Stars
The unofficial Daikatana 1.3 patch including Linux- and FreeBSD-Ports
This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
An addon that brings jigglebones to Godot Engine 4.0.
A collection of Python-Fu scripts I use when working with GIMP 3.0
Export/Import tools between Blender and the Nif format, using Bodyslide/Outfit Studio's Nifly layer. Supports Skyrim LE, Skyrim SE, Fallout 4, Fallout New Vegas, Fallout 76, and Fallout 3.
Mod manager for various PC games. Discord Server: https://discord.gg/ewUVAqyrQX if you would like to be more involved
Community-driven advanced graphics modifications for AE, SE and VR.
Sample code for https://github.com/floooh/sokol
SFJ is black_label (support libraries) and cave_demo (demo showcasing black_label)
Utility for producing blue-noise dither mask tiles on the GPU
Open source level editor toolkit built on FNA+ImGui.NET
Specification and reference implementation for the OpenPBR Surface shading model
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
Experimentation framework for probe-based lighting
A color grading / correction filter for Monogame and XNA.
A Godot plugin to let you block in levels inside the Godot editor.