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Cross-platform C++17 Runtime Reflection Library
A databank of every UE modding tool & guide that have potential to be used across multiple UE games
A low-level .NET library for reading and writing Unreal Engine game assets.
This code plugin for Unreal Engine provides functions that drastically improve the quality of life during the implementation of game flow in C++.
Unreal Engine 5.1+ plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters
Tool for generating documentation from Unreal C++ sources.
Repository containing common 3D test models in original format with original source if known and obj mesh
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
A guide to using modern OpenGL functions.
Collection of UE validators that are useful for all projects.
Anvil is a cross-platform framework for Vulkan
Automatically generate Doxygen comments for GLAD.
A header-only, performance-minded library bringing the future of C++ to C++17.
A comprehensive collection of modular libraries for high-performance graphics development
Modular node graph based noise generation library using SIMD, C++17 and templates
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, help…
Designer Driven Unreal Engine 4 & 5 - UE4 / UE5 - AIModule Extension Plugin using Data Driven Design for Utility AI and Goal Oriented Action Planning - GOAP
3D SVO Navigation, pathfinding and movement plugin for Unreal Engine 5
Library for generating C and Fortran bindings for C++ functions from C++
Unreal Engine 5 multiplayer shooter C++ project, resurrection of Warhammer 40K: Eternal Crusade. Developed using "UE best practices" from Lyra for a more complex behaviour
A highly-opinionated, header-only logging library for Unreal Engine 5.
Fork of Prefabricator - Prefab plugin (https://prefabricator.dev) updated and maintained for UE5 and beyond
This plugin introduces a way simpler method of localizing game made in Unreal Engine by simply importing CSV file into engine's localization files.
Clears the PSO driver cache for non-shipping and non-editor builds for easier testing and profiling of first-run-like experience on Unreal Engine games.