spliting the inspector property classes into its own tabs.
Testing different numerical integration methods for acceleration/velocity of 2D bodies in Godot.
Stamp your assemblies, packages and more with a unique version generated from a single, simple version.json file and include git commit IDs for non-official builds.
AutoSaver Toggle for Godot Editor: Automatically saves currently open scenes and files based on a timer schedule.
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Gameplay Time Tracker for PC and Emulator games
A parser for serializing and deserializing .pixi files used by PixiEditor
Build out 3D Gridmaps using 2D Tilemap Layers
PixiEditor is a Universal Editor for all your 2D needs
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime.
Provides a helper node for building tile based worlds out of similarly sized scenes.
In-game properties inspector for Godot 4.4
Create resource databases with a fully-fledged editor inside Godot!
Custom Node in the godot engine. Attachable to LineEdit to create auto complete menu