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Hi there!

I specialize in graphics programming and GPU performance. My work shipped in several AAA games to millions of players across the globe - here is where you can find my open-source contributions.

Main project (ON HOLD)

reaper is the small engine I'm crafting as the basis for codename Neptune - a game I'm working on. It features:

  • Windows and Linux support
  • Custom-made renderer built on Vulkan
  • Framegraph-based render pass declaration with automatic resource allocation and barrier placement
  • Efficient visibility rendering with meshlet rendering as a first class citizen
  • PBR lighting with an end-to-end HDR pipeline
  • ...and many more!

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